It is with a heavy heart that I type this news, PC faithful, because DICE, the developers behind the Battlefield and Mirror’s Edge series, has officially announced that they are cancelling both the PC port of Battlefield 1943 and the co-operative Onslaught Mode for Battlefield: Bad Company 2.
In a recent post on the Battlefield Blog, DICE General Manager Karl Magnus Troedsson came out in a very frank way and told the community that these two eagerly awaited games would have to be discontinued to make way for Battlefield 3.
We know some of you eagerly have been awaiting Battlefield 1943 and Battlefield: Bad Company 2 Onslaught on PC. I’m sad to say that these two titles are now officially cancelled. Instead, our talented teams will focus on delivering the greatest possible gaming experience in our next behemoth release. We’re confident this will lead to an even better experience in Battlefield 3, not only on PC, but on all platforms.
While this is hardly a surprise, given that I originally posted about Battlefield 1943 on PC facing a delay over a year ago, it’s still very much a let down. I did play and enjoy both 1943 and Bad Company 2: Onslaught on the Xbox 360, but the PC is my preferred platform for Battlefield.
So, PC gamers of this site, any thoughts on the unfortunate cancellation of 1943 and Onslaught? Do you feel slighted by DICE? Are you still looking forward to Battlefield 3 (which is running on the Frostbite 2 engine)? Go!
While Call of Duty: Black Ops may be Treyarch’s best contribution to the series to date, there are some out there who think that the game isn’t all that great. They’ll say that the story is confusing and poorly written and the multiplayer is full of broken spawns, latency, and on the PS3, dirty hackers. They might also say that the game is basically the same it’s been for the last eight years.
As the underdog studio just released the First Strike Map Pack (available exclusively on Xbox LIVE, kids), Treyarch community manager Josh Olin gave a little interview with NowGamer about how patches are important to the online experience and what Treyarch are doing to keep Blops going strong. At the end of the interview, however, the writer asks Mr. Olin what he thinks the biggest problem with the game industry is:
Today is a big day for EA Games as they not only drop Dead Space 2 on us, but also unleash the multiplayer demo for Crysis 2 on the Xbox 360 and Bulletstorm on both consoles (no PC, sorry fellas). Since there’s really not much else going on in the world of gaming (and I’ve got a lot of free time) I decided to check out both demos and report on them for you. Ain’t I thoughtful?
The first one that I tried was the multiplayer demo for Cyrsis 2. I played a lot of the original on the PC, including some very fun stints in the multiplayer mode. While the original version emphasized large-scale maps with vehicles a la Battlefield, the sequel drops you into small arenas like those found in Call of Duty. Both teams are equipped with the series’ iconic Nanosuit and there are several load-outs to choose from, unlocked via ranking up through the in-game progression system.
Gameplay wise, it’s exactly as I imagined Crysis would be if I played it with a gamepad as opposed to a mouse and keyboard system. As an old-school PC guy, the mouse and keyboard set up is far superior for fast-paced gameplay, so I ended up with more deaths than kills. Watching everyone else use their suit powers to leap around the map and absorb bullets was pretty wicked though, and the game definitely looks gorgeous. Crysis 2 on the 360 doesn’t look anything like the videos parading around on the Internet, but it is one of the better looking game I’ve played in recent memory. Suffice it to say that, while it was fun, I’d much prefer to get it on the PC come release day. One thing that did irk me about the graphics is that the level I was playing on, Skyline, features a lot of brown textures, and the opposing team was decked out in brown colored Nanosuits. Seeing as my team was wearing white, this struck me as a little unbalanced. Hit the jump for my thoughts on Bulletstorm!
As GamerSushi’s resident MMO player (that is to say, the person with the most experience), I believe it is my duty to try out BioWare’s upcoming Star Wars flavored offering, The Old Republic. While I don’t currently play any MMOs, I’ve made my history with that genre well known on this site, starting with Sony’s Star Wars Galaxies, then moving to World of Warcraft and trying City of Heroes and Champions Online in between.
