Pixel Count: How Do You TV?

From Netflix to Apple to Amazon to your local cable provider, sometimes it seems like every company in the world is at war — and your TV is the battleground. While Microsoft is certainly unleashing its own bombardment with the TV capabilities of the Xbox One, Sony surprised the entertainment world today with their own announcement of PS Vita TV, a set-top box similar to the Apple TV.

When it hits Japan, the PS Vita TV will be able to stream services like Hulu, will be priced similarly to Apple TV, and will also allow gamers to play PS Vita games on their TV by way of a Vita slot in the back of the console. It’s an interesting idea, one with some intriguing possibilities — if there’s a similar content lineup when this thing hits North America, there’s no telling how big of a presence Sony could have in the TV streaming realm.

In light of this news, I’ve been wondering how you guys TV. There are so many options these days, and so many relate to gaming systems, I thought I’d throw it out there. Vote and hit us up in the comments!

How Do You TV?

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Emotional Simplicity in Brothers: A Tale of Two Sons

Brothers: A Tale of Two Sons

In the last few years, some of the most striking, emotional experiences I’ve had in games have come from stripped down, simple titles. Titles like Journey or Bastion, which give the player one simple goal, and execute the carrying out of that goal in a skillful, artful manner.

Brothers: A Tale of Two Sons is a new title from Starbreeze Studios which does just that. The best way to describe Brothers is that it’s a single player co-op game, one in which you control two brothers simultaneously, with each analog stick on a controller, along with its triggers. While it sounds simple enough, trying to solve puzzles with two characters at the same time can be a decent enough challenge of your dexterity and brainpower.

But the more striking thing is how much the game conveys with no dialogue whatsoever, just gameplay. Continue reading Emotional Simplicity in Brothers: A Tale of Two Sons

A Retrospective on Square’s Final Fantasy Roots

And we’re back. Over the next week or so, you’ll see us returning to our old form and regular posting schedule. So let’s get to chatting about cool video game stuff.

Many of you know of my love for the Final Fantasy series. Although it’s not quite as intense as a certain other GamerSushi contributor, I do consider the series formational as a part of my youth, and really helped me explore my love of story, characters and all things fantastic.

That’s why I was excited to see a new documentary focusing entirely on the beginning of the Final Fantasy series, and Square’s roots as a company. It’s a really interesting look at gaming as it was a few decades back, and how RPGs first entered the scene. Even if you don’t love FF, I’d definitely recommend a look at some of its founders.

Roll Call: Saint’s Row IV

Saint's Row 4

This last week saw the release of Saint’s Row IV, the sequel to the irreverent, goofy, completely ridiculous sandbox crime series that lets you blow up just about anything in just about anyway possible. As if the games weren’t already insane enough, this version of the series has added in superpowers with which to visit havoc upon the citizens of Steelport, in addition to its new alien overlords.

While the first few missions of SR4 took me a bit of getting used to (the game makes you waddle through quite a bit of set-up in order to get to the first open world gameplay), once it unleashes you in the digital, Matrix-style Steelport, where you’re constantly testing the world’s parameters— things kick up quite a few notches. I’m already in love with the power glitches, a gameplay element quite similar to Crackdown’s agility orbs, which beckon you to jump to new heights to get stronger and faster. We’ll see how the rest of the game unfolds.

So what about the rest of you? Who else picked up Saint’s Row IV this last week? What are your thoughts on the game so far? What’s your character like? And did you choose the Nolan North voice? Sound off, Sushians!

Rockstar Reveals GTA Online

Damn you, Rockstar.

My hatred of Grand Theft Auto IV has not been exaggerated or underreported in the slightest over the last few years. While Liberty City was gorgeous to look at through Niko’s eyes, I found it to be a dull, tedious place that I hardly cared about, or cared to be a part of.

