Get All Your Super Smash Bros. Info in This Nintendo Direct

Ever since the Nintendo 64, each new Nintendo console has brought us a new Super Smash Bros., Nintendo’s hot franchise-on-franchise brawler. We’ve known that a version of Super Smash Bros. for the Wii U has been in the cards for a while (along with a 3DS version), but thanks to this new Nintendo Direct with Smash Bros. series director Masahiro Sakurai we now know that we’ll be seeing the newest iteration in Winter of 2014 (I assume they mean Q4) with the 3DS version hitting this Summer.

In addition to the release dates, this Nintendo Direct features information on new characters, online play,the 3DS-exclusive Smash Run mode and a few new characters, so check it out!

If this trailer is any indication then the music in the games themselves will be straight bangin’. Smash Bros. games are always good nostalgia trips, and I think that the tripping mechanic has been removed this time around and that makes me a happy camper. What do you guys think? Is Super Smash Bros. for the Wii U and 3DS shaping up pretty nicely?

Here’s a Megalodon in Battlefield 4 for Your Friday Afternoon

A couple months ago the Battlefield 4 community went crazy over the netcode the possibility of a megalodon existing on the Paracel Storm map. Well, four days after the release of the newest expansion Naval Strike on the PC, YouTuber and professional Battlefield 4 Easter Egg hunter JackFrags has found the giant shark and it is beautiful. Check out his video below:

What’s your favorite Easter Egg? This ranks pretty high up for me.

Optimus Prime in Titanfall is the Greatest April Fools’ Joke Ever

April 1 is probably the worst day of the year for a frequent Internet browser. You can’t believe most of what you read and sometimes the hoaxes are actually kind of rad and make you wish they were real. Far Cry 3: Blood Dragon started out as an April Fools’ joke, but somehow I don’t think this trailer for Titanfall DLC which brings in Optimus Prime will become a real thing, which is a shame. Take a look at what the greatest Autobot would look like in Titanfall below.

I’ll admit I thought this was real for a second before I watched it because it seems like such a natural fit. Would you guys want to transform and roll out in Titanfall?

The GamerSushi Show, Ep 87: You Got the Trollin’ in Me

gamersushi show ep 87

The break may have been a week longer than we intended, but a trio of GamerSushi editors took to the mic this week to bring you a new installment of your favorite podcast (or one of you favorites at any rate).

Because Eddy has a backlog of trolling he’s in fine form this episode, but despite that we still manage to yak about Titanfall and out experiences with the live version, Eddy’s dislike of InFamous: Second Son, some random bits of gaming news and the big deal of this week, Facebook buying Oculus.

I’m sure you know how it goes, but I’m going to remind you anyways: listen, rate and treat yo’self. See you next time!

0:00 – 2:03
2:04 – 20:52 Titanfall
20:53 – 27:46 InFamous: Second Son
27:47 – 29:51 Upcoming 2014 games
29:52 – 33:04 Assassin’s Creed: Unity
33:05 – 34:44 The Last of Us on PS4
34:45 – 37:44 EA giving Star Wars the “Batman Arkham” treatment/Telltale’s GoT game
37: 45 – 49:11 Facebook buys Oculus
49:11 – 52:12 Outro

Respawn Releases Titanfall Matchmaking Update

If you’ve been playing Titanfall, you may have noticed that some of the matches can be a little one-sided at times, with opposing teams full of players several generations ahead of you. Most of the time this all comes out in the wash, but occasionally this results in a painful rout. Luckily Respawn is releasing an update that addresses a few of these concerns. This in particular caught my eye:

Rather than playing against the same opponents over and over, the game will periodically split the teams apart and search for new opponents for each team. This means if one team is dominating, we will update the skill for all of the players and then find each team a better suited match for the next round.

Read more here:
http://www.titanfall.com/news/titanfall-matchmaking-update

President Obama Talks Smack in Titanfall

This video needs very little introduction, other than saying that someone who does a very good Obama impersonation plays a lot of Titanfall and pretends he’s the President of the United States. The results are pretty glorious, mostly because everyone else is playing along and enjoying the shtick.

Prepare for Titanfall Roll Call

titanfall roll call

Last night at 9pm Pacific time, Respawn’s sci-fi shooter Titanfall finally dropped after what seems like the slowest couple of weeks in my recent memory. Despite a little technical hiccup (the server connection hung on the “initializing” screen for a while) I was able to play the game for a couple of rounds on launch night, so props to Respawn for that.

