Borderlands 2 and the Question of Duping

borderlands 2 loot

In the last couple of weeks, I’ve made what amounts to a Herculean effort in terms of my gaming backlog. That means that I’ve utilized the strength of ten mortal men to play lots and lots of video games, and the pile of judgmental game titles, physical and hypothetical, have lessened their gaze of fury, demanding to be played.

Basically, I’m having fun.

The most recent target of my gaming swathe has been Borderlands 2, the ludicrous FPS action RPG that can barely support any more capital letter descriptors. Nick and myself have been tearing through this game like nobody’s business, and just this past weekend managed to smite the Warrior, the game’s final fiery boss (with some help, of course). Naturally, one of the biggest draws of any dungeon crawler like Borderlands happens to be the massive amount of loot that you have access to, and according to legend, the Warrior drops some mighty fine bonuses. Continue reading Borderlands 2 and the Question of Duping

GamerSushi Asks: Gaming Muscle Memory

water temple

Welcome to “GamerSushi Asks Friday”.

Like a lot of you guys, I’ve played many, many video games throughout my life, but no matter how many more I play or how much time has passed since playing certain games, there will always be aspects I can remember once I get my hands on a controller.

Recently I was watching my girlfriend play through The Legend of Zelda: Ocarina of Time 3D when she got to Jabu Jabu’s Belly and got stumped at some point. Having played Ocarina of Time quite a bit I thought I could tell her how to get passed the puzzle, but unless I am holding the game in my hands, I can’t remember. If I’m playing the game, then I have no problem. The same thing happened recently when I was feeling a little nostalgic and put in Tony Hawk’s Pro Skater 3: I could recall where every SKATE letter was and where all the secret tapes were, and I had no problem chaining together massive combos.

I guess it’s kind of like riding a bike in that you brain just never forgets when something is ingrained into your memory like that. Do you guys have any games where no matter how many years it’s been since you last played, you can pick up the controller and instantly be a pro at it?

This Week’s Trailers: Bioshock Infinite and Elder Scrolls Online

For Stop the Presses Thursday, the biggest pieces of gaming news to drop this week happened to come in the form of two trailers.

Bioshock Infinite, coming in March, is a game that I can’t quite seem to peg. It’s well documented that the original Bioshock didn’t quite grab me the way it grabbed everyone else, even though I was appreciative of its dark atmosphere and its art design. Meanwhile, Infinite’s city in the sky, Columbia, is almost the opposite of Rapture in terms of its look and feel, even if its dark underbelly is similar in theme.

This newest Infinite trailer highlights the secrets of Columbia, and gives us a bit more info about the story. This game is tempting me something fierce, guys.

Continue reading This Week’s Trailers: Bioshock Infinite and Elder Scrolls Online

Nintendo Hits You in the Feels with Wind Waker HD

Wind Waker HD

Man, Nintendo sure does have a bullseye right on our nostalgia bone, doesn’t it? In a totally unsurprising move, Nintendo revealed this morning (via Zelda producer Eiji Aonuma) that an HD version of Wind Waker will be releasing this fall.

The Legend of Zelda: The Wind Waker Reborn is meant to tide maniacal Zelda fans over while the real Wii U game is in development, but this doesn’t just look like a straight port. Based on some of the game’s gorgeous screenshots, I think it’s safe to say that Nintendo is updating this classic game in an even more beautiful way, in addition to all these new-fangled definitions.

While it’s easy to sour on HD remakes as nothing more than the often-brandished money grab, I still stand by the position that playing a timeless game in a more future proof fashion is a good thing for video games. It’s a way to preserve some of the medium’s history, and really, I can’t think of a more excellent game for Nintendo to have done it with. Wind Waker had such a lovely style to it, I can’t wait to see it on current hardware. Once I get a Wii U, that is.

So what do you guys think? Are you yay or nay on a Wind Waker HD? And seriously, check out the Wii U Facebook page for more awesome screenshots.

Skyward Sword and the Middle of the Road

legend of zelda skyward sword

So for this week’s “What We’re Playing” Monday, I’m taking us back to the Before Times, the Long-Long Ago, to November 2011 and the world of The Legend of Zelda: Skyward Sword. Because the release schedule between December and now is a bit dry, I decided to go back and actually try and beat the latest entry in Nintendo’s fantasy series. While reviews for Skyward Sword were pretty phenomenal across the board back in the day, I’m finding the game to be a rather middling experience.

