Forgiving the Game its Faults

LA Noire

Not to overload everyone with impressions on L.A. Noire before a proper review goes up, but I’ve had a few thoughts about games as a whole while I’ve been busting through it the last few nights. You see, as much as I love the game (it’s already one of my frontrunners for GotY, even halfway through), it’s got quite a few bugs and glitches that I’ve run into.

In one case, I was told to immediately return to the Coroner for urgent news, so I went there instead of the next place on my list of locations. When I arrived, the cutscene that played essentially pretended like I had been to the previous location, and actually spoiled some of the case for me by assuming I’d already done those things. Later in the game, I had the choice to charge one of two suspects for murder. However, the game wouldn’t allow me to pick the suspect I really wanted to nail for the crime. I had to pick the other one by default, and yet, all the cut scenes since then have acted like I picked the suspect I couldn’t pick to begin with.

Needless to say, these outcomes are a little annoying, for as much work as the cases are, particularly when you’re as meticulous about finding the clues and exploring every avenue of the interrogation as I am. The interesting thing is, these issues don’t keep me from loving the game, even though they tend to be frustrating. I remember feeling the same way about Mass Effect, a wonderful game with lots of glitches. One particularly keen review I read of that game had the reviewer seeing those bugs as the sweat on an Olympic athlete. I feel the same way here with L.A. Noire.

So my question is this: at what point do we stop forgiving a game all of its faults and bugs? For other games, I probably would have been fed up after some of those story issues happened, but L.A. Noire has me so enthralled I just kept playing. When do you guys get too fed up with games to continue? What bugs and issues would you consider game breaking? Go!

Gaming Pop Quiz: Soapbox Edition

Alright friends, it’s been a few months since we’ve done a GamerSushi Pop Quiz, so I figured it was time to drop one in the bucket for you piranhas to devour.

Now that some of the huge titles of 2011 have been released (Portal 2, Little Big Planet 2, Dragon Age 2, Crysis 2, L.A. Noire, Brink and The Witcher 2), I had some questions on my mind about the nature of hype and how games live up to it. The year is already halfway over, and we’ve had some major surprises and major letdowns to boot. I’m curious how you guys feel about how 2011 is shaping up. At the end, you’ll even have a soapbox opportunity to talk about whatever gaming issue is on your mind.

As always with our getting-to-know-you type games, feel free to answer with as much or as little as you like. Answer to the best of your ability. Have at it, gents and ladies. Continue reading Gaming Pop Quiz: Soapbox Edition

GamerSushi Asks: Skipping for Games?

Uncharted 3

It’s the temptation all gamers know, deep in their hearts: the desire to ditch all responsibilities and do nothing but revel in the glow of a great game. I think we’ve all been there from time to time (some of us more so than others). In reality, sometimes it’s just easier to sink a whole day into a title, rather than just knocking out little bits of it at a time, even if it’s at the expense of “real life”.

I got to thinking about this topic after our most recent podcast, where we posed the same question in regards to gaming binges and this fall’s releases. I’m actually fairly happy about the Mass Effect 3 delay, because that was a day I was probably going to request off from work. Now that that’s not happening, I’m thinking of taking a vacation day for either Uncharted 3 or Skyrim. Luckily, I’ve still got time to make my decision.

What about you guys? What games have made you take a day off from responsibilities before? What games would you consider doing the same for this fall? Go!

Activision Responds To Modern Warfare 3 Leak

Activision

Other than releasing several teaser trailers confirming what we already knew, Activision has been strangely silent, like a slumbering giant, regarding the leak of tons of Call of Duty: Modern Warfare 3 info. But that giant is now awake and…is surprisingly docile about the whole thing.

