GamerSushi Asks: What Are You Playing?

Demon's Souls

Howdy, gamers. How was your weekend?

Now that I’m finished with Dragon Age 2, there seems to be a bit of a brief lull between Bioware’s not-quite-as-epic fantasy RPG and the sequel to Valve’s runaway hit, Portal 2, which releases on April 18th. As such, I now have some time to chip away at the always growing pile-o-games that awaits me at each and every turn.

The games I’m currently playing: Final Fantasy VI, Beyond Good and Evil HD, Infinity Blade and Demon’s Souls. I also plan on starting Torchlight on XBLA as well as Back to the Future on PC. I might even throw a bit of Lost Odyssey in there for good measure. The game I’m most curious about is Demon’s Souls, the uber challenging PS3 exclusive that I keep hearing horror stories about from Anthony. So far, it seems pretty interested, but I’m admittedly not very far into it.

So what about you guys? What are you playing at the moment? Has anyone else out there completed Dragon Age 2? Thoughts? Any Demon’s Souls advice for me? Go!

What Were Japanese Devs Favorite Games of 2010?

Heavy Rain

Have you ever wondered what your favorite game developers considered to be their favorite games? Well it seems that Dengeki Games is looking out for you, as they’ve recently posted a comprehensive survey that they conducted with some of Japan’s top gaming talent. Basically, they asked them what games from 2010 they loved most, and the results are interesting to look at, to say the least.

While there are plenty of developers who loved games with that famed Japanese flavor (such as Monster Hunter Portable 3rd, Pokemon Black and White, Vanquish and Mario Galaxy 2), it seems that there were just as many or more who preferred some largely Western titles. However, the top two games that most Japanese developers gravitated towards were both Heavy Rain and Red Dead Redemption.

Hit the jump to see the full list. Continue reading What Were Japanese Devs Favorite Games of 2010?

Mass Effect 2 ‘Arrival’ DLC Details…Arrive

mass effect 2 arrival dlc

Sorry about that title folks, but I think you can forgive me in light of the Mass Effect 2 info bomb I’m about to drop on you. Various gaming sites around the Web are getting hands on time with BioWare’s good-bye DLC for Mass Effect 2 (our invite was probably lost in the mail) and there’s been some juicy tidbits leaking out here and there about what your Commander Shepard will be doing when ‘Arrival’ hits next week on March 29.

First and foremost this DLC is a solo outing, so those who were hoping for the possible return of Kaiden or Ashley a la Liara in ‘Shadow Broker’ will be disappointed. Shepard is on a one-man rescue mission to save a scientist named Dr. Amanda Kenson from Batarian extremists. Additionally, fans of actor Lance Henriksen’s gravelly delivery will be happy to know that his character Admiral Hackett makes an appearance after a strange absence in Mass Effect 2.

Since Shepard is on his own for this mission, BioWare will give players the option of sneaking by combat encounters instead of going in, guns blazing. While you certainly can give everyone you see a new hole to breath out of, infiltrating an enemy camp is something new to Mass Effect.

No word on exactly how long the DLC will run, but most previews mention that the first mission took about an hour and there’s five or so in the pack total, so take from that what you will. Are you guys excited to be jumping back into Mass Effect 2? Are you dismayed by the news that you can’t bring your favorite squad members along with you? What else would you like to see from ‘The Arrival’? Put your Paragon/Renegade answers in the comments.

Source – Joystiq

How to Write a Video Game Review

The wide world of video game reviews is a tricky business, one that we here at GamerSushi have not figured out. Clearly, we are doing something wrong when it comes to how we handle the beloved AAA franchises upon release, because we aren’t making buttloads of money and getting free video games. Perhaps it’s because we don’t give everything the standard 9.0 that seems to come along with being labeled a credible outlet. We will not name names, though.

Anyway, we thought we’d create a list of helpful tips for how to write a video game review, the industry way. And before you ask- yes, this post is for the lulz, as they say in some Eastern European countries.

