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	<title>GamerSushi &#187; nintendo</title>
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	<itunes:summary>GamerSushi is all about the raw truth of gaming, in byte sized chunks. We are several gamers who grew up with controllers in our hands, raised by a variety of platforms over many years. We’ve been fanboys of different systems at one time or another, and now we just love to write about our love for gaming, new and old. You won’t find many bloated diatribes here- just observations and humor from a few geeks.</itunes:summary>
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	<itunes:subtitle>Byte-sized bits of gaming news and features.</itunes:subtitle>
	<itunes:keywords>video games, gaming, xbox 360, ps3, wii, pc, multiplayer</itunes:keywords>
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		<title>GamerSushi &#187; nintendo</title>
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		<title>Great Moments In Video Game Music: The Legend of Zelda: A Link To The Past &#8211; Hyrule Overworld Theme</title>
		<link>http://gamersushi.com/2010/07/25/great-moments-in-video-game-music-the-legend-of-zelda-a-link-to-the-past-hyrule-overworld-theme/</link>
		<comments>http://gamersushi.com/2010/07/25/great-moments-in-video-game-music-the-legend-of-zelda-a-link-to-the-past-hyrule-overworld-theme/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 03:19:49 +0000</pubDate>
		<dc:creator>Anthony</dc:creator>
				<category><![CDATA[GamerSushi News]]></category>
		<category><![CDATA[music]]></category>
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		<category><![CDATA[hyrule overworld]]></category>
		<category><![CDATA[Legend Of Zelda]]></category>
		<category><![CDATA[link to the past]]></category>
		<category><![CDATA[video game music]]></category>

		<guid isPermaLink="false">http://gamersushi.com/?p=8964</guid>
		<description><![CDATA[It occurred to me that I had not yet posted any songs from the Legend of Zelda series on here yet, an oversight I am about to correct. A Link to the Past was and is my favorite Zelda game. I&#8217;ve played it dozens of times and I know where everything in that game is [...]]]></description>
			<content:encoded><![CDATA[<p>It occurred to me that I had not yet posted any songs from the Legend of Zelda series on here yet, an oversight I am about to correct. A Link to the Past was and is my favorite Zelda game. I&#8217;ve played it dozens of times and I know where everything in that game is at this point, but no matter how often I play, this stirring theme always gets my juices flowing. Just hearing it now tempts me to rush to my Wii and download it via Virtual Console. Do you feel the same?</p>
<p><p><a href="http://gamersushi.com/2010/07/25/great-moments-in-video-game-music-the-legend-of-zelda-a-link-to-the-past-hyrule-overworld-theme/"><em>Click here to view the embedded video.</em></a></p>
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<p><small> Anthony for <a href="http://gamersushi.com">GamerSushi</a>, ©2010. |
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		<title>GamerSushi Asks: Favorite Summer Gaming Memories?</title>
		<link>http://gamersushi.com/2010/06/29/gamersushi-asks-favorite-summer-gaming-memories/</link>
		<comments>http://gamersushi.com/2010/06/29/gamersushi-asks-favorite-summer-gaming-memories/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 21:33:17 +0000</pubDate>
		<dc:creator>Eddy</dc:creator>
				<category><![CDATA[GamerSushi News]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[nintendo 64]]></category>
		<category><![CDATA[starfox 64]]></category>
		<category><![CDATA[summer]]></category>

		<guid isPermaLink="false">http://gamersushi.com/?p=8642</guid>
		<description><![CDATA[It&#8217;s the middle of the summer, just after E3, which of course means that video game news has largely slowed to a halt again. Things will pick up after a few weeks, I&#8217;m sure, but until then, expect lots of editorials and questions about your lives as awesome gamers. As many of you are no [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://gamersushi.com/wp-content/uploads/2010/06/starfox64.jpg"><img src="http://gamersushi.com/wp-content/uploads/2010/06/starfox64.jpg" alt="Starfox 64" title="starfox64" width="220" height="162" class="alignright size-full wp-image-8649" /></a>It&#8217;s the middle of the summer, just after E3, which of course means that video game news has largely slowed to a halt again. Things will pick up after a few weeks, I&#8217;m sure, but until then, expect lots of editorials and questions about your lives as awesome gamers.</p>
<p>As many of you are no doubt on summer break, I wanted to talk a little about summer gaming. When I was younger, I remember several days in the summer months where I would just get up and play the NES or Sega Genesis all day long, walking to Blockbuster to rent games and then promptly dispatching them as soon as I got home. It was a glorious schedule, and one I long for again. I think my favorite summer gaming memory, though, comes from the summer of 1997, when Star Fox 64 came out. I remember walking to the GamePower, a local video game shop, trading in several video games and then running back home with a copy of the game in my hand. I then beat the game in one sitting, and my brother and I played multiplayer matches with our friends nearly all night. </p>
<p>Man, that just made me crazy nostalgic. What about you guys? What are some of your favorite summer gaming memories?