In a candid and open interview with Joystiq, CEO Eric Hirshberg basically said that when life (or the Internet) hands you lemons, make lemonade:

“We woke up with a marketing crisis and wanted to go to bed with a marketing win. “So what we did was we kind of took that exact conversation we were having in our conference room outside and had it publicly in social media. Through our various channels, through Robert Bowling at IW, through Facebook and through our YouTube channel, we reached out to our fans and we said, ‘Look, we didn’t schedule this. This wasn’t something we had planned. But everyone seems excited, so we’re just going to roll with it. So here they are, a couple of assets that weren’t scheduled to be out for another couple of weeks, we’re going to release ’em to you today.'”

The interview goes on and he says obviously they aren’t happy with it and are investigating the leak, but until then, he doesn’t want to comment on it. He also didn’t mention Kotaku or any possible consequences the website may be facing from Activision for their role in the leak.

We all know what I think about this, but I am pleased to see that Activision didn’t let it bother them and decided to roll with the punches and make the most of a forced opportunity. What do you think? Are they being too soft or just right? GO!

Source: Joystiq

Roll Call: L.A. Noire

LA Noire

L. A. Noire is here, folks. Team Bondi and Rockstar have delivered the last big release before the summer drought, and now the entire world is immersing itself in the harrowing mysteries of 1940s L.A. Or at least, that’s what’s going on in my house, anyway.

I’ve only played a few hours of L.A. Noire at this point, but already it’s made a great impression on me. In the same way that calling Red Dead Redemption “GTA with horses” was a bit off the mark, calling L. A. Noire “GTA in the 1940s” misses the point as well. The game plays out like a much more polished Heavy Rain in some ways, and in other ways feels like playing through a pulp mystery novel. The investigation mechanics are a nice change of pace from other Rockstar releases, and the whole thing has already sucked me in a bit. And of course, as everyone’s saying, the facial animations are astounding. We’ll see how well the whole thing holds up over 20-30 hours.

What about you guys? Who else is playing some L.A. Noire? Roll call!

PSN Returning with Two Free Games

PSN LogoIn case you didn’t notice, Playstation Network has begun its return. It seems that the resurrection of the downed PSN kicks off with a Customer Appreciation program leading the way. Once the PSN Store is back up and running you can snag yourself two free games from a list of several titles (within the first 30 days) such as Little Big Planet, inFAMOUS and Super Stardust HD. I personally will pick up Little Big Planet and inFAMOUS. You can check out more Q&A about the PSN restoration here.

There are some other bonuses too, including some “on us” movie rentals, and some PSN Plus time as well. It’s all a fairly gracious package from Sony to try to smooth things over, but there are obviously going to be people that come down on both sides of this. Does two free games and a “we’re sorry” make up for the time lost and possible personal information damage? What are your thoughts on the whole issue? Still trust Sony?

Source – Playstation Blog

GamerSushi Asks: Why Do You Game?

MGS 3 We’ve talked an awful lot on GamerSushi about our gaming preferences before, but I don’t know if we’ve ever asked you guys why you continue to play games, and what got you started on this beloved hobby of ours. I started thinking about this over the weekend while playing through the Mass Effect 2 Arrival DLC, and finding myself missing the Mass Effect universe all over again. It’s like putting on a favorite sweater once winter starts up again. It’s comfortable, warm and familiar all at once.

I’m at the point now where playing video games is as natural as the process of taking off my shoes and khakis after being in the office all day. Just as normal as getting up and preparing breakfast. It’s a part of my routine, inseparable from who I am as a person. If I didn’t have games, I simply wouldn’t be me.

When I consider why it is that I game, it ultimately comes down to escape. Not that I have anything about my life that I’m particularly disdainful of, mind you. I think I just love that feeling of total absorption, where I forget I’m sitting on the couch and playing Metal Gear Solid 3 for several hours straight. I enjoy the momentary flight to some place far away, whether it be a sci-fi world where I shoot aliens or something closer to home where I chase outlaws down on horseback. There’s something about that transportation that sinks its hooks into me and has never let go since I was a kid.

So what about you guys? What is it about games that you love, and that keeps you gaming? When did you first start? Go!

