The Last of Us: Debut Trailer

As we all know, the Spike VGAs hit last night, with a spattering of announcements and trailers, many of which we’ll have the time to get excited about over the next week. However, the post-show buzz seems to hover directly around one game: The Last of Us.

While The Last of Us was teased just a bit over the last few days, nobody had any idea what it was, save for the fact that it was a PS3 exclusive. All that changed last night when gamers were treated to the world premiere trailer, which happens to be all stunning in-engine footage.

I do have to say, I’m a fan. Seems to be a cross between I Am Legend and Enslaved, although we’ll see how the gameplay shakes out eventually. Many props to Naughty Dog for keeping development of this title secret for so long. Yet another reason why I’m glad to be a PS3 owner.

What did you guys think? Go!

Today’s WTF: Metal Gear Rising Revengeance Trailer

Metal Gear Rising disappeared from the scene for a while, dropping only a brief trailer of the game’s protagonist Raiden chopping up dudes and watermelons with motion-gaming like movements. With nothing about the game being released since then people began wondering if we were ever going to see the game again. Well, the new trailer for Rising has leaked just a couple of hours before its appearance at the SPIKE Video Game Awards tonight and all I have to say is “wow”. You can judge what kind of “wow” that is for yourself after you view the trailer.

So yeah, that happened. The Metal Gear games were always a little crazy, but Metal Gear Rising: Revengeance (yes, that’s the real title) is down-right bat-shit insane. Revengeance is now being handled by Platinum Games, the studio behind Bayonetta and Vanquish, so you can see where it gets the heritage of over the top action from. What do you guys think of Rising’s new direction?

Review: Uncharted 3

In 2009, the release of Uncharted 2: Among Thieves not only solidified the series as a noteworthy entry into the current generation — it also gave the PlayStation 3 its first must-have franchise. On top of winning numerous game of the year awards, Uncharted 2 became the standard that other modern action games are judged against, most notably in terms of its voice acting, writing and unbelievable set pieces.

For two long years, gamers have waited for the follow-up to Naughty Dog’s smash hit, and in a year of other contenders, a question mark has hung over Uncharted 3: Drake’s Deception. Could it live up to the earth-shattering release of its predecessor? And even more unthinkable: could it surpass it? In this unique GamerSushi review, a number of the GS staff weighs in for a consolidated effort to analyze one of the year’s most anticipated titles. Continue reading Review: Uncharted 3

Make Your Predictions for the 2011 Video Game Awards

vga 2011 predicitons

SPIKE TV’s annual half-celebration half-“see I told you this is what them video games is like” Video Game Awards show airs tomorrow and in-between all of the trailers for upcoming games there’s a chance for developers and individual games to walk away with trophies.

2011 has been an exceptional year for games and the VGAs are chock full of titles that I’d be hard pressed to choose over one another. Some are obvious winners for me (like picking Battlefield 3 as the best multiplayer game over Modern Warfare 3 and Gears of War 3), but a few I had a hard time deciding on. Do I really like Skyrim better than Batman? That may seem like an obvious choice at first, but then I start thinking about it and maybe I break out into sweat. Who’s to say?

I’m also a little disappointed by the lack of a GotY nomination for Deus Ex: Human Revolution but I’m just one man. Take a look at the nominees for the various categories of the 2011 Video Game Awards and tell us what you think. What’s your pick for Game of the Year? Any write-in votes?

GamerSushi Asks: Lost in Sidequests?

Skyrim

I’ve got a problem. It’s been well documented on this site and in our podcasts, but I should reiterate: I’m an RPG completionist. I’m OCD in a way that is truly tough to convey to people who can’t open up my head and take a peek inside. From the largest weapon to the smallest task, I’m trying to do everything, see every nook and cranny of even the hugest open RPG world until its boundaries feel like shackles and I’ve got nowhere left to go.

Such is the case with Skyrim. You see, I’ve put about 50 hours into the game so far, and I’m sitting pretty at about Level 43. And I’ve only recently just gone to High Hrothgar for the first time. If you’ve been playing the game, you know that most people go do this just south of Level 10, but not me. I’m an overpowered badass that’s been running all over the place doing the bidding of every peasant and lowlife that needed ferrying or dungeoneering.

