Mass Effect 3: From Ashes and Why We’re To Blame for DLC

mass effect 3 from ashesI was on the fence about posting an article about the whole Mass Effect 3: From Ashes brouhaha, but an article I read over on Forbes’ website changed my mind. The article is called “Why the Exploitation of Gamers is Our Own Damn Fault” and in it author Paul Tassi examines the recent trend in DLC which, instead of being an expansion pack model, seems more like content cut from the complete game and dolled out piecemeal after launch.

While he makes a couple of statements I don’t particularly agree with, he is right in saying that we’re to blame for current DLC. As he points out, everything that’s happening with post-launch content is an economic experiment. As much as we complain about being “exploited” people are still buying products, so once again money is trumping our outcry.

The title of the article is more than a little sensationalist, but the message underneath it is sound. EA only cares about money and they’re testing us to see how far they can go. For every person who buys From Ashes on day one, that’s another chink in the armor of the old-school method of selling games.

For those of you who are interested, Total Biscuit offers an opposing viewpoint to Mr. Tassi in a video where he explains why he thinks BioWare has gone too far with Mass Effect 3.

I think pinning the blame on BioWare is unfair, but there you have it. Two different opinions regarding this whole debacle. Personally, I don’t see what the big fuss is about From Ashes. It’s extra content for people who have paid an extra 30 dollars to get the Collector’s Edition of Mass Effect 3, and it’s available for people who didn’t, or couldn’t given the rarity of the CE, pick one up.

So what do you guys think about From Ashes? Who’s right, Paul Tassi or Total Biscut? Are you boycotting Mass Effect 3, or is this whole thing being blown out of proportion?

Source – Forbes Online, Total Biscuit

RAAM’s Shadow is Gears of War DLC You May Want to Skip

gears of war 3 raams shadow review

RAAM’s Shadow, the second piece of DLC for Gears of War 3, dropped on December 13 featuring a single-player/co-op campaign set just after Emergence Day. Starring Zeta Squad, composed of Lieutenant Kim from Gears 1 and Tai Kaliso from Gears 2 with two newcomers, RAAM’s Shadow offers a three-ish hour adventure with the opportunity to play as the titular Locust general, complete with Kryll shield and giant machete. Purchasers of the Season Pass may have gotten it as part of the deal, but what about those of us who didn’t go for the package offering?

It’s been a while since the DLC has dropped, so you’ll have to forgive me for that, but the experience I’ve had with it has made me realize that I wasn’t really missing much. Since the DLC is set years before Gears of War 1, you play on a Sera that has yet to be destroyed by the Hammer of Dawn and seeing a city in this world complete and intact is something unique, but the outdoor environments feel very sterile and “fake”, for lack of a better word. Gears of War has always nailed the “Destroyed Beauty” motif, so simply cleaning up all the rubble in the decor doesn’t make the world believable, it does the exact opposite. There are a few cool areas to fight through, like the bank vault which has stacks of money that catch fire and the school that really does look like a deserted evacuation center, but that’s about the extent of it. Continue reading RAAM’s Shadow is Gears of War DLC You May Want to Skip

Double Fine, Trenched, and Owning the Downloadable Market

Sometimes the big tent-pole, triple-A title model doesn’t work, and a studio folds in on itself. This is a very common occurrence, and it’s rare that any given developer in this situation will regain their footing and continue making games. Thankfully, Double Fine, creators of Psychonauts, managed to dig themselves out of the Brutal Legend hole and converted their business model to making smaller, less financially risky downloadable games. This meant they were free to experiment with different genres and flex their witty writing muscles without subjecting themselves to the sometimes cruel whims of the video game playing masses.

Starting off with Costume Quest and leading into Stacking and Trenched (which I’ll get to in a moment), Double Fine has proven that they know how to make great games, and they’ve finally found themselves an audience that is receptive to their hard work. I did miss out on Costume Quest and Stacking (though I have heard they’re excellent) but I decided to check out Trenched, a mech combat/tower defense game, because those two play-styles mashed together sounds like a hell of a good time and it has co-op, which is always a plus in my books.
Continue reading Double Fine, Trenched, and Owning the Downloadable Market

Alleged Console Port Causes Portal 2 Backlash

Portal 2 hug

File this under “This is why we can’t have nice things”. Apparently, the Alternate Reality Game that Eddy posted about earlier, along with DLC already available on the day of the game’s launch and rumors of the game being a console port has prompted some raging Metacritic users to emancipate Portal 2 from any true Metacritic User Rating by lowering it’s score. Currently, the game sits at a 6.9, which is far lower than expected from such a hotly anticipated game.

