Ni No More Kuni For Me

Ni No Kuni

I am done with Ni No Kuni.

No, I haven’t finished it. I’m just done with it. After stopping for a month to play Bioshock Infinite (twice) and Tomb Raider, the thought of going back to Ni No Kuni was enough to make my body recoil in revulsion. I wasn’t sure why, but I had a similar feeling when I stopped Ni No Kuni the first time in order to play Dead Space 3. But once I started playing again, I found it surprisingly easy to get back into the swing of things. I put 24 hours into it before I took my month-long break.

But just like last time, I decided to throw it back into the old PS3 and see if my sudden aversion to the game would dissipate once I got going again. It didn’t. The moment I started playing I wanted to stop. The first battle I got into was literally the last battle I ever wanted to play in this game, which I think is the crux of the problem. I love the characters, the world and the story, but the battle system, while tolerable for the first 20 or so hours, just suddenly hit a wall for me. I love everything else about this game except for the battle system. I thought back to some of the tedious boss battles I had been through and I knew I didn’t want any part of that again. In the end, they were more of a chore than enjoyable. Continue reading Ni No More Kuni For Me

The Last of Us: Fun or Shun?

The Last of Us

Fun or Shun is making a surprise comeback! In this feature, GamerSushi editors take a look at an upcoming game and give their thoughts on whether or not it will be worth your time to play. We’ve also done this with Dishonored and Deus Ex: Human Revolution. This time, we’re giving Naughty Dog’s upcoming survival action adventure The Last of Us a litmus test. Continue reading The Last of Us: Fun or Shun?

Get Your Popcorn Ready: E3 2013 News Round-Up

E3 2013

Is it already close to that time of year again? The time when all the gaming news outlets start revving their engines in preparation for E3? Seems like it.

The big show is still a few months away, but we’re already getting little bits of information about what to expect from some of the big three console developers. While we’ve already gotten Sony’s rundown of the PlayStation 4, we can expect a few more details in terms of launch date and price, along with a few more morsels of actual gameplay.

But what about the other two? As for Microsoft, some of the recent rumors have proven to be true — the next XBox reveal is set for May 21, which means that E3 will be all about Microsoft showing off a “full line-up of blockbuster gaming experiences”. So yeah, lots of Kinect stuff, probably.

As for Nintendo’s big E3 news? Well, there won’t be any. That’s right, Nintendo is ducking out of its E3 press conference, opting instead for their smaller Nintendo Direct presentations. One wonders if the really awful Wii U sales, as well as Nintendo’s inability to properly convey what the Wii U experience actually is at the last couple of E3 shows are to blame for this.

So that’s the round-up from this week. What are you guys expecting from these guys at E3? Which one are you most excited to learn more about? Sound off!

On Video Games and Writing

System Shock

As someone who likes to put on his imaginary pretend writer cap from time to time, I’m always interested in the subject of writing when it comes to video games. On the whole, the practice seems so different than what I’m used to that I find it fascinating. In a recent article on Polygon, author Austin Grossman talks about what video games taught him about writing — lessons that he took to pen the bestselling supervillain novel Soon I Will Be Invincible.

Grossman has some interesting things to say about the writing process for video games, which he witnessed firsthand when working on titles like System Shock, Deus Ex and most recently, Dishonored. The biggest lessons that video game writing taught were that stories don’t have to go in a straight line, nobody necessarily wants to read your prose and that people won’t respect what you do. One of my favorite bits:

You learn to be inventive. After all, players are using everything on the screen to form an idea of what they’re doing and why. You learn to sneak story in at the margins. Leave it lying in dusty corners and layered into other parts of the world, embedded into combat mechanics and level geometry and audio cues, or leave half-cues for players to fill in. To this day, I can’t tell a story straight through — Soon I Will Be Invincible and You zoom back and forth from the past and the present.

If you’re interested at all in how video game writing works, or if you just like reading smart things by good writers in general, I’d suggest checking it out.

Source – Polygon

Image – Shodan by Jim Hatama

GamerSushi Asks: Favorite Video Game Sidekick?

bioshock infinite elizabeth

With the recent success of BioShock Infinite, it may be time to revisit the “favorite video game sidekick” topic. Sure, no character will ever beat Mass Effect’s Garrus Vakarian for me (he’s like space-Batman except he shoots people), but the usefulness of Elizabeth in BioShock Infinite may catapult her to the top of many lists.

