Going Back to the Well with Warhammer 40,000: Space Marine

warhammer 40,000 space marine

Sometimes after your interest in a game has waxed and waned and you think you’ve plumbed the depths of the value you can get out of it, occasionally it’s a good idea to reinstall or boot up old titles to see if there’s anything you missed out on the first time around.

This happened to me recently with Warhammer 40,000: Space Marine, Relic Entertainment’s foray into third-person character action games. I liked the game quite a bit when it first came out (you can read my review here), but in the intervening time Relic added a co-op horde mode to the game called Exterminatus, which I missed out on the first time around. It follows the usual horde-mode set-up of allowing you and three friends to battle through 20 waves of enemies with occasional objectives, but what makes it shine is Space Marine’s solid gameplay.

I had forgotten how fun and satisfying Space Marine felt to play. Considering that your average Space Marine is built and looks like a walking tank, it might be easy to forget that the melee combat in the game is fast and fluid, and the shooting benefits from the combat-roll ability which is basically your “get out of jail free” card when you’re being mobbed by Orks and don’t have a chainsword handy. Add in two or three friends backing you up against insurmountable odds and throw in a bunch of frenzied yelling when you’re up against the wall and you barely manage to pull through and win a round and you’ve got yourself a really good time, especially out of a game that I had pretty much given up on a couple years ago.

Has anyone else experienced this? Have your friends ever dragged you back to an old game that got some post-launch content that you originally passed up on, only to find yourself having an awesome time?

Just Cause 2 Multiplayer Mod Launched, Gets a Trailer

Perhaps you’re unaware, but there’s a group of modders working on bringing out a multiplayer mode for Just Cause 2 (with the official blessing of Avalanche, no less). This mod takes the island nation of Panau, where the game is set, and opens it up for hundreds of player to wreck havoc. Just take a look at this launch trailer if you’re having trouble picturing this.

You can grab the Just Cause 2 multiplayer mod on Steam and, in recognition of the launch, Just Cause 2 itself is on sale for 80% off for the next day.

So, has anyone tried out the multiplayer? Are we thinking a GamerSushi Community Night for this?

The Grind of Progression in Battlefield 4

Battlefield 4 multiplayer

As much as I loved this past generation, I think one of the worst things it’s left behind is the idea of progressive unlocks in multiplayer. I hate to lay the blame at just any one game’s feet, but let’s face it, everybody pretty much took this from Call of Duty 4: Modern Warfare. Now every franchise from Halo to Assassin’s Creed is borrowing the idea, and multiplayer suffers for it.

Last week and over the weekend, I ran into a lot of this with Battlefield 4. While I enjoyed what I played of the game, I couldn’t help but get frustrated that all of the things I really wanted to do were behind a wall of arbitrary XP unlocks. These requirements dictated that I get a certain amount of XP before getting better weapons—which is extremely difficult to do without better weapons. Continue reading The Grind of Progression in Battlefield 4

Samurai Gunn Trailer Shows off Four-Player Bushido Action

If you’re familiar with the card game for horrible people, Cards Against Humanity, then you may be familiar with Max Tempkin. You may also be familiar with his tumblr, Maxistentialism. But, did you know that he also published a game recently? The four-player brawler Samurai Gunn by Teknopants, in which you have a slash attack and three bullets to outwit and dice your foes, came out recently and hot dang does it look like a good time. Check out the launch trailer below!

You can buy Samurai Gunn right now and Steam and it’s 20% off! What do you guys think of the trailer? Is this something you might pick up?

EA/DICE Stops Work on Future Projects to Solve Rampant Battlefield 4 Issues

battlefield 4 issues

While I’m enjoying Battlefield 4 a lot, I’ll be the first to admit that the game is broken. While DICE has brought out 13 server-side updates and two-client side patches (with more to come) since the October 29 release date, their next-gen shooter is in a sorry state of disrepair.

Even though China Rising just launched this past Tuesday, work on Battlefield 4’s remaining expansions (and other DICE projects, presumably the Mirror’s Edge prequel and Battlefront) have been halted until the majority of the issues with the game have been sorted out. While the previous client-side patch solved the Commander EMP blur effect and the sound bugs on maps like Golmud Railway, there continues to be a large array of problems on every system.

China Rising was apparently too far along to postpone (no word on Second Assault which is an Xbox One timed-exclusive) which is why it stuck to its original release date. DICE recently held a double-EXP event and gave players a 3.4x scope for the 1911 pistol which was formerly a developer-exclusive attachment as a way to make up for the issues that have been plaguing the game.

To editorialize a bit here, I’m a massive Battlefield fan, but the sorry state of Battlefield 4 (and the fact that EA put it on sale for $30 on Black Friday/Cyber Monday) has made me really wary of pre-ordering Battlefield games in the future. I have a huge amount of respect for DICE, but every Battlefield game has been messed up on launch to varying degrees. While DICE has demonstrated that they are working hard on these issues, and postponing work on future projects and DLC is a good move, the fact that we’re over a month after launch and the game is potentially just as, or more, messed up now as it was on day one is a pretty big black mark on their record.

Has anyone else been playing Battlefield 4? What do you think of this move by DICE/EA?

Source – Polygon

The GamerSushi Show, Ep 78: Thanks, Assassin’s Creed

the gamersushi show ep 78

It’s a new episode of (presumably) one of your favorite video game podcasts. We’ve got a full crew this week because Nick is jobless and that’s what you do when you don’t have to work. Podcast and play video games.

In case you haven’t heard enough about it, we talk GTA 5, including Nick’s impressions of the single player game and some online anecdotes. Then we talk Assassin’s Creed IV’s meta-narrative, some fields of battle, the newest Call of Duty and some next-gen stuff. It’s a pretty good show.

So, you know what to do. Listen, rate and don’t do anything we wouldn’t do. See you next time!

0:00 – 1:29 Intro
1:30 – 17:27 GTA 5
17:28 – 27: 20 Assassin’s Creed IV: Black Flag
27:21 – 36:44 Battlefield 4
36:45 – 46:13 PlayStation 4 and Call of Duty: Ghosts
46:14 – 48:29 The Walking Dead: Season 2
48:30 – 57:41 The Stanley Parable
57:42 – 1:00:47 Outro

NeoGaf Thread Shows Halo 4’s One-Year Decline

halo 4 one year later

Halo 4 came out one year ago today, marking the first time in the series’ history than an FPS title was developed by a studio other than Bungie (who had, at that time, moved on to making Destiny).

343 Industries, the studio that Microsoft created to keep the Halo train rolling, brought forth an admirable effort (we liked the game a lot), but one year after launch, how is Halo 4’s multiplayer user base doing?

According to this NeoGaf thread by user FyreWulff, not very well. Halo 4 had a peak population of just over 400,000 gamers shortly after launch and that number has dropped down to about 50,000. In this thread he lists 343i and Mircosoft’s various missteps with Halo 4, including the early map pack debacle and the weapon tuning and balance changes that occurred six months after launch (Black Ops 2 also sucks up half of Halo 4’s players, but we won’t count that against 343i or Microsoft).

The number tell the tale of Halo 4, it seems. Despite the game impressing critics, it failed to retain the long legs that made Halo 3 and Reach such contenders throughout swaths of Call of Duty releases. What do you guys think of Halo 4’s one year decline? Does this mean bad news for the future of the series?

Source – NeoGaf