Why Kotaku Did A Bad Thing

Modern Warfare 3

Without a doubt, the biggest story of the past week has been the extensive leaking of highly spoiler-ish and relevant story and level details from Call of Duty: Modern Warfare 3 by the popular gaming site Kotaku. Modern Warfare 3 is easily the most anticipated game of the year, in terms of popularity and, of course, financially, so a story like this would naturally attract tons of attention. It’s easy to see why: Modern Warfare 2 was the biggest game of all time at its launch, now surpassed only by Call of Duty: Black Ops and likely to be surpassed again by Modern Warfare 3. It’s not exactly a mystery why this leak generated such a huge response.

But something bothers me a great deal about this. I think this is a huge story, but not for the reasons that most others do. I think Kotaku erred in leaking these details. In fact, I would go as far as to say that Kotaku commited a very great wrong, one that not only damages Activision and the Call of Duty brand, but also the entire video game industry and its myriad partners, including the world of video game journalism. And the fact that only a select few have even noticed this bothers me even more.

You see, maybe I’m old fashioned, but I truly believe that journalism, even video game and entertainment journalism, is a noble profession with a set of ethics that all who practice it should adhere to. Journalism is there to protect people by exposing lies and keeping the powers that be honest. Reporters take the time to check the facts because we the people don’t have the time and resources to do so ourselves. They are a vital part of this world and one that should be embraced instead of marginalized. Continue reading Why Kotaku Did A Bad Thing

GamerSushi Asks: LAN Gaming Favorites?

Fight Night Round 4

Hey readers, how’s your weekend going? Me, I’ve been doing a few things, including winning my first ever StarCraft 2 match! I know that’s not very impressive, but considering I haven’t finished placing yet, this is a pretty big deal for me. The guy I beat was probably even more Forever Bronze than I am, but still, I’ll take a victory when I can get one.

Besides that, I’ve been doing the Gears of War 3 beta with Eddy and having a LAN gaming marathon with my friends. I know that LAN parties typically refer to linking a bunch of PCs together, but I use it as a catch-all term for getting together with friends in the same room and playing a bunch of favorites. So far we’ve done Age of Empires 2, StarCraft 2, Halo 3 and right now we’re beating each other up in Fight Night Round 4. My poor boxer facsimile, he just can’t win a match. That may be my fault though.

Since I’m gaming with pals today, I was wondering what sort of games you play when you want to trash your friends. RTS games, FPS games, good old classic brawlers? Also, if any of you PC players want to rage on me for misusing “LAN party” by referring to consoles, go ahead. I can take it.

The GamerSushi Show, Ep 28: R2-Cast2

GamerSushi shot first!

I’m a little late in posting this, so my apologies to Nick, who edited it, and all of you that are no doubt going into the shakes from desperation. Like you do. I know that’s how much you like hearing us chat about games and acting the fool.

We recorded this episode back in Star Wars week, so the big portion of the beginning is all about that fair series, and what games we loved that came out of the beloved Star Wars universe. We have a pretty lively discussion about it, and I’m sure you’ll enjoy the nerdery.

Other topics of the podcast include the Mass Effect 3 delay, Assassin’s Creed 3 and more. Nick drops in with a game of grades, where we rate some of the goings-on around the industry. So yeah. Typical podcast stuff.

Go on, dudes. Listen, rate and enjoy. Continue reading The GamerSushi Show, Ep 28: R2-Cast2

Modern Warfare 3 Massive Info Leak (Spoilers)

MW3 LogoBefore you click on the link I supply, there are spoilers. It ranges from basic information like map numbers, mission locations, to story plot details. That’s your spoiler warning.

