Gaming Needs More Genre Busters

Brutal LegendI had a rather unique experience over the last week. Or at least, unique for me. These days, as I’ve lamented quite often and obnoxiously, I’m met with a schedule that doesn’t allow me to play and finish too many video games. However, in this last week, I’ve managed to complete two titles. And not just any two titles, but two fun and individual titles: Brutal Legend and Mass Effect 2.

While for the most part, these just seem like regular old video games on the surface, there’s something special about them. Something that struck me. You see, both of these games are genre busters. Games that come along and buck genre tropes, straddling the line between two or several different styles of play, combining them all in a way that doesn’t play awkwardly. Sure, there are several games that try to shove mechanics of multiple games together (Grand Theft Auto for one), but it’s more like trying to fit a square peg in a round hole. Very rarely do these games actually succeed at what they set out to do. Which makes it pretty cool when the developers actually pull it off.
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Great Betrayals In Gaming History

Ever been playing a game and everything is moving along swimmingly: health is full, skills are maxed and victory is within your grasp, when all of a sudden, the game turns on you, like a digital Brutus. Et tu, PS3?

This has happened to me a few times and while I tend to not get too caught up in things like that, there are a few instances where the wound in my back from the knife still feels raw. And no, I’m not talking about crap where your favorite series, long exclusive to one console, suddenly becomes multi-platform. That’s not betrayal, that’s business.

One such example is Final Fantasy VII, kind of the most obvious one, so we can start with that. Aeris dies. *GASP* Well, yeah, and while it made some people cry (I call them “pussies”), it made me emotional for a whole other reason: I had spent quite a long time leveling her up earlier in the game and those hours were now wasted! I felt like the game was saying to me, “Sorry, Anthony, maybe you should have taken up another hobby, one that won’t wave its junk in your face and leave you crying in a heap on the floor, numb to all feeling except for the new rug burn on your face!” Or something like that, it got garbled in the translation.

Another time where I felt like the game was out to get me was Devil May Cry. I had spent time, blood and tears building my skills, honing my craft and kicking tons of demon ass in order to be ready for anything the final boss could possible throw at me. And what do I get? A complete change in game mechanics, where it turns into Star Fox 64! How lame is that? Developers: dance with the girl you brought, ok? Don’t change things at the very end just to be able to add another bullet to the back of the box.

But the final betrayal that still stings, that really pisses me off, that actually gets to me emotionally is Chrono Cross. See, in Chrono Trigger, which I played about a dozen times, the game has a nice happy ending. Chrono and Marle get married and become king and queen of Guardia. Until Chrono Cross.

When Chrono Cross starts ten years after Trigger and Guardia, which, if you will remember, we just left happily ever after, has been DESTROYED. That’s right and by their seemingly peaceful neighbor, Porre, too. In fact, to rub a little more salt into this gaping wound (minds back out of the gutter, please), in Trigger, you did all kinds of good deeds and even left the mayor of Porre as a kind and generous man.

You don’t find out the truth until late in Chrono Cross, but it you eventually meet the ghosts of the three main characters of Chrono Trigger. And though countless theories abound, it would appear that they decided to KILL OFF the characters before the game even starts. So much for being a sequel to Chrono Trigger.

The only pain I feel that comes close to this horrific betrayal is when I watch Alien 3 and see Newt and Hicks dead BEFORE THE MOVIE FREAKING STARTS. This is the gaming equivalent and I have to tell you, it hurts. I didn’t play Chrono Trigger over and over again in my youth just to have those characters butchered OFF-SCREEN shortly after I reach the end of the game! Bad Square Enix!

So that’s my outpouring of pain. Do you guys have any stories where a game has treated you like a doormat after you lovingly invested hours in it?

Review: Mass Effect 2

mass effect 2
OK, word of warning first: this review might contain words that, when strung together to form a sentence, may or may not become spoilers. You’ve been warned.

If you’ve been paying attention to the pre-release hype for Mass Effect 2, one thing that BioWare was constantly touting is this: your Commander Shepard can die. Not like the cheap video game deaths where you re-load a save and try again, but permanent death. This applies to all members of your party, and you’re constantly reminded of your mortality as Mass Effect 2 progresses. The Grim Reaper is waiting for you out in the reaches of space. Will you sacrifice yourself to save humanity or will you pull through against impossible odds?

