Articles in the Industry News Category

The GamerSushi Show, Ep 41: ‘I’ for I Don’t Care

20 Feb 2012 | Posted by | 4 Comments

Welcome, friends, to Episode 41 of the GamerSushi Show, in which we say silly things about video games. As opposed to the rest of our podcasts, which are only super srs in nature. This thing was actually recorded all the way back on February 9, so you can listen to it with amusement and think about how wrong and naive we were all those weeks ago. Oh, the things we’ve learned since then. The places we’ve been. The games we’ve played. It was a different time.

Anyway, you’ll hear a couple of the technical difficulties that we had throughout this cast. Namely, that our Internet connections were goofing with the Skype call, making us sounds like robots every now and then. In addition, I had nearly a whole bottle of wine throughout the recording, so I just gradually transform into a troll over the course of it.

When we’re not robots, however, you’ll notice a number of sweet gaming topics, which range from Kingdoms of Amalur to the Double Fine Kickstarter to Final Fantasy XIII-2 and more. After all that, we play a game of grades in which we act all high and mighty about the whole industry. True story.

So yeah, check it out, everyone. And don’t forget to rate!

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Is Mass Effect the Best Sci-Fi Franchise of Our Time?

18 Feb 2012 | Posted by | 15 Comments

pop bioethics mass effect

With Mass Effect 3 on hot approach, it seems that related articles are crawling out of the woodwork. While I wouldn’t go so far as to say that’s we’re prone to sensationalism here at GamerSushi, there’s no denying that we’re jonesing pretty hard for that game.

Much like the Zelda article I posted a couple days ago, this essay on Mass Effect has been making its rounds today. It’s not about fixing the series, though, but rather examining why Mass Effect is the greatest science-fiction universe of our generation. It’s a very long read, but just like the Zelda article, it’s worth it. The author, Kyle Munkittrick, picks apart the many facets of Mass Effect and analyzes everything from the medium it’s presented on to its messages and philosophies.

One of my favorite parts of the article is where the writer touches on my favorite conversation from Mass Effect one, and maybe the whole series: the point of Virmire where you encounter Sovereign and realize that Saren is merely a pawn in this living, almost god-like, ship’s plan to destroy all sentient life in the universe. That’s part of what the philosophy of Mass Effect is, according to the author: the universe is large and uncaring, and what place does humanity have in it. By extension, what place do you as Shepard have in humanity?

I really like the recent surge in quality video game essays recently, ones that take a look at our hobby through a more refined lens. It proves that there’s more to video games than just explosions and scantily-clad women, so I hope this pace keeps up. What did you guys think of the article?

Source – Pop Bioethics

Renegade/Paragon

15 Feb 2012 | Posted by | 5 Comments

Renegade and Paragon

In preparation for the glorious release of Mass Effect 3, gamers everywhere are enjoying a taste of the game’s demo tonight and throughout the rest of the week. With an offering of both single player and multiplayer, it’s giving everyone a chance to see what all the hype (and in some cases, the fuss) is about. To join the Shepard spirit, we thought we’d debut a new feature, a brainchild of the good sir Anthony Taylor. Because he’s cool like that.

This feature, titled Renegade/Paragon, is a look at the video games industry through the brutal cut-and-dry scope of the Mass Effect universe. Here, we grade certain entities and rate them as either Paragons — bastions of light and purveyors of all that is good and true — or Renegades — bringers of gloom, doom and every corridor of evil in between those two. Afterwards, you get to make your own calls on the situations.

Let’s get started. Who are the current Paragons and Renegades in the industry?

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The GamerSushi Show, Ep 40: A Pile of Lies and Shadows

10 Feb 2012 | Posted by | 7 Comments

This podcast is just a tad late this week, but I figured we’re doing good if we managed to get it up early in the weekend. Hey, at least it’s better than leaving you guys podcast-less for almost half a year, right? That’s what I thought. Also, Mitch and Anthony start things off with an extra special intro they worked up for all of you. It’s fairly entertaining.

In this edition of the GamerSushi Show, we chat about the Mass Effect 3 Co-op trailer, Final Fantasy XIII-2 and Saint’s Row 3. On top of that we play a game of Fill in the Blank, where we grade a variety of topics like Miyamoto taking a backseat at Nintendo, no next gen consoles in the near future and Zynga’s supposed shady dealings (on which this podcast derives its name). All in all, it’s a pretty decent show, and hey, we even fit in 6 more minutes of Resident Evil 6 talk – because why the heck not?

