Sony Committed to 10 Year Console Cycle

Playstation 4Something that we’ve discussed on GamerSushi quite a bit for the last year or so is the collective desire to keep the “next generation” talk as far away from this generation as possible. As much as I love the thought of upgraded games, I like the idea of enjoying the current generation even more, especially because I feel like this generation is only recently hitting its stride. Every year around E3, I dread that one of the big three is going to be the first to drop a new console on us, and I watch the press conferences with fear and trembling.

However, it seems that Sony won’t be doing that to us any time soon. In a recent interview, Sony Computer Entertainment big wig Kaz Hirai again stated Sony’s intentions to see that the PS3 has a long and healthy life. Here are some quotes for your enjoyment:

“As regards home consoles, the PS3 was put into business in 2006, and it has a 10 year life cycle… This means that we aren’t even at the halfway point. There are certainly many more desirable first and third party titles coming out. As we announce and implement new initiatives on an annual basis, I still believe in the importance of improving the software and feature set of the PS3. I think the value of the PS3 will continue to rise. Because of this, a near-future PS4 or next-generation home console is not something that we are even debating now. That is to say, we are still concentrating fully upon the PS3.”

Even though the dude could be lying through his Ridge-Racer-loving-teeth, this brings me some comfort. The idea of just enjoying our consoles until 2015 or so is a pleasant one, at least for me.

So what do you guys think? Are you happy that we’re far away from a PS4, XBox (Insert Number) and Nintendo (Virtual Reality Machine)?

Source – Eurogamer

The GamerSushi Show, Ep 19: Axed

We have to be setting some kind of record for ourselves now with multiple weeks of podcasting in a row. Why someone hasn’t given us an achievement or a multiplier score for these consecutive releases is still a puzzle to me, but that’s another strike against life in the ongoing debate of life vs. video games. You hear that, life? Get your act together.

Episode 19 of the podcast is yet another one without our kindly old Web master Jeff James, and I think the podcast shines because of it. OK, not really, that was kind of mean. Anyway, this podcast had a number of technical issues which I doubt you’ll notice thanks to Nick’s editing, but it’s just another symptom of trying to do a podcast with people that live all over the continental U.S. and beyond.

While there wasn’t much actual news for us to dive into, we still covered a healthy array of topics, including video game soundtracks, Dead Space 2’s hardcore mode, Mass Effect 3’s new composer, Magicka and more. Nick also drops in with a game of Either/Or that produces some humorous conversation. Go Beard!

Anyway, check out the podcast. Listen. Rate. Enjoy. We all know how this goes. Continue reading The GamerSushi Show, Ep 19: Axed

Guinness Names Gaming’s Top 50 Video Game Characters

Super Mario 3

The Guinness Book of World Records recently released their 2011 Gamer’s Edition, and with it came a list that I thought you guys might find interesting. You see, the kind folks at the Guinness Book of World Records asked for video game fans to participate in a bit of a survey. Over 13,000 gamers voted for what they consider to be the greatest video game characters of all time, and now the results are in for the top 50.

Here’s a tip: Mario was number one, if you couldn’t tell from the image posted above. As much as I wanted to be surprised by the characters that rounded out the top 10, lists like this typically turn out the same. People really love their Nintendo staples, I suppose. And silent protagonists.

Hit the jump to catch the full list of names and games!

Continue reading Guinness Names Gaming’s Top 50 Video Game Characters

GamerSushi Asks: Classic Replays?

Final Fantasy 6

One of the frustrating things about loving gaming as much as we all do is that there’s no possible way to get through everything you want to play without becoming something of a loner or forsaking all social responsibilities. There are simply too many great games that deserve our attention, and we have to make sacrifices at times. I use the word sacrifice incredibly loosely here, because we are basically choosing between several awesome things.

A big check on my gaming “to-do” list over the last, I don’t know, decade has been to give Final Fantasy VI the playthrough it deserves. For years, I’ve been hearing that it’s considered the pinnacle of the series. Since I’ve been in the mood to play a classic RPG, what better thing to do than knock this towering colossus of gaming down from its judgmental perch and finally skin its hide.

