Assassin’s Creed: Brotherhood Dev Diary is Heavy on Melodrama

Coming out just one short year after my official Game of Forever, Assassin’s Creed: Brotherhood (or Assassin’s Creed: ODST as it is nicknamed around these parts) tells the story of Ezio’s formation of the Assassin Order after his victory in the second game. According to the video, this game is all about Ezio’s evolution as an assassin and his journey into the next part of his life. The game is focused entirely around the city of Rome, which players visited for a short time in Assassin’s Creed 2. Give the diary a watch, why don’t you:

While I’m a bit worried about the short turn around between two and this one, the developers speaking in the video clearly recognize how well received their previous game was, and are striving to keep that level of quality. On another note, those are some really awesome hoodies the dev team are wearing. What do you guys think? Is Brotherhood on your radar?

EVE Online Pirates Destroy In-Game Time Cards

EVE ONLINEEvery time I read about a bad-ass heist job in EVE Online, a space-bound MMO focused on corporate back-stabbing, I find myself gripped with the insatiable urge to try the game. I’ve heard that for the most part it’s pretty dull and is kind of like having a second job, but these stories just scratch some odd gaming itch I never knew that I had.

Take this most recent tale, for example. To combat the online sale of ISK (EVE’s currency) by gold farmers, publisher CCP decided to create in-game time cards which can be sold for ISK, thus cutting gold farmers out of the loop by allowing players to trade time extension cards for cash. These cards, called PLEX, or Pilot License Extensions, recently became actual items inside of EVE’s servers so they could be carried around by cargo ships. While this sounds like a recipe for disaster, I don’t think anyone was prepared for what happened next.

A cargo ship owned by Method of Destruction, a player run guild, was carrying 74 PLEX cards while making its way through a sector of space that’s apparently rife with pirate activity when it was beset upon by a couple of enterprising raiders. Unfortunately for the pair, they were a little over-zealous and destroyed the cargo ship along with all 74 cards. You may be asking yourself what this amount of cards is worth, and the answer is a staggering $1,295.00 in actual US funds. In game, that would be 22 billion ISK, or six years and two months of play time. Since the licenses were blown up they can never be claimed, so CCP just made themselves a cool profit thanks to two trigger-happy bandits.

What do you guys think of this news? Pretty awesome that there’s a game out there that allows, nay encourages, this type of tomfoolery. What do you think CCP should do with the $1,295.00? People are calling for them to donate it to charity, so do you agree? Tell us in the comments. To read about the previous EVE Online raid, click here.

Source: Kotaku via Massively

Space Combat for The Old Republic Explained

TORStar Wars: The Old Republic is number one on my list for upcoming PC releases, doubly so because it has the delicious flavor of a BioWare Star Wars game and an MMO rolled in to one. I know that there was a Star Wars MMO previously, but that was Galaxies by Sony Online Entertainment, and my therapist has advised me not to speak of that relationship. Regardless of how Galaxies was handled, one of the few things SOE did well was the space combat, taking away the turn-based dance endemic to MMORPG ground combat and making a more twitch-based system that resembled the X-Wing games of yore. Before the special ships were introduced and ruined the space combat with their ability to stock the highest grade equipment, blasting around between the planets was great fun. Star Wars just isn’t Star Wars without extra-planetary combat, and it seems that BioWare feels the same way.

MMO mega-site Massively (via the upcoming October issue of PC Gamer) reports that the space segments of The Old Republic will be “tunnel-based” as opposed to the free-form combat of its predecessors. If you’re having trouble picturing this sort of gameplay, think StarFox 64 or the old Rebel Assault titles. BioWare is apparently doing this to create a “cinematic” feel for players. I’ll reserve my judgment until I play the game itself, but I’d rather see a X-Wing vs TIE Fighter scenario. Massively does mention achievements, though, so I’ll be easier to mollify if that’s the case.

What do you guys think about this? Down for some rail-shooting, or do you hope BioWare will break out the combat for the inevitable PVP arenas?

