Xbox LIVE November Activity Shows Call of Duty Domination

xbl activity list cod4

We all know that most Xbox LIVE users are all about Call of Duty, but I don’t think any of us could have fathomed how deep their collective addiction goes. Since 2007, we have had four, count them four, Call of Duty titles, and they all are being played enough over LIVE to take up a spot each on the Xbox LIVE activity list for the week of November 22.

The Call of Duty game with the lowest placing is the original Modern Warfare at number thirteen. Holding the top two spots are Modern Warfare 2 and the recently released Black Ops. Halo: Reach stays steady at number three, while its predecessor, Halo 3, amazingly comes in above Call of Duty 4 in seventh place. Hit the jump for the full list: Continue reading Xbox LIVE November Activity Shows Call of Duty Domination

Crytek: Consoles Hold Back PC Gaming

Crytek Crysis

Fire in the hole!

For a company that hasn’t exactly made the best-shooter-ever-in-history, it seems that Crytek sure has a lot to say about the game industry these days. Earlier this year, they were waxing philosophical about Uncharted 2 and a few others. Now, the CEO, Cervat Yerli, is taking a few shots at consoles in general, essentially saying that the console market is keeping PC gaming from being all that it can be.

Here’s Yerli’s stance on the matter:

As long as the current console generation exists and as long as we keep pushing the PC as well, the more difficult it will be to really get the benefit of both… PC is easily a generation ahead right now. With 360 and PS3, we believe the quality of the games beyond Crysis 2 and other CryEngine developments will be pretty much limited to what their creative expressions is, what the content is. You won’t be able to squeeze more juice from these rocks…

Until the PC market creates comparable revenues, companies are not going to spend enough on the PC SKU of a game.

Honestly, it seems strange to me to blame consoles for being wildly successful compared to PC endeavors. To me, that puts the onus back on PC developers to up the game in a major way. So what do you guys think? Agree/disagree? Is the console generation holding back PC gaming? And if it is, does it even matter until the PC market can show competitive sales?

Source – PCGamer

Rumor: Halo: Combat Evolved Remake in 2011?

halo combat evolved remakeDespite the fact that Microsoft has said that they’re not looking at HD remakes, it’s hard to deny the fact that a Halo: Combat Evolved re-release with updated graphics would move a crazy amount of copies.

According to CVG, who pulled the information from UK magazine Games Master, 343 Industries is hard at work on a revival of Halo: Combat Evolved using the Halo: Reach engine. According to “industry chatter” cited by the magazine, the game would hit on Halo: CE’s tenth anniversary in November of 2011 with a true sequel to Halo 3 following up in 2012.

While this is all speculation, CVG points out that this release schedule would fit with 343’s plan to release a new Halo game every year a la Call of Duty or Assassin’s Creed.

Tag this as the most vaguest of rumors for now, faithful readers, because the only actual Microsoft big-wig quoted is UK Xbox manager Stephen McGill who thinks a current-generation Combat Evolved would be a “good idea”.

What do you guys think of this possibility? Will it happen, or is a Halo: CE remake just a pipe dream?

Source – CVG

Is a Grief-Free Online Environment Really Possible?

Counter StrikeGrowing up surrounded by my brother and a mess of loud and sometimes obnoxious friends, I was no stranger when it came to gaming and trash talking. Whether we were swapping one-shot kills in Goldeneye, making fun of each others’ created characters in Wrestlemania 2000 or swapping insults during bouts of Bushido Blade, the smack we talked ran freely like milk and honey in the Promised Land. In my mind, this was just the way gaming was: friendly, fun and all in good sport. We dished out only what we could take, and only occasionally did the bad blood spill over into the real world, and usually it was the other way around.

My first extended stint into online gaming came with my late discovery of Counter-Strike my freshman year of college. What started as something just for pure fun soon grew into a relatively serious hobby. It was only when I dived in more deeply that I saw the gritty underbelly of the online world: griefing, racism, verbal threats and rage. Continue reading Is a Grief-Free Online Environment Really Possible?

Kinect Sales Total 2.5 Million

Kinect

Man, do I hate being right all the time. It seems Microsoft’s relentless media blitz paid off in huge dividends with an excitement from the mainstream not seen since the days of the Wii’s release. The Big M’s (Yeah, I said it) entry into motion-gaming, Kinect, has now surpassed over 2.5 million units sold since its release on November 4th.