In short, I have to say that I simply love this game. It’s got everything that I’ve been dying for in recent RPGs: memorable characters, turn based combat, a sweeping story, a fantastic world. It really is a testament to just how great the game is that eighteen years after its release, I can pick it up and enjoy it for hours on end. Considering you can grow a full fledged adult in that time, I’d say that’s impressive.

This got me thinking about the question of classic replays. What are the gaming classics that you recently played for the first time after neglecting them for years? What games are on your list that you’ve always wanted to try? Go!

Vote for the Art of Video Games Exhibit at the Smithsonian

Mario Art

If you haven’t heard, the Smithsonian American Art Museum is running a special exhibition next year, one that is relevant to our interests here at GamerSushi. The exhibition is called The Art of Video Games, and it will run March 16, 2012 through September 30, 2012. The idea behind the exhibit is that it will take people through 40 years of gaming and all of its wonderful evolutions throughout.

In order to narrow down the pool of the many games that the exhibition could showcase, the museum’s web site has a place for you to vote on the Art of Video Games. It’s divided into 5 separate eras that span the Atari up until the current generation. If you want to be a part of this awesome exhibition, head on over and vote. While the site is slow at the moment, if you’re patient you’ll eventually be able to do your thing.

As much as the “are games art” discussion is tired, I think this is incredible. Obviously, I don’t need something like this to validate a hobby of mine, I’m just excited to see a feature on video games at the Smithsonian of all places. Part of me wants to organize a vacation to Washington, D.C. just to see this next year.

Who else is excited about this? What games are you voting for? Go!

Source – Smithsonian American Art Museum

Why Your Multiplayer Needs Soul

There are those certain types of games out there, the ones that have you discussing for days or weeks on end how you totally stomped your opponents, or some random happenstance that blew your mind. These are the games that get you back together with your friends on a nightly basis to trade blows and throw grenades, striving to be the best, to get the next unlock, or just compete for bragging rights.

Just by imagining these scenarios, you probably conjured up a list of your favorite experiences and the games they were connected to. Whether its the exact right combination of tight mechanics and engaging gameplay, or just the fact that you can destroy your environments in real time with your friends, there are multiplayer experiences out there that stick with us through different consoles and generations. Conversely, there are certain ones that, no matter how much they try to emulate the successful models, just can’t achieve that level of notoriety. This is a sort of nebulous aspect about multiplayer games, a “soul” for lack of a better term. Which games have it, and which games don’t?
Continue reading Why Your Multiplayer Needs Soul

GamerSushi Asks: Early Reviews?

Dragon Age 2

Waiting on reviews for an anticipated video game release is like nothing else. I find myself anxiously checking news sites, ready to hear if the hype has been worth it. This typically comes to fruition about a week before release, and then suddenly the floodgates (or media embargoes, if you will) lift and I can learn what the consensus is.

As you well know, one of the big releases of the Spring comes next month in the form of Dragon Age 2, and it seems that someone has already reviewed a copy of it. That’s right, PC Gamer’s got a Dragon Age 2 review in its next issue. While we don’t know what it scored yet, we do know that it has received the “Editor’s Choice” label, which I suppose is kind of like our S. For what it’s worth, PC Gamer’s Shogun 2 review receives the same thing, and that’s a game I’ve never heard mention of. The good news, however, is that PC Gamer calls Dragon Age 2 “darkier, sexier, better.” Continue reading GamerSushi Asks: Early Reviews?

The GamerSushi Show, Ep 18: The Jam of War

Here’s the podcast. You know the drill.

The podcast is all grown’s up this week now that we’re on episode 18, so it’s legal. Jeff had to skip out on this podcast because he hates us, or was busy, I don’t really remember which. We recorded this last week, so our topics reflect that. We chat about broken systems, gaming innovation, Killzone 3 and more. Check out the list of topics below. Nick also brings us a game of fill in the blank, where I curb stomp the competition the way I always do in these affairs.

Give it a listen and please rate the podcast on iTunes as well. Continue reading The GamerSushi Show, Ep 18: The Jam of War

Orient Yourself With the New L.A. Noire Gameplay Trailer

L.A. Noire, the upcoming 1947 crime thriller, certainty looks nice, but people are naturally concerned about the lack of gameplay seen so far. Since the game is coming out on May 17 (May 20 in the EU), publishers Rockstar Games and developers Team Bondi decided to release a series of trailers depicting the gameplay of L.A. Noire. The brand-spanking new trailer, called ‘Orientation’, details the detective work, interrogations and shoot-outs you’ll be undertaking.