So what exactly is the cause? As 1UP is reporting, the disappointment that the aforementioned ARG was a ploy to get people to buy/play Steam games, along with the alleged short length of the game (I guess they aren’t counting the co-op in this) and the -WAIT FOR IT- “obvious console port clues” was just too much for these monsters to bear. A cursory scan of the comments reveals much hatred for Valve, the likes of which not seen since the days of Left 4 Dead 2.

Just for fun, here’s a quick sampling of some of the comments:
Continue reading Alleged Console Port Causes Portal 2 Backlash

Halo: Reach’s Defiant Map Pack: DLC Worth Paying For

halo reach defiant map pack review

One of the biggest criticisms leveraged against Halo: Reach was the astonishingly low quality of the multiplayer maps included in the retail version. The original offerings were either spaces taken from the campaign or Forge World creations and remakes of older maps. Even the Noble Map Pack, released by Bungie on November 30, didn’t measure up to the maps of the previous Halo games, though they were better than the base offerings.

Interestingly, Halo: Reach’s second map pack, the Defiant Map Pack, was crafted by Certain Affinity, who made the Blastacular Map Pack for Halo 2. The Defiant Map Pack includes two new multiplayer spaces and a Firefight arena, but what makes this particular DLC worth your hard earned space bucks?
Continue reading Halo: Reach’s Defiant Map Pack: DLC Worth Paying For

Shepard Kicks Butt With Mass Effect 2’s ‘Arrival’ Trailer

If you were maybe living under a rock for the past little while, you might not know that Mass Effect 2’s latest and final piece of DLC, ‘Arrival’ is hitting tomorrow with all the force of a biotic punch to the head. To get us prepped for Shepard’s solo adventure to the far reaches of the known galaxy, BioWare has released a trailer that features a little Reaper taunting and a lot of Batarians being blown away. Enjoy.

Unfortunately, I won’t be able to get ‘Arrival’ day and date, so I’ll have to endure a couple of weeks of listening to all the other GamerSushi editors talk about how awesome it is. I know there was some concern expressed about ‘Arrival’ when I posted a few details about it last week, but have any of you changed your mind? Still feel the same way?

Mass Effect 2 ‘Arrival’ DLC Details…Arrive

mass effect 2 arrival dlc

Sorry about that title folks, but I think you can forgive me in light of the Mass Effect 2 info bomb I’m about to drop on you. Various gaming sites around the Web are getting hands on time with BioWare’s good-bye DLC for Mass Effect 2 (our invite was probably lost in the mail) and there’s been some juicy tidbits leaking out here and there about what your Commander Shepard will be doing when ‘Arrival’ hits next week on March 29.

First and foremost this DLC is a solo outing, so those who were hoping for the possible return of Kaiden or Ashley a la Liara in ‘Shadow Broker’ will be disappointed. Shepard is on a one-man rescue mission to save a scientist named Dr. Amanda Kenson from Batarian extremists. Additionally, fans of actor Lance Henriksen’s gravelly delivery will be happy to know that his character Admiral Hackett makes an appearance after a strange absence in Mass Effect 2.

Since Shepard is on his own for this mission, BioWare will give players the option of sneaking by combat encounters instead of going in, guns blazing. While you certainly can give everyone you see a new hole to breath out of, infiltrating an enemy camp is something new to Mass Effect.

No word on exactly how long the DLC will run, but most previews mention that the first mission took about an hour and there’s five or so in the pack total, so take from that what you will. Are you guys excited to be jumping back into Mass Effect 2? Are you dismayed by the news that you can’t bring your favorite squad members along with you? What else would you like to see from ‘The Arrival’? Put your Paragon/Renegade answers in the comments.

Source – Joystiq

GamerSushi Asks: Gaming Marathons?