Death comes repeatedly for Commander Shepard, though, who gets turned into space dust by a brutal surprise attack in the opening moments of the game. Not one to let a little incineration put him down, Shepard’s body is recovered by shadowy pro-human black-ops group Cerberus, headed up by the Illusive Man, ably voiced by Martin Sheen. It seems that after you saved galactic society at large two years prior, the threats presented by the Reapers, sentient machines that harvest all life in the galaxy every 50,000 years, have been swept under the rug. Only Cerberus knows who the true enemy is, and they’ve brought you back to deal with them.
Continue reading Review: Mass Effect 2

GamerSushi Top 10 Games of 2009

Well, we’re a bit late on this, but that’s because we were waiting to make sure we had all sampled enough of these games to confidently vote on what we felt were the best 10 games of 2009. This kind of list needs next to no introduction, but suffice it to say that 2009 was one incredible year for our hobby. What once seemed barren and unimpressive became, honestly, one of the best years I can remember, and probably was the best year for the whole generation to date in a lot of ways. We saw new IPs, old ones re-vamped, and got some of the same awesomeness from franchises we already loved.

For the list, we put this together by having the GS staff (myself, Nick, Jeff, Anthony and Mitch) vote on our top 10 games, and then associated a point system with each to determine which games came out on top. So, without further ado, scroll down for the GamerSushi Top 10 Games of 2009!

 

GamerSushi Top 10
Continue reading GamerSushi Top 10 Games of 2009

The 2009 Sushis: A Year In Review

There are plenty of “best of the year” lists floating around for video games these days. But none of them are the Sushis. The Sushis represent a higher pedigree, one that rises above all of the other bush league video game blogs out there. These awards really mean something, people.

OK, maybe not. But they’re fun as hell, and that’s the point of playing games, right?

The Sushi awards represent our goofy and snarky take on the year in gaming, for better or worse, chosen by the GS dudes. A proper “best of” list is coming this weekend, but for now, enjoy these custom awards and feel free to comment on them.

Enjoy!
Continue reading The 2009 Sushis: A Year In Review

Microsoft Fanboy Rant

DISCLAIMER: THE OPINIONS EXPRESSED IN THIS POST ARE SOLELY THOSE OF THE MICROSOFT FANBOY AND DO NOT REFLECT THE VIEWS OF THE GAMERSUSHI STAFF. ALSO, THIS IS A PARODY POST, SO DON’T LEAVE COMMENTS THINKING THIS IS REAL OR THE MORON POLICE WILL COME TO YOUR HOUSE AND KNOCK THE STUPID RIGHT OUT OF YOU.

First off, **** you.

Whew, had to get that off my chest. Listen up noobs, I am 13 and I have a 360 and it’s the only console I will ever need and I will tell you why: because anyone who doesn’t have one is a ******. I got mine on launch day, bitches. I even bought a second one three days later because mine turned red from all the awesome it was spewing. In fact, the 360 has so much awesome in it, I am on my 24th. Name one console so epic it takes two dozen of them to channel its powerful essence. I’m waiting… What’s the matter? Lag?

I thought I should mention how Sony seems to be gaining some ground with its price cuts (copy cats) and exclusives (all lame). Who wants to play Uncharted 2? If I want a third-person cover based shooter, I got Gears, thank you. I prefer my protagonists to have no necks and even less personality. And as for God of War 3, bah. Kratos looks likes Vin Diesel fell into a vat of baby powder. Give me Ninja Gaiden anyday! (What? They have an improved version of Ninja Gaiden on the PS3? Your mom has an improved version on the PS3!)

Despite all that, some morons keep buying PS3s, which is so lame. What do they have this year? Heavy Rain? If I want to watch a game, I will put in my HD-DVD copy of Advent Children. Besides, we have Alan Wake and everyone knows that games that take that long to make are always the best, just like Too Human. And don’t even get me started on the 360 version of Final Fantasy XIII, which is going to blow the PS3 version away! I know, you think they are identical, but I heard that there is so much more content on the 360 version that they are putting it out on multiple discs, while the puny PS3 only gets 1 disc! FOR THE WIN, CAMPERS!