While the gameplay does bare some resemblance to GTAIV and Red Dead Redemption, the detective work and interrogations do look really, really fun, and are things we rarely do in gaming. While it’s the natural inclination of games to shoot for the starts but fall a bit short, watching faces for cues may not work as well as the trailer shows. I’ve been wrong before, though. Overall, I think L.A. Noire looks fantastic, and I can’t wait to try it out. What do you guys think? Are you excited now that you’ve seen some gameplay?

Getting Over the Level Hump

Gran Turismo 5

Trial Mountain. 52,000 credits. 4300 experience. Repeat.

That combination marked my last couple of days with Gran Turismo 5, as I tried desperately to get up to level 20 in order to open up the final batch of races, the Extreme Series. After toiling for quite some time to get to the desired level, the new set of races became available and I happily jumped in. Only to find that the race I really wanted to get to (which unlocks the Minolta Toyota Race Car, which would in turn allow me to complete several additional races) required me to climb yet another level. Needless to say, a great big “FFFFUUUU” was let out at this realization.

Situations like this are nothing new to me as a gamer. We’ve all spent time trying to get over the level hump. Or perhaps we’ve invested hours to get that one skill/perk we’ve had our eyes on since the beginning of the game. Regardless of the situation, it’s certainly familiar, and one that has inspired me to do bizarre things in the quest to level/skill up. This mostly happens on RPG’s, but I’ve done it on a few shooters as well, through the use of quirks or glitches (Halo: Reach’s target glitch, anyone?).

So what about you guys? What recent games have caused you to grind for that next level or skill? Do you have any strategies or tendencies that help you achieve your goals?

Killzone 3 Developers Think Motion Controls Are The Future

killzone 3 move controls

Killzone 3, hitting the PlayStation 3 on February 22, is the first big triple-A title to feature motion controls utilizing Sony’s Move gadget. While Nintendo has tried in the past to put first person shooters on the Wii, the efforts (i.e The Conduit) have fallen kind of short in bringing about a sea change in the way we play our games. The developers of Killzone 3, Guerrilla Games, believes that analog sticks are the way of the past, and that their title marks the beginning of a new era in FPS games. Speaking with CVG regarding the Move controls for Killzone 3, principal programmer Tommy de Roos had this to say about the future of FPS games and what the enthusiast gamers think:

“I think they’re opening up to it,” he said. “At the beginning there was a lot of reluctance but I know that a few of them picked it up, they tried it and they were actually quite surprised at how well it worked and the extra dimension it gives you.”

While he did admit that turning around and aiming was kind of difficult, the precise aiming was winning more people over than turning them away.

The interview concludes with Mr. de Roos saying that motion controls, and not just the Move specifically, will be the tools of the future for FPS games. It seems that Guerrilla Games is of the opinion that we’ll all be waggling at ambiguously foreign adversaries in the future. People may say that the dual analog controller is here to stay, but if motion controls can give us mouse-like precision, could it be adopted wholesale? What do you guys think?

Source – CVG

Gaming: No Country for Funny Men

Portal 2

On top of being innovative and addictive from start to finish, one of the things that I loved about Portal was that it was devilishly clever to boot. This didn’t just stop at its gameplay, but carried over to its script, which was genuinely funny. As much as I can’t wait to see more of Aperture and its insane puzzles, one of the things that I’m dying for in Portal 2 is the sidesplitting humor that came from the writers at Valve.

Oddly enough, it’s not that often that we get to play funny games these days. That might sound strange, but it becomes more noticeable when you play games that actually make you laugh. Games like RDR: Undead Nightmare or Secret of Monkey Island. So why aren’t more games funny? One of the great legends of game comedy himself, Tim Schafer, has an idea.
Continue reading Gaming: No Country for Funny Men

Gaming Difficulty: When is it Just Right?

dead space 2 hardcore mode

As my unemployed status continues to persist, I’ve found myself undertaking gaming-related challenges that I wouldn’t typically do under normal circumstances. Recently, my sights have been set on Dead Space 2, and and the Hard Core mode achievement in particular.

