Sony officially confirmed today that Amy Hennig, long-time Naughty Dog employee and the creative director and writer of the Uncharted series, has left that studio. Internet scuttlebutt reports that she was “forced out”, which Sony doesn’t comment on.
The GamerSushi Show is back for another week, but this time the intrepid boys from the States are hosting a different Canadian: Patrick, friend of the show, joined us this week to try and defend Nintendo against our usual merciless onslaught.
Since Patrick is a long-time friend of Eddy, Jeff and Nick, he fits right in. In fact, you might not even notice that a certain other Canadian is missing. *sniff*
So, if you enjoyed the cast, why not let Patrick know by rating it? Thanks for listening, and see you next time!
0:00 – 9:51 Intro
9:52 – 23:23 Titanfall and EA
23:24 – 29:21 Metal Gear Solid: Ground Zeroes
29:22 – 32:40 Square Enix
32:41 – 40:03 Bravely Default
40:04 – 59:50 Nintendo
59:51 – 1:16:25 GTA 5 and games as cultural events
1:16:26 – 1:18:30 Outro
Hello podcast faithful, it is time for another GamerSushi Show.
I don’t really have that much to say about this cast, because, as you’re about to find out, it was pretty random. After a lengthy intro about the weather, Nick, Jeff and Eddy go off on whatever tangent pleases them at the time. Eddy spends most of the cast trolling Jeff, and the results are fairly hilarious.
So, listen, rate and see you next time!
0:00 – 12:09 Intro
12:10 – 15:55 Metal Gear Solid: Ground Zeroes
15:56 – 22:49 Xbox One
22:50 – 41:24 Titanfall, RPGs, EVE Online, Fucking Dark Souls
41:25 – 43:46 Outro
I was enjoying Killzone Shadow Fall in spurts. Sometimes, I would tolerate its mundane tasks and other times, I would actually lose myself in the gameplay for a bit. I wasn’t having a bad time, per se, but I wasn’t exactly overjoyed every time I booted the game up. But with only 9 missions, I figured I could manage my way through. The graphics were really quite nice, actually, with blue as the new brown, a refreshing change from last-gen.
So I trudged my way through, having already lost the narrative, something about a Cold War and experiments and weapons and using my drone companion to hack a lot of consoles. But then the free fall sequence slammed into me, halting my progress entirely. So I tried it again, thinking that it was my unfamiliarity with the controls that were hindering me. After all, it was a free fall through a city of collapsing skyscrapers and buildings, so this was clearly a big set-piece in the game, one that the developers wanted gamers to see. So I tried again. Continue reading Killzone Shadow Fall and the First Rage Quit of 2014
What ho, podcast faithful! We’re two casts into this new year and 2014 has been kind to us with many topics to converse about. It’s a three-man cast this week as Anthony and myself were off doing secret best-friend stuff (Askarnian handshakes) so Eddy, Jeff and Nick shared the load. Well, Jeff and Nick tried to, but Eddy was dishing out some USDA-choice trolling. Seriously, it’s kind of ridiculous.
There were also some interruptions which I tried to cut around, but you can probably tell at a couple points that “real life” was calling on our intrepid heroes. Anyways, you know what to do, listen, rate and be merry. See you next time!
0:00 – 3:12 Intro
3:13 – 10:54 The Legend of Zelda: A Link Between Worlds
10:55 – 18:04 Don’t Starve
18:05 – 47:07 Nintendo in trouble and the Wii U’s development
47:08 – 51:24 Joe Staten leaves Bungie
51:25 – 56:10 SimCity’s Offline mode
56:11 – 1:12:19 DayZ and Early Access
1:12:20 – 1:15:13 Outro
We’re sometimes hard on Nintendo around here, but it’s (for the most part) out of love for what Nintendo was and could be. The Wii U, Nintendo’s latest stab at relevance in the gaming world, has been met with a lack of enthusiasm embodied by abysmal sales.
So how does something like this happen? If you’ve ever wanted an inside look at the development process of an entire console, EuroGamer presented the latest in its series, The Secret Developers. The premise of this feature is that developers write candidly and anonymously about particular subjects. This edition of the Secret Developers just happens to focus on the genesis—and troubling development— of the Wii U by a major third party developer.
And it’s certainly…interesting, to say the least. Continue reading Inside Look at Wii U Reveals Development Woes
As much as I think gamers and the gaming press in general are prone to histrionics, the ongoing saga of Battlefield 4 is cause for legitimate concern. While I have faith that DICE will eventually get the game working in almost tip-top shape, the whole process of Battlefield 4, from the
demo Beta in early October to the mangled launch and the current state of the game has been quite the snafu.
The rumor out there is that EA rushed DICE to have Battlefield 4 drop on PC and previous generation consoles (the Xbox 360 and the PS3) on October 29, two weeks before the release of Call of Duty: Ghosts, sacrificing time needed to finish the actual game for a few extra sales. While the actual validity of this fact is up for debate, EA/DICE have a long history of taking potshots at Call of Duty and doing whatever they can to one-up Activision’s FPS juggernaut.
With lawsuits pending, future projects and DLC being delayed and more bugs than you can shake a stick at, has the rocky launch of Battlefield 4 shaken our faith in EA/DICE and cast aspersions on the future of the series? Continue reading The Troubling Future of Battlefield