So here it is. How to write a video game review: Continue reading How to Write a Video Game Review

GamerSushi Asks: Best First Levels?

HL2 Combine

There’s nothing better than a video game that hooks you into its style and premise in its opening level. Well, I guess it’s better when the entire game can deliver on that promise, but you know what I mean. The first levels of video games in a lot of ways are a pitch for the entire experience. They teach you the rules, what to expect and tease some more of what’s to come. In fact, they can often give us the biggest “wow” out of any level in a game, if done right.

That’s why UGO has come along with its list of the best first levels in gaming history. They’ve got quite a few games on there, a few of which are a bit surprising, to say the least. If I’m being honest, I think it’s a decent list save for the fact that it skews a bit towards the last couple of years too much in terms of where it ranks the newer experiences.

As for my favorite first levels in video games, I’d have to go with a few of these: Goldeneye 64, Half Life (1 and 2), Uncharted 2, Sonic the Hedgehog and Medal of Honor: Frontline. Part of me is tempted to say Metal Gear Solid 2, because I just love the tanker section so much. However, if you consider the first level to be a promise on what the game wants to deliver, I feel like it’s more of a tease than something that the gamer actually gets. Just my opinion, though.

So what do you guys think? What are your favorite opening levels in video games? What do you think of the list? Go!

Source – UGO

Today’s WTF: Duke Nukem Forever Has a Sexist Take on CTF

The unicorn that is Duke Nukem Forever is coming out freakishly soon, and with it more and more information about the game is being trickled out. One of the newest bits of info concerns the multiplayer offering of Duke Nukem Forever and its take on the traditional mechanic for Capture the Flag. Instead of having an inanimate, emotionless flag (because you know, that’s for squares), DNF will repleace the traditional piece of fabric with a slappable woman. Wait, what?

In the recent issue of the Official Xbox Magazine (via a snippet from PC Gamer) Gearbox CEO Randy Pitchford revealed that his team didn’t want to “shock” people, but rather wanted the CTF mode to fit with the game’s plot element of aliens capturing Earth’s women to breed an army. Apparently the terrified woman can get a little unruly during the match, and players will need to calm her down with a five-finger reassurance.

OK, wait, what? I get that Duke is not the kind of guy who will be leading a women’s rights rally, but I think I draw the line at abusing women, even if it is in a video game. I was really uncomfortable in Grand Theft Auto 4 when the game forced Niko Bellic to abduct and beat up a girl, so I can’t imagine finding this sort of thing “fun”. Besides the obvious ploy of using this for controversy, what’s wrong with a normal flag?

This news moves Duke Nukem Forever firmly down to my “do not want” list. Call me a sissy if you’d like, but I think gaming has enough problems without adding “condoning abuse” to the rap sheet. What do you guys think? Are you as disgusted as I am? Do you care?

Update: According to Randy Pitchford’s Twitter, we should all calm down because the slap takes place on the butt instead of the face. I’m still of the opinion that this is a stupid idea, though.

Source – PC Gamer

Deus Ex: Human Revolution Trailer Shows Multi-Path Gameplay

While actual gameplay of Deus Ex: Human Revolution has been a little scarce, we’ve seen a few glimpses of the combat here and there. One of the big selling points of Deus Ex is the option to use several ways of advancing through a mission like going in guns blazing, or sneaking around all stealthy like. In a recently unveiled trailer, the game’s narrative designer Mary DeMarle walks us through the neck-snapping or light-tapping varieties of mission progression in Deus Ex: Human Revolution.

The game definitely looks very good, and the option of solving missions in either a lethal or non-lethal manner is something that we really haven’t been able to do since the Splinter Cell games of last gen. Apparently this demo is running the Xbox 360 version of the game, but I’m pretty sure I saw prompts for PS3 controls in there. Anyways, what do you guys think of the multi-path gameplay for Deus Ex: Human Revolution? Are you excited for this? Worried about the game being “console-fied”?

GamerSushi Asks: Gaming Marathons?