I’m not surprised as Microsoft had previously stated they were treating Kinect like a console launch and they certainly put their money where their mouth was. Regardless, the reaction from people who I didn’t know were aware of video games was staggering and it seems that we’ve entered a new paradigm in gaming. Whether or not it will sustain itself remains to be seen. Did any of you buy a Kinect? What do you think of Microsoft’s rousing success?

Source: 1UP

A Wish List for Motion Controlled Gaming

DBZ Kame Hame Ha

As much as we dog pile on motion control gaming, I think all of us here at GamerSushi recognize that when utilized correctly, it has tremendous upside. Who didn’t get excited at the prospect of awesome sword play in a Legend of Zelda game way back when, before we realized that these hopes were totally misplaced? I think I like the idea of what motion control gaming could be, but I recognize that many developers are too lazy or have deadlines much too tight to really give it a thoughtful implementation that makes sense and enhances gameplay.

That being said, whenever people talk about the potential of big name titles getting some motion controls, I can’t help but let my mind wander to a magical place without all of that reality that normally bogs down tacked-on control schemes. I suppose RipTen feels the same way, as they put together a couple of lists of ten games that would be awesome with motion controls, including one for Kinect and one for Move. I would totally agree with their assessment on games like Fight Night Round 4, Starcraft 2, From Dust and Castlevania: Lords of Shadow for the different machines. But really, what I’d like is to be able to do Dragonball Z motions with my arms. Someone needs to get on that.

Joking aside, as much as those would be nice, I still think they would miss the mark somewhat. Continue reading A Wish List for Motion Controlled Gaming

New Unreal Engine 3 Demo Is Just a Bit Gorgeous

Occasionally, I feel like I get so caught up in how today’s games look that I’m only really impressed by unique art styles, rather than raw graphical horsepower. We’re getting to a point where games just look a little better each year, but nothing truly jaw-dropping seems to hit. Sure, there are games that look great, but rarely do we have one that just floors us. So when they do, we notice.

Take the new Unreal Engine 3 trailer, for instance, which highlights some changes Epic have made to the already gorgeous graphics package. Considering how many games are utilizing the Unreal Engine nowadays (Mass Effect, Batman: Arkham Asylum, Bioshock, Gears of War 3), it makes me hungry to see some of this in the near future. The question is: can consoles support something that looks remotely like this? Or will this be PC exclusive until the next batch of consoles drop?

Crazy that this is real time graphics these days. Your thoughts?

Review: Assassin’s Creed: Brotherhood

assassins creed brotherhood review

There’s a special spot in gamer hell reserved for sequels with a quick turnaround. Left 4 Dead 2, Halo 3: ODST and in some cases, Call of Duty, have all received stick for coming out “too soon”, according to the Internet. So it is with Assassin’s Creed: Brotherhood, which was announced before the dust on Assassin’s Creed 2 had even settled.

Coming out such a short time after its predecessor, and tacking on a seemingly unnecessary multiplayer mode, Brotherhood fit the bill for the quick “cash-in” built to capitalize on the good will of AC2. Slowly, though, perception of the title began turning around as media came out revealing that the multiplayer wasn’t a shoddy tack-on and the single player campaign was going to add interesting new mechanics. Critical reception is very, very positive, but what’s the GamerSushi stance?
Continue reading Review: Assassin’s Creed: Brotherhood

Assassin’s Creed: Brotherhood Sales Talk Leads to Confirmation of a 2011 Title

assassins creed 2011 sequel

Here we go again, being all psychic with our podcasts. During The GamerSushi Show Episode 11, we got into a discussion regarding the one-year gap between Assassin’s Creed 2 and Brotherhood (which I can confirm is awesome) and the possibility that Ubisoft is looking at the historical murder-simulator as a potential Call of Duty emulator. Turns out that this is exactly what the France-based developer has planned.

In a chat with European news site MCV, Ubisoft’s EMEA markerting and sales chief Geoffroy Sardin confirmed that 2011 will bestow upon us another “big game” in the Assassin’s Creed franchise. Book-ending this reveal is the little tidbit that Brotherhood was the fastest selling title in Europe for Ubisoft, and the series has cracked a total of 20 million titles moved, so very impressive for the franchise that most people weren’t too fond of at the outset.