That’s not to say that Skyward Sword is bad, per se, and it’s certainly a small step up from its predecessor, Twilight Princess. While the motion controls do work well on occasion, most of the enemies are a little too stalwart in their defenses with very little room to get a strike in, leaving you waiting for an opening that you won’t hit if the controls decide to go wonky on you. The boss monster design is pretty comical, especially the man-boobed tentacle monster, which is a shame because Zelda bosses have typically been memorable and intimidating. The secondary bad guy, Ghirahim, seems to indulge in certain design tendencies that Zelda has previously managed to avoid. Perhaps one of the most annoying small things the game does is to do the introduction of crafting items every time you pick them up when you load a save. Continue reading Skyward Sword and the Middle of the Road

Pixel Count: Character Most In Need Of A Muzzle

Peace of mind is hard to come by in the gaming landscape these days. It’s bad enough we have online trolls spewing all manner of filth at us, but in the age of voice acting, we also have to contend with certain characters that just won’t shut the hell up. It can be enough to drive even a straight-edger to drink and the calmest gamer to fling his controller across the room.

In keeping with our newly implemented schedule and using only the latest in high-tech research equipment, we here at the GamerSushi Labs are trying to determine which character should be fitted with a digital muzzle. Will Slippy’s constant need for help be enough to help him win? What about Kenny, who seems to take great pleasure in being an antagonistic hypocrite? Or Kratos, who only has one volume setting and really needs to take a chill pill. And of course, the ever-present Claptrap and the irksome Tiny Tina are prone to make someone scramble for the mute button. Except Jeff. He loves Tiny Tina.

So vote now and hit the comments to let us know who you think should enjoy a nice cup of Shut The Hell Up!

Character Most In Need Of A Muzzle

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Far Cry 3: Getting Sidetracked

Far Cry 3 Hunting

There are 34 story missions in Far Cry 3. In my over 10 hours of playtime, I have completed 6. Out of 34. So what have I been doing with the rest of my time?

Whatever I want.

Far Cry 3 has brought out a new side of me, one that has no interest in hurrying through the story, but rather would like to take my time, hunt some animals, do some hang gliding and see the sights. Maybe liberate a few outposts or activate some radio towers, which then unlocks even more of the map, which in turn gives me more things to do. It’s a beautiful cycle. I’m going to get back to the story soon, I promise, but for now, I am loving just doing whatever catches my fancy. Continue reading Far Cry 3: Getting Sidetracked

Nintendo Announces Pokemon X and Y for 3DS October 2013

Well, Nintendo has officially erroded my will when it comes to the 3DS by announcing a new pair of Pokemon games, due out this October. Pokemon X and Y, as they are being called, will be a big change from the games of the past, moving the camera into a sort of third-person perspective as opposed to an isometric view. I always wondered how GameFreak was going to progress the franchise if they ever brought it to the 3DS, and this seems like a logical step. There’s even a trailer, which points to a European-styled setting (earlier Pokemon games were based on Japan while Black and White were inspired by New York City).

Expect me to be toting a 3DS by the end of the year, catching ’em all. I can’t decide between the new starters because unlike previous generations, there isn’t one single Pokemon that I don’t find incredibly stupid. I’ll probably roll with the Grass-type, as that one seems to be the least offensive to my tastes. Is anyone else chomping at the bit for a 3DS Pokemon title? Y or Y not? Will you X this off your list? Should I keep making these puns?

GamerSushi Votes 2012: Best Single-Player

Now that we’ve talked about Best Multiplayer/Co-op let’s move on to the next segment of GamerSushi Votes. On the docket today is Best Single-Player, and it’s been a heck of a year for solitary experiences. A couple years back it looked like the single-player experience was on the way out and a good multiplayer portion was the ticket to success, but near the end of this generation we’ve swung back around to games having a really fleshed-out single-player campaign and tacked on multiplayer modes.

It was hard to narrow down the selection of single-player games to vote on, but I think I got a good sample. As usual, if there’s a game you think I missed, feel free to tell us in the comments. Now, vote!

Best Single Player of 2012

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GamerSushi Votes 2012: Best Multiplayer/Co-op

Hello, gaming friends, and welcome back to GamerSushi Votes, our now annual tradition of asking you, the community, what you felt were the stand-out titles of the year.