And I know, the Wii and Nintendo are still winning. Who cares? They have their crappy motion control, running around looking like Adam Lambert with their tiny, white remotes, playing that casual crap. I don’t need that, I am going to get Natal and I will be looking like a Jedi pimp! No controllers here, douch nozzles! Just the power of the 360, Natal and the Force, all combining to make the most epic games ever. I never cared for handball before, but now that I don’t have to leave the house to play it, I am going to be all about that. And there will be no casual games, because no casual gamer would buy a $200 console and then for over another $100 plus bucks to play casual games. That means all hardcore games all the time! I’m Rick James, bitch!

So keep your lame ass Mario games, your fruity Zelda games with those puzzles that no one can figure out. I don’t want to play anything that doesn’t involve a gun, a headset and a plot that makes Hideo Kojima roll his eyes. Speaking of Kojima, Metal Gear Solid has always been a piece of crap, but now we get our own version and it’s going to be the bomb! The only problem with it is it’s not a shooter.

See, I love shooters. Halo 3, Halo 3: ODST, Gears of War, Call of Duty and Rainbow Six are all great, but I want more. I just don’t think the FPS is really represented on the 360. Final Fantasy XIII is cool and all, but I want to fire that gun of Lightning’s myself, not press a button and watch the game do it for me! I think Viva Pinata would be better in first person, with plasma grenades and rechargeable health. My appetite for destruction is still strong!

And shooters work better online and we all know that the 360 has the best online community of any place EVAR. I get to meet people like me, who hate camping, except when we do it and like to tell other people how much they fail at life because we are better than them at a video game. Telling someone they are gay simply because they shot me once is the whole reason to go online and play. Everyone does it and if you don’t like, it’s cause you are gay, too. It just feels like home on Xbox Live. I even like it when I can hear some poor loser’s mom telling him to quit playing and go do his homework or else she will throw that thing in the trash. Those kids suck at life and I would never put up with that crap from my moth—(Coming, Mom!) Gotta go, noobs. (I know you said 10 minutes, Mom, I was pwning noobs!)

NUKE INCOMING, LADIES! COMMENCE TEABAGGING!

GamerSushi Asks: Would You Rather?

Yikes. We haven’t done one of our fabled “Would You Rather” features since before the Fall, back around when Halo ODST came out. Now it is 2010, and we are wiser, stronger, faster and more future. What new insights have we gleamed?

In Would You Rather, I simply ask a series of questions, and you follow up with your answers. Give as much or as little explanation as you want for your choices, but we all know that we like to see the reasoning behind the madness.

Don’t let your answers suck, though. Your soul will be ousted and revealed for the excrement that lives inside of it. Poo!

Continue reading GamerSushi Asks: Would You Rather?

Review: Army of Two: The 40th Day

armyoftwo
There was something fun at a very base level about the original Army of Two, and I’m not just talking about the whole “frat boys killing for cash” milieu it presented. While the game’s setting and characters managed to offend a whole bunch of people, it was still enjoyable to sit down with a friend and fist-bump your way through the game’s summer popcorn flick story line. Add in a fairly in-depth if somewhat excessive (gold plated guns?) armament-upgrade system and you had a decent co-op shooter that got lost in 2008 thanks to poor critical reception and negative word of mouth.

Now, nearly two years later, EA Montreal once again attempts to thrust us into the brahsome world of international guns for hire Elliot Salem and Tyson Rios as they fight their way out of a man-made disaster in Shanghai, China. Why you’re in Shanghai isn’t exactly clear, but there are plenty of greenbacks to be made and our men are all over it. Continue reading Review: Army of Two: The 40th Day

GamerSushi Review: Demon’s Souls

I want those souls.

This thought runs through my head over and over as I eat my dinner, barely focusing on the food before me. My thoughts are filled with the bloodstain chock-full of souls I left splattered in the middle of the Boletarian Castle, surrounded by demon warriors just waiting for me return for them.

I need those souls back.

Demon’s Souls is the new action-RPG from Atlus and it is not for the faint of heart. If Halo ever frustrated you with the Library, then you are not ready for Demon’s Souls. This game makes the Library look like World 1-1 from Super Mario Bros. The concept of the game is that you are a warrior who decides to try to lift the darkness from the world by defeating the evil demon lords who rule it. Or something like that. The story, though well-written and voice-acted, is barely there. It’s simply an excuse to throw you into hell and watch you claw your way out.

