Battle of the GameCops: 2013 Edition!

game cop

It’s been two years since gaming’s finest detectives took their cases, but now they’re back. This time, their beat includes Grand Theft Auto V’s hype (or lack thereof), Richard Garriott’s comments that “most game developers suck” and Hideo Kojima’s newest antics with the Phantom Pain. Naturally, they tackle these with all the integrity and tenacity that you’ve come to expect from your favorite gaming gumshoes.

Since you haven’t seen them in a couple of years, here’s how this feature works: GameCop is a sensible gamer, looking out for your best interests. LameCop is your average forum troll, causing havoc for the lulz, while PsychoCop should be locked up for everyone’s safety.

Here’s how they feel about these issues: Continue reading Battle of the GameCops: 2013 Edition!

Pixel Count: Gaming Trends?

After the last few weeks, it’s been hard for me not to be a bit of a gaming grump when it comes to trends in the video game industry. Sometimes it’s easy to look at all the ways the hobby’s changing, from DRM to microtransactions to the idea of games as a service instead of games as a product… and just feel a bit let down.

But then some great games come out like Bioshock: Infinite and Tomb Raider, and you start to feel a bit more hopeful. Like maybe some teams are out there still thinking about us and trying to make games we’ll enjoy. So in that vein, I thought today’s Pixel Count would focus on the positive: what gaming trends do you love about the industry right now! Tell us why in the comments!

What trend are you most excited about in gaming?

View Results

Loading ... Loading ...

The GamerSushi Show, Ep 65: Sushians Assemble!

the gamersushi show john riccitiello leaves ea

After a short break from the cast, we’ve got a whole crew on for this edition of The GamerSushi Show! That’s right, Nick joins us for the entire cast. We were pretty excited when we saw him pop up on Skype.

As for what we talk about during the cast, we have a fairly restrained conversation about SimCity, discuss John Riccitiello leaving EA and what that means for the company, and Jeff breaks down why he thinks Tomb Raider is awesome. Anthony then has an unscheduled rant about Final Fantasy Versus XIII reportedly being turned into Final Fantasy XV for the PlayStation 4. It’s fairly entertaining.

So, you know what to do. Listen to the podcast, rate it up on the iTunes with all the stars you can muster, and be nice to each other. Seriously, find a gamer and give them a hug. We’re an angry group of people that just want to be loved.

0:00 – 2:04 Intro
2:04 – 21:00 SimCity
21:02 – 28:24 John Riccitiello Leaves EA
28:25 – 46:20 Tomb Raider
46:21 – 54:55 Pre-Ordering Games and BioShock Infinite
54:56 – 1:05:24 – Final Fantasy Versus XIII Goes Next-Gen/Anthony’s Square Rant
1:05:25 – 1:08:38 Outro

GamerSushi Asks: Avoiding the Avalanche?

Tomb Raider

You’ve been there before. It starts out as a trickle. A game that wasn’t even a blip on your radar, or maybe one that you had never even heard of before, suddenly shows up. Maybe it’s in the form of a review, or positive buzz from gaming sites. Soon, the trickle gains some steam as overwhelming praise starts to sound from corners of the web. Then a friend plays it and loves it. Then multiple friends play it and sing its praises. And before you know it, love of this game has become an avalanche, ready to knock you from your footing of carefully budgeted gaming purchases.

This is my story right now with the Tomb Raider reboot, especially after our most recent podcast (which will be up on Sunday), and Jeff’s stellar Tomb Raider review. Whenever this happens, I tend to panic. I start checking the game’s price on different outlets. I find myself stopping at Redbox stations to see if the game is available for rent. I wonder what I might stop playing in favor of it. The really silly thing about doing this with Tomb Raider is that I’ve already got an impressive backlog, and I’m in the middle of a Ni No Kuni playthrough. As a scholar once said, ain’t nobody got time for that.

Has this happened to you guys recently? Do you try to avoid the avalanche when a new game comes out that you weren’t expecting to be great? Do you just give in, or wait? What games have done this to you? Go!