But dang, does Grand Theft Auto V look different. In addition to a campaign that looks to mix up the formula with three protagonists, Rockstar’s newest iteration of the popular series is taking the multiplayer in a different direction than ever before by way of Grand Theft Auto Online, a persistent world where you and up to 15 others can heist, race, deathmatch, build and generally unleash havoc together. I’ll let the video do the rest of the gushing.

Grand Theft Auto Online releases on October 1, and is free with every retail version of GTA V. What do you guys think? Am I jumping too far into the hype train? Have I been burned too many times to take another chance?

Practice and Patience in Civilization V

Civilization V

There are just a handful of places in my life where I’m willing to invest actual, valuable man-hours in order to return some kind of benefit. Writing, for one, is a hobby that I’ve managed to turn into a career of some sorts, and I hope to take it even further than I have in the future, through continual practice and repetition. Parenting, for obvious reasons, is another area in which I gladly invest my time. But there are plenty of other “grown up” things that I can’t seem to give the time of day — learning to be handy, taking care of my yard, dressing better.

Videogames have always been different. Every now and then a certain game will come along that captivates me to the point where I want to plumb its depths and learn everything I can about it. Of course, this comes with mixed results (such as StarCraft II), but every now and then, the process of practicing skills and memorizing stats and build orders actually increases my enjoyment of a game.

Enter Sid Meier’s Civilization V. Continue reading Practice and Patience in Civilization V

The GamerSushi Power Rankings: August 2013

Dark Souls

Another month, another update to the rankings. This time, we’re seeing not only movement in our backlogs, but movement in a few games that we managed to stick with from one month to the next. Imagine that! Continue reading The GamerSushi Power Rankings: August 2013

Phil Fish Cancels Fez 2 After Twitter Argument

fez 2 cancelled

Indie game maker, head of Polytron and creator of the charming platformer Fez Phil Fish is known around the Internets as kind of a hot head, and there’s no better way to get juicy quotes out of these kinds of folks than poking them with a proverbial stick.

Unfortunately for gamers, this latest attempt at provoking Phil Fish backfired, leading to the abrupt cancellation of Fez 2. Marcus Beer, also known as “Annoyed Gamer”, during a section of Game Trailer’s Invisible Walls went on a rant about Phil Fish and fellow indie game developer Johnathan Blow, calling them several rude things and basically trashing their reputation as independent developers. This resulted in Beer and Fish having a nasty back and forth on Twitter with the end result of Fish announcing the sudden cancellation of Fez 2 and his departure from the games industry. Continue reading Phil Fish Cancels Fez 2 After Twitter Argument

GamerSushi Asks: Summer Playlists?

The Last of Us

Friends!

I hope the summer is treating you well. You know, with life stuff. We primarily talk about games here, but life is sort of crucial, too. I guess.

But enough with the srs business — it’s been awhile since we’ve properly talked about what games we’re playing, so right at the edge of summer seemed like as good of a time as any. For me, this is the time of year that I’m doing what I can to catch up on my backlog — and thanks to the latest Steam sale, that’s gotten just a bit bigger recently. Continue reading GamerSushi Asks: Summer Playlists?

Steam Summer Sale 2013: List the Damages

steam summer sale 2013

Daily Deals! Community’s Choice! Flash Sales! Cards! What they heck do they all have in common? Why, the Steam Summer Sale, of course!

Ever since July 11, gamers have been snapping up ridiculous deals and collect cards (or complaining about the deals on the forums and Facebook). Personally, I haven’t picked up anything this year except for Call of Juarez: Gunslinger which was graciously gifted to me by Editormans Eddy Rivas.

Now that the Summer Sale is nearing completion, it’s time to look back and realize that you’ve bought dozens of games that you’ll probably never play. What have you picked up during the sale? Can anyone tell me what cards are for? Go!

Lessons in Efficiency from Walking Dead: 400 Days

Walking Dead 400 Days

I’ll be honest, when I heard that Telltale was releasing 400 Days, The Walking Dead’s first official DLC (excluding the episodes, of course), I may have squeed a little. OK, maybe a lot. Even though I was a little saddened that we were seeing the world through the eyes of a handful of new characters, I was still happy to be stepping back into Kirkman’s zombie-verse, as depicted by Telltale. And once I played it, I wasn’t disappointed.