For the first day of voting, I thought we’d tuck into the best multiplayer of the year, which I’ve expanded to include co-op because I’ve spent more time playing with people rather than against them this year. Mass Effect 3 lead this charge, having a surprisingly strong and deep multiplayer mode that has been repeatidly expanded on and I’m still playing to this day. Add that to plethora of other games that encourage working with your friends, and you have a very strong year for co-op.

So, choose a selection from the list below, or let us know what your favorite multiplayer/co-op of 2012 was in the comments!

Best Multiplayer/Co-op of 2012

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GamerSushi Asks: Biggest Recent Disappointment?

assassins creed 3

If you’ve listened to the most recent podcast, then you’ll know that Assassin’s Creed 3 left one of the worst tastes in my mouth in recent gaming history. Not only did the game fall short of previous titles — it was flat out bad, something I rarely even say about a game I played all the way through.

From the controls to the story to the overall bugginess of the title, Assassin’s Creed 3 was a failure on multiple levels, and I pretty much have no qualms about saying that. It was an active step back from the excellence of Brotherhood, and even the good-but-problematic Revelations. The one redeeming spot in the game’s 10 hours or so that I spent with it would have to be the naval battles, which were an absolute joy — even more so when you consider how frustrating everything around them happened to be.

But enough of my ranting about Assassin’s Creed 3. I think one of the reasons I was so thoroughly disgusted by the game, aside from it being kind of crappy, is because of the wasted potential. We were given a new setting, a new character, a chance for resolution with a number of story threads and an actual revolution (pardon the pun) in terms of setting, gameplay elements and the like. And it was all a mess. After Revelations came out last year, I was ready to be done with the AC franchise for awhile, but the promise of AC3 lured me back. I don’t know if I’ll make that mistake again, after seeing all the wasted potential that this game lived up to.

So what about you guys? What’s the biggest recent gaming disappointment you’ve experienced? What’s the biggest disappointment of 2012? What made the game disappointing? Go!

The GamerSushi Show, Ep 57: The Walking Podcast

the walking dead video game

We once again convene our even nerdier Council of Elrond as we return for the 57 episode of The GamerSushi Show. It’s been a few weeks since our last podcast, but when isn’t that the case?

To be fair to us, not a lot has happened between then and now, except for The Walking Dead finishing up its first season, which we cover in the majority of this podcast. In case you’re wondering, we go full spoilers on this one. No holds barred, and all that, so be warned if you’ve yet to finish.

In addition to The Walking Dead, Eddy beat Assassin’s Creed 3 so we dedicate some time to his impression of the game. We also talk about Hitman: Absolution’s terrible “assassinate your friends” marketing campaign and the 2012 Spike Video Game Awards nominees.

You know how it goes: listen to the podcast, and don’t forget to rate it for full synchronization.

Zachariah Scott’s Bad Medicine.

0:00 – 1:54 Intro
1:55 – 3:37 Hitman’s baffling advertising
3:38 – 10:42 Spike’s Video Game Awards 2012
10:43 – 31:00 Assassin’s Creed 3
31:01 – 1:04:38 The Walking Dead
1:04:39 – 1:07:38 Outro

2012, The Year of Emotional Investment in Gaming

halo4

As much as I love gaming, it’s never been able to elicit a reaction from me other than “I am having fun”. True, most games aren’t designed to be tear-jerkers, but 2012 seems to have bucked this trend and has had a collection of titles that has made me feel something other than elation for my polygonal avatar.

2012 started off strong with Journey, Thatgamecompany’s moving study of companionship and triumph. The end of that game is really well crafted and pulls you and your unknown companion together to overcome the nigh-insurmountable odds you’re facing. I never really thought that co-op, especially co-op with someone I didn’t know, would get to me, but Journey proved me wrong.

That’s not to say that Journey is alone in this, however. Spec Ops: The Line, The Walking Dead and Halo 4 have all given me some pretty hardcore feels. With Spec Ops and The Walking Dead I kind of expected it, seeing as how that was what the talk around those two games was centered on, but actually caring about Chief and Cortana’s story in Halo 4 really surprised me.

Cortana has always been, ironically, the human element of the Halo games, but seeing Master Chief’s resolve falter for just a moment made me remember that, underneath the armor and the genetic conditioning and the implied mental defects, there a real person there. 343 did an excellent job turning the Chief into a sympathetic character, something that the Bungie Halos never really touched on.