While the sales figures are remarkable, what about that new game? Mr. Sardin dropped this little line near the end of the interview: Continue reading Assassin’s Creed: Brotherhood Sales Talk Leads to Confirmation of a 2011 Title

GamerSushi Asks: Your Favorite Achievements/Trophies

dead rising zombie genocider

It’s no big secret that both Eddy and I are kind of Achievement hounds (although I never rented TMNT for a quick 1000 Gamerscore. Just saying.). Throughout my long and illustrious hunt for those precious e-peen points, I’ve come across a few that have stuck in my mind as either being particularly rewarding or memorable.

The original Dead Rising has, for me, pound for pound some of the best Achievements of any Xbox 360 game. I know that some of you will argue the point, but Zombie Genocider took me a good four hours to do and gave me the sweet, sweet reward of the Mega Blaster for my troubles. For time invested versus payout, that one ranks pretty high. Other good ones were the Monument to All Your Sins from Halo: Reach and Mile High Club from Call of Duty 4. I mean, that one was a total pain in the ass, but I count myself amongst a small, elite group of total sadists for getting that.

What about you guys? Any Achievements or Trophies out there that you’re proud of? Any that you’re not too thrilled about obtaining? Go! Oh by the way, commenting is an Achievement!

GamerSushi Top Six: Things to Be Thankful for in 2010

Ah, Thanksgiving time. The time of the year where we show our thanks by way of a gluttonous feast, with food fit for a king. Also, there’s that whole Black Friday thing, where we shove our money in our ears and buy everything that’s marked down in price. But that’s almost a different holiday altogether then, isn’t it? Greed Day, or somesuch.

However! We, the kind and wise overlords of GamerSushi, wanted to stop and take a quick look at the gaming year so far. In the spirit of the holidays, we had a hand-to-hand combat battle to determine the things that we are most thankful for in 2010, so that we could benevolently share them with all of you, our loyal fellow gamers and all around awesome dudes.

So, without further ado, here’s our top six gaming things we’re thankful for in 2010. Continue reading GamerSushi Top Six: Things to Be Thankful for in 2010

The Generation’s Biggest Flops and Fails

Red Ring of Death

Every generation has its own ups and downs. Each console and PC era is like a little roller coaster ride full of great games and disappointing ones. Ideally, with each new generation we’d see the peaks get higher and higher, but it only makes sense, then, that the drops would be lower and perhaps more full of fail.

That’s why GamesRadar has put together a list of the Top 13 Failures of this Generation, and it is a sad but mostly true account of the more head-turning moments of the last few years. Obviously, it’s got to have the dreaded Red Ring of Death on it, as well as APB, the failed MMO. Of course, the list was also going to need to touch on the Wii’s horrid online play, and the lack of all the promised console MMOs, each one biting the dust in turn. I wouldn’t have included Alpha Protocol on the list, but then again, I didn’t realize it had been in development for 5 years.

What really surprised me actually is just how many of the fails on here come from the XBox 360 (faceplates, the hard drives with only half the space, Too Human, etc.), but really it shouldn’t have caught me off guard. Microsoft had a ridiculously rough start, and one only wonders if they’re repeating themselves with Kinect. One other addition I would make would be DRM attempts for PC games.

So what do you guys think? What would you consider to be the biggest failures of the last few years, on both console and PC? Do you agree/disagree with anything on the list in particular?

Source – GamesRadar

Pirate Witcher 2 and Pay a Fine

Witcher 2 anti-piracySo, Witcher 2 is coming out soon. If you’re thinking of pirating it to save a few pennies, think again, because CD Projekt, the developers of Witcher 2 and owners of GOG.com, have a nasty surprise for you. Apparently the European company is tired of people snatching their games off of torrents (an presumably through windows as well), so they’ve teamed up with some big law firms to bring the full might of the court against PC pirates.

The game, which is set to launch in March of 2011, will be DRM-free from the outset, allowing legitimate purchasers to install the game as many times as they want on any PC. For those out there who choose less-than-legal methods to obtain their game, they should expect a cease-and-desist letter from one of the firms that have teamed up with CD Projekt.

In case you are wondering, the way that a torrenter is tracked is by having the law firm send a request to the torrent sites to get a list of IP addresses that have used the site. From there it goes to the IP provider, who then needs to cough up the name of the end user. It’s a time consuming and imperfect process, as I’m sure we all remember the claims of fraud from the few who were persecuted by the music industry a while back for illegally downloading songs. Since there’s no actual way to prove that the IP owner was the one who downloaded the game, just that it was from their address, this has lead some to believe that this method of piracy protection is a violation of personal privacy.