It seems Kotaku got its hands on some juicy details of the upcoming third installment to the Modern Warfare series. Details about the game range from the number of multiplayer maps to spoiler details of the storyline itself. The article over at Kotaku’s website reveals a lot about the upcoming game. Some of the non-spoiler details include information such as the game having 20 multiplayer maps, though its unclear if this is before or after DLC map packs. Other information confirms the game will take place where Modern Warfare 2 left off and will consist of multiple locations across the world. The article also includes some early views of the game and a release date: November 8, 2011. A big question to be raised from this leak is whether a leak of this magnitude is acceptable.

This information could be potentially damaging to the game and to its players. For a game franchise that has been very hush hush about its upcoming heavyweight, this plethora of information could spell disaster for the title. With serious competitors like Battlefield 3 looking to take away Modern Warfares crown, this information could hold consequences. Check out the article and tell us what you think. Do you think this information should have been shared to this magnitude? Does this leak dull that excitement or build it up?

Source – Kotaku

Portal 2 is a Veritable Gold Mine of Crazy Easter Eggs

portal 2 easter eggs

I’m going to forgo my traditional jokes about Portal 2 and instead go right into the meat of this thing because it’s just too damn cool. We all know that Valve are a tricksy bunch, so the fact that Portal 2 has some crazy Easter Eggs shouldn’t surprise you; what should surprise you is how nuanced and intricate all of these are. Games Radar put together a list of 30 Portal 2 Easter Eggs that you may or may not have known about. It should be fairly obvious, but there are spoilers abound in this list.

Some of these secrets I already knew about thanks to the game’s achievements, but a few were new to me, and they’re really indicative of how much Valve wants to reward the diligent player. It’s true that you can play the game and enjoy it without searching for Rat Man’s dens or finding a secret berth, but all of these things really add a nice layer of complexity to what many people probably brushed off as a “puzzle game”.

While most of the fun with Easter Eggs is finding them yourself, sometimes it’s just as interesting to read the collected info all in one place. Have you guys found any of the Easter Eggs, and which ones were they? Are you going to go hunting for some more of them? What’s the craziest Easter Egg (Valve-related or not) that you’ve found in a game? Go! Feel free to get spoilery in the comments if you want to, but be warned if you have not beaten Portal 2.

Source – Games Radar

Wishing De_Dust a Happy 12th Birthday

De_Dust

Yup. You read that right. Legendary Counter-Strike map de_dust is now a healthy preteen. Dave Johnston, who created the iconic multiplayer map (plus its counterpart de_dust2) posted about the birthday yesterday on Twitter. He later went on to amend that first tweet (in which he claimed that it was 13 instead of 12) with this follow-up correction.

Johnston currently works as a Senior Level Designer for Splash Damage, creators of the newly released FPS Brink. Kind of crazy to consider the fact that he made such a hugely popular level (and really, one that stands among the greatest of any multiplayer mode) at such a young age. Makes me wonder what I was doing at 16. Oh yeah, playing video games.

So let me be the first here to say happy birthday to Dust. I’ll always remember de_dust as being one of the things I saw the most in college. For me, it’s practically synonymous with the time I spent at school, locked away in my room, trying to gain some epic headshots. It was actually my introduction to online gaming as a whole.

What about you guys? What memories do you have of de_dust? Go!

GamerSushi Asks: Most Influential Games in History?

Space Invaders

Every hero has an origin story. Every journey has a first step. Every Bible has a Genesis. And every game made today was influenced by a game made yesterday. But which games are the ones that are truly influential? Sure, even the most average games can have some decent new concepts, but of all the games of yesteryears, which are the ones that today’s hits owe a genuine debt to?

Thankfully, I didn’t have to ponder this myself, (I probably would have said Final Fantasy and leave it at that), but 1Up compiled a list of the 60 Most Influential Games for me. Their criteria for the list is unique and pretty strict, which means they didn’t just pull games out of thin air and add it to the list. Personally, I think you might be surprised by some of the games in the upper echelons, such as Space Invaders coming in at #3.

Take a look and let us know: what games do you think influenced other games the most?