Since I have such a breadth of knowledge about MMOs and what makes them tick, that means I’m well positioned to know that there are certain check-boxes that The Old Republic needs to cross off to be considered a “success” in this most competitive of arenas. While it isn’t going to unseat World of Warcraft, there are some very important features it needs to launch with in order to ensure that it lives past its first year. What are those things, you might be asking? Read on, and you’ll find out just what The Old Republic needs to do to stay afloat.
I’m not a big sports game guy buy any means, but Fight Night Round 4 is something of an obsession amongst my friends and I. Before a big night, we like to kick back with a few brews and a couple rounds of boxing that somehow end up taking half the night away. We even created near perfect facsimiles of ourselves in the game, and there’s something cathartic about beating your friends into submission (I imagine the same is true for them walloping me). Since Fight Night is a such a big hit with us, it wouldn’t be too much of a leap to imagine that we’re eagerly anticipating Fight Night Champion which releases March 1. There’s a new trailer out explaining the new Stamina system and the streamlined Corner Game. Check it!
Fight Night Round 4 was suprisingly addictive, and I imagine Champion will absorb many a night when it gets released. Anyone picking this up?
It’s a brand new year, so it’s time for a brand new edition of Would You Rather, that game where you answer questions and give us awesome rants and diatribes about life, gaming and what you had for dinner.
It’s been some time since our last WYR (November), so I think everyone should be recharged and ready to give us some good responses. Since we’re in a bright shiny new year, I thought it would be pertinent to come at you, bros, with a salvo of 2011 gaming-related queries. I know, I know, the 2011 thing is already getting old, but you’ll probably stop being told that it’s a new year on every site in the world sometime within the next week. That’s just how bloggers roll, I guess.
For the Would You Rather virgins out there, the game is simple: I ask questions, and you follow up with your answers. Give as much or as little explanation as you want for your choices, but we all know that we like to see the reasoning behind the madness.
But don’t let your answers suck. In previous years, we’ve threatened violence and humiliation for having bad bouts of WYR responses. This year, we are going to be more civilized, and instead threaten verbal assaults on your immediate family. After all, you can’t come back to the site if we’ve broken your hands. Anyway, answer away, gents.
I think it’s almost a given that in most sci-fi settings, humanity is represented as a collection of greedy jerks, spoiling planets for our own personal gain. That’s how the original Dead Space came about in a way, as the Marker, the terrifying alien obelisk that created the Necromorphs, was found during “planet-cracking”, the method of stripping a world for resources. Since Dead Space 2 is inbound for a January 25 release (28 in Europe), the new, extended Excavations trailer catches us up on the background information series, complete with the requisite horror and gore that the series is known for.
As the first big release of 2011, Dead Space 2 will go a long way in setting the tone for what will be an excellent year for us gamers. With a new spine-chilling single player campaign and an added multiplayer mode, Dead Space 2 might just cause us to shout with joy…if anyone could hear you scream in space, that is. Is Dead Space 2 a must have for you, or a rental? Go!
I’m sure it’s happened to all of us: we beat a game, put the disc back in the box and set it back on our shelf, sure that it’s going to gather dust or end up as trade in fodder at GameStop. Yet something stops us from trading it in, and a while later, be it a few weeks or even a couple months, that game is back in your console or on Steam, once again sucking up your time.
Lately for me this game has been Halo: Reach. I started playing it on a whim about a week ago, and I’ve ranked a couple of times and have been investing more now in the Theater mode than ever before. I’ve even come to appreciate the Challenge system more, even after whining about it when I was stuck in the Warrant Officer hump a few months ago.
Has this phenomenon ever happened to you, and for which game? Go!
How’s your lead-up to the holidays going, GamerSushi-ans? I hope that you’ve bought all the presents you need because things get a little crazy out there come tomorrow. Anyways, the staff here is taking a little break as Eddy mentioned, but I thought that I would pop in and give you a little gift in the form of a new Freddie Wong video, who in the past has explored gaming conventions like how aimbot would work in real life. This time, he’s poking fun at Call of Duty, similar to his Time Crisis spoof but without the guy from Spartacus. Watch and enjoy:
As a gaming nerd, I’m a big fan of statistics (though not nearly as much as Eddy), so looking at the accumulated kills of Grunts in Halo: Reach is a nice Christmas present from the folks at Bungie. Ever since Halo: Reach dropped back on September 14, the Noble Sixes of the world have been investing a lot of time in the sci-fi shooter, spending about twenty-four thousand years in game and earning nine hundred trillion credits in the process.