Source: Massivley

Current Top 10 Selling Games of 2010

PokemonMaybe you haven’t noticed yet, but 2010 is almost over. Yes, for serious. While in most gaming years this might not be anything to take special note of, Modern Warfare 2’s release in 2009 ensured that we’ve had the kind of gaming we’ve always dreamed of, spread out over this current trip around the sun. I honestly can’t remember the last time we’ve had this many great titles to play before September, and maybe there’s never been another year like it.

Because there’s lots to play, there’s clearly a lot of people purchasing games. Yahoo has just released a list of the top 10 selling games of 2010 so far, and you might actually be surprised by a few of the results. Or maybe you are awesome, and you totally will predict everything on the list.

Anyway, feel free to hit the jump to see the full list of best sellers. Because I’m nice like that.

Continue reading Current Top 10 Selling Games of 2010

GamerSushi Asks: Classes?

BorderlandsOver the last few days, I’ve been deadlocked in an attempt to clear out my gaming backlog before the big days of Fall land in our laps, and we’re once again swarmed with games to enjoy. Currently, I’m working on Alpha Protocol, 3D Dot Game Heroes and last but not least, Borderlands.

Borderlands is the really curious one, considering it’s a game I stopped playing months ago only to pick back up out of the blue. I forgot just how much fun it is, and the crazed shoot-outs with waves of enemies is satisfying and intense. I’m a level 27 soldier, and my favorite thing is deploying my turret, now sporting caustic damage and rockets that really mess everything up in their path.

While partaking in one of these shootouts, I started thinking about gaming classes. If I had to pick a particular style that suits me for most games, it would have to be some sort of tank or a hybrid of a tank and something a little more specialized, with a few support capabilities. I know that’s fairly vague, but I tend to go all out on offense, preferring chaos over actually racking up kills, and doing what I can to help my teammates in the process. I tend to pick one of the simpler classes in my first playthrough of a game, and then expand from there later.

So, now I’m wondering what your preferences are. What kind of classes do you normally pick in video games? What is your play style for shooters or RPGs? Go!

Black Ops Multiplayer Trailer Teases Replays

Another year means another Call of Duty and this time Treyarch is back in the driver’s seat. Following up on Modern Warfare 2’s massive success, it doesn’t look like the franchises’ B-studio is taking any chances with the formula. Judging by the gameplay it looks to be largely the same, but with a few graphical tweaks and a remote control car bomb. The big news this time, though, is the inclusion of replays to the game, allowing you to go back and watch old matches. If the few moments it appears in the trailer are any indication, it looks to be similar to Halo 3’s Theater mode where you can break the camera out and rotate it around. No word on whether or not you can share the films, but I don’t think that’s out of the question. Take a look at the video:

Ever since Treyarch announced that Black Ops would have dedicated servers on the PC, I’ve been slightly hopeful for this new Call of Duty. If Treyarch brings us more cool stuff, I may consider sinking money into this iteration. What about you guys? What’s your opinion on this video reveal?

Chrono Cross Game Blog Part III: Revelations, Puns and Mojo

Okay, back for another blog post! OMG. The music is back. Must…resist…tranquil beauty…of song…

Whew. Made it back to Lizard Rock, which, if you recall correctly, is where we nabbed those Komodo Dragon Scales for Leena, AKA Spiteful Bitch. Sorry, still bitter. Allegedly, the enemies here are supposed to be tougher because we are in an alternate world, but not for me and my uber-party of Serge and…Poshul. *Shudder*

So we arrive back at Arni village, but no one seems to recognize Serge! What can this mean? Is he in Hell? Purgatory? Did he fly on Oceanic Airlines? Is Poshul really Hurley? How do I know so much about Lost and only have watched it once? Most of the people in Arni are the same, but there are some differences, like the tavern is now a flower shop. I wonder if Aeris works here? There is still a group of thieves calling themselves the Radical Dreamers causing some havoc in Termina, so some things are the same in both worlds.