In next week’s podcast (which we recorded last night), I drink through most of a bottle of wine while we talk even more about Final Fantasy XIII-2, Double Fine and Kingdoms of Amalur. Stay tuned, gents and ladies.

Listen. Rate. Enjoy.

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GamerSushi Asks: Jamming with Skyrim?

9 Feb 2012 | Posted by | 5 Comments

Apparently this is the week where all of our wildest gaming dreams come true. OK, that might be stretching it a bit, but at least a few of our gaming wishes seem to be coming to light. Between Battlefield 3 rumors, Double Fine’s Kickstarter Adventure and Notch talking Psychonauts 2, we’ve got kind of a lot of things worth salivating over. But that’s not all!

You see, DICE 2012 is underway right now, featuring a number of sessions from well known people in the field of interactive entertainment, including none other than Skyrim boss Todd Howard himself. Last night, Todd Howard gave Skyrim fans the world over a bit of a tease, something to get their heads spinning as we look forward to future DLC.

The Skyrim Game Jam is a week-long project where developers at Bethesda were challenged to come up with and implement one feature that they’d love to see in the enormous open-world RPG. While Howard cautioned that some of these things are just tests and might not ever see an actual release, the possibilities are enough to keep people excited about where the game could possibly go. Howard showed a reel which boasted all the things that the developers came up with in just one week’s time, ranging from mounted dragons (!) to seasonally changing foliage. Go ahead, see for yourself.

Although this power gets abused quite a bit, it’s still pretty cool that we live in a time where developers can retroactively incorporate fresh new additions to gameplay that might need some polishing. So my question to you guys is this: which of these features would you actually want to see in the final game? Also, if you could add a reel of features like this to any other game, what would you do? Go!

Double Fine Wants to Change the Game

8 Feb 2012 | Posted by | 8 Comments

I love when you see something so simple yet so brilliant that it kind of blows your mind. Tim Schafer has been in the spotlight quite a bit this week, what with his Psychonauts 2 shenanigans with Notch and all. But this actually goes a step further:

Tim Schafer is letting you (meaning us) finance Double Fine’s next game, a classic point-and-click adventure. Normally, a game like this would have little chance of being put into production by a publisher, so he’s taking the game straight to fans on Kickstarter. Rather than blather on about it, I’ll let Tim tell you about it himself.

And there you have it. For $400,000, Double Fine will make an old school adventure game, and the fans get to be a part of the process. Meanwhile, all of it will be documented by 2 Player Productions, the dudes behind the Minecraft/Mojang documentary.

It’s hard for me to express just how excited I am about this. While I don’t think it’ll necessarily change gaming as we know it, it certainly opens the door to start developers down that path. They would answer to fans and cut out the middle man completely. At the same time, what we’re seeing of the game isn’t being dictated by marketing, but rather an in-depth documentary crew. It’s just a little bit rad.

So what do you guys think of this? I’ve already donated some money. The numbers are already past 100k in the first day of the campaign, so I don’t think they’ll have any problems hitting it. Do any of you think you’ll join?

Edit: At the time I published this, the Kickstarter was at 122k, up from 90k when I started writing/donating.

Source – Kickstarter

Miyamoto: Searching for Nintendo’s Next Big Hit

4 Feb 2012 | Posted by | 3 Comments

Miyamoto

Nintendo has been in a bit of a bind lately, compared to the massive successes they’ve seen in the last few years. Wii sales are dropping off, the Wii U hasn’t generated the buzz that they wanted (they’re even considering a re-brand of the whole system), the 3DS was a certifiable flop in its early months and they are sustaining significant losses with each new quarter. There are a number of theories circulating about how Nintendo can right their massive misguided ship, but Nintendo has its own: Shigeru Miyamoto.

Several months back, there was a bit of miscommunication that made the Internet rounds about the famed developer retiring. However, it turned out that Miyamoto was actually going to be taking a step back from overseeing development teams to train younger staff. His other job? Idea-ating Nintendo’s next big hit. Here’s what he had to say on the matter in a recent Q and A session:

“I am acting with the understanding that one big hit title can change multiple phases of a situation in the entertainment business, and I feel that finding such one big hit is my basic job.”

It’s interesting to think that Nintendo is putting so much stock in finding that one big idea. It smacks of the way Hollywood thinks in a lot of ways, where studios will sink all their energy into finding that one box office smash year in and year out. The problem is, lightning doesn’t always strike like that, especially in a time where Nintendo might be finding themselves at a disadvantage when relating to core gamers.