It’s really hard to pinpoint the root cause of this obsession, and even harder to curtail it once it sets in. Something about the way my personality works just causes me to get lost in side quests.

I thought I’d take this opportunity to ask how you guys handle side quests versus main quests. While side quests are really meant to help you level between the main or perhaps give you something to do once you’ve beaten the game, I tend to use them to make the main ludicrously easy for myself. How do you guys approach them? Go!

Valve Versus Piracy

Gabe NewellAt the risk of being called a Valve fanboy (I’m really not), I have to say that I think Gabe Newell is probably one of the more brilliant minds in the videogame industry. That’s probably a cliche opinion to have about the guy, but I’ll stick by it until he shows me other wise. I’m pretty much fascinated by everything he says in interviews, mostly because he comes across as a guy that not only understands the business he’s in, but understands gamers. That’s a tricky shot for a CEO to hit consistently, and he managed to do it without making a fool of himself too often (PS3 cracks aside).

In a recent interview with The Cambridge Student Online, Newell waxes philosophical about a number of subjects relating to Valve, including Half-Life as a response to the dumbing down of the FPS genre, the decision to make TF2 free to play and what he expects of CS: GO. One of the more interesting parts of the interview, however, is what he has to say about piracy. You see, Newell doesn’t view piracy as that big of an issue for Valve:

“In general, we think there is a fundamental misconception about piracy. Piracy is almost always a service problem and not a pricing problem. For example, if a pirate offers a product anywhere in the world, 24 x 7, purchasable from the convenience of your personal computer, and the legal provider says the product is region-locked, will come to your country 3 months after the US release, and can only be purchased at a brick and mortar store, then the pirate’s service is more valuable. Most DRM solutions diminish the value of the product by either directly restricting a customers use or by creating uncertainty. Our goal is to create greater service value than pirates, and this has been successful enough for us that piracy is basically a non-issue for our company.

This actually ties into something that we all talked about on a podcast, many moons ago. When it becomes just as convenient and valuable enough to get a product at a price you’re willing to pay for it as it is to steal it, piracy loses all meaning. Now, I know this is a touchy subject (and we always talk about how touchy of a subject it is), but as much as I do what I can to distance myself from piracy, I at least acknowledge that video game companies don’t always handle this well.

However, given the recent admission from CD Projekt that DRM-less Witcher 2 was pirated 4.5 million times, does anybody have any idea at all how to make their products more valuable than free? What say you guys? Weigh in and keep it tidy. Go!

Source – TCS

GamerSushi Asks: Changing Remakes?

Final Fantasy 7 Remake

If there’s anything we can say about 2011 – in addition to the fact that it’s been one of the best years for gaming that we can remember – it’s that it has been the year of the HD remake. In the fall season alone, we’ve seen Halo CE: Anniversary, Ico/Shadow of the Colossus and Metal Gear Solid: HD Collection all release to rave reviews from fanboys that have longed to see their old favorites restored with loving detail. Naturally, this opens up the conversation to other classics, and there are none more sought after than the dreaded Final Fantasy VII remake.

In a recent interview with Official XBox Magazine, Final Fantasy XIII-2 producer Yoshinori Kitase gave some of his thoughts about how he’d tackle a remake of one of the most famed entries in the beloved series:

“If I may speak as a game creator, if we were to produce a remake of VII, for example, I would be really tempted to delete things and add new elements, new systems or whatever because if we were to make exactly the same thing now, it’d be like a repeat… But if we did that, the fans might be disappointed or ‘this is not what I was expecting’ so in that sense maybe some might say that it’s better to let memory be memory.”

I have to say that I understand the impulse to want to approach the remake creatively. I mean, where would the appeal be to just slap a new coat of paint on something if you’re part of the team involved? But on the other hand, a part of me would also want the game that I loved exactly as it was. It would be interesting if developers could find a way to include both things in the final product, although I understand it’s not entirely feasible.

