Articles in the GamerSushi News Category

Roll Call: The Next Generation?

11 Nov 2013 | Posted by | 4 Comments

Next gen

Wow. Even though my excitement about the next generation has been restrained—I mean, come on, we all know that launch lineups are traditionally lame—my enthusiasm has hit a sudden peak in the last day or so, due to the launch of the PlayStation 4 this week, and the Xbox One later this month.

I haven’t been a day-one participant in a console launch since the Nintendo Wii, back in 2006, and the PlayStation 2 before it back in 2000. It’s crazy to think that I haven’t had this experience in 7 years (almost to the day), but here it is, just a sunsets away. And while I was just semi-pumped before, paying off my system last night and seeing all the deals from places like Target and Amazon are getting the fire stoked anew.

Basically, I can’t wait for the next generation. And it’s about to be here.

So my question for you guys today is this: who’s jumping in right away? What are you getting? PS4? Xbox One? What games are you getting? Let’s do a bit of a roll call. Go!

GamerSushi Asks: Resurrecting IPs?

8 Nov 2013 | Posted by | 3 Comments

Anachronox art

In a pretty astonishing move yesterday, Square Enix announced Collective, a new crowdfunding platform that allows indie developers to pitch and create games for some of their old, dormant IPs. With Collective, Square Enix is basically allowing indie developers to rouse some of their sleeping properties, with Anachronox, Fear Effect and Gex going up for grabs. Developers that create games for these will receive a majority of their profits if Square helps publish, and all of the profits if Square does not.

To me, this is an inspiring, fascinating idea, and one that makes total sense. If you’re a developer with a huge backcatalog of IPs, some of which you know for sure you don’t have the resources or interest in resurrecting, why not hand them over to the community to see what comes out of it? It’s incredibly forward thinking of Square Enix, and I’m dying to see if other companies follow suit. In particular, I can’t wait to see what folks do with Anachronox, an often-overlooked cyberpunk noir RPG that had a rich atmosphere, ripe with potential.

So my question for you all on this Friday of Asking Things is this: if you had a chance to resurrect an old, long unvisited property, what would it be? What are some old games that you’d love to see more of, and would you change anything about how they’re presented? Let’s call this an impromptu game jam. Go!

Source – Gamasutra. Image by Alex Chin Yu Chu

NeoGaf Thread Shows Halo 4’s One-Year Decline

6 Nov 2013 | Posted by | 3 Comments

halo 4 one year later

Halo 4 came out one year ago today, marking the first time in the series’ history than an FPS title was developed by a studio other than Bungie (who had, at that time, moved on to making Destiny).

343 Industries, the studio that Microsoft created to keep the Halo train rolling, brought forth an admirable effort (we liked the game a lot), but one year after launch, how is Halo 4’s multiplayer user base doing?

According to this NeoGaf thread by user FyreWulff, not very well. Halo 4 had a peak population of just over 400,000 gamers shortly after launch and that number has dropped down to about 50,000. In this thread he lists 343i and Mircosoft’s various missteps with Halo 4, including the early map pack debacle and the weapon tuning and balance changes that occurred six months after launch (Black Ops 2 also sucks up half of Halo 4’s players, but we won’t count that against 343i or Microsoft).

The number tell the tale of Halo 4, it seems. Despite the game impressing critics, it failed to retain the long legs that made Halo 3 and Reach such contenders throughout swaths of Call of Duty releases. What do you guys think of Halo 4’s one year decline? Does this mean bad news for the future of the series?

Source – NeoGaf

GamerSushi Asks: What Are You Playing?

1 Nov 2013 | Posted by | 10 Comments

GTA Online

There seems to be some gaming event called “the next generation” coming up pretty soon. I don’t know, maybe you guys have heard of it? Apparently these big machines are coming out and people are pretty excited.

However, before that strange phenomenon occurs, we peons are stuck in the current generation (or you’re perpetually next generation gaming on your PC), no doubt clamoring through our backlogs and keeping up with this year’s more modest fall deluge of video games.