Dragon Age 2

Every now and then as gamers we get to bunker down and tackle a game for as long as we want. This doesn’t happen very often due to a number a life circumstances, but sometimes the stars align and clear the way for a gaming marathon session like no other. Needless to say, these always make for awesome days, and if you’re lucky enough, awesome binge gaming weekends.

Yesterday, a few members of the GamerSushi crew got to do just that. For instance, Jeff, finally over-burdened by our constant podcast harassment, took it upon himself to play Mass Effect 2 for about 10 hours. He knocked out the second half of the game and even DLC, including Overlord and Lair of the Shadow Broker. I know that Anthony has also spent some time plowing through Demon’s Souls. As for me, I think I’ve played Dragon Age 2 for about 23 hours this week, including about 9 yesterday in one awesome gaming session.

So what about you guys? When’s the last time you’ve gotten to jump into a marathon gaming session? What game or games did you play? Go!

Evolution of the Digital Man

Doom ManSaw this while browsing Maximum PC the other day. It’s a quick look at some essential games with 3D characters from the last 19 years (gosh I feel old now) The focus is on a picture system starting with Wolfenstein 3D from 1992 moving up to todays big hitter of Crysis 2. It’s a cool history of how 3D characters have changed over the years, giving you a good look at the evolution of character graphics.

33 Key Stages in the Evolution of (Virtual) Mankind

Just wanted to share this with the community. What do you guys think of this change over time? Any thoughts or complaints on how designs have changed?

Source – Maximum PC

The GamerSushi Show, Ep 22: The Hangover

The funny thing about the banner image on the front page is that we thought about Photoshopping our faces on the characters of The Hangover, but then realized we could leave Nick’s the same. Think about it.

So how do we all hold up after a couple of weeks to reflect and regret our actions in the last podcast? Pretty good, actually. Episode 22 of the podcast is all about Dragon Age 2, Infinity Blade, Radiant Historia and other gaming goodness. Apparently we were focused on RPG’s when we did this. “Nice.”

After those initial topics, Nick drops a game of fill in the blank on us. As always, my exceptional vocabulary and clever word play propelled me ahead of my opponents and secured my victory. So be ready for that.

Alright, victory celebrations aside, here’s the podcast. Listen. Rate. Enjoy.
Continue reading The GamerSushi Show, Ep 22: The Hangover

GamerSushi Asks: When Does a Game Grab You?

Infinity Blade

The original title for this article was “When Are You Addicted to a Game”, but then I would have admitted publicly that I’m a sucker jonesing for a gaming fix. At any rate, I was thinking about this subject today as Eddy passed around an email thread where he detailed his current problem with Infinity Blade: namely, does he buy the titular sword or purchase less powerful weapons to get some experience points for the immediate future. He’s also completed about twenty bloodlines in the game, meaning that he’s well and truly in the throws of an Infinity Blade obsession.

That’s not to say that I’m immune though. While I did have a lengthy infatuation with Infinity Blade, I’m currently eyeballs-deep in another Dragon Age 2 playthrough, this time as a female Rogue. I’m determined to see everything I didn’t find last time, so I’m searching ever nook and cranny and even taking advantage of the leveling glitch to make my progress a bit smoother. BioWare games do this a lot to me, where I’ll play for a little while then get hooked into the experience. Knights of the Old Republic and both Mass Effects have done this to me, and now Dragon Age 2 has as well. Something about their games are just irrestiable.

What about you guys? Have you had a similar experience with a game? Do you know when you’re enthralled with a game, when every waking moment is consumed with thoughts about it?

Bethesda Calls Your Graphics Bluff

Skyrim

And here we are, back to the graphics discussion. While there are great numbers of gamers out there that swear up and down that graphics are all that matters when it comes to new games, there are just as many that say that graphics don’t interest in them. As I’ve said here before, I wouldn’t consider myself to be in the first camp, but every now and then something catches me by surprise.