The game is played in a 3rd-person perspective and at the start you create a character and choose one of several classes to start with, but fear not: you are not constricted in anyway by what class you choose. You can start off as a mage and never learn another magic spell if you desire and become a powerful melee warrior. The choice is up to you. The classes merely determine how your initial stat points are distributed. It’s up to you how you want to distribute them, one point at a time.

Which leads to how you improve your character. Now, let me preface this by saying that you don’t have to level up a single time. You can literally play the entire game with the stats you start with, from start to finish, and defeat the final boss as such. God help whoever does that, because I expect you will be doing about 1 HP of damage to said boss per attack, so I hope you don’t have to go to the bathroom because you can’t pause Demon’s Souls. Ever. At all. Just warning you..

Now, when you defeat an enemy you gain souls. Some enemies give you as little as 8 souls, some as much as 2000. It just varies on the strength of the foe you have vanquished. Souls are used as both experience and currency. Want to level up your character’s HP? Get some souls. Want to buy a better sword or upgrade it? Get some souls. Need arrows or healing items? (And you will) Get some souls. Magic spell in the shop caught your eye? You guessed it…souls. The fun part is that the amount you need to raise your attributes increases every time you do so don’t expect to grind your stats and simply overpower the game because you will likely go insane first.

When the game starts, you find yourself in a brief tutorial area, which ends with you getting pwned by a giant boss. Your souls goes to the Nexus, which is the hub of the game. Here you level up, buy weapons and spells and pick which area you want to go to next. There are 5 worlds, each one having a few sections in them and once you defeat the first area, you are free to explore as you wish. I recommend doing so, as some great items can be found in different areas if you look hard enough. When in soul form, your health is cut in half, although a ring you find near the start brings this up by 25%. As a bonus, you do more damage in soul form, which is fine because you will spend most of the game in soul form. In order to get your body back, you must defeat the area’s boss or use a rare item. Generally, beating the boss is the best option.

When going through a level, in soul or in body form, when you die (Notice I said WHEN, not IF) you will return to the Nexus with all of your equipment and items, but you lose your souls. So if you had about 3000 souls and didn’t return to the Nexus to spend them, they are gone. Unless…you manage to fight your way back to the place you died and touch the bloodstain you left. If you can do so, you get your souls back. If you die on the way, those souls are gone forever. Now, since enemies respawn every time you return to the Nexus, you can always fight more demons, but you run the risk of doing what I did the other night, which is play for an hour and a half only to lose all my souls and have nothing to show for my wasted time. Being overconfident and not focusing on the battle at hand has led to many a lost batch of souls.

So why does such a game, which reeks of repetition, which I revile, appeal to me so much? Namely, thanks to the combat, which is so spot on, that when I die, I know it was MY fault. I mistimed a parry or didn’t watch my stamina bar close enough. There are NO cheap deaths here. The enemies all have distinct patterns and it is a matter if simply being observant and quick. When you see an opening, don’t hesitate or you will regret it. I got more of a rush playing Demon’s Souls than any game since the original God of War. When you slice through katana-wielding lizardmen like a hot knife through butter, you know it was complete skill that won the day for you and that feeling is addictive.

Demon’s Souls also boasts the most unique online system I have ever seen. As you play, you sometimes see blue specters running around. Those are other people playing the game right at that moment, at that spot. You are always connected to the servers, unless you sign out of PSN, but I would not play any other way. There are also messages, short and tweet-like, that players can leave for one another. Some give hints such as, “There is a treasure up ahead” or “The next enemy is weak against fire”. Such messages can be a life-saver, as one instructed me not to bother with a shield, which was sage advice because if I had tried to block the ensuing attack with my shield, I would have died. And if messages are helpful, you can give them a thumbs-up, which heals the person who left the message, wherever they are. This can be a great boon when you are in trouble and suddenly you are notified that someone liked your message and your health fills. It creates a great sense of community, of us against this harsh game world, and it truly adds a layer of awesome to the whole thing.

If you are having trouble and are in body form, you can drop a blue stone and pull someone in the same level who is in soul form into your game and suddenly, Demon’s Souls is a co-op game! Together you can defeat the boss of the area and then the soul form player returns to his game. The soul form player must also drop a similar stone, so don’t worry that you may get pulled out against your will. But there is a more sinister aspect of this: another player can invade your game if in soul form and attempt to kill you! If they do, they get their body back. Imagine the terror of seeing a message that states, “Black Phantom Starkiller81 has invaded your realm!” and knowing that there is another human being walking around your level, waiting for you to be hip-deep in demons before plunging a knife in your back. Talk about survival horror! Dead Space and Resident Evil can’t compete with that kind of tension.