A visit to Serge’s house shows that things are quite different here. The house is empty and Serge’s room is a junk room. Hmm. Mystery! As I exit, some guy who claims to live there tells me to get out. About time! I’ve always wondered how RPGs let people get away with walking into stranger’s homes and ransacking the pots and family treasure chests. Just seems kind of klepto-ish to me. Anyways, this dude says he has lived here for 5 years, which freaks even Poshul out. Trust me, a freaked out Poshul is not something you want to experience sober. Continue reading Chrono Cross Game Blog Part III: Revelations, Puns and Mojo

Game Music Face Off!!! Contra vs. Gears of War

Two games that focus on shooting alien scum. Two great pieces of music. What more could you ask for?

Contra, a game I have played numerous times, is a classic run-and-gun shooter that is only for the hardest of the hardcore. Precision and memorization are key in this game and this song kicks the game with an intensity that few games can match.

Gears of War is a 3rd-person, cover-based shooter that draws you in with firefights that never exactly play out the same way and a brutality that can make an unwary onlooker gag. Not sure where this song plays during the game, but it is memorable, that
s for certain.

So which you do you prefer?

Contra – Stage 1



Gears of War – Locust Infestation

Which song do you prefer?

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New Vanquish Trailer is a Blur of Gunfights and Mech Punching

Platinum Games, the same people behind the sleeper-hit Bayonetta, are coming at us again with a new game to be released later this year called Vanquish. I’m not sure if we’ve ever mentioned this game before, but the basic premise is you’re a man in a super suit sent to fight Russians in space. I’m pretty sure the McGuffin of the game will be an EMP device because that’s how things seem to be going these days. A new trailer came online recently, and it does a great job of showcasing the game’s frenetic cover-to-close-quarters combat. The game seems to play like a cross between Gears of War and Devil May Cry, so if that piques your interest, give the trailer a watch.

One thing’s for sure, Steve Blum must be very tired after recording every single male voice in the game. What do you guys think? Does this look like your kind of game? Let us know in the comments.

Team Fortress 2 Players Destroy Rare Item for Charity

goldencharity

Child’s Play, started by the Penny-Arcade guys way back in 2003 to not only give toys to sick kids in the hospital but to also dispel the negative image of gamers created by mainstream media, has been a runaway success since its inception, raising over six and a half million dollars in seven years. While every year more and more great fundraisers step up to plate to donate to the foundation, I’ve never seen one that actively encourages item destruction.

For those who are unaware, the last Team Fortress 2 class update came out a short while back with the Engineer as its focus. To celebrate the new content, Valve release 100 golden-colored wrenches to the community to use in game. Now, given the large player base and the rarity of the item, almost all of the lucky 100 have been faced with in-game harassment for simply having good fortune. Well, one user named “WiNG” decided to do something unusual with his wrench. Instead of simply destroying it to be rid of it, he started a fundraiser for Child’s Play, pledging to delete his golden wrench on August 23 and donate all of the proceeds. So far, ten more wrench owners have joined him, and the donations have crested over twenty thousand dollars.

I think this is a really inspiring bit of gaming news, showing that we gamers do have a heart, albeit deep, deep down for some of us. Although the wrenches are worth nothing, and were simply made by Valve to reward a few of their players, WiNG and his ten followers have turned a bit of code into a hefty amount of cash, all with the aim of better the lives of children in the hospital. If you want to check out more on this charity, visit Top Tier Tactics.

Halo Reach Multiplayer: Remakes, Outer Space and Aerial Assaults

Even though the Reach Beta is far behind us, my mind is still consumed with thoughts of running around Boneyard and Powerhouse, throwing mini-nuke grenades and Lock Blocking some fools. Needless to say, I’m greatly looking forward to the game’s release on September 14, and I’ve even taken a couple days off of work to fully absorb it (that and go to a wedding, but we know which is more important). Bungie recently played host to a variety of media outlets – while snubbing my tear-filled pleas to be invited – and the fruits of those visits are finally hitting the internet. IGN got to take a look at three of the maps being shipped with Reach, and two of them should be familiar to Halo 2 veterans.