What Hard Core mode consists of is a run through of the game with only three saves total and no checkpoints. If you die, it sets you back to you last save point, even if that particular save was about three hours of gameplay ago. Hard Core mode is mercilessly unforgiving, and even with my fantastic Necromorph slaying skills, there’s been more close calls than I care to admit.

As I am wont to do when subjecting my gaming muscles to a new challenge, I got to thinking about difficulty in games and what games do it right. Hard Core mode is an excellent example of this. Instead of just making every enemy kill you in one hit (or throw loads of grenades…Treyarch), the tension comes from the lack of a “safety net”, and the very real possibility of losing hours of progress. While this may sound like a pain in the ass, it’s actually quite engaging, and a great test of your skills. More games should do something like this, where the difficulty factor is not determined by cheap AI, but rather by taking away things we have come to rely on like check points or saves.

What do you guys think about this notion? Has anyone here tried Hard Core mode, and do you agree with me? What games would benefit from this kind of challenge? Hit me!

It’s Real: Halo: Combat Evolved Remake Hitting November 2011

halo combat evolved remake 2011

Get your fanboy hats on, folks, because it looks like the rumored HD remake of Halo: Combat Evolved that I posted about back in November is the real deal. Joystiq, citing an unamed source, has learned that the game that kick-started Bungie’s rise to power and revolutionized First Person Shooters on the console is getting remade in High Definition with new art assets.

We’re not just talking about a tuned up re-release, no sir. This game is using an entirely new engine (Joystiq claims that the engine behind Reach is not powering this remake, contrary to popular belief), and is being made by Saber Interactive. The game will support 1080p and 3D as well, if that’s your thing. Multiplayer is still being worked out, but the game is confirmed to have online co-op (the original shipped with split-screen two player co-op).

Furthermore, this remake is apparently one of two Halo games under the 343 Industries banner, so expect more news from the Halo front. For a release date, we’re looking at November 15, 2011, ten years after the original launch of Halo: Combat Evolved.

On an unofficial note, that makes me feel really old, because that will mean I was 14 when the original Halo came out. Are you guys excited about a Halo: Combat Evolved HD remake? Nervous? Nauseous? Go!

Source – Joystiq
Continue reading It’s Real: Halo: Combat Evolved Remake Hitting November 2011

Top Six: Things Gamers Said They Wanted But Didn’t

Gamers are a greedy, fickle bunch, and we love nothing more than having our cake and eating it too. For every developer or publisher that tries to please us by making a fan-service game or getting sequels out faster, there’s thousands of gamers who will flock to the forums decrying the release dates and the addition of rainbows.

While gamer hypocrisy has been on the rise for a long time, it’s reached a critical mass within the last few years. Come inside and take a journey as we discover the top six things gamers said they really wanted, but actually didn’t.
Continue reading Top Six: Things Gamers Said They Wanted But Didn’t

DICE Officially Cans PC Versions of Battlefield 1943, Bad Company 2: Onslaught

battlefield 1943 bad company 2 onslaught pc cancelled

It is with a heavy heart that I type this news, PC faithful, because DICE, the developers behind the Battlefield and Mirror’s Edge series, has officially announced that they are cancelling both the PC port of Battlefield 1943 and the co-operative Onslaught Mode for Battlefield: Bad Company 2.

In a recent post on the Battlefield Blog, DICE General Manager Karl Magnus Troedsson came out in a very frank way and told the community that these two eagerly awaited games would have to be discontinued to make way for Battlefield 3.

We know some of you eagerly have been awaiting Battlefield 1943 and Battlefield: Bad Company 2 Onslaught on PC. I’m sad to say that these two titles are now officially cancelled. Instead, our talented teams will focus on delivering the greatest possible gaming experience in our next behemoth release. We’re confident this will lead to an even better experience in Battlefield 3, not only on PC, but on all platforms.

While this is hardly a surprise, given that I originally posted about Battlefield 1943 on PC facing a delay over a year ago, it’s still very much a let down. I did play and enjoy both 1943 and Bad Company 2: Onslaught on the Xbox 360, but the PC is my preferred platform for Battlefield.