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<p><small> Eddy for <a href="http://gamersushi.com">GamerSushi</a>, ©2010. |
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		<title>New Kid Icarus Game Will Look at &#8220;Lack of Creativity&#8221; in Gaming</title>
		<link>http://gamersushi.com/2010/06/29/new-kid-icarus-game-will-look-at-lack-of-creativity-in-gaming/</link>
		<comments>http://gamersushi.com/2010/06/29/new-kid-icarus-game-will-look-at-lack-of-creativity-in-gaming/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 18:15:37 +0000</pubDate>
		<dc:creator>Mitch</dc:creator>
				<category><![CDATA[3D Gaming]]></category>
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		<category><![CDATA[kid icarus uprising]]></category>

		<guid isPermaLink="false">http://gamersushi.com/?p=8639</guid>
		<description><![CDATA[There&#8217;s a new Kid Icarus game coming to the Nintendo 3DS, and most of us are understandably excited. Aside from an appearance in Super Smash Bros. Brawl, Pit has sadly been absent from the gaming scene since the NES. While we&#8217;re excited to just have him back in our gaming systems, Masahiro Sakurai the game&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-8490" title="kid icarus" src="http://img651.imageshack.us/img651/1956/pitfromkidicarus.jpg" alt="kid icarus" width="250" height="141" />There&#8217;s a new Kid Icarus game coming to the Nintendo 3DS, and most of us are understandably excited. Aside from an appearance in Super Smash Bros. Brawl, Pit has sadly been absent from the gaming scene since the NES. While we&#8217;re excited to just have him back in our gaming systems, Masahiro Sakurai the game&#8217;s lead designer, is using Uprising to address what he feels is &#8220;an overriding problem with a lot of game design.&#8221; The full quote goes like this:</p>
<blockquote><p>“I’ve found that, in the established genres, the controls are always the same. For example, in shooting games, you find first-person-shooters utilize all of the buttons on the controller and always do the same thing — the stick is for moving, triggers for shooting and they’re always trapped in this very restricted framework for gameplay. And, that’s just not creative. It feels like people are taking this empty shell and just swapping out the story and art and whatnot. This time, with Kid Icarus, we wanted to address that certain problem and not only because I think the industry deserves it, but also because it’s a more satisfying experience personally.</p></blockquote>
<p>That&#8217;s a very interesting perspective, and I can&#8217;t blame Sakurai-san for wanting to shake up the industry a bit. On the other hand, he cites first-person-shooters as an example, one that I feel isn&#8217;t that strong. Those games use a standardized control scheme because it works, and it&#8217;s what we&#8217;ve been using for a long while. Take the Orange Box, which used a different set-up for its controls, and how awkward that felt. They weren&#8217;t that different, but the buttons for reloading and melee were swapped around, and it took a few frustrating tries to get used to. </p>
<p>If you&#8217;re going to innovate in this industry, are controls the best way to go about it? Do you think that this idea has some merit, or is Sakurai-san barking up the wrong tree? Is the 3DS even the right platform to attempt this on?</p>
<p>Source: <a href="http://www.vg247.com/2010/06/29/kids-icarus-uprising-to-address-industrys-creativity-problem-says-sakurai/">VG247</a>
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<p><small> Mitch for <a href="http://gamersushi.com">GamerSushi</a>, ©2010. |
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		<title>Great Moments In Video Game Music: Kid Icarus &#8211; Underworld Theme</title>
		<link>http://gamersushi.com/2010/06/26/great-moments-in-video-game-music-kid-icarus-underworld-theme/</link>
		<comments>http://gamersushi.com/2010/06/26/great-moments-in-video-game-music-kid-icarus-underworld-theme/#comments</comments>