It all looks pretty good to me, especially the prospect of flying Falcons in multiplayer. How is it looking to you guys?

Batman: Arkham City Swooping From the Shadows in 2011

BATMANBatman: Arkham Asylum was probably the biggest surprise of 2009 next to Wolverine. A big-budget super-hero game that actually captured the feeling of being Batman and was a blast to play? Almost unheard of in the video game industry, but developers Rocksteady pulled it off. Of course, a big success means sequels, and Arkham Asylum is no exception. Originally teased last year at Spike’s Video Game Awards show, the follow-up to AA will take place in Arkham City, a “heavily fortified” district in the heart of Gotham. Presumably this means more gargoyles to hang on.

Besides being in a different locale, Arkham City will feature a new cast of villains like Mr. Freeze, Two-Face, and Catwoman. Nothing much has been announced for the upcoming title, but Rocksteady promises this game will “deliver the ultimate experience as the Dark Knight.”

I think we can all agree that Arkham Asylum was fun, but there were things that needed to be improved about it, most notably the poorly designed boss fights. Almost every single boss encounter in that game was gimmicky or totally out of context (Scarecrow being the notable exception). What do you guys want to see from this bat-sequel? The game is dropping on PC, PS3 and the 360 in Autumn of 2011.

Source: CVG

Poll: Do You Read Video Game Books?

Besides being a fanatic gamer, one of my other hobbies (other than tearing up the drums) is being an avid reader. I’ve been in and out of it the past few years, but recently I’ve begun to pick up books again. One of my favorite authors at the moment is Karen Traviss, who you might know from her successful Republic Commando novels (which themselves were based off of a video game). Recently, Karen has been doing the writing duties on both the Gears of War novels and the third game, but she’s also announced that she’s taking up the mantel of Halo after Greg Bear is done with his Forerunner trilogy. Novel tie-ins are becoming more and more pronounced in the games industry, so I pose this question to you guys: have you ever read a video game book?

Do You Read Video Game Books?

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StarCraft 2 Impressions: It’s Not Just WarCraft in Space!

StarCraft 2So, StarCraft 2 is finally out as of last week. You’ve been playing it, I’ve been playing it, and Eddy wishes he’s been playing it. Now that we’ve had a good amount of time to digest Blizzard’s long-in-the-making sci-fi RTS follow up, I thought I’d start a little topic where we could discuss our thoughts on the single and multiplayer portions and maybe start a little Battle.net group so you can wail on me as often as you like.

Starting with the single player, I have to say that the game is very, very solid in its design. Blizzard has been tweaking and polishing the balance on all of their games for a long time, and it really shows in the tightness of the units and how they counter-act against each other. While you do get access to a wider variety of troops in the single player game, they’ve all been assigned a specific role much like their multiplayer counter-parts. There are no “god-units” here, just one that might happen to do better in a given mission. While so far the designs of the missions themselves haven’t really stood out, I’ve been able to do fairly well and I haven’t become frustrated with impossible goals or cheap AI tactics.

Between missions, you can explore Jim Raynor’s battlecruiser The Hyperion. Along the way, you’ll stock the ship with various characters who will aid you in your quest or provide you with missions and upgrades. Exploring your ship is a cross between Mass Effect and an old-school point and click adventure game in that you can talk to or click on anyone and anything, but it’s all done without ever taking direct control of Jim. I liked this part of the game a lot as it added a lot of personality to characters we’re used to seeing from a top-down view. The ability to augment units with Protoss and Zerg tech is also a welcome addition because of how it changes the dynamic of the units. Again, it won’t make any one unit over-powered but the upgrades do give you a nice edge. Like I’ve mentioned before I’m finding the mission design a little samey, but it is improving the farther I get into the game. Once the story starts rolling, you get hooked pretty easily.

Now, I’m going to let you guys go to town on multiplayer, because StarCraft has always had a steep learning curve. I’m not exactly terrible at the game, but a competent player could wipe the floor with me easily. I’ve been doing a few comp stomps with a buddy, and those have been great fun in addition to letting me practice my build orders and hotkey commands. So what do you guys think of StarCraft 2?