So what do you guys think? What kind of remakes do you prefer? Fresh new takes on old favorites, or a new coat of paint on the classics? What would you change in HD remakes of your favorite games? Go!

Source – OXM

Rumor: Sony Version of Smash Bros?

Sony Smash Bros

Few things compare to the joys I’ve gotten from the Super Smash Bros. franchise. Whether it was after school on the Nintendo 64, skipping class in college with the GameCube or taking a break on the Wii, the Nintendo branded brawler is the perfect mix of insanity and trashtalk-inducing competition. If I were one of the other big console companies, I guess I’d be eying something similar for my own franchises.

And according to rumors, that’s just what Sony is doing. For a while now, there have been whispers that one SuperBot Entertainment has been hard at work crafting the PlayStation’s own take on the Smash Bros. style of mayhem. Until the last couple of weeks, these rumors didn’t have much substance to them. However, SuperBot employee Chris Molina’s twitter account recently outed not only the game’s existence, but also a few details like the inclusion of characters Kratos, Sweet Tooth and Parappa.

So what do you guys think of this idea? Would you play a Sony version of Super Smash Bros.? What characters would you like to see? What about a Microsoft version? Go!

Source – Gaming Everything

Image via Play Tribune

Half-Life: Origins Takes You Back to Black Mesa

I’ve often been a pretty vocal opponent to the idea of fan films. Sure, they’re flashy and a nice little pipe dream for the communities of the games they represent, but in the end they’re typically low on content. Most of them follow the same formula, and are entirely predictable.

Such is the case with this new entry, Half-Life: Origins. Why am I posting it, then? Because as miserly as I can be about fan videos on the Internet, I can’t help but admire this stylish recreation of one of the most iconic video game intros ever made. So, yeah. Enjoy.

Thoughts?

Kojima: Resurrecting Snake for Fan Service

Kojima

Speaking from extremely limited personal experience, I can say that the tug-of-war between fans and creators is often a tricky thing. While content producers don’t want to lose their audience through unpopular choices, they want the creative fulfillment of making their own way. Likewise, fans have certain expectations, yet need the creator to do what originally drew the fans to the creator’s work to begin with.

Enter Hideo Kojima. To say that this guy has been all over the map creatively is an understatement. From entry to entry in the Metal Gear Solid series, the games tones and even main characters have shifted wildly. On top of that, the guy seems to second guess himself after each new title, saying he’ll never make another one.

While this was the full intent with Metal Gear Solid 4, he’s already saying that Metal Gear Solid 5 will probably happen. In a recent interview with the Official Playstation Magazine, he talks about his original vision for Snake and how other voices changed that:

“Actually, I wanted to end it at every step along the way… In Guns Of The Patriots he was supposed to die. Everyone on the staff really wanted to keep him alive, so I caved a little. I’m a creator at heart, but at the same time I also have to manage the business aspect of it, figure out how to sell the game. I’m still trying to find that balance – it’s very delicate. How do you put in enough to make sure it sells, while remaining true to your vision?”

I’m sure this is the struggle that filmmakers and game producers constantly deal with. As much as these entertainment mediums qualify as art, there is an aspect to them that requires them to be a product as well. So what do you guys think of this idea? Do you think that more creators like this need to stick to their vision, or are you OK with them tweaking it in order to keep pumping out new iterations? Go!

Source – Official Playstation Magazine

20 Skyrim Mods That are Worth Your Time

20 skyrim mods

Skyrim has been out for just over two weeks, even though it might feel like you’ve already put a lifetime into that game. For those of us playing on the PC, we have the added benefit of modding our expereience and the kind folks over at PC Gamer put together a list of the 20 best Skyrim mods as of right now. If you’re playing on consoles you had best look away, lest you get all jealous like.