		<pubDate>Sun, 27 Jun 2010 03:08:18 +0000</pubDate>
		<dc:creator>Anthony</dc:creator>
				<category><![CDATA[3DS]]></category>
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		<guid isPermaLink="false">http://gamersushi.com/?p=8618</guid>
		<description><![CDATA[Well, in honor of the awesome news we received at E3 about Kid Icarus returning after a 20 year break, I downloaded the original NES game on Virtual Console. After receiving a few ass-whippings, which I attribute to 20 years or so of rust, I realize another reason I always loved this game: the music. [...]]]></description>
			<content:encoded><![CDATA[<p>Well, in honor of the awesome news we received at E3 about Kid Icarus returning after a 20 year break, I downloaded the original NES game on Virtual Console. After receiving a few ass-whippings, which I attribute to 20 years or so of rust, I realize another reason I always loved this game: the music.</p>
<p>Specifically, the music of the first level, of which I am becoming way too familiar with as I try to remember how the hell to play this game. So here&#8217;s a taste, hope you enjoy. I personally can&#8217;t wait to hear a modern version of this when it releases on the 3DS!</p>
<p><p><a href="http://gamersushi.com/2010/06/26/great-moments-in-video-game-music-kid-icarus-underworld-theme/"><em>Click here to view the embedded video.</em></a></p>
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<p><small> Anthony for <a href="http://gamersushi.com">GamerSushi</a>, ©2010. |
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		<title>Do You 3D?</title>
		<link>http://gamersushi.com/2010/06/17/do-you-3d/</link>
		<comments>http://gamersushi.com/2010/06/17/do-you-3d/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 04:54:49 +0000</pubDate>
		<dc:creator>Eddy</dc:creator>
				<category><![CDATA[3D Gaming]]></category>
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		<guid isPermaLink="false">http://gamersushi.com/?p=8493</guid>
		<description><![CDATA[One of the big topics of E3 and around the gaming industry in general right now is bringing 3D to the gaming experience. It seems like everywhere you turn, there&#8217;s news of another game getting 3D support, or more demonstrations like Crysis 2 or Killzone 3 that are putting a big emphasis on adding that [...]]]></description>
			<content:encoded><![CDATA[<p>One of the big topics of E3 and around the gaming industry in general right now is bringing 3D to the gaming experience. It seems like everywhere you turn, there&#8217;s news of another game getting 3D support, or more demonstrations like Crysis 2 or Killzone 3 that are putting a big emphasis on adding that <em>mystery</em> dimension to the way you play. </p>
<p>Personally, while I don&#8217;t care if game companies start going after this, I don&#8217;t want to see a future where gamers are forced to have 3D TV&#8217;s in order to play what they want to play. Imagine having to buy several pairs of 3D glasses for everyone that wants to play multiplayer on your couch or watch a movie. In fact, EA boss John Riccitello says that <a href="http://www.mcvuk.com/news/39629/E3-2010-3D-games-could-cost-more" target="_blank">3D games could cost more</a> than current gen games. </p>
<p>However, it doesn&#8217;t really matter what I think. What matters is the big honchos. So what do they think? Well, even though Nintendo mocks 3D glasses with their new 3DS promotions, they haven&#8217;t ruled out making the <a href="http://www.andriasang.com/e/blog/2010/06/17/iwata_on_3d_wii/" target="_blank">next Nintendo console 3D compatible</a>. At Sony&#8217;s press conference, they pushed it as the next big thing. And Microsoft? <a href="http://www.vg247.com/2010/06/17/microsoft-3d-may-not-be-the-future/" target="_blank">They&#8217;re not sure it&#8217;s the future</a>. </p>
<p>So, now that you know where all of them stand, it&#8217;s time to hear from you guys. Do you want 3D gaming? Go!</p>
<p>Note: There is a poll embedded within this post, please visit the site to participate in this post's poll.