John Riccitiello Leaves His Job as EA’s CEO

john riccitiello leaves ea

While the writing might have been on the wall for a while, it still came as a bit of a shock this past Monday when John Riccitiello left his position as EA’s CEO. Citing lower than expected financial targets, Mr. Riccitiello’s turn as EA’s CEO will officially be done on March 30, where he will be replaced by Larry Probst (EA’s former CEO from 1991-2007) for the interim. Riccitiello said this about his departure in a letter to the company:

This is a tough decision, but it all comes down to accountability. The progress EA has made on transitioning to digital games and services is something I’m extremely proud of. However, it currently looks like we will come in at the low end of, or slightly below, the financial guidance we issued in January, and we have fallen short of the internal operating plan we set one year ago. EA’s shareholders and employees expect better and I am accountable for the miss.

As part of his separation agreement, Riccitiello will receive 24 months of payment, which is not a shabby deal, all things considered. Continue reading John Riccitiello Leaves His Job as EA’s CEO

Penny-Arcade Goes Hands-On with Elder Scrolls Online

Elder Scrolls online

Dragonborn Sushians, hark! For Did You See This Wednesday, we’re pointing you to one of many hands-on previews that press outlets scooped this past week with Bethesda’s upcoming MMO of their popular RPG series, The Elder Scrolls.

Penny-Arcade’s preview of The Elder Scrolls Online in particular has some nice, juicy info for any of you that have been hurting for more details about what it’ll be like to run around in the lands we’ve visited in Morrowind, Oblivion and Skyrim. For the most part, the game seems to deliver generic MMO fare, although the combat sounds a bit more interesting than what you’d usually see in a WoW clone. Continue reading Penny-Arcade Goes Hands-On with Elder Scrolls Online

Call of Duty “Almost Ruined” a Generation of Gamers, Says Red Orchestra Dev

call of duty ruining gamers

Call of Duty is, without a doubt, the most popular online FPS game of our time. Millions of people have played it and become accustom to the mechanics, so much so to the point where if you want to make a successful shooter, you have to ape the way CoD plays and feels to a certain degree.

Not so with Red Orchestra 2, which has an upcoming expansion in the form of Rising Storm. PC Gamer spoke to Tripwire Interactive President John Gibson about the expansion, but also about how he feels that Call of Duty has “almost ruined” a generation of gamers.

His frustration mostly stems from trying to create “Action Mode”, a blend of Red Orchestra and Call of Duty and not being able to make it work. Call of Duty players were called in to consult on the mode and the mechanics for RO2 just aren’t compatible with the way CoD plays. Continue reading Call of Duty “Almost Ruined” a Generation of Gamers, Says Red Orchestra Dev

Pleasing the Princess: Hacking Donkey Kong

Donkey Kong

I love this story.

In the midst of some of the crazy “controversies” (and I use that term loosely) that discuss the role of sexism in gaming culture and the industry at large — including the frothing attacks that were leveled against Anita Sarkeesian for daring to study the role of women in video games (the first video is fantastic, by the way), the bumbled PR about Tomb Raider, and the “Bros Before Hos” trophy in God of War — it’s nice to get a more touching story about why all of this stuff actually matters.

Mike Mika, a former video game designer for Atari, recently took up a “father of the year” level quest to please his 3 year old daughter when he realized how sad she was that she couldn’t play as Pauline, the princess in Donkey Kong, in order to save Mario. Mike, being a knowledgeable sort of dude, set to some pretty impressive work. Continue reading Pleasing the Princess: Hacking Donkey Kong

Pixel Count: Great Expectations

Between Sim City, and the new announcement of Assassin’s Creed 4, I’ve been thinking a lot lately about the way gamers set and manage their own expectations when it comes to new games.