One thing I want to mention that adds to the difficulty is the fact that you can’t manually save the game. Demon’s Souls auto-saves almost constantly, so if you think you are going to simply reload your last save and recover your souls, you got another thing coming.

The graphics and music are also very well done and coupled with the tight controls that never fail you make for a game like no other I have ever played. Except for the extreme difficulty of the game, there is not one bad thing I can say about it. Demon’s Souls is one game that no hardcore player can afford to miss out on. You will curse and gnash your teeth, but you will dive right back in again and again until the last demon is slain. For Christmas this year, I received Demon’s Souls, Dragon Age: Origins, Uncharted 2 and Modern Warfare 2 and I have been playing a little bit of each waiting for one of them to really hook me. It has finally happened because for the last 4 days, I have been on a straight Demon’s Souls bender and there is no end in sight. I can’t recommend this game enough, one of the best of the year.

GamerSushi Score:

SNOM

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Top Six: Gaming’s Worst Unlocks

We’ve all worked our butt off for something that turned out to so not be worth it in the end. Shoveling the driveway, being nice to your parents, school, these are all things that have no tangible benefit in the long run. Nothing is more notorious for this than video games though. Whether you’re scampering across rooftops or desperately trying to get 100% on a game you don’t really like, gaming unlocks can be the biggest time-sink. Our list of the six worst offenders are below (Oh, and potential spoilers):

#1: Auditore Cape, Assassin’s Creed IIauditorecape

While the first Assassin’s Creed will go down in infamy for the multitude of useless collectible flags scattered across the Holy Land, Assassin’s Creed II deserves this spot for a different reason. The 100 feathers that you can collect along your Renaissance adventure seem like they’re actually leading somewhere, especially when you reach the half-way mark and you get the second best weapon in the game, the Condottiero hammer.

After hours of searching for the damnable leavings of the eagles, you return to your villa and deposit them in the box for the last time to receive…a hug. Then, your mother presents you with the cape and thanks you for not forgetting her. Ding, achievement unlocked, and we have a sweet piece of cloth to show for it. What does the cape do, though? Does it prevent fall damage, or something useful along those lines? No, it does the exact opposite of every other cape you earned for doing nothing. It makes you instantly notorious in every city in the game except for your villa. Thanks, Mom, so glad that all those archer’s families will wonder where their father went because he interfered with my search.
Continue reading Top Six: Gaming’s Worst Unlocks

Gaming Pop Quiz, 2010 Edition

As you all know about our sweet little Internet cave that we call GamerSushi, we’re all about shooting the junk and really digging into gaming discussions, campfire style. This is a cool community, and as such we like to chat about what makes us tick as gamers, and how our gaming identities were formed. Enter the second edition of our feature, Gaming Pop Quiz.

Here’s how it works: We’ve come up with 7 different questions about your gaming history. As always with our getting-to-know-you type games, feel free to answer with as much or as little as you like. Obviously, some of these things you might not remember, but answer to the best of your ability. Go!
Continue reading Gaming Pop Quiz, 2010 Edition

2010 Gaming Resolutions

Every year, New Year’s Resolutions are the big thing to do once January rolls around. People make fake promises to themselves in order to build their self esteem and generally and make them feel better. In general, they hope this mental self flagellation results in them being able to sleep better at night, if in fact it causes any betterment at all in their daily lives.

I’ve only had a very minimal experience with these self imposed restrictions or boundaries, but only this year were they actually a positive thing for my health. However, I wondered what it would be like to pen up a few resolutions that related to video games. Here’s what I came up with:
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Gaming Christmas Carols

odst santa
We’re really getting into the holiday spirit here at GamerSushi, but there’s always been one thing that we’ve found to be deficient in this most favorite of seasons: uber-leet carols! Sure, we all know the classics, like Frosty the Snowman or Silent Night, but are they really relevant anymore?

Well, fear not, as we’ve taking the liberty of updating some old dusty songs into something new and modern! The only things they’re missing are motion controls and HD graphics!
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Replay Value Menu: Have It Your Way

You just beat the final boss and are watching the end credits, wondering if you skip them will you miss anything important, like a hidden cut-scene or Easter egg. The credits finally finish and you bask in the glory of another completed video game experience. Now what? Do you start another game from your backlog or do you play something you have already finished? Or do you restart the game you just completed and try to find all the things you missed the first time around?