For any of you that loved The Walking Dead, do yourself a favor and pick up 400 Days. It’s a handful of stories of brand new characters, including a long-haired stoner, an escaped convict, a former drug addict, a young kid on the run and a big sister trying to soften a hard world for her younger sibling. And while the DLC might only be a few hours long, Telltale shows that they’re as efficient as ever in crafting memorable, fully realized characters in such a short span of time.

What amazed me most about 400 Days is just how invested I was in brand new characters, even though you really only spend about half an hour (or less) with each of them. It makes me wish that other studios would start taking notes about how to craft characters, how to introduce them to us right when their lives change, and how to make us identify with them right off the bat. At just $5, the game will easily return what you spend.

Have any of you played 400 Days yet? Thoughts? Go!

The GamerSushi Power Rankings: July 2013

Company of Heroes 2

Half of 2013 has come and gone, and maybe it’s just me, but this year already seems like it’s offered us some huge surprises — almost too many, if my nasty backlog is any indication. Fortunately, July is the month that we can sort of start catching up, putting old titles behind us in preparation for the blitzkrieg of the fall.

That’s not to say there aren’t any new titles worth playing, though. Between The Last of Us, Animal Crossing 3DS and Company of Heroes, we’ve had our hands full. You’ll see these guys making appearances in our monthly top 10, along with some old classics. So here we are, the top 10 games we’ve been playing for the last 30 days.

What do you guys think of this list? What are you playing right now? Go! Continue reading The GamerSushi Power Rankings: July 2013

Broken Age Gets Broken in Half to Ensure Completion

broken age needs more money

Tim Schafer, a luminary figure in the gaming industry who holds a position akin to everyone’s favorite uncle, might have burned up some of his good will earlier this week.

In a letter to Kickstarter backers, Tim Shafer announced that Broken Age is getting split in half in order to make sure that the game can be completed in full.

According to the letter, Broken Age got pretty large; so large in fact that internal predictions at Double Fine put the game’s release in July of 2014 with a significant amount of content being cut. Instead of releasing a smaller game at a later date than promised, Double Fine will be selling the first half of Broken Age through Steam Early Access in January of 2014 to fund the rest of the game.

Backers will still get their full game as promised; what the Steam Early Access will do is open the game up to people who didn’t back the game on Kickstarter and will hopefully create the revenue Double Fine needs to finish it off. Double Fine thought it would be improper to get money from an actual publisher or go back to Kickstarter.

So what do you guys think? If you’re a backer, what’s your take on this?

Source – Gamasutra

Klei Introduces its Tactical Espionage Game, Incognita

Incognita

Anyone that’s played Mark of the Ninja or Don’t Starve by Klei knows that these guys are some talented developers with a knack for creating some crazy fun games. Mark of the Ninja, a 2D stealth game, is one of the more creative titles I’ve played in years — and probably some of the best stealth gameplay in this generation. And while I haven’t played Don’t Starve, I’ve heard the alpha access, community building and the fun take on survival gameplay made the title an interesting experiment that’s worth taking part in.

Klei’s newest game, Incognita, announced yesterday, sounds just as ambitious as their previous titles — with a brand new take on stealth. Taking inspiration from XCOM, a game that I fell in love with, Klei is aiming to make Incognita a turn-based tactical espionage game, where information is power. Continue reading Klei Introduces its Tactical Espionage Game, Incognita

The Backwards Reviews of Company of Heroes 2

company of heroes 2 reviews

One of my most anticipated games of the year, Company of Heroes 2, is finally out, and it’s being met with some pretty good review. Well, the number at the end of the review is good, but if you actually read the review, it paints quite a different picture.