The disappointment for Sim City comes from knowing that a ridiculously good game might be lying beneath the surface of some extremely frustrating mechanical issues. From the servers not working (I was put into a 20 minute queue last night in the middle of a session) to the ancient-feeling social interactions, and some of the really odd rules of gameplay (too-small cities and some unhelpfully helpful Sim guides), I’m disappointed because Sim City might be a masterpiece completely stepping on its own feet.

With Assassin’s Creed 3, I felt a little lured into a game that was ultimately a total bomb. From carefully selected vertical slices of gameplay for hands-on previews to unbelievably cleverly edited trailers, Assassin’s Creed 3 looked set to put the series back to what it was with Brotherhood, while simultaneously striking out in a bold, new direction. What we got instead was a total mess, and it made me evaluate the way I take in my gaming news, which I’m already pretty strict about to begin with. Needless to say, I won’t be excited about AC4 anytime soon.

So I figured for today’s poll I’d ask you guys where you derive most of your expectations for upcoming games. Hit up the poll, and then the comments!

Where do you get expectations for an upcoming game?

View Results

Loading ... Loading ...

GamerSushi Community Night: Goldeneye Source

Goldeneye Source

You guys are pretty fun to play games with. Over the last month or so, we’ve tackled both Counter-Strike: Global Offensive and Team Fortress 2 as an army of Sushians. Now, we want to kick things a bit old school with Goldeneye: Source.

The best thing about Goldeneye: Source is that it’s free, so that gives more people the opportunity the chance to join in on the N64-ish mayhem on the GS server. First, be sure to download the game, which will require a download of Source SDKBase2007 in order to work correctly. Don’t worry, the game will ask you to install it when you try to run it.

We’ll be playing next weekend. To sign up, simply leave a comment below about whether or not you’d be down to game with us, and what day would be best for you. We’ll do our best to accommodate. You can also hit up our GS Steam Group and keep an eye on the event, once the night/time is determined.

So, who’s in?

Update: This is happening tonight, 3/16, at 10PM CST! Be sure to download the game and join us then!

Update 2: We’re about to start! IP is: 173.62.11.99:27015

GamerSushi Asks: Sim City’s Launch Woes?

Sim City

So you guys might have heard about this game called Sim City that came out this week. Apparently lots of people are playing it, and everything that EA has done with the launch has been so brilliant that people are throwing parades for it, both in their game’s city streets and in real life. It’s being heralded as the way to do a launch right, and a bastion of hope for how to do an “always online” DRM.

OK, none of that is true. At all. In fact, lots of people can’t even play the game yet.

In what might have been a worse launch disaster than Diablo III, Sim City points to a somewhat grim future for “always online” single player games on the PC. The game’s servers have been so overloaded that people are having trouble playing, saving cities, seeing their friends and more. In fact, EA is having to turn off features that supposedly made “always online” necessary in the first place, just to help people connect. Continue reading GamerSushi Asks: Sim City’s Launch Woes?

Here’s the World Premier Trailer of Assassin’s Creed IV: Black Flag

Seems that this last week has been pretty slow for gaming news, so we only have the premier trailer for Assassin’s Creed IV: Black Flag to show you today. While it’s all pre-rendered, as is the way with Ubisoft’s announcement trailers for Assassin’s Creed, it does get me hyped for the game against my better judgement. In Black Flag, you’ll be playing as Edward Kenway, father of Haytham Kenway from Assassin’s Creed 3 and protagonist Connor’s grandfather. In the trailer, infamous pirate Blackbeard gives us an introduction to our new assassin.

This seems a little odd for the series, as pirate and assassin don’t really mix, but I’m down for it. Apparently the game world is an open ocean with a few major ports and a lot of little islands to explore. So far I’m down with Assassin’s Creed IV, but I’m definitely waiting for a bit after release before I buy it. What say you? Are you on board with Assassin’s Creed IV? Did the trailer work its magic on you?