Overall I was quite surprised with the narative turnout in 2012. I don’t have high hopes for games, but these four titles really surprised me with their emotional depth. Do you agree that 2012 is a banner year for this? What other games have gotten to you in this way?

GamerSushi Asks: What Are You Playing, Thanksgiving 2012

Walking Dead

Greetings, Sushians. I hope this fattiest of holiday weeks finds you well. I’m assuming here that our American Thanksgiving holiday is so important that the rest of the world celebrates it, too. Or at the very least, it should. You can take that as official word from the US that it’s OK for you to celebrate Thanksgiving wherever you are tomorrow. It’s simple, really: eat all the things. And then eat them again.

Anyway, I’ll be celebrating the holiday this week by hanging out with family and playing some games. I’m between jobs right now, so I have a small stretch here where I’m getting to finally play some things that have been on my radar lately. Namely, Halo 4, Assassin’s Creed 3, picking XCOM back up and today, Walking Dead Episode 5. I am super excited about that last one.

So what about you guys? What are you playing this week? What are you eating? Go!

David Cage Talks Beyond: Two Souls and Release Hype

Beyond Two Souls

Heavy Rain creator David Cage has sometimes over-promised and under delivered. Of course, he’s nowhere near the level of Molyneux in that regard. In fact, he doesn’t even want to say too much about Beyond: Two Souls because he wants people to experience the game with no preconceptions or ideas about what the game is going to be like.

Here’s a bit from Cage’s recent interview with Playstation EU:

I think there should be no preparation for Beyond. You must go into the game trying to learn as little as possible!

Like other game creators, I wish I could say nothing and show nothing, and put a plain black cover on the shelves so that players start the game completely blank, with no information from trailers. This is something that is obviously not possible, unfortunately!

It’s interesting to me how many game creators really desire this pure kind of experience — and how impossible of a dream it is in a day when video game marketing machines dictate everything in the industry. The funny thing is, as much as gamers want that same kind of secrecy, that same ability to play a game with no idea what they’re getting into, we also demand previews, trailers and details galore, in order to make sure our money is being well spent.

So what do you guys think about this issue? Do you wish more creators could release games with less information about them? I mean, sure, there’s always the argument that you could avoid trailers, stay away from previews, etc — but at a certain point it’s hard to avoid everything, particularly when so much information is available, and so much of it not even indicative of the final product. Give us your opinions in the comments. Go!

Source – Playstation EU

Assassin’s Creed 3 Thanksgiving Patch Fixes a Broken Game

assassins-creed-3-thanksgiving-patch

Well isn’t this just dandy? Just a couple of weeks after the game is released with a mess of glitches and bugs packed right in, Ubisoft has announced the Thanksgiving patch for Assassin’s Creed 3 which, by the looks of it, will remedy almost every misgiving I had with the game engine wise.

As I outlined in my Assassin’s Creed 3 review, this new game in the series is riddled with almost-game-breaking glitches from things that prevent you from accomplishing optional objectives for full synchronization to a final chase that’s so ridiculously bug-ridden that it’s nigh impossible to complete on the first few tries. The fact that this patch is being handed out half a month after the game has launched means that Ubisoft was more than aware of the problems AC3 players would face, but chose to ship the game anyways.

Just take a look at the laundry list of fixes coming in with the Thanskgiving patch. Almost every mission is getting changed to some degree, and that’s before getting to the stability changes that the Anvil Next engine is getting.

If this is how much the game needed fixing after the day one patch, I can only imagine the state it was sent to discs in. How it ever passed certification is beyond me. Since I’ve given up trying not to editorialize, I feel massively ripped off by Assassin’s Creed 3 in a way that I haven’t been by a video game in a long time. I payed full price for a game Ubisoft knew was broken, without any idea that it would be receiving a patch that would fix most of my grievances. While my problems with the mission design and the story still stand, I think the game would have fared better if I didn’t have to fight a legion of bugs.

What do you guys think about this? Am I right to be this indignant? Who’s still holding on to their copy of Assassin’s Creed 3?

Source – Ubisoft forums

Review: Assassin’s Creed 3

assassins creed 3 review

The most appealing aspect of the Assassin’s Creed series is the ability to experience different periods of human history through a sci-fi wrapper. Thanks to the prolonged presence of Renaissance Italy’s Ezio Auditore, the need to travel to a different era was reaching a high. Thankfully for Assassin’s Creed 3, Ubisoft moved the clock up a few hundred years, dropping you in Revolutionary America in the moccasins of Connor Kenway (real name RatonhnhakĂ©:ton) a half-Mohawk, half-British assassin.