Overall I found my time with Titanfall to be fairly enjoyable, although in the early hours of the game’s lifespan a few things stuck out to me. While Attrition is fun, a score limit of 250 is quite small, especially if one team is running away with the match. Having such a low victory ceiling doesn’t allow room for a comeback, especially if the other team has four or so Titans on the field. Additionally, it seems like the Smart Pistol might be a bit more bothersome than I originally thought, although that could just be me not being used to countering it.

Since there’s such a groundswell of hype around this game, I thought it would be prudent to do a roll call for Titanfall. What platform (PC, Xbox One or 360) are you playing on? If you feel like it drop your tag into the comments!

The GamerSushi Show, Ep 85: An Irrational Decision

the gamersushi show ep 85

We’re back from a one-week break with another GamerSushi Show. Nick skips out on this cast, but I’d like to think that the rest of us more than make of for the lack of his bearded tones.

For topics, we talk the Titanfall Beta, the Xbox One’s recent price cut in the UK and the closure of Irrational Games. We then cap it off with what we’re playing.

Alright, listen, rate and we’ll see you next time!

0:00 – 12:41 Intro
12:42 – 32:25 Titanfall Beta
32:36 – 37:59 Xbox One price cuts in UK
37:60 – 46:35 Ken Levine closes Irrational Games
46:36 – 1:05:22 What we’re playing
1:05:23 – 1:07:55 Outro

GamerSushi Asks: What Are You Playing?

bravely default

It’s been quiet on the Western Front for the past few days, but we can blame that on the intense two-day snowstorm I experience up here in Canada-land. Seriously, I got at least six inches of snow. That’s pretty crazy for where I live.

To bring the subject back around to video games, it’s been awhile since we’ve asked you, the GamerSushi reader, what you’re playing as there’s been a ton of new games in the last few months. Personally, I’m playing the new 3DS JRPG Bravely Default and I’m enjoying the heck out of it. I haven’t reached the dreaded second half where the game apparently becomes a grindy slog-fest, but for now I’m enjoying a classic genre with some modern conveniences thrown in (seriously, a random encounter slider is a huge boon). It’s also gorgeous and has an awesome soundtrack to boot.

Other than that I’ve been playing Splinter Cell: Blacklist, having picked it up for super cheap last month. So far I’ve only tried the co-op, but Blacklist allows you to play in one of three styles: Panther (in the vein of Conviction), Ghost (for us Chaos Theory fans) or Assault if you just want to play a third-person shooter. While I prefer my Splinter Cells stealthy, having the option to play loud and lethal and balancing it for some very different play-styles makes for a tricky act but Ubisoft pulled it off this time around.

So, what are you guys playing? Something old, something new? Are you waiting on bated breath for Titanfall, Dark Souls 2, or one of the other million games hitting in March?

The GamerSushi Show, Ep 84: A Nose for Bros

gamersushi show 84

Prepare for podcast fall. We’re coming at you with a new episode of The GamerSushi Show.

This week, the prodigal Canadian returns as Mitch, Eddy, Jeff and Nick talk about Titanfall, the Flappy Bird saga and the Evolve information that dropped last week. Additionally, Eddy shares what goes on in his dreams. It’s very…interesting.

So, you know how this goes. Listen, rate and prosper.

0:00 – 11:29 Intro
11:30 – 30:53 Titanfall (mostly)
30:54 – 49:12 Flappy Bird
49:13 – 58:04 Evolve
58:05 – 59:40 Outro

Fifteen Minutes of 4K Titanfall PC Gameplay

Want to watch fifteen minutes of glorious Titanfall footage in 4K? Well, you’re in luck as YouTuber JackFrags just posted some Titanfall PC Beta gameplay. Let that soak into your peepers.

Watch Six Minutes of Evolve Gameplay Because Why Not

Evolve, the up-coming asymmetrical multiplayer shooter from Turtle RockStudios, of Left 4 Dead fame, made a big splash during its Game Informer cover reveal last month. Recently a passel of gaming journalists, such as Kotaku’s Kirk Hamilton, got to check out the game, which is due to launch on the PS4, Xbox One and the PC later this year. Mr. Hamilton compiled six minutes of Evolve footage, so give it a watch.