One of the things I always look for when purchasing a game is replay value. But what is replay value? To some people, it’s something as obvious as a New Game+ feature, where you can play the game again with your character already leveled up, which allows easier exploration, but makes the battles a cakewalk. This is especially handy when games like Chrono Trigger have many different endings.

Speaking of endings, does the drive to see all of them make you replay a game again and again? Or do you create saves at different points in the game, so you don’t have to replay everything in order to make the different decision and reach the new ending? Or do you just jump on Youtube and watch the endings online, laughing at the fools who did all the grunt work while you reap the rewards?

Some people I have spoken to on message boards claim that harder difficulty levels equal more replay value, but I really disagree with this. Playing the game again but with (usually) cheaper AI does not constitute a good time for me. I am going to attempt this with Bioshock as an experiment, but I don’t have high hopes. And even if I do enjoy myself, I don’t think this is something that works with every game.

What about Trophies or Achievements? I know for many this causes more replays than they would normally go through, but I can’t get behind it. During the course of a game, I may take the time to do a few things in order to get some more Trophies, but once I am done, I am DONE. I may come back to the game later and get a few new Trophies during a replay, but I don’t really go out of my way too often to get them. I know some people think it’s like getting a high score, but it’s not. People who have the most money to play the most games will get the most Trophies/Achievements, which takes all the fun out of it for me. Some people play games just to get the easy ones and boost their Level/Gamerscore. Not impressed.

For me, replay value stems from a game that was such a joy to play that, given enough time has passed, I will want to play again. There are games I was sure I would want to play again, but once I started them, I just did not have the drive to do it. What makes you replay a game? Are there any factors I have left out that appeal to you when deciding if you want to play a game again?

Franchise Fanboy Wars

Things are pretty messy out there in the video game realm. Gamers fighting against gamers, flames flying around the tubes left and right. People claiming superiority over one another because of a purchasing decision. What have we become?

I suppose it was only a matter of time before it came to this. Sure, everyone’s got their favorite system of choice, be it PC, XBox 360, PS3 or the Wii… But what about the franchises? To help feed the fanboy flames, I thought I’d throw some of our most beloved characters and stories together, to see who came out on top after a brutal battle to the death. It’s the franchise fanboy wars!
Continue reading Franchise Fanboy Wars

Review: New Super Mario Bros Wii

new-super-mario-bros-wii-box-500pxNew Super Mario Bros Wii is Nintendo’s attempt to make Mario a party game without calling it Mario Party or making it suck. They succeed. But NSMBW is also a fun single-player experience, akin to Super Mario World, which if you believe THIS joker, is the best Mario game ever.

The plot is not exactly anything worth mentioning, but I will anyway. The Princess is kidnapped by Bowser Jr. and the Koopalings, which means that now all of Bower’s children have teamed up to make Mario’s life hell. Mario, Luigi and two unnamed Toads set out to rescue her, through 8 worlds filled with obstacles and enemies new and old. Stop me if you think if you have heard that one before. The story is inconsequential, which is how it should be. Remember that they tried to throw story into the Sonic games and we all know how that turned out.

Mario is all about gameplay and it delivers. The game is set up with the overworld map seen in Super Mario Bros 3 and Super Mario World. Some levels have secret exits that, when discovered, open up new areas of the maps that lead to cannons which warp you to a later world. The control is tight, as Mario’s jump has been perfected over the years and it doesn’t change here. He can still do triple jumps, like in Mario 64, and they added a wall jump, which has saved my ass more times than I can count. The only motion controls found here are a quick shake to do a spin jump or launch yourself high into the air using the new Propeller Hat and occasionally you control a platform by tilting the Wii Remote accordingly. Both are done well and sparingly.

134716-NewSuperMarioBrosWiiMainImageThe levels are varied and colorful. The graphics aren’t going to blow your mind, but the game looks like the natural progression from Super Mario World. In fact, this game feels like the direct sequel to that one. Each world has a theme that every level exploits, such as an ice world, a tropical island world and wait for it…a lava world! Some things never change. And that is a good thing, if you ask me.