With a new setting, a new engine and the possibility of wrapping up the modern day storyline of Desmond Miles, Assassin’s Creed 3 seemed poised to make the same sort of leap that the series did with Assassin’s Creed 2 back in 2009. Did Ubisoft manage to pull it off, and can Connor replace the venerable Ezio? Continue reading Review: Assassin’s Creed 3

The GamerSushi Show, Ep 55: Sick Cast

the gamersushi show

It’s been a while, but we’re back. In the month since we’ve been gone a lot has happened, such as Disney buying LucasFilm and a whole bunch of games coming out. We managed to cover a lot of it, leading to what has to be our longest cast in a while.

Nick is absent yet again, but you have the regular crew, albeit with a couple of us fighting off coughing fits at several points. Eddy just plain forgets that he can mute himself, so in a couple spots you’ll hear him coughing or chomping on a cough drop. It’s not too bad, but I’ve decided to christen the cast in his honor.

You know how it goes by now, being veterans of our show. Listen, rate and be excellent to each other. We’ll see you soon!

0:00 – 2:43 Intro
2:44 – 20:12 Disney buys LucasFilm
20:13 – 26:08 Halo 4
26:09 – 30:52 Wii U
30:53 – 41:53 Assassin’s Creed 3
41:54 – 50:26 XCOM: Enemy Unknown
50:27 – 51:14 Dishonored
51:15 – 56:54 RE6 and Borderlands 2
56:55 – 59:04 Over/Under Recap
59:05 – 1:00:53 Outro

Dust: An Indie Programmer’s Tale

Dust

The world of making indie games is something that’s become a recent fascination for gamers. With wide open platforms and fewer barriers between a game creator and the consumer than ever, it’s certainly appealing for would be game-makers to take a stab at producing their own content.

This summer, one of XBox Live Arcade’s blockbuster releases was a game known as Dust: An Elysian Tail. Dust is a Metroidvania (or Castleroid if you’re nasty) style game with a bit of a cartoony flair, with a really interesting art direction and a wonderful setting. I’ve heard nothing but good things, and the gameplay videos are promising as well.

But the most interesting thing about Dust? It was created, essentially, by just one man, Dean Dodrill. In a fascinating Postmortem feature at Gamasutra, Dean walks through his solo development cycle for Dust, in which he quit his day job, taught himself how to code, built the game’s systems from scratch and struggled to get it out on time. He goes through the ups, the downs, the woes, the prayers, the deadlines and everything else, in what’s probably one of my favorite game articles I’ve ever read.

Seriously, if you’re interested in ever taking a stab at your own game or just admire the people who do, I highly recommend checking out this article. Has anybody played Dust? Anyone out there already dabbling in constructing your own video games? When do we get to play them? Go!

Source – Gamasutra

Today’s WTF: Single Player Is a Gimmick

XCOM

Hello, Sushians. I’ve come to give you very bad news: single player video games are nothing more than a gimmick. I know, this may come as a shock to you. What, with games like Dishonored, XCOM, Deus Ex, Skyrim and Batman: Arkham City gracing our screens over the last couple of years. I mean, it’s easy to be fooled by these great titles with fantastic mechanics or engrossing stories. But you really should know that playing by yourself is a gimmick.

At least, according to Gogogic CEO Jonas Antonson. Antonson has a few thoughts about single player titles in a recent interview that might not be too popular around these parts:

“I also think that it is worth to note that the single player mechanic is a gimmick – games are meant to be played with others and it doesn’t matter if it’s in-person or online. The first games were designed as multiplayer experiences, but when computer and console games became a thing there was a need to construct an antagonist and/or a protagonist for commercial purposes.”

Antonson goes on to talk about how toddlers make up someone to talk to when they play games, and even points at the “high score list” in arcades as a way to make games social. I understand what he’s saying — on one level, playing a game in a social setting transforms the entire experience. It’s nice to compare experiences with other people in a meaningful way, as we’re seeing with a game like XCOM. But on the other hand, I think it’s too much of an overstatement to say that all single player titles are inherently gimmicky by not including a social component.

So what do you guys think? Is this WTF worthy? Is Antonson off his rocker in his assessment of single player as a gimmick? Does every game need some kind of social component in order to truly matter? Go!

Source – Games Industry