While DRM methods are usually stringent and are a pain in the rear, this is the first time in my memory that a game company is standing ready to take legal action against pirates. What do you guys think of CD Projekt’s plan? Is it too heavy-handed, or is a trip to the district court just what the pirates deserve?

Source – Eurogamer

Today’s WTF: Virtual MMO Real Estate SOLD for $335,000

Club Neverdie Entropia

Some people may have too much time on their hands. Some may have too much money. Some guys, like Jon Jacobs, have a little bit of both; or at least now he does. Jon Jacobs sold his in-game property for a whopping $335,000 dollars. The property was in the Swedish-made MMORPG Entropia Universe3, a game which looks like a clash of Second Life and Star Wars Galaxies where avatars can go around and do pretty much anything.

The property is one which Jacobs had been managing for over 5 years. Jacobs bought Club Neverdie in 2005, taking out a $100,000 mortgage on his home. The club sits on an asteroid around Entropia’s first planet, Planet Calypso. Club Neverdie hosts in-game shopping, clubbing with live DJs, hunting, real cash prizes and more. The thing about Entropia Universe is that it runs off a real cash economy, where players can buy in-game currency (PED – Project Entropia Dollars) with real money and then redeem it back into real world funds at a fixed exchange rate. Jacobs’ business brought him an annual income of around $200,000 a year, allowing him to live comfortably with his family. Pretty sweet set up – he even has his own theme song.

The sale of the property netted him just over half a million in cash, with the largest chunk being sold to an avatar named John Foma Kalun, who paid $335,000 for it. This tops the previous largest virtual transaction, which was the sale of the Crystal Palace Space Station for $330,000 back in 2009.

So who’s the guy who deals out $335,000 big ones for fake real estate? A man named Yan Panasjuk, who had this to say for himself… Continue reading Today’s WTF: Virtual MMO Real Estate SOLD for $335,000

Halo Wars Says “GG”, Shuts Down Forum and Stat Tracking

Halo WarsHalo Wars, the Real Time Strategy spin-off of the popular shooter series, is getting a little downgrade to better integrate itself into Microsoft’s future plans for the franchise. In a recent post on the Halo Wars forum, moderator Cocopjojo announced that, after Title Update 5, the game will lose its forums and the online stat tracking on the dedicated site so it can be merged with the Halo Waypoint site.

While Halo Wars wasn’t exactly the most celebrated of the Halo games, it was still relatively well received and had a dedicated fan base to back it up. Most of the forum goers are naturally butt-hurt about the proceedings, and the very first comment after Cocopjojo pretty much sums up the sense of entitlement the Internet bestows upon people in one short snippet.

While this may not seem like a big deal since most of us probably don’t play Halo Wars anymore, online stats tracking has been a huge deal for Halo ever since Halo 2. For a series to get rid of one of the most successful community tools in the history of gaming, even if it’s a spin-off, is a pretty big blow. While Halo Wars will continue getting support for things like patches, it will be a bit more neutered going forward.

Any opinion on Microsoft dumping Halo Wars’ community on their collective butts? Even if Halo Wars gets rolled into Waypoint, it is a little bit of a slap in the face for the fans. Since Halo Wars lost its stat tracking, will future Halo games under the Microsoft umbrella even feature this?

Source – Halo Wars Forum

The GamerSushi Show, Ep 11: Reducto

Harry Potter and the Deathly HallowsThe GamerSushi Show is back, and this time in a newer, more awesome format. You see, while we enjoyed all the podcasts of old, they were starting to become large and scary monsters. At 2 hours plus, it gets harder and harder to find the time to not only record, but also edit and get them ready for release. On top of that, we felt that every 2 weeks was not as fun for you guys. Ideally, weekly content is better.

So as a result, we decided to shorten the podcast down to 1 hour, and attempt to release it for you guys each and every week. This is much more manageable, and I think the product will be much better for it. It forces us to move from topic to topic, and doesn’t allow us to get too bogged down in one particular discussion.

In honor of this new format, and the release of Harry Potter and the Deathly Hallows in theaters, I’ve titled this week’s edition “Reducto”. In it, you’ll find discussion about Assassin’s Creed: Brotherhood, Fable III, a new game from Nick where we grade industry events (such as Diablo III heading to consoles) and a bit more. What stinks is there won’t actually be a follow-up next week because of the holidays, but you can expect one the week after.