Modding is nothing new to Bethesda games as Oblivion and the two Fallout titles have seen a slew of great user-created enhancements, and Skyrim is shaping up to top all of them. Included in PC Gamer’s list are things like a fully 3D map, a crafting enhancement where you can melt down pots and pans into usable ore and several custom tweaks that improve the faces of NPCs right down to their lips (seriously). There’s even a couple goofy ones in here like the one that replaces the spiders with other creatures like bears but keeps the animation model so you have a giant bear scuttling towards you like a spider.

This is just the beginning, though, as I’m sure that there are plenty more of these in the works. You may think that my image for this post is a joke, but oh no, someone is actually working on a dragon riding mod. So, Skyrim PC gamers, what do you think? Any of these mods catch your fancy? Anything that blew your mind? I didn’t think that the water in this game could get any nicer looking, but I learned a thing or two from these mods.

Source – PC Gamer

More Skyrim Content

Like this post? Check out more GamerSushi Skyrim content, including our review, a podcast, Skyrim secrets and more!

Big Games of 2011 That You Missed?

Rayman Origins

This year is swiftly coming to a close and we’ve seen almost all of the major releases come and go with the exception of Star Wars: The Old Republic which drops on December 20. As this year was more jam packed than others, I thought I’d do a quick survey and see which giant games of 2011 you might have missed.

I’m not really one to talk here because I seem to be swimming in games (some still un-played like The Witcher 2 and Assassin’s Creed: Revelations), but I did manage to miss Forza 4, Killzone 3 and Skyward Sword, although I might make time for that last one. Rayman Origin is another game that might get overlooked this year, but I’m going to make an effort to try it out. It’s a gorgeous looking 2D platformer with couch co-op and it’s being reviewed pretty well right now.

In terms of games that I could have passed up, given hindsight, I’d say Modern Warfare 3 and Battlefield 3. Modern Warfare 3 is pretty much the same old Call of Duty we’ve come to expect and I haven’t even touched Battlefield 3 since Skyrim hit, which is kind of surprising given the nerd boner I was rocking for that game.

What about you guys? Any big games that you missed this year just because you didn’t have enough time? Any smaller, indie titles that grabbed your attention that may go unnoticed by others? Sound off!

GamerSushi Asks: What Are You Playing, Thanksgiving Edition

Halo CE Anniversary

Oh man. As cliche as it is to make a post on Thanksgiving about how much food you’ve eaten, I can’t help but do just that. I feel like I’m at least partially absolved of this crime because I ran a 10K this morning, but even then, I know I’ll still have to beg your forgiveness just a little bit.

All that to say: Happy Thanksgiving, dudes. I know not all of you are from our fat states, but I want to wish you all a good one either way. Maybe it’s because I’m food drunk, but I do want to say that I’m thankful for this community and for all of you. Shucks and stuff.

Now that that’s out of the way, it’s time to the good stuff. Naturally, holidays means video games for many of us. As for me, I’ve been playing lots of Skyrim (of course), but now that the holidays are underway, I’ve been struck by the nostalgia bug, as I knew I would be. This means I’ve got a sudden and intense hankering to play not only Ico and Shadow of the Colossus HD, but also Halo: CE Anniversary and the MGS HD Collection. Christmas really can’t come soon enough.

So what about you guys? What are you playing this fine holiday weekend? Go!

Fan Feedback and Fixing Uncharted 3’s Shooting

Uncharted 3

I’ve been trying to save some of my opinions about Uncharted 3: Drake’s Deception (or Decepticons if you’re feeling especially nerdy) for our upcoming review of the game, but I couldn’t help myself on this one. As fun as the game can be, I had major problems with it’s shooting mechanics, which felt a bit spastic and dare I say broken in comparison to Uncharted 2’s excellent gunplay. When I first started playing the game, I couldn’t tell if my skills had diminished, or if I was just a crazy person, but something felt… off. This became even more apparent when Anthony tried a run of some multiplayer, where the shooting mechanics felt much better, and vastly different from their singleplayer counterpart.

Apparently I’m not the only one. It seems that quite a few Uncharted fans, both on Naughty Dog’s website and NeoGAF, have taken to drafting charts, filming comparison videos and dissecting the difference between Uncharted 2 and Uncharted 3’s gunplay. The main offender is a strange bit of input lag, plus a snap-to grid for diagonal aiming that isn’t present in Uncharted 2.