Of course, reading stats dry off a page is kind of boring, which is why Bungie whipped up a handy infographic detailing the genocidal, time-wasting nature of Halo players. I’ve posted the whole thing after the jump, so go take a look!
I’ve made no secret about my love for Battlefield: Bad Company 2, and on more than one occasion I’ve referred to the multiplayer as the best I’ve ever played. How fortunate for me, then, that after months and months of free maps (hey, most weren’t that great, but they didn’t cost me a dime), Battlefield: Bad Company 2 is a getting a full-fledged expansion with Vietnam. Since I’m a total sucker for anything CCR, this trailer is right up my alley, and maybe it will be for you too.
Apparently this multiplayer add-on is blowing critics out of the water because IGN gave it a 9.5. PC players are getting access to Vietnam on Saturday, three days in advance of the console players. I’m picking this up for sure, but what about you guys? Are you going to run through the jungle?
In the grand Internet tradition of revealing things days in advance of when we’re supposed to find out, Sony and Naughty Dog have popped the cork on the official reveal of Uncharted 3: Drake’s Deception before the first legitimate trailer goes up Saturday on Spike’s Video Game Awards show.
In a post on the Official PlayStation blog, Arne Meyer, Naughty Dog’s Community Strategist, dropped some knowledge about the upcoming Uncharted 3: Drake’s Deception. Like the previous game, globe hopping will be a main attraction but most of the plot centers around the search for a so-called “Atlantis of the Sands”. The game will pull inspiration from many sources, but Lawrence of Arabia is once that’s getting touted a lot. Players will also get to explore the relationship between Drake and his long-time partner and mentor Victor Sullivan, which is good news if you’re into some potential stubble-on-mustache action.
Also returning are the co-op and multiplayer modes that made their debut in Uncharted 2: Among Thieves, but this time around they’ll be a bit more robust. Single player also includes some new gameplay mechanics like being able to go toe-to-toe with multiple enemies. Naughty Dog also mentioned that Uncharted 3: Drake’s Deception will be available in high-definition stereoscopic 3D so you can have a little motion sickness with your platforming.
Not much else has been revealed aside from the potential release date of late 2011, but I expect that Saturday will uncover more about Drake’s third adventure. So, are you guys excited about the return of Nathan Drake? What do you want from Uncharted 3? Go!
Rooster Teeth is back once again, this time showing us the amazing versatility of Halo: Reach. Forge mode, for those of you unfamiliar with the game, is a level editor of sorts, allowing you to tweak weapon layouts and add pieces of geometry to maps. While you can’t change the base layout of the level, you can add little additions to it, like ramps off of cliffs and floating platforms in the middle of nowhere. This functionality forms the basis of the video that RT put together, which combines Halo: Reach’s malleability with the old fashioned game Horse.
The hosts say it a couple of times in the video, but this just shows the amazing versatility of a game that ostensibly shipped as just a First-Person-Shooter. The fact that you can put away your guns and play home-made games of your own devising within minutes speaks volumes for Bungie’s design.
One gaming related thing that I miss are the side-scrolling beat-em-up arcade games of my youth, the ones based off my favorite cartoons like Teenage Mutant Ninja Turtles. The one aspect of that that I don’t miss, however, is the inevitable fight that would ensue whenever a healing item popped up on screen. Even if I was only playing with one other person, we would eventually come to blows. Etiquette is the person with the lowest health gets the item, but we all know it’s survival of the fittest. Dorkly brings back our four favorite Turtles for a trip down memory lane.