This Week’s Videos: Journey and Bioshock Infinite Music

I promise I’m not trying to make weekly videos a theme, but it was hard to resist the idea of showing you guys these two music-themed videos. And seeing as how one is related to Bioshock Infinite, a game that many of you are pumped about, and the other is related to Journey, which I feel has one of the best gaming soundtracks of all time, I didn’t think you all would mind.

The first video is a brief clip of two of Bioshock Infinite’s actors, Troy Baker and Courtnee Draper, singing an old spiritual song that appears in the game, Will the Circle Be Unbroken. This is a classic song, and I love the time period that it establishes Columbia in. It’s a lovely duet, and it’s pretty cool that it appears in the game.

Continue reading This Week’s Videos: Journey and Bioshock Infinite Music

Metal Gear Rising: Revengeance is a Cut Above

metal gear rising revengeance

Given that Kojima Productions couldn’t turn Metal Gear Rising into an actual game, I’m kind of surprised that Platinum Games (makers of Bayonetta) were able to take the basic premise of “Raiden slices stuff up” and make a pretty kick-ass title.

Taking place about four years after the events of Metal Gear Solid 4, Raiden is back in his cyborg body, working for Maverick Enterprises. A surprise attack on a convoy he’s protecting leads to him adopting an even more powerful cyborg frame and vowing to get revengeance on those who wronged him (such as Jetstream Sam, and yes, that face is even better when you see it in-game).

Revengeance is a serious departure from the stealth-oriented gameplay of the MGS titles; when you hear the iconic Alert sound “!”, you know it’s time to leap into action, as opposed to running and hiding. Raiden can chop up foes with a light or heavy attack, and you can use the new Zan-Datsu mode to slice foes open and steal their spines, which allows you to heal yourself on the fly (more accurately it’s a container of repairing nano-paste as opposed to a spine, but that doesn’t sound as cool).

Admittedly, I’m having a lot more fun with Revenageance than I thought I would. These types of beat-em-ups aren’t usually my cup of tea, but Metal Gear Rising is so bonkers I can’t help but be drawn in. I did reach a pretty serious road-block last night with some enemies that run counter to the mechanics that you’ve been taught up to that point, but I’m eager to jump back in. Has anyone else played Metal Gear Rising: Revengeance? What do you think? Anyone going to pick it up?

The GamerSushi Show, Ep 63: Podcast with Butterfly Wings

the gamersushi show, ep 63

Welcome back to The GamerSushi Show! We’re releasing these at a fairly decent clip, aren’t we? You’d think with how dry the gaming industry has been news wise recently we’d have nothing to talk about every week, but here we are again, invading your media players.

It’s another three man team, but this time in the usual combination of Eddy, Jeff and Anthony. They may be lacking Nick and myself, but they still manage to have a rousing conversation anyways. They talk about some older games then launch into Ni no Kuni and next Tuesday’s Tomb Raider, then they talk news which includes the announcement of Assassin’s Creed IV: Black Flag, and the fact that those scamps over at EA are continuing with microtransactions for the next gen.

Listen, rate and comment! Thanks for stopping by!

0:00 – 0:54 Intro
0:55 – 3:54 Nick Hates The Walking Dead
3:55 – 13:52 Jeff’s Steam Box and Saint’s Row 3
13:53 – 20:11 Far Cry 3
20:12 – 27:03 Ni no Kuni
27:04 – 34:51 Tomb Raider
34:52 – 37:51 Assassin’s Creed IV: Black Flag
37:52 – 50:38 EA microtransactions and Xbox successor deal
50:39 – 54:40 Next gen budgets
54:41 – 56:42 Outro

GamerSushi Asks: Story Versus Setting?

Walking Dead story

It seems like everywhere I turn, people are talking about the importance of story and emotion in video games. I know that I get sucked into that, too, partially because some of the most meaningful games that I’ve played have had some stellar stories. Games like The Walking Dead, Uncharted 2, a number of Final Fantasies and more have stuck with me longer than most.