Evolve looks like a lot of fun, and this video (I prefer text explanations to narration, at least in this case) shed a lot of light on some mechanics of Evolve that I was previously fuzzy on. The only thing I don’t dig about Evolve are the human characters, but that’s a small gripe. So, how is Evolve shaping up for you?

The GamerSushi Show, Ep 83: The Year of Birdo

the gamersushi show ep 83

The GamerSushi Show is back for another week, but this time the intrepid boys from the States are hosting a different Canadian: Patrick, friend of the show, joined us this week to try and defend Nintendo against our usual merciless onslaught.

Since Patrick is a long-time friend of Eddy, Jeff and Nick, he fits right in. In fact, you might not even notice that a certain other Canadian is missing. *sniff*

So, if you enjoyed the cast, why not let Patrick know by rating it? Thanks for listening, and see you next time!

0:00 – 9:51 Intro
9:52 – 23:23 Titanfall and EA
23:24 – 29:21 Metal Gear Solid: Ground Zeroes
29:22 – 32:40 Square Enix
32:41 – 40:03 Bravely Default
40:04 – 59:50 Nintendo
59:51 – 1:16:25 GTA 5 and games as cultural events
1:16:26 – 1:18:30 Outro

Review: Battlefield 4

battlefield 4 review

While the notion of destructible environments and the real-time evolution of a map has been around since 2008’s Bad Company, Battlefield 4 takes this concept and makes it grandiose in its execution, giving us the type of destruction that was taken out of Battlefield 3 and adding in “Levolution”, events that change the way a given map plays and feels.

Running on a new version of the Frostbite engine and having an increased number of moving parts, does Battlefield 4 stride proudly across the gaming landscape or does it collapse under its own weight? Continue reading Review: Battlefield 4

The Troubling Future of Battlefield

battlefield 4

As much as I think gamers and the gaming press in general are prone to histrionics, the ongoing saga of Battlefield 4 is cause for legitimate concern. While I have faith that DICE will eventually get the game working in almost tip-top shape, the whole process of Battlefield 4, from the demo Beta in early October to the mangled launch and the current state of the game has been quite the snafu.

The rumor out there is that EA rushed DICE to have Battlefield 4 drop on PC and previous generation consoles (the Xbox 360 and the PS3) on October 29, two weeks before the release of Call of Duty: Ghosts, sacrificing time needed to finish the actual game for a few extra sales. While the actual validity of this fact is up for debate, EA/DICE have a long history of taking potshots at Call of Duty and doing whatever they can to one-up Activision’s FPS juggernaut.

With lawsuits pending, future projects and DLC being delayed and more bugs than you can shake a stick at, has the rocky launch of Battlefield 4 shaken our faith in EA/DICE and cast aspersions on the future of the series? Continue reading The Troubling Future of Battlefield

Respawn Confirms 6v6 Matches for Titanfall, Internet Freaks Out

titanfall 12 player count matches

As the old saying goes, “bigger is better” although in the case of multiplayer shooter games this isn’t always true. While Titanfall may go big in terms of the giant mechs it features, the player count for Respawn and EA’s upcoming sci-fi shooter is a little on the smaller side.

While we’ve know for a while that Titanfall would contain a smaller number of players in matches (the E3 demo had 7 on 7), Respawn founder Vince Zampella confirmed on Twitter that Titanfall matches would max out at 12 humans, so 6 versus 6. The backlash to this news has been kind of over the top, as is the way with the Internet, but is 6v6 really that bad?

Many of the best competitive shooters out there, from Counter-Strike to Halo, have always had smaller matches because with more people things just get a little too hectic. Battlefield is one of the only games to pull this off because that’s their gimmick, but sometimes a full 64 player match can get kinda of crazy. Respawn additionally confirmed that the Titans, while capable of being directly controlled by a player, can also be automated to defend a specific area or follow a person around, so the matches are essentially 12 v 12 with some AI enemies padding things out.

I played Titanfall at PAX Prime 2013 and I honestly didn’t notice that it was a smaller game. With all of the AI enemies constantly dropping in, the action felt fast and frenetic and captured the feeling of being a small part of a larger battle. I’ll wait to actually play the game proper before making my judgement, but given how Titanfall felt at PAX, I imagine 6 v 6 will be just fine.