Way, way back in the Before-Times (April, to be precise), we posted a video depicting the folks over at Rooster Teeth making a car with a camera rig to simulate the driving in Grant Theft Auto. As it happens, this video was the pilot episode for Immersion, a series where the RT crew explores various video game tropes in real life. The second episode of Immersion just came out, and it features some guest stars doing what online gamers do best: life-destroying trash talk. But when the target is a real solider, what’s the effect? Have a watch and be advised: this is NSFW due to the massive amounts of potty-mouth.
Pretty funny, no? I think this is a really cool idea for an ongoing series, and I’m looking forward to what they’ll have in the future. What do you guys want to see them cover?
We all know that most Xbox LIVE users are all about Call of Duty, but I don’t think any of us could have fathomed how deep their collective addiction goes. Since 2007, we have had four, count them four, Call of Duty titles, and they all are being played enough over LIVE to take up a spot each on the Xbox LIVE activity list for the week of November 22.
The Call of Duty game with the lowest placing is the original Modern Warfare at number thirteen. Holding the top two spots are Modern Warfare 2 and the recently released Black Ops. Halo: Reach stays steady at number three, while its predecessor, Halo 3, amazingly comes in above Call of Duty 4 in seventh place. Hit the jump for the full list:
I love me some Dead Rising 2, so I’m looking forward to the game’s upcoming downloadable epilogue Case: West starring the man, the myth, the legend, Frank West of the original Dead Rising. While Dead Rising 2 focused on Chuck Greene’s prodigious skills with duct tape, Case: West will see the return of the photography element that was so important in the first game. The DLC will be co-op enabled, so you and a buddy can pile-drive zombies to your heart’s content. Capcom just released the gameplay trailer for this bad boy, so have a watch:
This Xbox 360 exclusive will hit sometime in December, so keep that wallet ready. Who here is going back into Dead Rising 2 for some zombie slaying action?
Despite the fact that Microsoft has said that they’re not looking at HD remakes, it’s hard to deny the fact that a Halo: Combat Evolved re-release with updated graphics would move a crazy amount of copies.
According to CVG, who pulled the information from UK magazine Games Master, 343 Industries is hard at work on a revival of Halo: Combat Evolved using the Halo: Reach engine. According to “industry chatter” cited by the magazine, the game would hit on Halo: CE’s tenth anniversary in November of 2011 with a true sequel to Halo 3 following up in 2012.
While this is all speculation, CVG points out that this release schedule would fit with 343′s plan to release a new Halo game every year a la Call of Duty or Assassin’s Creed.
Tag this as the most vaguest of rumors for now, faithful readers, because the only actual Microsoft big-wig quoted is UK Xbox manager Stephen McGill who thinks a current-generation Combat Evolved would be a “good idea”.
What do you guys think of this possibility? Will it happen, or is a Halo: CE remake just a pipe dream?
In the past, we’ve seen a series of Mythbusters videos for popular online shooters Modern Warfare 2 and even Halo 3. Thus, it was only natural that Defend The House continued their popular series of multiplayer Mythbusters with a brand-spanking-new entry for Call of Duty: Black Ops.
This edition of the informative yet hilarious videos tackles a few key questions, such as whether or not care package helicopters can be shot down, or how to shoot down Valkyrie missiles. The most important issue it tackles, though, is this: can a man dive over a rocket? Really, it’s a question that needs answering, not just in Black Ops, but every day life. Lord knows it’s kept me up at night.
Have you run into any of these issues in your own online escapades? In general, how do you guys feel about Black Ops multiplayer so far?
Growing up surrounded by my brother and a mess of loud and sometimes obnoxious friends, I was no stranger when it came to gaming and trash talking. Whether we were swapping one-shot kills in Goldeneye, making fun of each others’ created characters in Wrestlemania 2000 or swapping insults during bouts of Bushido Blade, the smack we talked ran freely like milk and honey in the Promised Land. In my mind, this was just the way gaming was: friendly, fun and all in good sport. We dished out only what we could take, and only occasionally did the bad blood spill over into the real world, and usually it was the other way around.
My first extended stint into online gaming came with my late discovery of Counter-Strike my freshman year of college. What started as something just for pure fun soon grew into a relatively serious hobby. It was only when I dived in more deeply that I saw the gritty underbelly of the online world: griefing, racism, verbal threats and rage.