While all of that is typical for the Internet, the interesting part of the story is that Naughty Dog listened and tried to figure out the difference themselves… but couldn’t. So they then asked several of the outspoken NeoGAF posters to come into the studio to present their case firsthand. As a result, Naughty Dog is working on a patch that allows players to choose between the mechanics of each game for the singleplayer campaign.

How about that for listening to your community? I really have to commend Naughty Dog for hearing the complaints and addressing them, although I don’t understand how they couldn’t figure out the difference between two of their own games. Have any of you played Uncharted 3? Any issues with the aiming? And what do you think of this move by Naughty Dog? Go!

Source – GiantBomb

Gorgeous Skyrim Time Lapse Video

You guys, Skyrim. Skyrim, guys.

I’m sorry that there are so many mentions of Skyrim happening on the ol’ Sushi, but it can’t be helped. I’m fully vested in this game and its world, and I don’t know if I’ll be able to get away from it any time soon. It’s just one of those games that hits me in the right way (or the wrong way depending on how you look at it).

For anyone that has experienced it, you’ll understand when I say that Skyrim is a truly engaging world. In fact, I’d venture to say it’s one of video games most real-feeling worlds that I’ve ever played.

To prove it, I’m posting this gorgeous Skyrim time lapse video. Watch. And be amazed and stuff.

Saint’s Row the Third and My Growing Appreciation of Maturity in Games

saints row the third

One of the many games I bought last Tuesday was Saint’s Row the Third, Volition’s newest entry in the kill-crazy crime series. I’ve put a fair number of hours into it (not as much as Skyrim or even Sonic Generations), and I think I’ve come to a shocking conclusion based on how some of the game is making me feel: I’m growing up.

This post isn’t a knock against Saint’s Row’s content; I know it’s full of juvenile humor, diving nut punches and mind-controlling octopus cannons and it does that all very well and even manages to pull off some insane gameplay without it being contrived. Besides, I’d have to be a pretty big troll to call out Saint’s Row for being immature. No, I’m just finding that some of the ancillary quests feel kind of silly and I’m started to get repulsed by the idea of shooting cops and civilians.

Yes, the old tried-and-true stand-by of the GTA-style sandbox game, descending into unbridled mayhem, no longer holds the appeal for me that it once did. I was showing the game off to my roommate and after shooting a mascot dressed as an energy drink and doing the same to a couple cops, I got a funny feeling in my stomach. I know these cops are just pixles and animated rigs moving on my screen, but busting a cap in them doesn’t hold the same thrill it once used to.

Saint’s Row the Third is still fun and I heartily recommend it to anyone who played the second one and loved it, but I’m kind of moving past the “see how long you can kill cops for” type of sandbox play and coming to appreciate structure more. What about you guys? Do you sort of feel the same, or do you think I’m just an old man yelling at Saint’s Row from his porch? Has any other game made you feel this way?

GamerSushi Asks: Doomsday Tuesday Roll Call?

Assassin's Creed Revelations

Wow. I think out of all the days that could have decked us in the Fall, it was today that I was most worried about. As Mitch has lovingly dubbed it, Doomsday Tuesday happened today, and with it came a veritable salvo of gaming entertainment. Or horrors, if you’re concerned about what this means for your wallet.

While I’m no doubt going to leave somebody out, the big games that dropped today include Saint’s Row: The Third, Halo: CE Anniversary and Assassin’s Creed: Revelations. So, yeah. Lots of stuff to play, I guess.

Rather than doing a slew of posts roll call-ing for each of these gems, I thought I’d put it all together in one post and just ask you straight up: which of these are you getting today? Are you getting any of them at all? As for me, I received Halo: CE Anniversary in the mail, and hope to add Saint’s Row: The Third and Assassin’s Creed: Revelations over time. But for now, Skyrim rules all.

So what about you dudes? Time to weight in on the roll call. Go!

GamerSushi Asks: Getting Your Attention?