We talked about this very topic for the upcoming podcast release, but I wanted to hear your thoughts on it, too. What do you think it means for Nintendo to use Miyamoto in such a way? Will it make a difference? Do you think the man that built Mario, Zelda, Nintendogs and Pikmin has one final swan song left within him? Go!

Source – SiliconEra

The GamerSushi Show, Ep 39: Ameri-Cast

2 Feb 2012 | Posted by | 2 Comments

Episode 39 of the GamerSushi Show happens to be Canadian-less, so I’m sure that’s going to make it a lot better for you guys to listen to. I kid, I kid. Mitch had a fancy radio show to take care of, so the rest of us tackled the week in gaming all by our lonesome selves. I will suggest that it’s merely coincidence that it’s one of the more fluid casts we’ve ever recorded.

As always, we cover a variety of topics. One of these happened accidentally and might become a regular feature that is sure to make you guys rage quit our site and go find your gaming entertainment elsewhere – Six Minutes with RE 6. It’s just what it sounds like. And it’s awesome by association with the greatest gaming franchise of all time.

Beyond that, we tackle Uncharted 3 and Arkham City. And then we play a game of Percentages, where we rank the chances of a number of pending news items and if they’re likely to go down. I’m pretty sure you all know the drill by this point: Eddy wins and makes some fantastic points while the others talk nonsense.

Listen up, rate the podcast and enjoy, everyone.

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Skyrim Creation Kit Trailer Is Good News for Mod Community

1 Feb 2012 | Posted by | 7 Comments

I think this is what Skyrim players have been waiting for. Or at least, the PC Skyrim players have been waiting for this. That’s right, it seems the mod community has a huge reason to celebrate with the release of a new video from Bethesda which details the Skyrim Creation Kit. Like the tool set from Fallout and Oblivion before it, the Creation Kit gives modders all the same features that the developers had at their own disposal, which will allow them to create anything from crazy swords to whole campaigns.

What’s really interesting is the integration with Steam, with the ability to subscribe or follow projects that you’re interested in, along with some easy ways to browse and find new content. I could be ignorant of some other games that make good use of this, but I’m a huge fan of the way Valve is making that accessible.

No word on an official release date, although Bethesda says the Creation Kit will be out soon.

Personally, even though I don’t own Skyrim on the PC (although I imagine I’ll grab it at some point just to have it), I’m super excited about this. Even without this kind of huge tool kit, we’ve already seen a number of creative things from the community. Part of that comes because the game just has so much content, but also because the community itself has such a great passion for the game and everything about it.

Any modders out there? Any of you excited about this?

The Problem with Trailers

31 Jan 2012 | Posted by | 7 Comments

Bioware

I’ve got a bit of a thing against video game trailers. Do I get hyped over them? Sure. Do I love watching announcements of titles that I’ve been dying to see just a glimpse of? Totally guilty. But all the same, I sometimes find it hard to forgive the game industry for the way it treats trailers, the video game press for how it feeds into the mania and all of us gamers for how we do the same.

The fact of the matter is, trailers are mostly the product of PR and marketing departments. Often time, they’re created by people in the company that had little to do with the game itself, or worse yet, by an outside firm altogether. Yes, we’re all looking at you now, Bioware. The goal of these trailer makers isn’t necessarily making the most accurate representation of the game – it’s generating hype and moving copies.

This is why we see all kinds of game trailers that really don’t reflect the game that we see while holding our controllers, and it really bugs me these days. But I know I’m not the only person that notices that kind of thing. Over at Ars Technica, writer Kyle Orland breaks down the number of ways that game trailers make for terrible gameplay experiences. It’s a really nice look at the ways that game trailers differ from the games we play, and should hopefully point readers to measuring their responses a bit more in the future.

Personally, this is why I try to refrain as much as possible from posting every single trailer that comes out, especially pre-rendered ones. What do you guys think of this topic? Let’s talk about trailers.

Source – Ars Technica

Rumor: Anti-Used Game Component in Next XBox

28 Jan 2012 | Posted by | 6 Comments

Used GamesWell, this is quite a whale of a rumor. It seems that Kotaku recently heard some supposed details of the next generation XBox (we refuse to call it the 720) from an inside source. While these things tend to happen quite a bit and only have a small chance of actually being true, this rumor goes beyond traditional hardware specs.

On top of a rumored Blu-ray disc drive in the next XBox, DVR capabilities and the launch of Kinect 2, Microsoft is supposedly including some sort of anti-used game component into its next system. Yes, you read that correctly. According to this source, there will be some kind of system in place to keep the next XBox from playing used games.