Well, it looks like Bethesda’s Peter Hines, the company’s VP of marketing, has called everyone’s bluff. Here’s what Hines had to say on the most recent OXM podcast when talking about Skyrim:

“There’s a lot of people who say graphics don’t matter. To them I usually say ‘you’re lying’… [People] will look at a screenshot and make a snap decision: ‘that looks awesome’, or ‘I’m not interested’. So if you can make something look amazing just at first glance, it’s so much easier to get them.”

From a marketing standpoint, it seems like the man has a point with the latter half of the statement. However, I’ve always maintained that you need more than that to hook somebody once the first visuals have been released. People are quick to pick up on whether or not a game will have any staying power.

What do you guys think? Are gamers lying when they say graphics don’t matter? COME AT ME WITH COMMENTS, BRO.

Source – CVG

Wordy Bastion Will Talk Your Ear Off

I’m always on the lookout for something different (yes, even though I play Call of Duty) and I’ve been hearing about Bastion, an upcoming downloadable action-RPG by Supergiant Games, an indie developer, for some quite. So I finally decided to take a look see at what all the fuss is about and honestly, I am intrigued and looking forward to its release on PSN, Xbox Live and PC this year.

I don’t know much beyond this: I kinda love the art style, the isometric viewpoint brings back fond memories of Super Mario RPG and the constant commentary is going go be awesome or super annoying within the first 15 minutes. Have a look:

[youtube width=”500″ height=”310″]http://www.youtube.com/watch?v=fqQE6f2BzTs[/youtube]

What say you? Seem like an interesting concept? Or just a lame gimmick? The narrator has plenty to say, what about you?

Battlefield 3 Returns With Fault Line Part 2

Continuing in the grand tradition of posting videos only I care about, I bring you the next installment of the “Fault Line” series of trailers for Battlefield 3. Previously on Fault Line, we saw our squad of Marines take the fight to some insurgents in a parking lot, but this time around they’re up against a sniper with a fifty caliber rifle. How do you deal with such a threat? Heavy ordnance, of course. Have a look at Fault Line Part 2: Good Effect on Target:

It’s still amazing to me that this is apparently an Alpha build, because the whole thing is really impressive. I know that I’ve said that quite a few times about this game, but for real, take a look at those animations. Part three will debut on the 30 of March, so come back then for the newest episode! What do you guys think of this trailer?

Batman: Arkham City Trailer Swoops in with Gameplay

Oh man. My love for Batman: Arkham Asylum has been well documented on this site. It combined the best parts of Metal Gear Solid, Metroidvania structure and just feeling like a badass and churned out perhaps one of the best licensed games to ever grace our screens. For months, anticipation has been building about the follow-up, Arkham City, and I’ve been waiting anxiously to see some kind of gameplay after all of those tantalizing yet empty pre-rendered trailers.

Fortunately, the first Arkham City gameplay trailer has arrived, and it’s something to behold. If Arkham Asylum was the Batman game I’ve always wanted, Arkham City looks like the one I’ve always dreamed of. Check it out.

Thoughts? Drool? Go.

Black Mesa Source Devs Make Light of Japanese Earthquake

black mesa source devs are idiots

I long ago lost my faith in most of humanity so people mocking horrible natural disasters no longer surprises me, but I thought this particular faux pas should be brought to our attention as it concerns Black Mesa Source, the long-time coming Source Engine update for the original Half-Life.

On the game’s official forums, the lead developer posted a comment concerning his thoughts on the Japanese Earthquake, and boy, is it a doozy. The quote is not safe for work, and is plenty offensive aside, so I’m not going to post it here. You have to be a member of the BMS forums to view posts, but Neogaf has all the appropriate links.

Black Mesa Source has been on the radar for quite a while, but the game has reportedly been making real strides towards an actual release and the developers have received a lot of support from Valve themselves. It’s unfortunate that the developers of BMS feel this way, and it will no doubt hurt the game in the long run. If you weren’t disgusted enough, though, members of the forums are backing up the devs, supporting them and their moronic statements.