Source: 1UP

Why Do Video Games Suck at Stories?

game stories ocarina of time

The Achilles’s Heel of gaming, at least from the perspective of a serious contender as an artistic medium, has always been the lack of decent storytelling. While there are a few great examples here and there that highlight exactly what video games can accomplish if they have ample development time and a strong writer in the design team, gaming has sort of let this facet slip away.

In a recent article on The Escapist, Jonathan Davis digs a little deeper into this issue and points out a few games that have successful narrative structures, mostly through their adherence to Joseph Campbell’s concept of the “monomyth”, or Christopher Vogler’s famous “The Hero’s Journey”. Mr. Davis makes a strong argument that the reason games lack narrative punch is because most gaming protagonists don’t have an internal conflict that needs to be resolved, cutting out the all important step of “Resurrection” where the hero overcomes their personal demons and solves the external conflict.

Since most of the characters we control only confront external obstacles, there’s very little room for development, leaving even the coolest action scenes feeling hollow and uninvolved. Games like Ocarina of Time, BioShock and Braid are all singled out for having stories that actually matter to the player, mostly because they have a satisfying resolution to the hero’s issues.

The whole article is really well thought out and examines video games through the lens of a very tried and true structure that most developers ignore. While we’ve taken a look at the issues games face from a similar standpoint, this gives us a new way of thinking about things. If only game designers would consider this in the future, then we might get some titles with a better focus on what matters story wise. What do you guys think about this? What games do you enjoy that follow “The Hero’s Journey” and are stronger because of it? Go!

Source – The Escapist, Link picture by Justin Cherry

Do You Do Tabletop Gaming?

table top gaming

Just because I’m a huge nerd, I’ve been wanting to try Dungeons and Dragons for a while, especially after attending a demo during PAX Prime last year. I do tend to restrict my gaming to electronic devices, but I have dabbled with Warhammer 40,000 in the past and a few collectible card games here and there.

Even though I’ve given up getting together a group of friends locally to play D&D, I’ve joined a game with one of my friends and a few of his guild mates from World of Warcraft. Using a program called Vassal, we’re able to replicate the D&D experience to a tee and it’s been a lot of fun. We haven’t really gotten that far in our adventure (and I almost got killed by wererats) but I’m looking forward to making the game part of my weekly routine.

It’s nice to mix things up once and while and playing D&D is a far cry from my typical gaming sessions, even if I am using a program on the PC. As a nice side benefit, I’m finally getting to experience the game that influenced generations of game designers, so I feel like I’ll come to appreciate video gaming a little bit more because of that. What about you guys? Do any of you play table top games, and if you do, which ones do you play? Dungeons and Dragons, Warhammer, or something different?

Why I Feel Sorry for this Generation’s Kid Gamers

FF7I feel sorry for this generation’s kid gamers.

I’ll unpack that, but first I’m going to apologize up front for a couple of things.

For starters, I’m going to sound like a crotchety jaded gamer. I may only be 27 years old, but as a gamer that practically makes me ancient, someone that grew up with gaming’s hallowed yesteryear, raised on the classics and growing up right alongside my favorite hobby. Such a thing can be said about few other mediums.

Secondly, I’m not going to say anything wholly original. This has all been said before, and probably in much better, prettier, or funnier ways. I’ll probably come across as some kind of gaming elitist, or the equivalent to the guy that sits on his porch with a bum leg and says “back in my day,” but I’m OK with that.

Now that that’s out of the way, I’ll say it again. I feel sorry for the crop of youngsters (how’s that for a crotchety word) that’s growing up in this generation of games. Continue reading Why I Feel Sorry for this Generation’s Kid Gamers

Today’s WTF: Obsidian Regrets New Vegas Bugs

Obsidian

Seriously, Obsidian?

I’m not trying to be a troll or anything, but this one really gave me a combination of laughs and head-scratching. You remember all of that fuss last year, back when Fallout: New Vegas had its buggy launch? Well, so does Obsidian, and they are none too pleased, thank you very much.