Dragon Age 2

Every now and then as gamers we get to bunker down and tackle a game for as long as we want. This doesn’t happen very often due to a number a life circumstances, but sometimes the stars align and clear the way for a gaming marathon session like no other. Needless to say, these always make for awesome days, and if you’re lucky enough, awesome binge gaming weekends.

Yesterday, a few members of the GamerSushi crew got to do just that. For instance, Jeff, finally over-burdened by our constant podcast harassment, took it upon himself to play Mass Effect 2 for about 10 hours. He knocked out the second half of the game and even DLC, including Overlord and Lair of the Shadow Broker. I know that Anthony has also spent some time plowing through Demon’s Souls. As for me, I think I’ve played Dragon Age 2 for about 23 hours this week, including about 9 yesterday in one awesome gaming session.

So what about you guys? When’s the last time you’ve gotten to jump into a marathon gaming session? What game or games did you play? Go!

Top Six: Things Gamers Said They Wanted But Didn’t

Gamers are a greedy, fickle bunch, and we love nothing more than having our cake and eating it too. For every developer or publisher that tries to please us by making a fan-service game or getting sequels out faster, there’s thousands of gamers who will flock to the forums decrying the release dates and the addition of rainbows.

While gamer hypocrisy has been on the rise for a long time, it’s reached a critical mass within the last few years. Come inside and take a journey as we discover the top six things gamers said they really wanted, but actually didn’t.
Continue reading Top Six: Things Gamers Said They Wanted But Didn’t

GamerSushi Asks: Desired DLC Schedule?

New Vegas

Downloadable content, or DLC, as we in the industry refer to it as, is still a pretty new element to video games. As such, publishers and gamers both seem to be feeling each other as to how best go about implementing it. The issues range from price to file size to when it should be released. Nothing gets the Internet cranking like dreaded Day 1 DLC.

But it is a decent question, brought up by today’s news that Fallout: New Vegas, a massive game like few others, will have its first expansion pack drop on December 21st on Xbox Live. The game came out in October, so most people who bought it right away should have beaten it by then.

But back to question at hand: how soon after a game’s release should DLC be rolled out? And how often after that? It depends on both the size of the game and the DLC, but personally, I think 3 months is enough time and then maybe a month or 2 before the next one. What say you?

Source: Joystiq

Noble Map Pack Trailer Shows the Stuff You Wish Would Happen in Halo: Reach

I don’t know about you guys, but every time I see a multiplayer trailer for any game I get a little sad, mostly because I know I can never do anything as awesome as what’s depicted. Hit a man-cannon and Spartan Laser a tank? It’s more likely that I’ll get assassinated. Armor lock an oncoming Banshee so it explodes? I’ll probably miss the button by one second and get splattered. All of these feats and more occur in the new trailer for the upcoming DLC for Halo: Reach, the Noble Map Pack.

Now that we’ve seen the maps in action, has anyone had their opinions revised? Apparently you can go outside the field on Anchor 9 and into space, so consider me sold. I’m desperately trying to get the last Achievement for Halo: Reach (Make it Rain) before the DLC comes out and ruins my 100% completion. Everyone here in the same boat, or am I alone in my shame? The Noble Map Pack hits November 30, 2010.

Bungie Announces Noble Map Pack for November 30th

Halo_Reach_NobleDLC_Tempest_03
We’re exactly a month after Halo: Reach’s monumental release, and we keep finding things to post about it. It’s the gift that keeps on giving! For the small but vocal minority out there that have been lambasting Reach for its relatively slim selection of multiplayer maps, Bungie has heard your cries.

Coming at us next month for 800 Microsoft Points, or 10 real life dollars, the Noble Map Pack will deliver three new maps and 250 Achievement points. Considering that I still haven’t beaten the game on Legendary solo (it’s really hard!) I can only imagine what these new cheevos will bring. Halo 3 had some ridiculous Achievements added after the fact, so my inner Achievement whore shudders to think what I’ll be going through in a month and a half. Bungie has also released some screenshots of the battlefields contained within the Noble Map Pack, so hit the jump to see them in their glory!
Continue reading Bungie Announces Noble Map Pack for November 30th

Take A Leap With This XBLA Marketplace Deal: Spend 2400 Points in October, Get 800 Free

Fresh off a successful Summer of Arcade, which included the critically and commercially acclaimed Lara Croft: Guardian of Light and Limbo, Microsoft is offering an October thank you gift for those of us who might have missed out on these or any other games on XBLA. It’s quite simple:

During the month of October, spend 2400 Microsoft Points on Arcade games and/or game add-ons and you’ll get 800 Microsoft Points added to your membership as a thank-you gift.