She finds ammo, health and Salts for you, doesn’t get in the way during combat and her ability to open tears can be handy in a pinch. While shepherding Elizabeth through Columbia is essentially an extended escort quest, the benefits of having her around makes you wonder who’s guiding who. Add that to the fact that she’s an interesting, well-rounded character and you have yourself a strong case.

Of course, there’s always the old stand-by Alyx Vance, but as the saying goes “out of sight, out of mind” and it’s been a long while since we’ve seen her. So, what do you guys say? Who’s your favorite video game sidekick?

Nintendo Announces Link to the Past 2 for 3DS

Nintendo’s been hit with a bit of the Legend of Zelda bug as of late, it seems — and I don’t think it’s a bad thing at all. In addition to the HD Wind Waker remake due out this fall, Nintendo has also announced Link to the Past 2, releasing for the 3DS this year.

The sequel to the much loved SNES game debuted during yesterday’s Nintendo Direct, introduced by the big Reggie himself. It takes place in the same world as Link to the Past, features some 3D dungeons and even allows link to become a wall drawing in order to solve some puzzles. While I never played Link to the Past (I didn’t own an SNES), I did watch a friend play quite a bit of it. I have no doubt that there are certain GamerSushi fans (and a few of its staff) that are freaking out about this news.

But what say you?

Pixel Count: The Best DLC

With Blood Dragon coming out soon for FarCry 3, I’ve been thinking quite a bit lately about DLC. It’s hard to imagine several things about the scenario that resulted in one of the year’s top sellers creating an 80s-themed sci-fi story: 1) that someone would have this idea and feel strongly enough about it to 2) pitch it to suits who would then 3) agree to make the damn thing.

Taking beloved mechanics and applying them to a wild shift in setting is fascinating, and it made me start thinking about the types of DLC we have available to us. From simple add-ons like weapons and maps to full-blown sequel-bridging epilogues, DLC has really come a long way in the last few years. While there are some bad apples, it seems that developers for the most part are starting to be more creative about what they offer, and when.

So that being said, let me hit you up with a poll. Vote and tell us about your favorite DLCs in the comments!

Which Type of DLC Do You Prefer?

View Results

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GamerSushi Community Night: CS: GO

Counter-Strike: GO

It’s that time again, Sushians.

We’re hosting another community night next weekend, and we want as many of you as possible to join us, because fragging fellow Sushians makes for a good evening. Over the last couple of game nights, we’ve jumped headfirst into Team Fortress 2 and Goldeneye Source — and this time we’ll be going back to our roots in Counter-Strike: Global Offensive.

So yeah. Tell us in the comments which night this weekend would be good for you guys (although Saturday always seems to be the best night for everyone), and we’ll make this thing happen. And if you haven’t, join up at our GS Steam Group so you can get updates as we near the time/date.

Who’s in?

Update: This is happening tonight, April 20, at 10pm CST! Let’s have some fun, dudes. We’ll post the server IP closer to game time.

Server IP: 173.62.11.99:27015

GamerSushi Asks: Favorite Video Game Moments?

Elizabeth Infinite

When I tend to think back on my favorite games, I tend to reminisce on particular moments rather than the experience as a whole. Sure, the experience as a whole is worth replaying as well, but usually there is one bit that I have focused on above all others, one instant where everything came together and burned itself into my brain forever.

Recently, Bioshock Infinite has held several of those moments for me. I won’t venture into spoiler territory here, but I will say that besides the ending, a moment that stood out to me was in the basement of a broken down bar, where Booker DeWiit picks up a guitar and plays Let the Circle Be Unbroken while Elizabeth sings. It’s one of those things that catapulted straight to the lead of my favorite gaming memories, and I remember being breathless in the moment itself.

There are plenty of others to choose from. Climbing that ladder in MGS3. Talking to your party members for the final time in Mass Effect 3. The ride into Mexico in Red Dead Redemption. I’m sure we’ve asked this question before, but it’s always a good time to stop and update. What are some of your recent favorite video game moments?

The GamerSushi Power Rankings: April 2013

Tomb Raider

Another month, another update to the beloved, ever-changing GamerSushi Power Rankings. If you’ll remember, March had us loving games like Ni No Kuni, FarCry3 and Dead Space 3 above all others. Well, things have changed quite a bit in April. You see, some of the year’s best games and biggest surprises have all come out one after the other, which leaves us quite a few new contenders. And some of those contenders will probably linger for a while to come.