Here’s what Obsidian CEO Feargus Urquhart had to say about his company’s reputation for releasing buggy games in a recent article with Play Magazine.

I think it’s fair and unfair at the same time, because in the same conversation that I hear how buggy KOTOR and Alpha Protocol were, I also hear how great they were… Now in the case of Fallout: New Vegas, we made a gigantic game, and I’m proud with what we were able to do but I wish it wasn’t as glitchy when it came out. The criticisms people had are fair but it’s difficult to get a game the size of New Vegas bug free. But that’s an excuse and it doesn’t matter when someone’s paid $60 for a game. It’s something we need to work on.

He goes on to pump their new game Dungeon Siege III, but that was the meat of it. Maybe I’m reaching a bit here, but in my mind, if you’re the CEO, why don’t you do something to ensure that the games don’t go out the door with so many bugs? You’re in charge, last I checked. Delay the game if you have to, or work with your managers to get a better schedule for release so your developers aren’t cramming like crazy. On the flip side, it really is nice to see a CEO being open and honest about this kind of criticism, rather than just brushing it aside. So kudos for that.

What do you guys think? Fair or foul here? Go!

Source – NowGamer

Uncharted 3 Multiplayer Goes For The Gold

Uncharted 3

Uncharted 2 was widely considered one of the best single-player games of all time. But the multiplayer, while not quite reaching that level of greatness, was nothing to sneer at either. From the enjoyable standalone co-op levels to the cover/platform based versus modes, it was a surprise to many that Naughty Dog had done such a great job on their first time out.

So it should be no surprise to anyone that they aren’t content to simply throw in a few new skins and ship it out again, as is. Gamasutra conducted an interview with Naughty Dog co-president Evan Wells specifically to ask about the refinements being made and the ambitions of the developer.

One new feature is something called, “Power Plays” which allow a trailing team to get back into the game, if things aren’t going according to plan.

One of those power plays is called “marked man,” during which one or two members on the leading team get marked, and if the trailing team can kill them, they’ll get three points for that kill so it can help them catch up. It’s a very interesting dynamic because as soon as someone gets marked, the opposing team can all see exactly where he is and the leading team gets to defend him, so it changes the experience for this short little burst.

Personally, that sounds kind of awesome to me. I like that the dynamic of a game changes quickly, forcing you to react and adapt, instead of playing mindless deathmatch all day long. Wells goes on to say that they are working hard to ensure this feature doesn’t cause Mario Kart-esque “rubber banding” and irritate gamers.

So what do you think about a feature like this to liven things up a bit? Nathan Drake demands your answer!

Source – Gamasutra

What Should the Setting of Assassin’s Creed 3 Be?

assassins creed 3 settings

Now that we know all about Assassin’s Creed: Revelations and its place in the series as the conclusion of Ezio’s story, people are starting to wonder what the future settings of Assassin’s Creed will be. Judging by your comments on the article, we’re all a little sick of the Renaissance (and the annualization of the titles) so which time period should the games visit next?

This has been investigated a bit over at IGN, who can turn out an interesting feature when they want to. They suggest four unique settings that haven’t really been explored in the gaming space outside of a few recent titles. While a Wild West Assassin’s Creed would end up being unfavorably compared to Red Dead Redemption, a post-World War 2 (that conflict being a period the developers wanted to avoid) game focused on the hunting down of Nazi war criminals who escaped prosecution would fit rather well into the existing fictional framework as well as provide players with a relatively fresh setting to discover.

One of the most appealing things about Assassin’s Creed has always been, at least for me, the dedicated recreation of parts of our history not usually explored in video games. While I’m practically gagging for an AC game set in feudal Japan, a post-WW2 or Industrial London game would be tip top as well. What do you guys think will be the setting of the next Assassin’s Creed? Will it be another slice of the past, or will we finally get to see Desmond steal the spotlight? What would make for interesting multiplayer arenas? Go!

Source – IGN