We’re used to slight slumps in gaming. This hobby is defined by periods of feast or famine, it seems, and it’s just one of those things our gaming tummies have grown accustomed to over the years.
But now spring has arrived, and we’ve got a slew of new titles to nom upon, across a variety of platforms. In particular, my Playstation 4 has been mostly unused for the past month, but now it prepares for a helping of InFamous: Second Son, set to arrive later this week. Titanfall likewise graces PC and Xbox One, and Dark Souls II comes out for whatever systems people who care about that game own (if you’re confused about my disdain, listen to the podcast). Continue reading GamerSushi Asks: Spring Releases?
Gods Will Be Watching, a self-dubbed “point-and-click thriller”, puts you in a variety of harrowing moral dilemmas set against the backdrop of space. From the sound of it, there’s no walking around or gathering items, just tense, thrilling scenes that give you choices with big ramifications throughout the game. What’s really interesting is the game also provides you with no moral compass of sorts, it just lets your choices be your choices.
I know that pixel art is getting a bit cliche these days, but there’s something really timeless about the art style that hits me just right. And I’ll be damned if these short, story-based, tense kind of dilemma games don’t ring my bell just right.
It’s been quiet on the Western Front for the past few days, but we can blame that on the intense two-day snowstorm I experience up here in Canada-land. Seriously, I got at least six inches of snow. That’s pretty crazy for where I live.
To bring the subject back around to video games, it’s been awhile since we’ve asked you, the GamerSushi reader, what you’re playing as there’s been a ton of new games in the last few months. Personally, I’m playing the new 3DS JRPG Bravely Default and I’m enjoying the heck out of it. I haven’t reached the dreaded second half where the game apparently becomes a grindy slog-fest, but for now I’m enjoying a classic genre with some modern conveniences thrown in (seriously, a random encounter slider is a huge boon). It’s also gorgeous and has an awesome soundtrack to boot.
Other than that I’ve been playing Splinter Cell: Blacklist, having picked it up for super cheap last month. So far I’ve only tried the co-op, but Blacklist allows you to play in one of three styles: Panther (in the vein of Conviction), Ghost (for us Chaos Theory fans) or Assault if you just want to play a third-person shooter. While I prefer my Splinter Cells stealthy, having the option to play loud and lethal and balancing it for some very different play-styles makes for a tricky act but Ubisoft pulled it off this time around.
So, what are you guys playing? Something old, something new? Are you waiting on bated breath for Titanfall, Dark Souls 2, or one of the other million games hitting in March?
One of my favorite games on the DS, 999 was a mystery game that placed 9 people on a cruise ship to solve Saw-type puzzles. If you could stand to read lots of text, it proved to be a gripping, heart-pounding visual novel that really knew how to tease your brain. Zero Escape, its sequel, is no different, and in many ways might be better than the original.
As I’ve been playing Zero Escape, however, I’m noticing something about myself as a gamer these days. Continue reading Zero Escape and Replayability
There’s something sublime about a 3D Mario game. Whether its the subconscious association with Super Mario 64 or the fact that almost every 3D Mario is really damned good (I put in the caveat for those Sunshine haters) you can’t deny that putting a Mario game into your system is a recipe for a nostalgic smile.
Super Mario 3D World does what 3D Mario games have been doing for the past while: taking an established formula and adding on just enough twists and tricks to make something really unique. While this particular series might have started on the 3DS, this Wii U sequel truly shines. Continue reading Review: Super Mario 3D World
Listen, I like The Legend of Zelda as a series, I really do, but Skyward Sword was…well it wasn’t the worst thing ever, but let’s just say it was fairly average. If anything it really displayed that the Zelda franchise needed a bit of a shakeup.
For A Link Between Worlds, the newest entry in the series on the 3DS, Nintendo is changing things up a bit. For instance, the introduction for Between Worlds in incredibly short as opposed to the lengthy tutorial of Skyward Sword, and the game no longer relies on the typical Zelda progression of slowly unlocking a large number of items that are more or less exclusive to the dungeon they come from (something that was fairly rampant in Twilight Princess). You can now rent any item in the game at any point from the merchant who moves into your house, but you lose them if you die (you can also buy them permanently later on, although this is expensive). The dungeons can also be tackled in any order as well. Couple that with the fast travel and this is the Zelda game with the most sense of exploration and freedom since, well, A Link to the Past, which this game is a direct sequel to.
The isometric presentation works great too, and this game runs at a speedy 60 frames per second even in 3D so the action is nice and crisp. The music is also fantastic, and features an updated remix of the classic Dark World theme from A Link to the Past. While Zelda games on the Nintendo handhelds have by and large been pretty good, they usually haven’t matched the caliber of a full-fledged console Zelda. A Link Between Worlds blows this notion out of the water and gives us a pretty good look at how Nintendo is planning on making Zelda a different beast for future games.
Has anyone else played A Link Between Worlds? What do you think of it?
The Wii U got some flack, and rightly so, for launching last year without any games. Well, it had Zombie U and some third-party cross-overs, but what I really mean is that it didn’t have a recognizable Nintendo title outside of New Super Mario Bros. U.
Flash forward a year later and the Wii U has a game that is not only a potential system seller but a game of the year contender as well. Super Mario 3D Worlds, a console-sized semi-sequel of the excellent Super Mario 3D Land available on the 3DS, brings four-player co-op to a 3D Mario game.
While a year is a long time to wait for a 3D Mario title, Super Mario 3D Worlds absolutely nails it in every aspect. The game looks gorgeous in a way that New Super Mario Bros. U never managed to, despite also being a high-definition game. From sun-dappled beaches to lava-ensconced castles, Worlds is one gorgeous game. Although the Wii U might be a little behind the Xbox One and PS4 in terms of horsepower, you wouldn’t know it looking at this game. The level design is clever as well, with this game boasting some of the most memorable Mario levels. My personal favorites are a Mario Kart-inspired course or a level that opens up into a huge savannah. Continue reading The High-Def Charm of Super Mario 3D Worlds