Skyrim Whiterun

At 10 hours into Skyrim, you’d think that I would be a walking bad ass by now. Townspeople would weep or cry out in joy at my passing. Animals would steer clear of my manly musk. Dragons would swoop down to bow before me in reverent awe. My weapons would sing with the crackle of lightning and the sharp hiss of steel and silver. In short, you would think that I’ve already started bending the world of Skyrim to my digital will.

Actually, I’m picking flowers just outside of Whiterun. You see, I’m trying to learn some new recipes and the properties of various ingredients for alchemy, just so I can sell some potions and make enough money on the side to buy a house. You know the type: a starter home, with a nice view of the Jarl’s place up on the hill. It’s quaint, but it’ll get me by long enough to stow all of my stolen items until I can contact someone in the Thieves’ Guild to purchase them for me. I might get around to that once I’ve searched the nearby brewery or taken a few more Smithing lessons up at the Skyforge. That’s just how I roll.

While none of those things sounds particularly exciting, they’ve somehow gotten me totally snared by Elder Scrolls V’s dark and fantastical clutches. Every preview of the game showed spellcasting, shield bashing, dragon shouting and dragon fighting. Yet all I’m doing is the mundane, the ordinary, the stuff that nobody in their right mind would do.

And I love it.

You see, I’ve got certain triggers when it comes to video games. Certain things that scratch just the right spot or catch me at just the right moment. This happens from time to time, and even though it shouldn’t surprise me, it still totally does. I wrote just a few weeks back about how Batman: Arkham City made me feel like a kid again. Skyrim is sort of similar, but there’s something more to it: it just has my attention.

I can’t really describe what it means when I say that a game has gotten my attention. The only mental image I have is of a small child, with a street performer snapping in front of him to hold his gaze while he does a sleight of hand routine. And I guess that’s what video games do to us. The best ones leave us transfixed, totally beholden to whatever spectacles are playing themselves out on the screen. I won’t declare Skyrim game of the year or say that it’s one of my favorites. But I will say that it’s already put me under its spell.

So my question to you guys is this: what does a game have to do to get your attention? What kinds of things tend to really suck you into a game and keep you from doing anything else? Does it have to have a good intro? A great story? Great mechanics? A combination of those things? What types of games tend to leave you obsessed? Go!

Gaming’s Greatest Griefs

Team Fortress 2

Any day that I get to use alliteration in a post title is a swell day for me, and perhaps all of mankind. OK, probably not.

I’ve taken this brief break from my weekend of playing Skyrim until my thumbs fall off to point your attention to a hilarious post I saw over on Ranker. This humorous list chronicles the 13 Greatest Moments in Video Game Griefing History, and I think it’s worth every second you spend looking at it.

While griefing is a mostly vile and contemptible practice, I can’t help but laugh when griefers really get creative and think beyond the box of the typical racial and homophobic slurs. Case in point: the number one entry on the list, where a clever Spy in TF2 posted sprays of models in order to knife other players in the back when they stopped to oggle.

What are your favorite entries on the list? Have you ever seen some creative and hilarious griefing that you couldn’t help but admire? Go!

Source – Ranked

Elder Scrolls V: Skyrim Roll Call!

Skyrim

Goodbye, cruel world.

I am leaving you for better, greener pastures. Well, sometimes they’re greener. Sometimes they’re frozen tundras swarming with dragons. Other times they’re cavernous holds for bandits. It doesn’t really matter what they look like, all I know is that I’m going to the world of The Elder Scrolls, and I don’t know if I’ll ever return from those fair peaks and dark dungeons.

This could last awhile.

As you know, Elder Scrolls V: Skyrim is out tomorrow (or in just a few moments on the East Coast), and the world will never be the same. I for one plan on playing this game through the end of the year, forsaking all other suitors that plead for my time. With a ton of great, mostly perfect reviews out for the game, along with the reports that it will have never-ending sidequests, it almost seems like a no-brainer to pick this one up.

So I guess my question to you guys is this: who’s getting Skyrim? Roll call! Go!