Since I always ask, please go rate this cast on iTunes and subscribe with the handy links to the right. Enjoy! Continue reading The GamerSushi Show, Ep 11: Reducto

When a Game Grabs You

Limbo

For movies, it’s said that there is a “10 minute rule” of sorts, which dictates that a film has just that amount of time to convince you of whether or not it’s worth your attention. Usually in that first 10 minutes, you’re kind of like “OK, I’m not sure if I’m feeling this talking dog”, or “those lovable sidekicks better solve that alien mystery”. You know, normal movie stuff. The interesting question though, is: how does the 10 minute rule apply to video games? This is the very idea that a new feature on Gamasutra discusses, titled History, Mystery and Story. It’s a cool look at how games tend to try and capitalize on this concept, and that it has to differ from story games to games in other genres.

It seems to me that while the time in minutes would have to be different, the general idea behind the 10 minute rule would be largely the same. Whereas a movie is just a 90 to 120 minute experience, games typically range anywhere from 5 to 50 hours, depending on what you’re playing. So does the 10 minute rule scale up because of the longer nature of games? Or is it about the same? When you think about the way modern games work, the first 10 minutes places you right in the middle of a boring tutorial. It’s interesting to think about the idea that maybe the majority of people lose patience and make up their mind that early on. Honestly, the only game that had me convinced within 10 minutes in recent years would have to be Limbo, which grabbed me right from the get-go and still hasn’t let go, months later.

So what is your guys’ opinion on this issue? How long does it usually take a game to grab you? Are you typically more or less patient? How long will you give a game before you throw away interest?

Source – Gamasutra

Be Warned: Gran Turismo 5 Takes 50 Minutes to Install

GT5 50 min install

Gran Turismo 5 is finally coming next week, and I’m seriously considering picking it up. On the podcast we recorded this past week (which will hopefully be up this weekend) I mention that my PS3 hasn’t seen use since Heavy Rain. I didn’t get around to playing Heavy Rain until April, but even so, that’s still a large amount of time.

Imagine my surprise when I get around to checking the Internet this morning and see that GT5 will take a whopping 50 minutes to install on my poor launch-day PS3. Not only that, but the game will take up 10 GB in your hard drive; 6.4 GB at first, and the remainder unpacks as you play.

In a bit of damage control, Sony came out and said that the big original install will not be mandatory, and that the game will handle it on the back end, should you choose that method. Basically, you can either load it all up front or have the game do some maintenance as you play.

This isn’t a Today’s WTF per se, rather more of a warning so you don’t freak out come Wednesday when you get the disc in your hot little hands. Now that you know about this, how are you feeling about GT5? Still excited?

Source – CVG and Eurogamer

GamerSushi Asks: What’s Your Ideal Game Length?

Oblivion

There are as many different types of gamers as there are stars in the skies, it seems. Some hoard games and consoles, never trading them in. Others buy a new game, beat it as soon as possible and then trade it back in for something else, repeating the cycle over and over. But all gamers want decent value out of their purchases (or trade-ins) and for many people, that comes down to length.

How long should a game be? It’s a question that is asked on every message board when a new game comes out. The answer varies from person to person. Some people want a decent 8 hours, while others want something in the 15-20 hour range. In middle school and high school, hearing about a game that was 60 hours in length made me drool with excitement.

GamePro has an interesting article arguing for shorter, tighter games that don’t lose the narrative while trying to artificially lengthen the game. Personally, I think it depends on the genre, but the author is right in his assessment. Red Dead Redemption lost its strong story somewhere in Mexico and didn’t get it back until the end. At the same time, I enjoy the myriad tasks and I don’t want to see games lose those features just for story purposes.

What do you think? What’s a good length of time for you when it comes to games?

Source: GamePro

GamerSushi Asks: Would You Rather?

Apparently we’ve been leaving the Would You Rather game off to the side of the road, flopping like a fish out of water. So, being the kind gents we are, we decided to resuscitate it and bring it back to life for your enjoyment. Not that I’d do mouth-to-mouth with a fish. Well, maybe I would.

For the uninitiated, in Would You Rather, I simply ask a series of questions, and you follow up with your answers. Give as much or as little explanation as you want for your choices, but we all know that we like to see the reasoning behind the madness.

But beware, lest your answers be terrible and full of fail. For if they are, Jeff will use his vast eyebrow powers to blink you straight out of existence. Either that or he will call you names that hurt your feelings. He’s good at both, but it really depends on his mood that day. Anyway, have at it, folks.

Would you rather… Continue reading GamerSushi Asks: Would You Rather?