So, PC gamers of this site, any thoughts on the unfortunate cancellation of 1943 and Onslaught? Do you feel slighted by DICE? Are you still looking forward to Battlefield 3 (which is running on the Frostbite 2 engine)? Go!

Source – Battlefield Blog

What it Takes to Make a PSN Port

PS1

If you read anything that I say at all, you’ll know that I’m one of the constant voices clamoring for digital releases of old games. While I prefer these to be restored in pristine HD, I don’t even care if that’s the case, as I would love the chance to play them at any resolution at all. You can count me as one of the people that is obnoxious about this, as I never have understood what the hold up is on these old school classics. In my head, just take the code and slap it online, yes?

Actually, that’s ridiculously wrong. Fortunately for the ignorant masses, Sony has come along with a great piece of transparency and released some thoughts about the process of converting PS1 classics to the PSN store. I found it a really cool article, and it shed some light on a few issues that I didn’t know existed. For instance, what happens when a particular product is featured in a game, but the license on its use has run out? What happens when the developer that made the game no longer exists, or if the game is bugged when they convert it, and nobody is left that can drop what they’re doing to fix it?

Anyway, I thought I’d share the article because of how informative it was. I honestly had no idea that the process had so many tricks to it, so it’s nice to know they are actively working on it. What do you guys think? Any other classic games you’d love to have in digital formats?

Source – Playstation Blog

Fill in the Squares with Modern Gamedev Bingo

Bingo Balls

Ever feel like you just see the same things in video games over and over? Apparently you’re not the only one. Whether it’s FPS number 127 of a given year, the same voice actors/actresses or a similar bald male protagonist, sometimes gaming tropes get more than a bit tiring.

A new post over at I Get Your Fail takes all the cliches from video game development and turns them into a game in their own right, with Modern Gamedev Bingo. I have to say, it’s a pretty funny collection of gaming jabs, and it makes me want to do this for some of the games I’m currently playing. In particular, I like the squares for “realistic color palette”, “story based on war” and “has zombies/nazis”.

As funny as the whole thing is, it’s also a bit depressing to think that so many modern games can be summed up so succinctly. What do you guys think of this bingo board? Do you guys think these cliches are necessarily bad things? Go!

Source – I Get Your Fail

The GamerSushi Show, Ep 17: “Sup, Bitches?”

It’s a new edition of the GamerSushi Show, ladies and gents. While 17 is not a very special number to celebrate (except for dog lovers in Canada, apparently), we’re still happy to be releasing these podcasts every week, despite our general apathy towards doing things. And really, that’s an achievement in and of itself.

In the not-so-remarkable-but-still-excellent 17th episode, we chat about a number of gaming topics, including: Sony’s NGP, Dead Space 2, Bulletstorm, Crysis 2 and Game Dev Story. We also play a whopping two games this week instead of the usual one from our friendly beard. This week, Anthony drops in with a game where we guess about a classic review. Likewise, Nick gives us a game of Grades, where we rate industry happenings. We also talk about the Social Network at some point in there, I think, unless it got cut by Nick’s merciless editing.

Anyway, give it a listen and please rate the podcast on iTunes as well. Continue reading The GamerSushi Show, Ep 17: “Sup, Bitches?”

GamerSushi Asks: Can a Game Have Too Much Hype?

homefront hype

It’s only natural that, with a market so inundated with products, video games publishers are going to crank up the advertising for their game if only to push it into greater awareness with the consumers. Sometimes, though, there’s a game that takes it too far.

While most games can get on our nerves if we see them too many times of news sites or watch their commercials on TV, there’s the rare time that too much exposure can be a bad thing. For me, this phenomenon is happening with Homefront, THQ’s Korea invades America shooter. It seems that every time I go to check one of the blogs I frequent there’s something on how the game’s narrative will really get to you, or the multiplayer will revolutionize the industry, or how the game is being written by the guy who wrote Red Dawn. At first I was kind of interested in the premise, but now every time I see something about this game, it just draws out a sigh of apathy.
Continue reading GamerSushi Asks: Can a Game Have Too Much Hype?