One of my favorite games on the DS, 999 was a mystery game that placed 9 people on a cruise ship to solve Saw-type puzzles. If you could stand to read lots of text, it proved to be a gripping, heart-pounding visual novel that really knew how to tease your brain. Zero Escape, its sequel, is no different, and in many ways might be better than the original.
As I’ve been playing Zero Escape, however, I’m noticing something about myself as a gamer these days. You see, one of 999’s faults was that it had a plethora of endings. However, you had to replay the entire game up to certain choices to see those endings. Sure, you could fast forward through dialogue, but you had to go through the motions every time you hit one of the game’s puzzles. Zero Escape fixes this issue by allowing you to skip straight into the scene where the timeline branches due to your decision.
While it’s a welcome touch, I’m still finding myself a bit put out by the tedium of constantly replaying similar sections of the game. I’ve seen a handful of the game’s endings in 10 hours of play, but I’ve only covered maybe one fourth of all the scenarios. The version of Eddy that’s playing Zero Escape is one that doesn’t have the patience for this kind of thing any longer, it seems. I’m not sure where my willingness to replay games went off to, but I’m guessing it has something to do with a toddler needing the majority of my attention. I used to love to replay games again and again, mining them for all their secrets, watching different paths unfold and collecting different endings. But that another time, I suppose.
What about you guys? How do you feel about replaying games to get everything possible out of them? Go!