One thing that is different is, thanks to the power of the Wii, is the dynamic nature of the environments. Ever heard the term, “rolling hills”? Well, this game takes it literally, as the green hills roll and try to dislodge your timing. Pipes move up and down, platforms spin around and enemies are ever present. All of this makes for a challenging Mario game. Now that you will ever see the GAME OVER screen, as NSMBW is highly liberal with the extra lives, but you will die quite a bit.

Which leads me to that controversial feature, the Super Guide. All that uproar was for naught because I never even saw it. The only way you can lose it is if you die 8 times on a single level. While I admit, I came close a few times, I never died enough to unlock it. But if someone is having that much trouble, I see no issue with it and the hardcore fans should just deal with the fact that Nintendo wants as many people as possible to play and experience their games in full. So I have nothing bad to say about the Super Guide. If anything, it added an incentive for me to play better as I did not want to see the option pop up, thus maintaining my elite Mario skills status.

New-Super-Mario-Bros--Wii-7The other big deal is the multiplayer, which I did not mess with until I had completed the game. I took my Wii over to my fiancee’s house and played it with her cousins on Thanksgiving. And it was a blast, with one caveat: do not expect to breeze through the game with 4 people. This game, as already mentioned, is difficult enough when playing solo, but add in the chaos of 3 other people and you just have to smile and deal with it. The game pauses for a brief second when someone dies or gets a power-up, which has resulted in deaths many times over. Thankfully, as long as one person is still alive in the level, the others can be revived, which means you find yourself rooting for your teammates to clear that jump and bring you back into it. It’s a great addition to the Mario series and a fun way to hang out with friends or family.

Even using our new grading system, it is tough to judge this game. It doesn’t do a whole lot new, despite it’s title, but it gives us what we have clamored for: an old-school Mario game with updated visuals and gameplay. There are a few things that are annoying, such as the fact that you can only save after beating a fortress or castle, unless you do the Quick Save option. After beating the game you gain the ability to save anywhere, which is so pointless and so Nintendo-like that you just have to shake your head in amazement. Despite this, New Super Marios Bro Wii is a stellar entry in what is one of the most revered and popular series in all of games and if you have ever loved a Mario game, you should seek this one out. I doubt you will be disappointed.

GamerSushi Score:

C

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Review: Assassin’s Creed II

ac2The first Assassin’s Creed was a love it or hate it affair. The game was, to be honest, a proof of concept more than anything else, a playground where Ubisoft could test out a really impressive graphics engine. The game rightly caught flack for its repetitive nature and the general silliness of its sci-fi overtones, but there were a lot of people out there who believed that the series had some merit. The game ended up selling fairly well, so the green light was given on the sequel.

Whereas the original game took place mostly in 1191, the second Assassin’s Creed is set during Renaissance Italy around the late 15th century. While you still control hapless kidnap victim Desmond Miles during some sections of the game, you spend most of your time inhabiting the body of Ezio Auditore da Firenze, a brash young nobleman and banker’s son. The game starts off very similar to Grand Theft Auto where it walks you through a bunch of missions that teach you how the game’s mechanics work while setting up for the first big plot point. Some of the early missions are, admittedly, fairly stale but serve as a good introduction to the setting and some of the major characters you’ll be running across.

Ezio himself is far more likeable than Altair was in the first game. There’s no denying that Altair knew his business, but he wasn’t a sympathetic character. During the course of Assassin’s Creed II you’ll actually be rooting for Ezio as you pilot him through his trials and tribulations and, in a way, you’ll sort of feel like you actually grow with him. While the story does get kind of muddled around the end (I’m fairly sure the gaps in the plot will become downloadable content, but that’s just a guess), Ezio’s tale is full of likeable and hateable characters, and the writing and voice acting are both sharp.
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Review: Dragon Age: Origins

dragon-ageDragon Age: Origins is the newest RPG epic from Bioware, creators of other notable titles such as Knights of the Old Republic, Jade Empire and Mass Effect. Their newest game takes things a little more old school, returning the quest programmers back to the days of yore, where dungeons waited to be crawled and dragons were there for the slaying. The studio has repeatedly said that Dragon Age: Origins was always a spiritual successor to Baldur’s Gate, and they weren’t kidding. But is it any good?