The other day, Anthony, Jeff and I were talking about stories in games, and how it’s funny that gamers will excuse even the most absurd stories in favor of excellent gameplay. Far Cry 3, for instance, had a ridiculous premise and a story which made little sense, but I never really cared because the setting and the game itself were so much fun. Likewise, I can’t say I’ve ever been completely invested in the stories of games like Gears of War or even most of the Halo titles. Even Ni No Kuni, a game that I adore at the moment, has a pretty so-so story. Continue reading GamerSushi Asks: Story Versus Setting?

Ubisoft Hoists Assassin’s Creed IV: Black Flag

assassins creed 4 black flag

Avast, landlubber! After a pre-order poster for Assassin’s Creed IV: Black Flag leaked earlier this week, Ubisoft went ahead and confirmed that the game and its pirate setting are real and there will be an official reveal on Monday, March 4. The game has been announced for the PS3, Xbox 360, PC and WiiU, but you know this is coming to the PS4 and the Xbox successor as well.

There are no firm details about the game other than that it will be a pirate-themed game based on the open sea and will be set in a new time period as well as feature a different protagonist. Based on the box-art, which I used for the image, the time period won’t be radically different from the Revolutionary America setting from Assassin’s Creed 3.

The naval battles were my favorite part of the previous game, so I’m glad Ubisoft is running with the one new addition to the series that worked well. I’ve made my dislike of AC3 well known, but I can’t help but be a little excited for Black Flag. A pirate that follows the creed would make for an excellent protagonist indeed, and hopefully a departure from the more or less morally-upright main characters of games past.

What do you guys think about this announcement? Are you excited for Assassin’s Creed IV: Black Flag? Would you rather this game sank to Davy Jones’ Locker? Will the game use the term “poop deck” with a straight face?

Source – IGN

All Future EA Titles To Have Microtransactions

DS 3 Bench

It’s Stop The Presses Thursday!

The announcement that Dead Space 3 has a microtransaction option was merely the opening salvo in what appears to be an all-out assault on your wallet by EA. The publishing giant revealed today, via Develop, that they plan to make microtransactions a major part of their strategy by including them in all future releases, at least for the foreseeable future. But let’s face it, much like an unwanted house guest, once these things get in, they are never going to go away.

CFO Blake Jorgensen, speaking at Morgan Stanley Technology, Media and Telecom Conference, said:

“We’re building into all of our games the ability to pay for things along the way, either to get to a higher level to buy a new character, to buy a truck, a gun, whatever it might be, and consumers are enjoying and embracing that way of the business.”

Continue reading All Future EA Titles To Have Microtransactions

This Week’s Videos: Video Game Locations and Watch Dogs

Hola, Sushians. For Did You See This Wednesday, I bring great gaming gifts, like a spice trader who’s wandered across the internet’s vast desert on camelback.

OK actually, I just found some cool stuff I thought you guys might like to see. We’ve got two videos here. The first is an original piece by Tim Hijikema, who, if you’ll remember, made the excellent Video Game Planets piece almost a year ago.

In his new video, Video Game Locations, Tim re-creates classic video game locales, from Hyrule to Vice City. Set to excellent music, this thing is a crazy nostalgia tour. Can you name them all?

Continue reading This Week’s Videos: Video Game Locations and Watch Dogs

Pixel Count: How Do You Like Your Shooter Campaigns?

Welcome back to “Pixel Count Tuesday”!

Having just wrapped up Crysis 3, I’ve been thinking about the way shooters are leaning these days in terms of how their campaigns are structured. Very few games walk the line the that Crysis 3 does by having its levels be a blend of openness and linearity; most of the time, games are just corridor shooters like Call of Duty or open-world type affairs like Far Cry 3.

While it does have a lot to do with the mechanics (Call of Duty would never work as a semi-open shooter in its current form), it also boils down to personal taste. Some people can’t stand linear games, while other get turned off by games that are too broad. What about you guys? What kind of shooter floats your boat?

What kind of shooter campaign do you prefer?

View Results

Loading ... Loading ...