What do you guys think about this? Sure, it’s one guys opinion, but he’s the public face for a mod that has been the focal point of many articles in official publications for years, not to mention fervent fan support. Should he have kept his mouth shut, and will this affect reception of the game in the long run?

Source – Neogaf

DICE Calls Out Competitors

Battlefield 3

I think this is when junk, in a very official capacity, “gets real”.

Apparently one of the bigger trends in the industry these days is for game developers to call out other game developers in a no holds barred type of way, causing the blogosphere to erupt in a collective chorus of “oh snap”. The most recent edition of this would have to be Battlefield 3 wranglers DICE, who in the upcoming issue of the Official Playstation Magazine has dropped notice to its competitors.

Here’s what general manager of DICE Karl-Magnus Troedsson (or should it be Trollson?) had to say.

Our competitors are getting lazy. They’re using the same engine, the same recipe for building a game. At some point you need to take that leap. I haven’t seen them take that leap since a long time ago. We are doing that now. They had better watch out. We are coming for them.

This seems specifically aimed at Call of Duty, which is everyone’s favorite target these days. While it makes for a funny quote, I don’t think anybody is going to knock Activision’s shooter off of its sales throne anytime soon. Honestly, my attitude toward this kind of statement is that I wish guys would just be quiet and make awesome games.

What do you guys think about stuff like this? Are you rooting for DICE and Battlefield 3? Do you want them to keep their mouths shut? Go!

Source – CVG

Get Existential With The Fantastic Mr. StarFox

I’m sure we’re a couple days behind everyone else on this, but forgive us, as real life was calling (OK, Dragon Age 2). I’ve never been a fan of Wes Andersen’s work, but I do think that the subject matter of his films are ripe for parody. If you’ve seen The Fantastic Mr. Fox, or just have an appreciation for random StarFox quotes, you’ll love this.

Eclipsing the World (of Warcraft)

BlizzardIt’s hard to believe that anyone could try and out-do the mammoth MMO that is World of Warcraft, even Blizzard itself. But already Blizzard COO Paul Sams has been quoted, saying they are going to do just that with their new MMO codenamed “Titan”.

“I believe it’s the most ambitious thing we’ve ever attempted, and I feel like we have set our company up to succeed on that. We have some of our most talented and most experienced developers on that team. Many of the people that built World of Warcraft are full time on that other team.”

While this doesn’t spell the death of World of Warcraft it does lead to some questions as the highly experienced and talented staff that created the most successful MMO gears forwards on its new project. Sam’s also said that World of Warcraft still has an experienced staff watching over the game, just key members were moving on to the new project. The quote that really interests me is this next one… Continue reading Eclipsing the World (of Warcraft)

Dragon Age 2 and Sequel Changes

Dragon Age 2

Hark and rejoice (and other fun things) friends, for Dragon Age 2 has been bestowed upon our collective brows, adorning us with epic RPG action and signature Bioware storytelling know-how. That last bit was an unintentional rhyme, but I don’t feel like editing the sentence. It seems you’re stuck with my accidental poetry.

Anyway, Dragon Age 2 is out, and I happily plunged into it last night for a couple of hours. After more than half an hour of fiddling with some ridiculous online EA garbage to redeem my preorder bonuses (which didn’t work), I was finally able to play the game proper. I was admittedly nervous about this game after the review embargo lifted yesterday, because so far everyone seems to have it pegged at about the same scores the first game received. Not that that’s a bad thing, exactly. I loved the first game, it’s just that I was hoping for a Mass Effect 2 style improvement.

It seems that the biggest complaints being leveled (get it?) against Dragon Age 2 would be that in terms of its story, it replaced the grand, sweeping 60 hour tale of the first game with a more local, small scale story that only spans about 20-30 hours. Instead of Ferelden-hopping and dealing with a massive conflict, the game focuses on one city and the political events inside of it. Other complaints about the game deal with its inventory system, which, while benefiting from a good old-fashioned streamline, makes almost all loot generic. And we all know we love us some RPG loot, yes? Continue reading Dragon Age 2 and Sequel Changes