So without further ado, here are GamerSushi’s top 10 most played games for the month of April. Tell us why we’re nuts, and what we’re doing wrong. We’re listening. Continue reading The GamerSushi Power Rankings: April 2013

FarCry 3: Blood Dragon DLC Trailer Is Absurd and Awesome

I barely have the words to describe Blood Dragon, FarCry3’s new standalone DLC, but I suppose I’ll try my best. Imagine if FarCry3 were re-invented as a really terrible 80s science fiction movie starring Michael Biehn of Aliens and Terminator fame. Yes, that’s what Blood Dragon actually is. Oh, and there are also robot dragons that shoot lasers out of their eyes.

In what it is seriously one of the most bananas moves I’ve ever seen by any video game company, Ubisoft is going completely off the rails with FarCry 3’s new content — and I couldn’t be more excited, even if I have no idea where this inspiration comes from. I can’t say I’d mind playing FarCry3’s mechanics in a ridiculously hilarious ode to 80s science fiction. And for $14.99, I can’t see why I wouldn’t jump right in with two bionic legs.

So what do you guys think of that trailer? If you’re interested in more, IGN has the game’s first 15 minutes on YouTube. Who else thinks they’ll be purchasing this come May? Go!

The Next XBox Wants Complete Control of Your Living Room

XBox TV

Sometimes it’s nice to get some vindication. While I’m not normally one to harp on when I get something right (since it so rarely happens), I would like to point out that the following news is something I’ve been hypothesizing for years — the next XBox is going to focus on TV programming, according to a report from the Verge.

While many of the console makers have been saying for years that they want to make their system of choice into your all-inclusive entertainment box, Microsoft actually seems to be taking a legitimate step in that direction with their plans for the next XBox. Not only will the new system function as a DVR of sorts, it’ll also have HDMI-in for your cable TV. Continue reading The Next XBox Wants Complete Control of Your Living Room

Loving the Hub in Tomb Raider

Tomb Raider camp

Hey look, a post that’s not about Bioshock Infinite… for now. I actually finished Ken Levine’s masterpiece (and yes, that word is appropriate for Infinite) this weekend, and the game certainly lives up to the hype in terms of what a sheer breathtaking experience it is — even if it’s sometimes lacking in the gameplay department.

One thing that I found disappointing about the game, for all its wonders, was the fact that the game was almost completely on rails. Mighty fine rails, mind you, but still, I’m the kind of guy that likes a hub, or a home base of sorts, where I’m free to weigh my options and pursue them at my leisure.

Enter Tomb Raider. Continue reading Loving the Hub in Tomb Raider

GamerSushi Asks: Taking Your Time?

Bioshock Infinite

Welp, time for another Bioshock Infinite post. I’m sure you guys are getting sick of these by now, but I suppose you’ll have to suffer through our praises of this game for just a little longer.

As I already noted on Monday, Bioshock is a gorgeous game. The worldbuilding and the design of Columbia are enough to take your breath away for the first few hours, and everything begs to be explored. But what happens after that? You get sucked into the story, and soon you’re rocketing along faster than skyrails.

Every now and then, I find myself trying to slow everything down, though. Not in a bad way, like the game is moving too quickly. But more in a way that I want to appreciate everything instead of tackling it at a breakneck speed. Certain story games prompt me to blast through them and enjoy the ride no matter where it takes me, but with Infinite I find that I’m trying to pull back just long enough to remember the experience and make it matter more.

So my question for you guys is: when is the last time a game did this for you? Do you try to take your time with games, or just push through them as quickly as possible on your first playthrough? Do you pace yourself? Go!

LucasArts Closed by Disney

disney closes lucasarts

While nerds everywhere might have high hopes for the new Star Wars films being pioneered by Disney, dreams of LucasArts receiving the same revitalizing treatment were dashed today with the news that Disney has shut down the developing and publishing arms of LucasArts.

LucasArts has had a troubled history these past few years, what with the ugly rumors surrounding Battlefront 3 and the Force Unleashed series being canned before the second game even came out. Star Wars 1313, which made a good impression last year at E3, hasn’t really made another big appearance since then, another victim of LucasArt’s internal struggles. Star Wars: First Assault, the digital-based first-person-shooter, has also been cancelled.

Disney has made it clear that this doesn’t mean the end of Star Wars games by any means, just that we won’t see another one developed internally by LucasArts. It’s a sad day for the 150 employees laid off by this move, and we here at GamerSushi hope the land on their feet. That said, having another developer take a stab at the franchise might be just the kick it needs to bring Star Wars video games back into relevance.

What do you guys think about this news? Sad to see LucasArts go? Which studio do you think will pick up Star Wars? Which team would be the best fit for Star Wars 1313 or a new Battlefront?