Since I’m waiting to play Assassin’s Creed 4 on my soon-to-be-released PlayStation 4 and holding out on Steam sales for Batman: Arkham Origins and The Wolf Among Us, I’m currently playing the heck out of Grand Theft Auto Online and loving it. Even though the actual online design is borked to all hell, the actual races, once you get in them, are among some of the most fun I’ve had gaming online in recent memory. Anthony and I have been partaking in planes, boats, motorbikes and more over the last week, leveling up our respective gangsters and having a general ball.

So what are you guys playing right now? Has anyone else tried Grand Theft Auto Online? Who’s playing Arkham Origins? Details, folks!

Sony Tugs the Nostalgia Strings with PS4 Ad

23 Oct 2013 | Posted by | 5 Comments

Since our hobby is something that we’ve grown up with, we gamers tend to be an over-nostalgic bunch. Sometimes all it takes to yank on our heart strings is a sound clip, a bar of music or a screenshot of an old game.

Sony taps into that nostalgia thread with their new PS4 ad, “For the Players Since 1995.” It’s about as close to pandering as you can get—but that doesn’t mean I don’t love it. They really capture that feel that no doubt many of us have had over the years of growing up with consoles in our rooms, and give lots of great shout outs, too.

The PS4 releases in just a few weeks. Count me excited.

Pixel Count: Game Time?

22 Oct 2013 | Posted by | 11 Comments

One of the things I love about the Sushians here is that I think we cover a decent spread of ages and lifestyles. Some of us have kids, some of us are still in school, some of us are kids at heart and others of us eat hearts to strengthen their bushy beards (not that I’m naming names).

In recent weeks, I’ve had to do some thinking about the state of things in my life, what it means for my schedule and how that affects the time I can devote to gaming. Sadly, I’ve concluded that multiplayer games are all but out—however, handhelds are on their way back in! Most of that is because I’m discovering that I just don’t have the disposable time that I used to (most of my free time goes to family and writing), so it’s time to stop kidding myself.

With that in mind, I wanted to ask you guys about your gaming time sheets, and how many hours you guys are able to put toward our illustrious hobby week in and week out. Feel free to go into more detail in the comments. Go!

How many hours do you game each week?

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The Evolution of Pokemon X and Y

21 Oct 2013 | Posted by | 2 Comments

pokemon x and y

Pokemon X and Y, the first of the series to be released on Nintendo’s 3DS handheld, dropped a couple weeks ago and since then I’ve been playing the junk out of it. I’m currently at the sixth gym, so I feel like I’ve got a good handle on all the changes Game Freak has made.

For the first time in a long time this feels like an honest upgrade for the series, instead of just incremental tweaks. The new art is gorgeous, especially with the enhanced polygonal Pokemon models. Sure, performance suffers some times (the frame rate drop is most noticeable during battles), but leaving the sprite-based graphics of the previous games behind was a good move. The camera perspective changes can also be a little jarring at times.

Pokemon X and Y removed some of the grind from the series by giving you the EXP Share very early on and having it apply to your entire team instead of just two Pokemon. This is a great boon, because you no longer have to spend a lot of time making sure your team is around the same level; with an equipped EXP Share, it just happens automatically. I am finding that my team is somewhat over-levelled, but the Pokemon series was never too difficult to begin with. Besides, I’m always free to turn it off.

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#RyseFacts Tweet About Crunches Backfires

17 Oct 2013 | Posted by | 6 Comments

rysefacts crunch

Ryse: Son of Rome is an upcoming Xbox One third-person action title being worked on by Crytek, makers of Crysis, Far Cry and hopefully at some point in the future a Y: The Last Man video game because that fits with their motif.

Since the game has been in development for several years and changed direction a few times, it stands to reason that the team would have been through a crunch or two. According to the Ryse Twitter account, the team has been served some 11,500 crunch-time dinners during the game’s development.