Yes. Yes it is. Very good, in fact. This may spoil the rest of the review for you, but Dragon Age: Origins is simply one of the better RPG experiences in this generation.
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Are Video Games Really Art?

braid01Are video games art? This is a question that sends some people into a tizzy, as gamers plot revenge against Roger Ebert for answering in the negative. I personally have always been of the opinion that games are art. They have writing, music and visuals, therefore, since all of those elements by themselves are art, when they are combined, that must be art, too. But lately I have been wavering in my conviction.

The problem I have is that art should mean something. It should express an idea or explore something about the world or our humanity. And some games do this, such as Braid or Bioshock. But for every one of those, you get 50 of Left 4 Dead or Borderlands, great games, but not really stretching the limits of the medium’s potential. These games do away with story in order to focus on gameplay, which can be an art itself. Not every game has to move the medium forward, but the gems are few and far between. Where is the video game equivalent of Casablanca or The Godfather? We have one of the most amazing media platforms in history and we waste it on zombies and ninjas?

The medium most copied by games is film. It seems ever since the dawn of games that there has been a concerted effort to make games more cinematic. This is not the ideal direction for games to take. Games are unique in that it is an interactive experience and even communal at times. Why should games try to be something it is not? A movie tells a story. You sit back and watch it unfold, passive in your viewing, knowing that nothing you do will change the events on the screen.

Games are radically different. A game still tells a story, but you are an active participant. You are still being driven along a pre-set path, though some have more freedom than others, but you decide if the plot moves forward. In some games, there are choices that take the story along a different path, although this aspect of games is still in it’s relative infancy and much more can be done with it. But games are not movies and I really believe that developers should stop trying to force a square peg in a round hold. Games have the luxury of defining themselves and what kind of methods they can use to being a story to gamers. Even games like Uncharted 2, while amazing, are trying to be like movies. There is a freedom in games that is being squandered and it would not be beneficial to the industry if games became stagnant so earlier in it’s still young life.

The main issue that I have been dwelling on is that most art starts with an emotion or an idea that the artist, writer, singer or director wants to express. Maybe someone had their heart broken and they write a book about a similar person that allows the writer to have a cathartic experience. A director reads the screenplay and is moved by it and makes a film out of it, adding their personal touch to the tale, but still maintaining the original vision. The same thing happens with music. Someone is compelled write a song from an experience they had. This is not to say that all movies and music originate from this point. Indeed, many movies and songs are written simply to make money, but the best movies and songs come from something personal.

With video games, this is not so. I have no figures, but I would estimate that 90% of all games originate from a business plan. Very few games start off with someone trying to capture an emotion or some essence of humanity. It seems that many games start off with an idea for a gameplay mechanic and then a story is woven around that concept. Now, this is not always the case, but I don’t see people writing original game scripts and shopping them around, hoping that some studio will take a chance and make a game based on it. Games are largely a team effort and so are movies, but the key difference seems to be that the original impetus for a movie usually comes from one person, or perhaps a small group of people writing together. Games seem to be formed in meetings and committees. This does not make them lesser stories or ideas, but it does seem to focus on the business side of things and not the artistic side. This seems just be the nature of the beast.

But it is this aspect of games that is making me doubt whether all games are art. I guess what I can say for sure is that some games art art, but all games have art inherent in them: the music, the design, the writing (Except for Resident Evil games) and everything that goes into making a game all come from people who are artists in their own way. But what a game means, what it is about, are the factors that determine if a game is art. It’s a difficult object to judge, but I don’t need all games to be Picassos. But it would be nice to see a drive to move video games forward. Games like Bioshock have shown that this can be done without sacrificing success. I only hope it happens before video games hit the wall that comic books did.

What do you guys think? Are all games art? Only some? None? Am I dwelling too much on the origins of a game’s idea or am I on the right track?

Holiday Gaming Memories

holidaysHappy Turkey Day, fools!

One of the most interesting things about holidays is the traditions that we and our families adopt, and the memories that form with them. For me, every Thanksgiving is a get-together with the family, along with some board games such as Risk or Apples to Apples. We also throw the football around a little. We’ve been repeating this for quite some time, and I enjoy it for the most part, especially the way we’ve all grown and changed over time. It really makes for some fond memories.

While gorging myself on food today, kind of wishing I was home finishing Dragon Age: Origins or jumping in on the second season of 1 Vs 100, it made me think about some of my favorite memories and traditions from my gaming background.
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