Assassin’s Creed is the gaming world’s whipping boy for the case against annualized releases. While Call of Duty pulls this trick as well, the sheer scale of an Assassin’s Creed game means that the stress fractures brought on by a quick turn-around are more readily apparent.
Last year’s Unity could be seen as the tipping point in the series. With a buggy launch and a poor reception, despite its decent co-op mode, Unity left the series balancing more closely to irrelevance than ever. Ubisoft needed to right the ship with the follow-up title, and thankfully Syndicate was the shot in the arm Assassin’s Creed needed. Continue reading Assassin’s Creed: Syndicate is a Great Return to Form
Ever since EA and Disney announced their partnership to bring more Star Wars games to the market a Battlefront reboot helmed by DICE, the developers of the Battlefield series, was inevitable. The pre-release material showed us all the right stuff: gorgeously rendered Stormtroopers and Rebels mixing it up in iconic locations with tantalizing glimpses at the famous heroes, villains and starships thrown in for good measure. Now that Battlefront has been out for a while, how has this seemingly killer formula measured up?
There’s no getting around it: Star Wars Battlefront is quite possibly the best looking and sounding game I’ve ever played. With no last-gen version to hold it back, DICE went all out on recreating assets from the original trilogy down to the smallest scratch of paint on the X-Wings. DICE leaned heavily into their location research and promotional shots of the material they got from LucasArts as part of their marketing and their dedication to capturing the look and feel of the first three movies paid dividends. Continue reading Star Wars Battlefront is Gorgeous Fan Service, But Not Much Else
To use an analogy that is perhaps a bit staid by this point, playing Fallout 4 is like eating your favorite dish for the hundredth time. It’s still filling and satisfying in its own way, but has lost some of the magic it once had.
Don’t get me wrong, Fallout 4 is not a bad game; I’ve put around 40 hours into my adventures in the Commonwealth and I’ll more than likely be close to double that by the time I’m done. Even though Fallout 4 hews closely to the established Bethesda formula, there’s a reason it works so damn well. Continue reading Heading Back Into The Wasteland in Fallout 4
GamerSushi has sputtered back to life this week after over a year’s absence. I’m not entirely sure exactly what spurred us back into action, but the crew has been talking in Slack for quite some time about getting this whole thing going again and earlier this week we just decided to go for it.
We’re not 100% on what GamerSushi will consist of going forward. Because we’re all in such different places now, GamerSushi won’t have a set schedule like the past and we may throw in a post or two about topics other than video games. A podcast has been talked about but we don’t have an ETA on that either, although it’s looking fairly certain at this point. Continue reading GamerSushi Returns
If you’ve been waiting to jump on what is sure to be 2016’s most cutting-edge trend, then I have good news for you. The Oculus Rift is now avaialble for pre-order with a shipping date of March 28 and an entry price of $599 USD.
For your money, you will receive the Rift headset, the sensor, an Xbox One controller and the Oculus Remote which can be used to navigate the Oculus Store. If you pre-order you will also get access to the Founder’s Pack in EVE Valkyrie, which includes some special content to be revealed later. According to the announcement, over 100 AAA titles will be avaialble for the Rift by the end of 2016, among which is everybody’s favorite game to buy on every platform they own, Minecraft. Continue reading Oculus Rift Pre-Orders Are Now Open, Units Cost $599 USD