If this is true, it would make a pretty big splash on nearly every side of the gaming industry.

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Mass Effect 3: Special Forces Trailer

27 Jan 2012 | Posted by | 7 Comments

One of the biggest pieces of news to come out in the last few months has been that of the inclusion of a multiplayer mode in Mass Effect 3. Specifically, a co-op horde mode of sorts that has an actual bearing on the single player game. As is typically the case with the Internet, this news was met with all kinds of hyperbolic reactions – from those complaining that it was going to ruin the main game to others celebrating it without even seeing anything.

Well, now we can expect even more outrageous reactions: Bioware’s released a trailer for Special Forces mode in all its glory, teasing the game’s final release in March and the demo that’s scheduled to drop next month. I have to say, the footage looks a bit more fun than I anticipated – I definitely think the different races/classes are going to mix up the gameplay.

Thoughts, Sushians?

Blizzard Cans BlizzCon 2012, Citing “Jam-Packed Schedule”

25 Jan 2012 | Posted by | 2 Comments

no blizzcon 2012

In a move that’s sure to incense Jay Mohr fans the world over, PC gaming giant Blizzard announced today that it will not be holding its annual celebration of its franchises down in Anaheim, California. The convention, which has not missed a year since 2006, is usually the platform Blizzard uses to announce its upcoming projects. With a next-gen MMO rumored to be waiting in the wings, many people had hoped that 2012 would be the year that we would first see “Titan”, but it appears that this isn’t going to be the case.

With a game from each of the company’s major properties hitting this year, Blizzard has said that they’re a little too busy to make BlizzCon 2012 a reality. While this certainly is disappointing, the prospect of seeing not only Diablo 3, but also StarCraft 2: Heart of the Swarm this year is more than enough to make up for it (there’s some Kung Fu Panda based WoW expansion too, I guess).

Blizzard will still be putting on the Battle.Net World Championship for StarCraft 2, which will take place in Asia closer to the end of the year, so we’re not even going to miss watching StarCraft pros beat the stuffing out of each other.

So what do you guys think of BlizzCon’s 2012 absence? Do you just want to see the games finally be released? Should Blizzard have held their convention, schedule be damned?

Source – Battle.Net

The GamerSushi Show, Ep 38: Managing Your Assassins in Space

25 Jan 2012 | Posted by | 11 Comments

I think we’re going to spoil you guys. Yes, that is now 3 podcasts in a row. And this one is more meme-tastic than most, if you can believe it.

That’s right, much of the beginning of this podcast is about the release of our game of games here at GamerSushi, Resident Evil 6. This is the celebration of all things good and proper, and the end of our time of mourning now that Resident Evil 5 has passed into the annals of gaming yesteryear. So yes, there is much rejoicing. And hopefully you’ll join us as we pave the way for the Game of Our Time.

Besides us going fanboy-tastic on RE6, we also talk about RPGs and choices, Bioshock Infinite and Modern Warfare 3. After all of that, we play a game of Over/Under, where project review scores for the next few months of releases, including Mass Effect 3, Twisted Metal and Final Fantasy XIII-2. As always, I’m right again and win at everything. This should be no surprise by now.

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BioShock Infinite Steps Up the Difficulty with 1999 Mode

21 Jan 2012 | Posted by | 3 Comments

BioShock Infinite 1999 1

Some of the other writers here at GamerSushi may fall into the category of gamers who would agree that developers “just don’t make ‘em like they used to.” With plenty of respectably aging gamers out there who grew up on games that made today’s “Veteran” difficulty look like child’s play, it’s no wonder a change was bound to happen. The crew over at Irrational Games, makers of the BioShock series, is introducing a new level of difficulty in BioShock Infinite with “1999 Mode.” This mode is designed to “challenge players in a variety of ways – each requiring substantial commitment and skill development.” But what does this mean exactly?

I’m an old school gamer. We wanted to make sure we were taking into account the play styles of gamers like me. So we went straight to the horse’s mouth by asking them, on our website, a series of questions about how they play our games. 94.6 percent of respondents indicated that upgrade choices enhanced their BioShock gameplay experience; however, 56.8 percent indicated that being required to make permanent decisions about their character would have made the game even better.” – Kevin Levine, Creative Director

The idea behind 1999 Mode is to make players think much harder about the decisions they make while playing the game. Gone will be the day of rushing in like Rambo without thinking. Players will have to deal with each and every one of their choices – sometimes permanently. This new game mode will also force the player to pick specializations and focus on them. The new mode will also have “demanding” stat requirements including health, power and your weaponry. Respawning will also be much tougher, with players experiencing the old school “Game Over” screen if they don’t have sufficient resources to get back into the action.