Now for those of you without an abacus, 2400 Microsoft Points is $30 and 800 Points is $10. So spend $30, get $10 back. Not too shabby a deal and I am already off to the races by buying Breath of Death VII. Okay, it’s not exactly a rousing start since it only cost $1, but I have the whole month to do it. It’s a marathon, not a sprint.

However, if you, like me, are baffled as to what to purchase, check out this handy list of The 23 Best XBLA Games from the nice folks at GamePro. There were quite a few gems on there that I wasn’t aware of, so it might come in handy in helping you decide what to buy.

Is anyone else going to partake in this offer? Any games you love that you recommend I pick up?

Source: Xbox.com

Source: GamePro

Welcome to Fall: The Upcoming Games of 2010

Ladies and dudes, the time is here: the fall season of gaming is officially upon us, and all we can do now is paddle as hard we can to keep up with the avalanche of titles falling to our TVs and monitors. Sure, I’m mixing metaphors here a little bit, but the point here is the same: lots of games are coming out, and you no doubt want to play a large share of them. Yes, even though Little Big Planet 2 has been delayed.

Since we’re so nice, we’ve put together an epic list of our 30 most anticipated upcoming games of 2010. You’ll be surprised at just how much is waiting for you. We’ve got everything from RPGs to zombies, DS exclusives and sprawling PC MMOs. Check it out! Continue reading Welcome to Fall: The Upcoming Games of 2010

GamerSushi Top Six: Best DLC

Every generation of gaming seems defined by either new pieces of technology or something else that broadens our definition of what a game entails. One of the new advents that’s become more widespread in the last few years would be what is now known as DLC, a bit of an adaptation of the expansion pack from PC’s gaming glory days. It’s yet another example of the transition of gaming as it has moved from the desk to the couch, and it’s taken up its own shape as a result, both on the console and on PC.

Only in the last few years have developers started to show exceptional treatment in the handling of DLC, finding ways to extend the life of the games we love in a variety of ways. In no particular order, here are our top six games with great DLC: Continue reading GamerSushi Top Six: Best DLC

New DeathSpank Dropping in September

DeathSpank 2

Some developers take years to pump out a sequel, but we gamers are an impatient folk. We want it now, and Hothead Games is happy to oblige. Although the original DeathSpank only came out last month, September 21 sees the release of the sequel on the PlayStation network, followed by the X-Box LIVE Arcade version the next day. DeathSpank: Thongs of Virtue is going to be about 50% longer than the original, which wasn’t that short to begin with (around 15 to 20 hours). The main difference in Thongs of Virtue is that the puzzle and questing aspects will be more pronounced, but the hack and slash combat that defined the original will still be present.

Since DeathSpank is the brainchild of Monkey Island creator Ron Gilbert, gamers should expect more of the same hilarity that permeated the first game. Indeed, the point of Thongs of Virtue is to destroy magical undergarments that are possessing their wearers. Unfortunately, the short time span between the two games means that Thongs of Virtue won’t address any of the issues that were raised with the first title meaning that online co-op is still out. However, DeathSpank’s wizard friend returns for local co-op, along with Steve the Ninja. This new game will also feature a variety of exotic weapons, such as guns.

What do you guys think about this quick sequel turn around? Is it even worth putting something out if you can’t fix the complaints about the original? True, they were few and far between, with online co-op being the major sticking point, but I would have liked to see that included. Let us know!