GamerSushi Asks: Photorealistic Graphics?

LimboOver the weekend, I’ve been dabbling a bit in a couple of newly release titles. One is, obviously, StarCraft 2, but the other is Limbo, newly up for purchase as part of X-Box LIVE’s Summer of Arcade. I didn’t really follow the story of Limbo that closely, but I knew it was a side-scrolling platformer with a unique look. I tried the demo and immediately bought the full game, mostly because of how much the art style appeal to me. For those of you who are unfamiliar with Limbo, check out the trailer. Among other cliched terms, I’d call it hauntingly beautiful and very atmospheric. In addition to looking as gorgeous as a game that dark can it also features some slick puzzles and grotesque punishments for failure (seriously, you get messed up).

The game’s visual presentation got me thinking, though. The farther into the future we get with game consoles, the closer to life everyone seems to want their graphics. While some big-budget titles stretch the limit of what is acceptable by our real-life standards (Gears of War’s improbably bulky protagonists come to mind), video games are getting closer and closer to emulating what we perceive through our own two eyes. Games like Limbo, Braid and many similar titles show us that we don’t have to constrain everything to an Earth-bound package. Perhaps one of the barriers to the “games as art” argument is that this visual medium doesn’t add anything that movies have already done in this respect. That’s probably why Braid got tossed around a lot when this issue got brought up the first time; it looks like a painting come to life, much like Limbo. So I ask you guys this: do you want more games to stretch the graphical barrier and start using different ways to interpret what we see? Or do you think that sort of experimentation is confined to downloadable titles? Fire away!

Poll: Impatience and Upgrading

Starcraft II. It’s out. It’s been clamored for since last decade. And now everybody and their mom seems to be playing it. Well, everybody that is, except me. You see, I’ve found myself in a bit of a pickle over Starcraft II’s epic release.

Here’s the rundown: it’s been almost 5 years since I upgraded my PC. I think I did it the year I got married, which was all the way back in 2005, before the days of Leet World. In fact, TLW was part of the reason that I upgraded in the first place, in order to get ready for that kind of work. As such, my PC can just barely play SCII, much to my sadness.

So, I’m left with a bit of a choice. I was hoping to upgrade sometime in the next 5-6 months, which will make my PC able to easily tackle this grand RTS. However, I still want to play it, and play it now, because I feel like I’m missing out on all the fun. The problem is, on my crappy system, I’m not sure how much fun it will actually be.

What would you guys do if you were in my shoes? I thought I’d put it to a vote. Go!

What would you do?

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GamerSushi Asks: The Quitting Game

VegetaOne thing that can put a damper on a good night of fun in the online world of gaming would have to be the advent of rage quitting, something that plagues even the most congenial of multiplayer matches. It’s hard to escape, really. As long as there are people playing games, there will be people that grief and people that quit.

And this is something that Bungie hopes to put a stop to. In a recent chat with Xbox360 Achievements, Bungie community director Brian Jarrard had a few things to say about a new system they’re implementing into Halo: Reach to help weed out the rage quitters from the rest of the population. The idea is that these people will be penalized in order to keep the overall experience more enjoyable.

We’ve talked about the idea of when to quit online matches, but I still thought I’d bring this up. What do you guys think of punishing people that habitually quit games? Personally, I’m of two minds about it. On the one hand, I think it does indeed ruin the experience for other people in some ways. But on the other, if I pay 60 bucks for a game, I feel like it’s almost my right to enjoy it how I please, and that doesn’t include letting someone grief me for an entire match or playing a really hated gametype. Obviously, it’s a tricky ground to navigate, but my advice would be to find better ways to penalize griefers before penalizing quitters, but that’s just me.

So what do you guys think about quitting online games? Do you agree with Bungie’s new proposed tactic? Go!