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		<title>Drowning in a Sequel Sea?</title>
		<link>http://gamersushi.com/2010/06/15/drowning-in-a-sequel-sea/</link>
		<comments>http://gamersushi.com/2010/06/15/drowning-in-a-sequel-sea/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 03:26:26 +0000</pubDate>
		<dc:creator>Eddy</dc:creator>
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		<guid isPermaLink="false">http://gamersushi.com/?p=8448</guid>
		<description><![CDATA[Are we dealing with too many sequels in gaming? Where have all the original games gone? Listen to Eddy rant about this very subject.]]></description>
			<content:encoded><![CDATA[<p><img src="http://gamersushi.com/wp-content/uploads/2010/06/stormy-sea.jpg" alt="Stormy Sea" title="stormy-sea" width="172" height="200" class="alignright size-full wp-image-8452" />Can I just say that I&#8217;m tired of seeing only sequels? I just want to go out on a limb and say that to the entire video game industry right now: Please. Stop. With. Just. The. Sequels.</p>
<p>Now, allow me to back up a few steps before I continue that thought. Today was truly a stellar day for all of E3, past and present. I honestly can&#8217;t remember the last time that an E3 day was this monumental, this exciting, and this surprising. I was right there with everyone who was cheering about Donkey Kong Country Returns, Goldeneye, Twisted Metal, Metal Gear Solid 3, Star Fox and Mario Kart on the 3DS, and the like. Read the rest of <a href="http://gamersushi.com/2010/06/15/drowning-in-a-sequel-sea/">Drowning in a Sequel Sea?</a> (517 words)</p>
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		<title>Nintendo&#8217;s E3 2010 Shindig</title>
		<link>http://gamersushi.com/2010/06/15/nintendos-e3-2010-shindig/</link>
		<comments>http://gamersushi.com/2010/06/15/nintendos-e3-2010-shindig/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 18:12:41 +0000</pubDate>
		<dc:creator>Eddy</dc:creator>
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		<guid isPermaLink="false">http://gamersushi.com/?p=8419</guid>
		<description><![CDATA[What did Nintendo have to share at today&#8217;s press conference event for E3 2010? Well, I&#8217;m glad you asked. Here are the highlights, after the jump! Read the rest of Nintendo&#8217;s E3 2010 Shindig (1,014 words) Eddy for GamerSushi, ©2010. &#124; Permalink &#124; 9 comments &#124; Add to del.icio.us Post tags: kid icarus, nintendo 3ds, [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-4286" title="nintendo" src="http://gamersushi.com/wp-content/uploads/2009/06/nintendo.jpg" alt="nintendo" width="210" height="210" />What did Nintendo have to share at today&#8217;s press conference event for E3 2010? Well, I&#8217;m glad you asked.</p>
<p>Here are the highlights, after the jump!</p>
<p>Read the rest of <a href="http://gamersushi.com/2010/06/15/nintendos-e3-2010-shindig/">Nintendo&#8217;s E3 2010 Shindig</a> (1,014 words)</p>
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<p><small> Eddy for <a href="http://gamersushi.com">GamerSushi</a>, ©2010. |
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		<title>Russian Snack Company Wins the Internet With Their Commercials</title>
		<link>http://gamersushi.com/2010/06/10/russian-snack-company-wins-the-internet-with-their-commercials/</link>
		<comments>http://gamersushi.com/2010/06/10/russian-snack-company-wins-the-internet-with-their-commercials/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 02:26:44 +0000</pubDate>
		<dc:creator>Mitch</dc:creator>
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		<description><![CDATA[You probably read that title and asked yourself &#8220;why is Mitch posting about Russian commercials?&#8221; Simple answer my friends: they are awesome, and video game related. The ads take two iconic video game franchises, like Contra and Tetris, and mashes them up in a versus setting. These ads have been running for quite a while, [...]]]></description>
			<content:encoded><![CDATA[<p>You probably read that title and asked yourself &#8220;why is Mitch posting about Russian commercials?&#8221; Simple answer my friends: they are awesome, <em>and</em> video game related. The ads take two iconic video game franchises, like Contra and Tetris, and mashes them up in a versus setting. These ads have been running for quite a while, so there&#8217;s a few gems in there. The animated commercials are also a bit more mature than we&#8217;re used to in North America, but we&#8217;re all adults here, right? Catch Tetris versus Contra here, and Mario versus Pac-Man after the jump.</p>
<p><strong>Contra versus Tetris:</strong></p>
<p><object width="480" height="270"><param name="movie" value="http://www.youtube.com/v/aDRrFzYkzzE&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/aDRrFzYkzzE&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="270"></embed></object></p>