So what do you guys think of this new game mode? With games like Call of Duty, where players can charge through recklessly, will BioShock Infinite’s new approach change the way we approach single player campaigns? I can certainly see this sticking with certain types of games. How about you guys? Will we see more of this in games, or can today’s youth not handle the challenge?

Source – Business Wire

Mass Effect 3 Demo Coming February 14, Contains Multiplayer

18 Jan 2012 | Posted by | 3 Comments

mass effect 3 demo

The final chapter in BioWare’s sci-fi trilogy Mass Effect will be releasing on March 6, but fans will have an opportunity to try out the various features of the game on February 14 when the demo launches.

In a post on BioWare’s social site, Chris Priestly laid out the details of the newly announced Mass Effect 3 demo and what we can expect from it come release day. The demo will feature both single and multiplayer content and will be launched simultaneously on all three platforms.

The single-player portion of the demo will contain a couple snippets from Mass Effect 3, one taking place early in the game during the initial Reaper assault on Earth and the second will occur on an unspecified alien homeworld where Shepard travels to gain the support of the populace. All three of Mass Effect’s different single-player modifiers, Story, Action and Role-Playing, will be available and Xbox 360 users will be able to take advantage of the Kinect integration. The demo will have all classes available and you can customize and level up Shepard. Progress in the demo does not carry over to the main game, however.

The multiplayer component of the demo will be available to all on February 17, but owners of Battlefield 3 (with an activated Online Pass) will put their boots on the ground day one. A microsite will be up on February 7 where you can check and see if your EA account is eligible for early access, but as long as your account contains an active Battlefield 3 Online Pass, you’ll be good to go. There will also be an early access program for people who have not purchased BF3 or activated a Pass, so no worries there.

The multiplayer demo will contain two levels, Slum and Noveria, but beyond that BioWare isn’t saying. I’m happy for an opportunity to try out the multiplayer, even if I’ve already pre-ordered the Collector’s Edition (although it should be Reaper’s Edition in my opinion).

Are you guys excited for the Mass Effect 3 demo? What are your thoughts on the early access for multiplayer? Oh, one more thing: PC players will need to get the demo through Origin, EA’s much-maligned digital store.

Source – BioWare Social Network

The GamerSushi Show, Ep 37: Don’t Call it a Come Back

17 Jan 2012 | Posted by | 4 Comments

After the long-awaited arrival of last week’s video podcast, many of you expressed your wishes that we not wait so long before the release of the next one. Well, for the first time in my life, I’m afraid I won’t be disappointing all of you – here’s a brand new podcast, fully of shiny gaming stories, GamerSushi memes and all kinds of other wonders.

This podcast brought us the monumental task of trying to recap an entire season’s worth of games, ranging from Bastion all the way to Skyrim. We used this as an excuse to try out a new game, Lightning Round, and I think all of you are going to be happy with the results. It was a nice way to run down a staggering list of games in a way that didn’t take 87 podcasts and two years of our blabbering to cover.

In addition, we played a game of Buy or Sell with a number of industry topics. Like we do. Listen up and enjoy, friends.

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Demo Madness with Kingdoms of Amalur and The Darkness 2

17 Jan 2012 | Posted by | One Comment

kingdoms of amalur reckoning

It might just be me, but 2012 seems a little light on big tent-pole titles. 2011 would be a tough year to beat, true, but this far out the only notable games I can think of are Mass Effect 3 and Halo 4. I’m sure I’m missing some, but beyond that I’m not too sure if there’s anything to look forward to.

Demos dropped today for a couple relatively unknown games hitting early this year, Kingdoms of Amalur: Reckoning and The Darkness 2. Kingdoms of Amalur is a new one for me, but it’s got some well known names behind it like Big Huge Games, Todd McFarlane, Curt Schilling and R.A. Salvatore. Big Huge Games made one of my favorite RTS games of all time, Rise of Nations, then kind of dropped off the map for a while.

Reckoning, which I’m going to be calling it for brevity’s sake, is a Western-style RPG that’s very reminiscent of Fable and Dragon Age 2. It controls more like a brawler, but you have all the RPG trappings you’ve come to expect from games of this flavor. You can pick one of three archetypes (warrior, rogue or mage) and min-max from there, but thankfully the game doesn’t lock you into one specific class. I actually really enjoyed my time with Reckoning, which has fun combat, a beautiful world, and an engaging story (despite all the obtuse fantasy terms). I can already tell it’s one of those games that sucks you in very quickly and doesn’t let go. I just love the art style in this game, which is stylized and helps differentiate it from similar games in the genre. Even the most basic weapons and armor look bulky and bad-ass and the spell effects are flashy and powerful looking.