Source- X360A

Chrono Cross Game Blog Part II: Pink Puppies and Rejection

Welcome back! We last left Serge as he was about to start murdering poor, defenseless Komodo Dragons in order to secure a piece of ass. What a great start for our heroic…uh…hero.

Before I head off to commit genocide, I run back into the local tavern to gather some info. Nothing too exciting going on, but I did find a Heckran Bone. Remember that pink dog? *Sigh* I guess I will go ahead and have him join my party. You know, for posterity. What follows is a transcript of exactly what Poshul says when you offer him the Heckran Bone: “Sergiepoo? A p-p-pretenth!? F-F-or I!?” Already, I am regretting this decision and wondering if I can somehow boot him from the team. The music that plays when the game tells you that Poshul has joined you is directly from Chrono Trigger, so I guess all is forgiven. Maybe these Square guys know what they’re doing after all.

I travel just a little bit south to Lizard Rock, a jungle/beach area that has not aged well in the last decade, thanks to decaying polygons. The enemies here are no match for my New Game +, so fret not, dear readers. The real challenge is sneaking up on the Komodo Dragon Pups. The little bastards see you coming a mile away and run off at the first sign of trouble. I’ve had a change of heart and decided they all need to die for this. I manage to trap one in a cave and it’s time to fight! A few quick hits later and that kick ass music from Chrono Trigger is playing again! That sure hits the sweet spot.

Okay, one scale down, two to go. The second one leads me on a merry chase, but fares no better than the first once I catch it. One more to go! This is a little too easy. I might be feeling guilty about this again…NOT! The third Pup goes down faster than Paris Hilton and my quest is complete.
Continue reading Chrono Cross Game Blog Part II: Pink Puppies and Rejection

Game Music Face Off!!! Castlevania II vs. Dragon Quest IX

For this week’s music post, I thought I would change things up a bit and put two pieces of music up and let you guys vote which ones you prefer. If this sort of thing becomes popular, then maybe I will do some sort of tournament one day, but don’t get your hopes up.

Today’s selections are Bloody Tears from Castlevania II: Simon’s Quest for the NES and Cursed Places from Dragon Quest IX: Sentinels of the Starry Skies for the DS. Bloody Tears is a song that appears in most Castlevania games, but its entry in this game was highly memorable, in my opinion.

It’s no secret that I have been playing DQ IX and this song is the first one that really jumped out at me, so much so that I would go into a town just to hear the music play. When I saved the town from the plague that had been ravaging it, the music changed to a bouncier theme and I was pretty upset. Thankfully, I found it online, so let me know what you guys think and vote now! VOTE NOW! VOTE NOW!

Castlevania II: Simon’s Quest – Bloody Tears

Dragon Quest IX: Sentinels of the Starry Skies

Which song do you prefer?

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Metroid: Other M Goes to the Movies

Other MNintendo and Team Ninja’s collaborative efforts on Metroid: Other M are coming to fruition at the end of August, and the game is going to be a bit different than what fans of the series are used to. Typically, Metroid games play up the feeling of loneliness and desolation on hostile alien worlds, but this time around Samus is going to be a lot more vocal and she’ll have a few characters backing her up. Because the game is focusing more on character interactions, Other M will feature almost two hours of cut scenes. Since you’ll probably spend most of your time looking for hidden items and blasting creepy bad guys, Team Ninja is doing you a service by giving you the option to watch Other M’s video segments strung together in a sort of “theater mode” once you’ve finished your playthrough.

A very nice gesture on the developer’s part, but I can’t help but feel that they’ve missed what makes Metroid the unique series that it is, outside of the whole being-hit-so-hard-your-items-fall-off gameplay mechanic. Metroid isn’t about long winded cut-scenes or being told hold Samus feels. Part of her mystery is that you don’t know anything about her, her motivations or what goes on inside her head. She’s a bounty hunter and a warrior. Do people want to know more about Samus? I might be alone in this, but I like Metroid when it’s dark and enigmatic, not when it’s beating you over the head with narrative. What about you guys? Are you down for some cinematic action, or are you a bit wary?

Source: Kotaku