Taking a Swing at Mario Golf: World Tour

mario golf world tour

It’s been a good ten years since we last saw a Mario Golf game, but longtime Nintendo sports collaborators Camelot are at it again with Mario Golf: World Tour, a 3DS title that came out on May 2.

The Mario Golf games have either been strictly arcade-like or had some light RPG aspects and World Tour seems to straddle both of these disciplines. Playing as your Mii in the “Castle Club” mode, you use the tried-and-true power bar to control your shots and for each course you complete (whether it’s a practice round or a tournament), you unlock a new piece of stat-altering gear in the pro shop which you can put on your golfer. Continue reading Taking a Swing at Mario Golf: World Tour

The Impossible Architecture of Monument Valley

monument valley game

This post was written by my girlfriend, Laura, who is a long-time gamer. She mostly plays on Nintendo platforms, but enjoys the occasional iOS title as well. She’s currently working as a web developer and enjoys many nerdy things including Doctor Who. You can follow her on her Twitter account, @euphorialjc.

Monument Valley is a charming iOS puzzle game from a London developer called ustwo. It was released last Thursday (April 3) and features levels inspired by MC Escher drawings.

The game is fairly short, with a very minimal story and only 10 levels, but what it lacks in length, it makes up for with beautifully crafted sound and crisp, colorful visuals that feel almost reminiscent of TGC’s 2012 hit, Journey. Each level could easily stand alone as a fantastic piece of art for your living room, and there is something very smooth and serene about how the levels move and shift as you work your way through its puzzles and optical illusions. Continue reading The Impossible Architecture of Monument Valley

The GamerSushi Show, Ep 88: Come on Baby, Light My Fire

gamersushi show ep 88

An unusual three-man assortment of Anthony, Jeff and Nick head up the GamerSushi Show this week as Eddy and I were off discussing shirtless Henry Cavill, because really, why wouldn’t you?

Despite wavering for a moment in to Extra Bytes territory, the gang rights the Sushi ship and talks about Amazon’s recently unveiled Fire TV, some Dark Souls 2 and Nick’s experience with his new PlayStation 4.

Show these guys some love by listening, rating and coming back next time. Auf Wiedersehen!

0:00 – 1:06 Intro
1:07 – 22:05 Amazon’s Fire TV
22:06 – 26:22 Dark Souls 2
26:23 – 47:12 Nick buys a PlayStation 4
47:13 – 49:33 Outro

Alien: Isolation Sounds Like a Great Game I Will Never Play

Polygon has a fantastic write-up about Alien: Isolation, a first person horror attempt at bringing the Alien franchise back to its roots. While most games try to emulate the space marines feel of James Cameron flick, Isolation plays with your expectations and pits you against one single-minded killing xenomorph.

I will never play this game because I am a wuss, but it sounds awesome.

The GamerSushi Show, Ep 85: An Irrational Decision

the gamersushi show ep 85

We’re back from a one-week break with another GamerSushi Show. Nick skips out on this cast, but I’d like to think that the rest of us more than make of for the lack of his bearded tones.

For topics, we talk the Titanfall Beta, the Xbox One’s recent price cut in the UK and the closure of Irrational Games. We then cap it off with what we’re playing.

Alright, listen, rate and we’ll see you next time!

0:00 – 12:41 Intro
12:42 – 32:25 Titanfall Beta
32:36 – 37:59 Xbox One price cuts in UK
37:60 – 46:35 Ken Levine closes Irrational Games
46:36 – 1:05:22 What we’re playing
1:05:23 – 1:07:55 Outro

Zero Escape and Replayability

Zero's Escape

One of my favorite games on the DS, 999 was a mystery game that placed 9 people on a cruise ship to solve Saw-type puzzles. If you could stand to read lots of text, it proved to be a gripping, heart-pounding visual novel that really knew how to tease your brain. Zero Escape, its sequel, is no different, and in many ways might be better than the original.

As I’ve been playing Zero Escape, however, I’m noticing something about myself as a gamer these days. Continue reading Zero Escape and Replayability

Crafting Fun with Don’t Starve

Don't Starve

There’s a certain kind of crafting that I dig when I play games. Hunting animals to craft bigger weapons and pouches to hold more ammo to kill even bigger animals? Sign me up. Huddling in the dark and crafting that one tool I need to barely make it through the next night, while monsters press in all around me? Not so much.

This is part of why I avoided Don’t Starve for so long, despite hearing nothing but good things from just about everyone that’s ever played it. Since Klei’s roguelike survival simulator with an art style right out of a Tim Burton movie went up on PSN Plus this weekend, I thought I would give it a try. And I’m glad I did. Continue reading Crafting Fun with Don’t Starve