Source – Game Informer

New Last of Us Trailer Shows Off a Violent World

One of the next big releases on the gaming calendar happens to be the release of The Last of Us in May. Developed by Naughty Dog, this game is set to be a new IP for the PlayStation 3, just in time for the end of this console cycle.

The release of the newest Red Band trailer for The Last of Us shows off even more of the story and the world than ever before. In this trailer we see more than just Joel and Ellie, we see communities, other survivors, some of the infected and different locales as well. Early trailers just showed off bits of the overgrown city, so it’s cool to see that the game opens up in a bigger way, with what looks to be a crosscountry trip of sorts.

What do you guys think of the new trailer? While I’m not completely sold on the actual game yet, I do have to say that Naughty Dog’s storytelling abilities are almost unmatched in the industry at the moment, so I’m excited to see what kind of journey they have in store for us. Some of the thematic stuff looks like what the Walking Dead show tries to tackle but constantly fails. Tell us your thoughts in the comments.

The Beauty of Bioshock Infinite

Bioshock Infinite

Hooray, this post is actually legit.

You guys should prepare yourselves, because I’m guessing a lot of our upcoming posts for the next couple of weeks will have to do with Bioshock Infinite in one way or another. Not only is it just a hot commodity right now in terms of gaming news, but the thing is just really damn good.

While we’ve already talked about its design and storytelling on the most recent podcast, one thing that’s stuck out to me as I traverse through Infinite’s floating Americana utopia of Columbia is just how gorgeous of a place it is. Bioshock Infinite might be one of the most beautiful games I’ve ever played. I don’t mean that from a graphical fidelity standpoint, but more in terms of the game’s design. Continue reading The Beauty of Bioshock Infinite

April Fools: Disney Poised to Ink Deals for Video Game Theme Park

Disney World

Talk about dreams come true. For anyone that’s known the magic of The Wizarding World of Harry Potter or the Star Wars-themed rides at Disney, things are about to get even more amazing. According to Forbes, The Walt Disney Company is set to ink separate deals with several big name publishers to create a video game themed section of Disney World.

At the moment, only the likes of LucasArts, Bethesda, Blizzard, Sega and Ubisoft have signed on, but Walt Disney Imagineering senior director Jonathan Ackley remains hopeful that more will follow suit to be a part of this landmark deal. Said Ackley, former video game designer on the likes of great LucasArts titles like Day of the Tentacle, The Curse of Monkey Island and Full Throttle:

Video games naturally lend themselves to these amazing, interactive experiences. We would love to get some of the big guys on board like Valve, EA, and Activision. There are some cool concepts floating around the offices and hopefully this is a step in the right direction.

Continue reading April Fools: Disney Poised to Ink Deals for Video Game Theme Park

Square Enix CEO Yoichi Wada Resigns Over “Extraordinary” Fiscal Loss

yoichi wada resigns as square ceo

It’s a bad month to be the CEO of a struggling company, it seems. Hot on the heels of John Reccitiello’s resignation as EA’s CEO, Square Enix’s CEO Yoichi Wada has stepped down on account of the “extraordinary” financial loss the company has suffered.

The company is suspected to sustain losses of 10 billion Yen (or $105 million) and as such, Square plans to do a major restructuring of key areas of its corporate layout. Part of the reason that Square is in such trouble is the lower than expected sales of Sleeping Dogs, Hitman: Absolution and Tomb Raider. This is wild considering that both Hitman and Tomb Raider sold more than three million units a piece, but both came in under their forecasted sales targets. Square expected their North American and European sales to hit 14.9 million copies across all three games by now, so they are a good deal under that target.

What do you guys think about this? Is it wild that Square Enix needed to sell 14.9 million copies of these games to stay afloat? What do you think will happen to Square down the line? More Final Fantasy games more often? Will they ditch Western development completely?

Source – Polygon, Square Enix and Eurogamer

Trailer Thursday with Metal Gear Solid 5 and Battlefield 4

GDC is going on this week, and apparently Konami and EA were bursting at the seams to announce their games and couldn’t wait for E3 to roll around. Both Metal Gear Solid 5: The Phantom Pain (a combination of the previously announced Ground Zeroes and, of course, The Phantom Pain) and Battlefield 4 were revealed with accompanying trailers. Metal Gear Solid 5 is just below, with Battlefield 4 after the jump.

Continue reading Trailer Thursday with Metal Gear Solid 5 and Battlefield 4