Despite the praise heaped upon the multiplayer of Company of Heroes 2, and the new Theater of War missions which work a lot like an RTS version of Modern Warfare 2’s Spec Ops mode, a lot of criticism is heaped on the campaign. I can’t quite speak on CoH 2’s campaign yet, but I find it odd that a review would focus on the negative aspects of a game and then spend a little bit of time talking about the good parts and give it a pretty good score. Check out the reviews below:

Now, I don’t want to seem like I’m criticizing, but if I’m going to give a game a high score I’d list the good things in detail instead of the bad parts. I’m still looking forward to trying out some Company of Heroes 2, but what about you guys? What do you think about these reviews? Are you going to give CoH 2 a try?

Enjoying the Freedom in Final Fantasy VI

Final Fantasy VI

As part of our summer schedule, I’m happy to bring you guys a new edition of What We’re Playing. Like I imagine many of you guys are doing, I’ve been diving headlong into an ancient backlog for the time being, partly because there’s a break of game releases (besides the Last of Us, of course) and partly because I’m preparing to auction off a few items in preparation of new console releases. Next up on my list: Final Fantasy VI.

The most interesting thing that I’ve been experiencing in Final Fantasy VI at the moment is how great the illusion of freedom actually is, for a game so old. For any of you that are unaware, a critical moment comes halfway through the story that results in the destruction of the world, rearranging/reshaping it and scattering your party members far and wide. Once you resume control, you can go after them in almost any order, or go tackle some of the game’s many sidequests, or just go face Kefka in his mighty tower. Continue reading Enjoying the Freedom in Final Fantasy VI

Ryse: When Games Play Themselves

Ryse

Hello, fine GamerSushi friends. In continuing with our summer schedule, today is “Did You See This”. Naturally, with another E3 come and gone, the industry is still buzzing and writing some fantastic pieces on the things they saw last week, so that’s where we’re headed — and more specifically, to Ryse.

For those that are unaware, Ryse is one of the games that was highlighted by Microsoft at the XBox One press event. Developed by Crytek, Ryse looks like God of War had a baby with Gladiator and Dynasty Warriors, offering historical-looking action and dozens of quick-time events.

Only the quicktime events play themselves. Continue reading Ryse: When Games Play Themselves

Towers Crumble in Battlefield 4: Siege of Shanghai Multiplayer Trailer

You guys probably knew this was coming, but after Battlefield 4’s strong showing at the EA press conference yesterday, there’s no way I could pass up sharing this.

DICE showed off a 64-player Conquest mode match on a map based in Shanghai, displaying the revamped Commander mode (which you can do through a tablet as well as in-game), Levolution, and a few things besides. While the gameplay is live, the players are quite obviously following a script, but overall it’s a great trailer. Have a watch!

So yeah, consider me super impressed by Battlefield 4! EA had a great press conference, even if they did spend a little too long on sports (which I understand, even if it’s the genre of games I find the least interesting). What do you guys think of Battlefield 4’s multiplayer? Looking good?

Sony E3 2013 Press Conference Highlights

PS4 E3

Now that Microsoft has sounded off this morning, it’s time for Sony to jump in with their own version of what the next generation of video gaming should look like. As these things tend to go, the conference had its share of highs, lows, hyperbole, hype and exciting moments. But most of all, some shots fired at Microsoft.

Many people said that this year was Sony’s to lose. So how did they do? Continue reading Sony E3 2013 Press Conference Highlights

Microsoft’s E3 Press Conference Highlights

XBox One

Well gents and ladies, E3 is here, which of course means one thing: time for press conferences! The big gaming show is about the only time of the year that I get excited to listen to executives throw a bunch of scripted marketing speak at me, since it (sometimes) means I’ll get to look at some new games — and, if it’s a really good year, maybe some new tech and a few new IPs as well.

So how did Microsoft deliver after all the hubbub they’ve caused in recent weeks with the reveal of the XBox One? Let’s find out. Continue reading Microsoft’s E3 Press Conference Highlights