Besides being a rather large number, it’s also an odd thing for a game’s Twitter account to bring up. Sure, crunch happens, but I don’t think it’s a stat the public needs to know about. People who are much better at math than me totaled that up to about 58 days of crunch during the game’s development time (assuming the Crytek team is about 200 people).

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Sad News: Watch Dogs Delayed Until 2014

16 Oct 2013 | Posted by | 4 Comments

Watch Dogs

Ugh. In what I’d call more of a gut punch than actual news, Ubisoft announced via its blog yesterday that Watch Dogs, slated for a release this fall, will be pushed back until Spring 2014.

The reason? They want to make the game better, and to deliver more of a truly next gen experience. From Gary Steinman, Ubisoft’s community manager:

Why now? We struggled with whether we would delay the game. But from the beginning, we have adopted the attitude that we will not compromise on quality. As we got closer to release, as all the pieces of the puzzle were falling into place in our last push before completion, it became clear to us that we needed to take the extra time to polish and fine tune each detail so we can deliver a truly memorable and exceptional experience.”

So, yeah. This is pretty disappointing for me, as Watch Dogs was the one game I really wanted play on my PlayStation 4 this fall. Now, the thing may just be a paperweight until February, when InFamous comes out. Unless I *shudder* decide to play Assassin’s Creed 4 instead.

Who else is bummed by this? What games will you be playing this fall? Go!

Source – UbiBlog

Pixel Count: Games without Release Dates?

8 Oct 2013 | Posted by | 4 Comments

The eve of a new generation is a strange time for gamers. We’re so used to having our calendars planned out at least a year in advance, knowing all of the big blockbuster releases that we intend to snatch up day one. But when a new generation dawns, all bets are off, and release dates become a nebulous, free-form sort of thing, hidden in shadow.

Which kind of sucks.

At the moment, this seems to be exactly the case for 2014, with tons of titles announced, but no clear idea on when we’ll really be able to play them, beyond vague “quarter” references meant primarily for stockholders. But none of that really means anything to gamers, especially when it comes to us saving money and figuring out what we’d like to buy. Even though I can’t wait for my PlayStation 4, I’m admittedly a bit bummed that I have no real idea when I’ll be playing some truly spectacular next generation games once we move over to 2014.

With all that in mind, I put together a list of the most anticipated games that don’t have true release dates yet, and wanted to see which ones you guys were most excited about. Go!

Which game without a release date are you most excited about?

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GamerSushi Power Rankings: October 2013

7 Oct 2013 | Posted by | 4 Comments

Gta 5 banner

A new challenger arrives!

Several new challengers, actually. Now that the fall is rolling out like AutoBots, it’s safe to say that our Power Rankings chart is going to undergo quite a few transformations of its own, month-to-month. See what I did there? References!

This month sees several new contenders making a debut on the rankings, from mobile games to indie titles and to arguably the biggest blockbuster of the entire year in Grand Theft Auto V. Yes, this venture into Los Santos and San Andreas has stolen our hearts, making us forget all of the abuse that Rockstar dished out in Grand Theft Auto IV. We’re fickle beasts.

So, without further ado, here are the top 10 games we’ve been playing over the last month. What do you guys think of this list? What are you playing? Go!

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The Highs and Lows of the Battlefield 4 Beta

7 Oct 2013 | Posted by | 4 Comments

battlefield 4 beta

Last week the Battlefield 4 beta launched, featuring the map Siege of Shanghai with the modes Conquest and Domination. Being the outspoken Battlefield advocate that I am, I selflessly took it upon myself to dive headfirst into the beta and bring you a report from the dust-choked battleground of Shanghai.

I’m playing the beta on PC, and thankfully I haven’t been impeded by the weird technical errors that seems to have stymied some users. Battlefield 4 looks absolutely gorgeous on a decent rig as DICE has done away with most of their weird aesthetic choices from Battlefield 3 (like the super-nova sun and the blue tint). The war torn streets of Shanghai have a lot of interactive features as well, like the ability to close store shutters to keep enemies out or raise bollards to stop a tank from rolling across a bridge (at one point I was able to use a blinking metal detector to locate an enemy that had rounded the corner and escaped my line of sight).