<p>Read the rest of <a href="http://gamersushi.com/2010/06/10/russian-snack-company-wins-the-internet-with-their-commercials/">Russian Snack Company Wins the Internet With Their Commercials</a> (3 words)</p>
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<p><small> Mitch for <a href="http://gamersushi.com">GamerSushi</a>, ©2010. |
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		<title>GamerSushi Asks: What Are YOUR E3 2010 Predictions?</title>
		<link>http://gamersushi.com/2010/06/03/gamersushi-asks-what-are-your-e3-2010-predictions/</link>
		<comments>http://gamersushi.com/2010/06/03/gamersushi-asks-what-are-your-e3-2010-predictions/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 15:52:12 +0000</pubDate>
		<dc:creator>Mitch</dc:creator>
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		<guid isPermaLink="false">http://gamersushi.com/?p=8201</guid>
		<description><![CDATA[E3 2010 is a mere two weeks away, and the excitement for gaming&#8217;s annual gala is building to a fevered pitch. If you listened to our first podcast from a few weeks ago, then you&#8217;ll know that we&#8217;re all pretty excited about this year&#8217;s E3. We offered up a few predictions about what the Big [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-7841" title="e3" src="http://gamersushi.com/wp-content/uploads/2010/05/e3.jpg" alt="E3 2010" width="180" height="226" />E3 2010 is a mere two weeks away, and the excitement for gaming&#8217;s annual gala is building to a fevered pitch. If you listened to our <a href="http://gamersushi.com/2010/05/05/the-gamersushi-show-ep-1-very-important-conference-call/" target="_blank">first podcast</a> from a few weeks ago, then you&#8217;ll know that we&#8217;re all pretty excited about this year&#8217;s E3. We offered up a few predictions about what the Big Three are going to be bringing to the table, but we&#8217;d love to hear what you guys are thinking about.</p>
<p>Predicting reveals or big surprises is always fun, and once E3 rolls around we&#8217;ll collect them in one big post and see who was right on the money and who was way, way off (PS4?). Since you already know what we&#8217;ve put our money on, we thought that we&#8217;d make a post to let you guys sound off on what you think this year&#8217;s big news will be at E3. Gears of War, Move, Natal, a new Zelda? Let us know!</p>
<p>Before you get to speculating, we would just like to mention that the weeks leading up to E3 are usually plagued by rumors, half-truths and damn lies, so don&#8217;t expect us to post on every single piece of news that comes out. Most of them are unsubstantiated rumors, but if something huge comes up, we&#8217;ll probably let you know about it. Alright, with that out of the way, get to your predicting!
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		<title>Sega Announces Sonic Colors</title>
		<link>http://gamersushi.com/2010/05/26/sega-announces-sonic-colors/</link>
		<comments>http://gamersushi.com/2010/05/26/sega-announces-sonic-colors/#comments</comments>
		<pubDate>Wed, 26 May 2010 16:43:32 +0000</pubDate>
		<dc:creator>Mitch</dc:creator>
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		<guid isPermaLink="false">http://gamersushi.com/?p=8144</guid>
		<description><![CDATA[So, full disclosure here: I originally had a very snarky post written out, lambasting SEGA for their strange choices regarding Sonic. Honestly, for every step forward they take, it seems that they are determined to take two steps back. For example, take a gander at the trailer for Sonic Colors, the newly announced Wii and [...]]]></description>
			<content:encoded><![CDATA[<p>So, full disclosure here: I originally had a very snarky post written out, lambasting SEGA for their strange choices regarding Sonic. Honestly, for every step forward they take, it seems that they are determined to take two steps back. For example, take a gander at the trailer for Sonic Colors, the newly announced Wii and DS title. It&#8217;s bright, it&#8217;s colorful, and it&#8217;s definitely targeted towards casual gamers. On the other hand, it does look like everything we want from a Sonic game: daytime levels and blistering speed. Apparently, Sonic can use the help of his alien buddies from the trailer to take new paths through the levels, like using the yellow guy to drill through the ground, and darn if that doesn&#8217;t sound cool.</p>
<p><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/nWS-9m1zlYM&#038;hl=en_US&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/nWS-9m1zlYM&#038;hl=en_US&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>
<p>Sounds neat, but I might pass depending on how Sonic 4 turns out. What do you guys think? Good or bad on SEGA&#8217;s part? Is this of any interest to you?
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