Source and Image – Kotaku

Costume Quest by Double Fine is Adorable, Downloadable

Tim Schafer is one of those certified “video game celebrities” in my mind, so much so that if I walked past him on the street, I’d ask for a picture (I may do this at PAX, should he be there.) Unfortunately, his studio’s last big title, Brutal Legend, didn’t do that well commercially, so Double Fine is having to switch plans somewhat. The first step of their new business model is to release several small downloadable games, the first of which is Costume Quest, a Halloween themed RPG due out on October 31 (clever, huh?). Take a look at the trailer:

Just the sort of thing we wished our costumes could do when we were kids, no? Admittedly, I didn’t play Brutal Legend mostly due to the less-than-overwhelming reception, but Costume Quest looks like it is due to be a hit. What do you guys think? Pumped for the next Tim Schafer game?

GamerSushi Asks: Reviewing Free Games?

Alien SwarmAs you’re all probably aware, most of the GamerSushi staff are in the throes of Alien Swarm addiction. The game is really engaging, and it manages to wedge itself nicely into the niche left in my gaming life by Diablo 2. Valve was even kind enough to give it to us for free, and judging by how their servers got the crap beat out of them on its release day, they’re probably kicking themselves for not charging at least five dollars for the thing.

Even though we all love Alien Swarm, it’s not a perfect game. There are a few issues I’ve had with it, but my mind keeps glossing them over because of the price tag (or lack thereof). So I pose this question to you guys: can you even review free games? Price is definitely something that has affected the perception of past titles (ODST comes to mind), so will something that only costs us hard drive space be given an automatic pass in the grading department?

Something else I’d like you to consider is DLC. I’ve played all of the Mass Effect 2 content packs, and, when stacked against ME2 proper, they come up very poorly. Even Overlord, the most recent and best of the DLC, is kind of lack-luster compared to the main game and its selling price. Can DLC be rated on its own merits, or does it have to take the larger picture into account?

Upgrading to Move Delays Heavy Rain DLC?

heavy rainOf all the games in the PlayStation 3’s library, Heavy Rain is the first one that comes to mind when I think of the potential of the PlayStation Move. The game is largely based on have the player make gestures using the controller’s sticks or Sixaxis, so using the wand to manipulate the on-screen action isn’t too far-fetched. As intriguing as Heavy Rain would be with motion control, the urging from Sony to have developers Quantic Dream upgrade the game to be compatible with the their new device has delayed the long-promised downloadable content (DLC) chapter indefinitely.

The first chapter in the Heavy Rain Chronicles (as the DLC is collectively known) has already been released, but the long-promised second chapter now faces an uncertain future. Word from Quantic Dream’s co-CEO Guillame de Fondaumière is that the DLC might not even be completed after the Move integration is finished by the studio, and the company may just move on to its next, unannounced project.

Heavy Rain, for all the problems with its narrative progression, presented a really unique way of playing games and the context sensitive controls made for some really in-depth, intense moments. While I’m disappointed that Sony’s urging has, in part, caused the DLC to be delayed, I’m interested to see what Quantic Dream are cooking up for their next project. What about you guys? A little bummed out? How do you feel about Sony pretty much shutting down Heavy Rain’s DLC? For those of you who are interested, here’s a little trailer showing how the Move support should work.

Source: Game Informer

The Dreamcast is Back as Downloadable Content!

dreamcastThis will surely be good news for those of us who fondly remember SEGA’s last foray into the console business as it has just been announced that the Dreamcast’s library of titles is being made available on the PlayStation Network and the X-Box LIVE Arcade. The Dreamcast garnered over 650 titles during its lifespan, which started on September 9, 1999 with Sonic Adventure.

While some Dreamcast games have seen re-releases on previous generation consoles (the Sonic Adventure series being the most notable) this is the first time they’re being set loose on the current generation featuring all the fancy bells and whistles that we’ve come to expect like updated graphics, sound, and online integration.

SEGA’s VP of Digital Business, Haruki Satomi, had this to say about the Dreamcast’s resurgence:

“The Dreamcast is fondly remembered by a large community of dedicated fans as a console that was ahead of its time in terms of graphics, quality and online gaming. There are few things that are more requested from us than making Dreamcast classics available for download in today’s digital market place. We’re very excited to begin offering gamers our beloved Dreamcast titles again on the current console systems.”

The first games to be out in the fall will be Sonic Adventure and Crazy Taxi, and I can tell you that those are on my list. What about you guys? Excited about the Dreamcast coming back? What games would you like to see?

Source: Kotaku