I have a couple of minor nitpicks, mostly concerning the inventory and the conversation systems. Reckoning straight up lifts Mass Effect’s dialogue wheel, but doesn’t give your character a voice. Maybe I’m too used to that, but if you’re going to copy someone’s ideas, at least go all the way with it. That’s a minor annoyance compared to the inventory, however. Like most RPGs, you get a huge stash of loot to manage, and the screens to do so are big and clunky and move kind of slow. You can put consumables like potions on a wheel to use in combat, but you can’t put various types of weapons on there, meaning that during the tutorial I had to constantly hop in and out of the menu to use the various gadgets the game was trying to show me. Once you nail down your class I expect that this smooths out, but it was kind of annoying.

That said I’m really looking forward to Reckoning after playing this demo. Like I mentioned above, it’s a game that just grabs you and pulls you in without any difficulty, something that only BioWare and Bethesda games have managed to do. Hit the jump for the other demo I tried.

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Mass Effect 3: Does Choice Allow for Character Depth?

16 Jan 2012 | Posted by | 9 Comments

Mass Effect 3 Shepard

Whenever people talk about JRPGs being obsolete in relation to the success of the modern Western RPG, the one thing I can never escape is that the Western RPG’s freedom tends to work against its story. As great a game as Skyrim happens to be, its narrative takes a backseat to whatever impulse it is that drives us to pick locks or hunt foxes outside of Whiterun. I think this is one of the reasons that the Mass Effect series appeals to me – it still manages to have a tight, exciting narrative while allowing the player a certain amount of freedom. Somehow, the series has straddled a pretty nice sweet spot that brings the best of both of those worlds.

In the latest release of Bioware Pulse, the company’s video series highlighting its projects, lead writer Marc Walters discusses their desire for Shepard to be a much deeper character this time around than ever before:

“One of the things we wanted to do in Mass Effect 3 was deepen Shepard as a character, so you really get to express what your Shepard is feeling and going through, throughout the war… We wanted to take that next step with the story telling. Yeah, it’s a war, yeah it’s got giant robots we get to shoot in the face, but there is a human side to the story. You are role-playing, and you are role-playing as a human. Why shouldn’t that human have an emotional component throughout the game?”

Here’s my question, and one I think the Western RPG is going to keep running into as long as it does business this way: can a lead character in a game based on player choice ever really have depth? Sure, Bioware has come up with some memorable, incredibly well-written characters in the past – but all of these completely outshine the main characters, who are just conduits for your own one-dimensional choices. I’m not sure if those things can ever co-exist, and I think developers could be kidding themselves if they think they can.

How do you guys feel about this issue? Can lead characters in games based on player choice actually have depth? Is it OK for them not to?

Source – VG247

Penny-Arcade Starts Gaming News Initiative with Ben Kuchera

16 Jan 2012 | Posted by | One Comment

penny arcade ben kucheraPenny-Arcade has traditionally stood up for the “little guy” in the gaming industry which is us, the paying customers, the gamers. In the past, this has involved being pretty vocal about the way the big gaming news sites handle their content and PA has attacked everyone from IGN to GameSpy and beyond.

In a pretty surprising turn this morning, Penny-Arcade announced that they are moving into new territory by finally breaching into the realm of gaming news by picking up famed Ars Technica editor Ben Kuchera. While no specific format has been announced yet, Ben’s Q&A on the Penny-Arcade forums has revealed that the site will most likely consist of hefty pieces of content released Monday, Wednesday and Friday, much like the PA comics proper.

Ben Kuchera is no stranger to the video game industry, having worked at Ars Technica for just over a decade. If you follow Ben Kuchera on Twitter, then you know that he’s not afraid to get down and dirty when he needs to, so the new Penny-Arcade site will benefit from his unique stance on the various happenings in video game-dom.

Penny-Arcade expanding into gaming news is a monumentous occasion, but perhaps it isn’t so surprising considering they’re a company that’s tried their hands at everything from web TV series to conventions that draw crowds in the thousands. What do you guys think about this move? Are you excited to see what’s going to come out of PA’s new site? What kind of content are you hoping for?

Source – Penny-Arcade