What do you guys think about this? Did the Internet overreact? Are more players essential, or do you prefer things to be a bit more…intimate?

Source – Vince Zampella Twitter

Evolve is the New Co-op Shooter from Left 4 Dead Creators Turtle Rock

evolve game

Not content to just be the creative force behind one of the most successful cooperative gaming series on the market, the makers of Left 4 Dead, Turtle Rock Studios, is at it again with Evolve, their next-gen only asymmetrical co-op shooter.

In Evolve, four human alien-hunter characters will battle against a single player-controlled creature. While that may sound hilariously lopsided at first, the hook of Evolve is that the monster grows larger and more powerful with each match that goes by. Judging by the short snippet from the Game Informer February cover reveal, each human will have their own bag of tricks, but they alien they’re hunting will be more than able to hold its own. It’s a pretty cool competitive twist on the co-op scene, and the fact that its next-gen/PC only means that Turtle Rock will be able to cram in plenty of bells and whistles.

February’s Game Informer will have a bunch more information about Evolve, but for now consider me intrigued. While I never exactly got into Left 4 Dead’s competitive side, Evolve sounds like enough of a different beast that I’d be willing to give it to go. Having an ever-expanding array of powers and abilities as the alien sounds like it might make for some hilarious screaming matches if you’re on the human side of things.

What do you guys think about Evolve? Is your interest piqued?

Source – Game Informer

Going Back to the Well with Warhammer 40,000: Space Marine

warhammer 40,000 space marine

Sometimes after your interest in a game has waxed and waned and you think you’ve plumbed the depths of the value you can get out of it, occasionally it’s a good idea to reinstall or boot up old titles to see if there’s anything you missed out on the first time around.

This happened to me recently with Warhammer 40,000: Space Marine, Relic Entertainment’s foray into third-person character action games. I liked the game quite a bit when it first came out (you can read my review here), but in the intervening time Relic added a co-op horde mode to the game called Exterminatus, which I missed out on the first time around. It follows the usual horde-mode set-up of allowing you and three friends to battle through 20 waves of enemies with occasional objectives, but what makes it shine is Space Marine’s solid gameplay.

I had forgotten how fun and satisfying Space Marine felt to play. Considering that your average Space Marine is built and looks like a walking tank, it might be easy to forget that the melee combat in the game is fast and fluid, and the shooting benefits from the combat-roll ability which is basically your “get out of jail free” card when you’re being mobbed by Orks and don’t have a chainsword handy. Add in two or three friends backing you up against insurmountable odds and throw in a bunch of frenzied yelling when you’re up against the wall and you barely manage to pull through and win a round and you’ve got yourself a really good time, especially out of a game that I had pretty much given up on a couple years ago.

Has anyone else experienced this? Have your friends ever dragged you back to an old game that got some post-launch content that you originally passed up on, only to find yourself having an awesome time?

Just Cause 2 Multiplayer Mod Launched, Gets a Trailer

Perhaps you’re unaware, but there’s a group of modders working on bringing out a multiplayer mode for Just Cause 2 (with the official blessing of Avalanche, no less). This mod takes the island nation of Panau, where the game is set, and opens it up for hundreds of player to wreck havoc. Just take a look at this launch trailer if you’re having trouble picturing this.

You can grab the Just Cause 2 multiplayer mod on Steam and, in recognition of the launch, Just Cause 2 itself is on sale for 80% off for the next day.

So, has anyone tried out the multiplayer? Are we thinking a GamerSushi Community Night for this?

The Grind of Progression in Battlefield 4

Battlefield 4 multiplayer

As much as I loved this past generation, I think one of the worst things it’s left behind is the idea of progressive unlocks in multiplayer. I hate to lay the blame at just any one game’s feet, but let’s face it, everybody pretty much took this from Call of Duty 4: Modern Warfare. Now every franchise from Halo to Assassin’s Creed is borrowing the idea, and multiplayer suffers for it.

Last week and over the weekend, I ran into a lot of this with Battlefield 4. While I enjoyed what I played of the game, I couldn’t help but get frustrated that all of the things I really wanted to do were behind a wall of arbitrary XP unlocks. These requirements dictated that I get a certain amount of XP before getting better weapons—which is extremely difficult to do without better weapons. Continue reading The Grind of Progression in Battlefield 4