You guys should prepare yourselves, because I’m guessing a lot of our upcoming posts for the next couple of weeks will have to do with Bioshock Infinite in one way or another. Not only is it just a hot commodity right now in terms of gaming news, but the thing is just really damn good.
While we’ve already talked about its design and storytelling on the most recent podcast, one thing that’s stuck out to me as I traverse through Infinite’s floating Americana utopia of Columbia is just how gorgeous of a place it is. Bioshock Infinite might be one of the most beautiful games I’ve ever played. I don’t mean that from a graphical fidelity standpoint, but more in terms of the game’s design. Continue reading The Beauty of Bioshock Infinite
There was a shocking amount of things to talk about this week on The GamerSushi Show, with what might be the most high-profile game release of the year hitting this week. BioShock Infinite takes up a good chunk of the cast, along with the latest entry in Gears of War series (which is actually pretty fun).
For news, we break down the trailers that came out this week at GDC and the fact that Square Enix’s CEO stepped down. It’s a righteous cast, and we hope you enjoy! You know what to do: listen, rate and we’ll see you next time!
0:00 – 3:51 Intro
3:52 – 18:12 BioShock Infinite
18:13 – 24:59 Gears of War: Judgement
25:00 – 30:56 Counter-Strike: GO and Mass Effect on PC
30:57 – 40:44 Square Enix CEO Yoichi Wada Steps Down
40:45 – 53:36 Metal Gear Solid 5: The Phantom Pain
53:37 – 1:01:41 Battlefield 4
1:01:42 – 1:04:47 Outro
As the announcement of Battlefield 4 draws every closer (seriously, they just teased the reveal trailer on Twitter), the last piece of DLC for Battlefield 3, End Game, has hit. With dirtbikes, Capture the Flag, and Air Superiority, End Game is throwing a lot at the wall. Does it all stick? Luckily for you, I’ve made a video summarizing my thoughts on End Game. Give it a watch, will you?
It’s not exactly the best way to close out Battlefield 3, but it’s not awful, either. As a final piece of DLC we could have gotten much worse. Unlike Armored Kill, I could see the maps from End Game easily slotting in alongside the Aftermath, Karkand, and vanilla maps. Has anyone else been playing End Game on PC? Any YouTube experts want to give me some constructive criticism? Go!
Between Sim City, and the new announcement of Assassin’s Creed 4, I’ve been thinking a lot lately about the way gamers set and manage their own expectations when it comes to new games.
The disappointment for Sim City comes from knowing that a ridiculously good game might be lying beneath the surface of some extremely frustrating mechanical issues. From the servers not working (I was put into a 20 minute queue last night in the middle of a session) to the ancient-feeling social interactions, and some of the really odd rules of gameplay (too-small cities and some unhelpfully helpful Sim guides), I’m disappointed because Sim City might be a masterpiece completely stepping on its own feet.
With Assassin’s Creed 3, I felt a little lured into a game that was ultimately a total bomb. From carefully selected vertical slices of gameplay for hands-on previews to unbelievably cleverly edited trailers, Assassin’s Creed 3 looked set to put the series back to what it was with Brotherhood, while simultaneously striking out in a bold, new direction. What we got instead was a total mess, and it made me evaluate the way I take in my gaming news, which I’m already pretty strict about to begin with. Needless to say, I won’t be excited about AC4 anytime soon.
So I figured for today’s poll I’d ask you guys where you derive most of your expectations for upcoming games. Hit up the poll, and then the comments!
Given that Kojima Productions couldn’t turn Metal Gear Rising into an actual game, I’m kind of surprised that Platinum Games (makers of Bayonetta) were able to take the basic premise of “Raiden slices stuff up” and make a pretty kick-ass title.
Taking place about four years after the events of Metal Gear Solid 4, Raiden is back in his cyborg body, working for Maverick Enterprises. A surprise attack on a convoy he’s protecting leads to him adopting an even more powerful cyborg frame and vowing to get revengeance on those who wronged him (such as Jetstream Sam, and yes, that face is even better when you see it in-game).
Revengeance is a serious departure from the stealth-oriented gameplay of the MGS titles; when you hear the iconic Alert sound “!”, you know it’s time to leap into action, as opposed to running and hiding. Raiden can chop up foes with a light or heavy attack, and you can use the new Zan-Datsu mode to slice foes open and steal their spines, which allows you to heal yourself on the fly (more accurately it’s a container of repairing nano-paste as opposed to a spine, but that doesn’t sound as cool).
Admittedly, I’m having a lot more fun with Revenageance than I thought I would. These types of beat-em-ups aren’t usually my cup of tea, but Metal Gear Rising is so bonkers I can’t help but be drawn in. I did reach a pretty serious road-block last night with some enemies that run counter to the mechanics that you’ve been taught up to that point, but I’m eager to jump back in. Has anyone else played Metal Gear Rising: Revengeance? What do you think? Anyone going to pick it up?
I grew up playing the old X-Wing game for the PC and it’s been sad for me to see that genre fall out of favor with gamers at large. True, that game was perhaps a little too complicated, but even simple space combat games have been few and far between the last couple of years.
Born Ready Games, with a Kickstarter backing, has decided to reboot the space combat genre and bring us Strike Suit Zero, a game for the PC that has not only spaceship dog-fighting but also lets you pilot a kick-ass mecha. Yes, you read that right: about an hour and a bit into the game, you get access to a Strike Suit, a prototype fighter that has the secondary function of transforming into a giant robot.
The controls for the game a pretty straightforward: as a fighter you get plasma cannons, a machine gun and a variety of missiles. Using the machine gun to strip the shields of enemy fighters and finishing them off with your plasma cannons keeps your fingers busy and doesn’t make you reliant on one weapon as the plasma guns tend to drain fast, especially when they’re linked. Once you get the Strike Suit, a simple tap of a button (or key, but I really recommend playing with a controller) turns your snubfighter into a death-dealing, missile spewing machine. Continue reading Bringing Back Space Combat with Strike Suit Zero
As excellent as Mass Effect 2’s Lair of the Shadow Broker was, BioWare might have shot themselves in the foot when it comes to post-release DLC. While it would be unrealistic to expect that every piece of Mass Effect DLC would be up to the same standards, it kind of laid the implication that any quests given to the player outside of the main game would advance the story, or at least fill in some background information.
To BioWare’s credit, Mass Effect 3: Leviathan did dredge up a more fleshed-out history of the Reapers, but the newest effort for Mass Effect 3 DLC, Omega, doesn’t add anything new to the story, or change your perception of the established characters you’ll be interacting with.
Shepard is contacted by Aria T’Loak, the Pirate Queen of the space station Omega, to help her take her throne back from Cerberus, who threw her out before the main campaign of Mass Effect 3. Because of Aria’s dislike of your squadmates, you’re going in without any familiar faces from the Normandy. I’ve never bought into the character of Aria as much as BioWare seems to want me to, and being saddled with her for a couple hours just demonstrates how one dimensional she is. While the end of the Omega campaign has her softening a bit, for most of the time she grunts and threatens her way through dialogue sections, being so predictable that a new character, Nyreen the female turian, calls her on it. It doesn’t help that the voice actress behind Aria, Carrie-Anne Moss, sounds like she’s collecting a paycheck for most of her lines, only occasionally dipping into having any emotion besides bored anger. Continue reading Mass Effect 3: Omega is a Non-Essential Side-Story