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I Totally Asked for This: Deus Ex: Universe Announced

3 Oct 2013 | Posted by | 3 Comments

Deus Ex: Human Revolution

A couple of years ago, Deus Ex: Human Revolution proved to be both a worthy follow-up to a storied franchise, as well as a great introduction for new players. It combined stealth, awesome powers and a moody, sci-fi atmosphere ripped right Blade Runner in the best way possible.

Fortunately for all of us that loved Human Revolution, Eidos Montreal loves money enough to promise not just one, but multiple follow-ups to the Deus Ex series with the announcement of Deus Ex: Universe yesterday. Deus Ex: Universe is not simply a sequel, however — it’s a collection of titles that spans multiple forms of media, including PC and next-gen console games, tablets, books, graphic novels and more.

While I could leave some of the other stuff behind, I do have to say the promise of more Deus Ex games is something worth getting excited about. Human Revolution was a breath of fresh air, one that I look forward to filling my lungs with again in the near future. Who else is excited about this? Go!

Source – PC Gamer

Assassin’s Creed IV: Black Flag Will Let You Rate Missions

2 Oct 2013 | Posted by | 2 Comments

assassins creed 4 rate mission feature

Shiver me timbers, potential Assassin’s Creed IV: Black Flag players! For the upcoming pirate-themed sequel, you will be able to rate missions on a five-star scale, helping Ubisoft build better content going forward.

This is a neat move by the company, and one that open-world games in general can greatly benefit from. While this system (like anything you give to gamers at large) is open to abuse, the fact that you can directly give developers feedback on what you thought about a given mission is an exciting prospect. This feature is entirely optional and at the end of a given mission a small box will pop up on the lower right of the stats screen, allowing you to assign a one-to-five star rating.

Open-world game mission design has gotten a lot better since the start of this generation, but for some reason we still have follow missions, or escort quests. Also, I would appreciate the ability to go back and give all of Assassin’s Creed 3 one out of five stars.

What do you guys think about this? Is it a good move for Ubisoft? Does it seem like we’re beta-testing mission design? Go!

Source – Polygon

Getting Addicted to Grand Theft Auto V

30 Sep 2013 | Posted by | 2 Comments

Grand Theft Auto V

Guys, I have a confession.

You see, in the last couple of weeks I’ve developed a bit of an addiction. Every day at work, my mind is driven by thoughts of drugs, violence, theft, mayhem and destruction. At night my actions are guided by these impulses, and I disappear into the dark underbelly of my psyche to participate in grotesque fantasies, some of which leave people bloodied and battered.

Of course, I’m talking about Grand Theft Auto V here, Rockstar’s record-breaking new game that puts you in the shoes of the retired thief Michael, the up-and-coming gangster Franklin and the maniacal, homicidal addict Trevor. I can’t get enough of it.

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The GamerSushi Show, Ep 75: Millions of Beeches

29 Sep 2013 | Posted by | One Comment

gamersushi show ep 75 gta 5

We’re back after a week break, but can you blame us? We needed time to digest Rockstar’s latest magnum opus, GTA 5. As you can imagine, a large portion of the cast is taken up by this game, but we only talk up to the first heist, so there’s not a huge risk of spoilers.

Other than that we talk Valve’s Steam announcements (outside of the Steam controller that hadn’t been revealed yet), I heap some love on Nintendo for the Wii U and Windwaker HD and the fact that Apple payed EA to give them the exclusive launch of Plants vs Zombies 2, and apparently that’s a big deal?

Anyways, you know the drill by now, listen, rate and come back next week (hopefully) for another installment of the GamerSushi Show!

0:00 – 6:27 Intro
6:28 – 21:40 SteamOS, Steam Machines
21:42 – 26:58 Next Gen Transfers
26:59 – 31:09 Wii U and Wind Waker HD
31:10 – 37:25 EA and Apple “Non-troversy”
37:26 – 1:01:07 GTA 5
1:01:08 – 1:03:48 Outro

GamerSushi Asks: How do You Feel About Companion Apps?

27 Sep 2013 | Posted by | One Comment

gta 5 ifruit app

As the next gen looms, one thing I can’t help but notice is how many companion apps our games are getting. While smart phones and tablets are fairly ubiquitous these days, do games actually need a “second-screen” experience?

My first encounter with a companion app was last year when Mass Effect 3 hit. The Datapad app allowed you to send out fleets on missions to up your Galaxy at War completion percentage, something that was invaluable to bring all of your War Assets into the final battle. It was also a viable substitute for people who couldn’t, or wouldn’t, participate in the excellent multiplayer mode.

Now, it seems like every game has an app. GTA 5 has iFruit (which is pretty bad), Battlefield 4 has Battlelog and UbiSoft’s next-gen samplings have their own apps. What do you guys think about companion apps? Do they add anything? Do you think they’re super neat and useful? Sound off!

Valve Unveils Steam OS, Steam Machine and One Other Thing

26 Sep 2013 | Posted by | 9 Comments

steam os steam machines

Oh Gabe Newell, I doff my proverbial cap to you. Not content to just have the largest digital distribution network for PC games, Valve is expanding the Steam Universe with an OS, machines and…something else.

Valve kicked off the announcements this week by showing off SteamOS, the Linux-based operating system that will guide your magical journey through living-room centered PC gaming wonderfulness. It sounds like you can dual-boot the SteamOS on an existing PC or stream games from your current gaming PC to a Steam Machine running SteamOS and play your games that way.

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GTA V Myths Are Up All Night To Get Busted

25 Sep 2013 | Posted by | One Comment

The white whale has landed: Grand Theft Auto V has been in our hot little hands for over a week now and with the white whale comes the white lies: people making up all manner of tall tales, the kind that spread through message boards and social media like a digital Ebola virus. In the old days, outrageous claims were difficult to confirm. You had to try it yourself, usually several thousand times while wondering if you were following that jerk on the playground’s instructions exactly or if he was just a being a tool.

Thankfully, in this age of Youtube, we can test out some of these myths and legends for ourselves. And that’s just what DefendTheHouse has done on its Youtube channel: they’ve rounded up some of the biggest GTA myths out there and set about to prove them true or false. From towing a pursuing police car to stabbing a shark while underwater, these myths get put to the test. My personal favorite is the one about a car’s backfire igniting a gasoline trail. Little details like that really make the game stand out.

So take a look at the video below and tell us about your favorite video game myths, from GTA and from other games. Remember: busting makes you feel good. Go!

Source: DefendTheHouse

Pixel Count: Prequel Passions?

24 Sep 2013 | Posted by | 5 Comments

Prequels are all the rage these days. A word that used to hold little meaning before Star Wars made it commonplace in the 90s, prequels now span every medium of entertainment, from movies to video games and TV. For every Breaking Bad, there’s a Better Call Saul, for every Deus Ex, there’s a Human Revolution, and so on.

With Batman: Arkham Origins dropping next month, one of the more popular video game franchises in recent years is getting its own prequel treatment, putting us in the shoes of a younger, less experienced Dark Knight. While I’ve no reason to be suspicious of the game at all, I admittedly find it hard to get excited about not taking a step forward in the mythology, seeing as how I love where the story seemed to be heading with Arkham City. Likewise, Metal Gear Solid V: Phantom Pain, while looking mighty impressive, sort of kills my desire to see its story unfold since we’ve already seen how the whole thing ends — and let’s not even mention that there’s a new voice for the iconic Snake.

So today’s Pixel Count focuses on prequels. Do you love them or hate them? Are you indifferent? Go!

What do you think of prequels?

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