I was enjoying Killzone Shadow Fall in spurts. Sometimes, I would tolerate its mundane tasks and other times, I would actually lose myself in the gameplay for a bit. I wasn’t having a bad time, per se, but I wasn’t exactly overjoyed every time I booted the game up. But with only 9 missions, I figured I could manage my way through. The graphics were really quite nice, actually, with blue as the new brown, a refreshing change from last-gen.
So I trudged my way through, having already lost the narrative, something about a Cold War and experiments and weapons and using my drone companion to hack a lot of consoles. But then the free fall sequence slammed into me, halting my progress entirely. So I tried it again, thinking that it was my unfamiliarity with the controls that were hindering me. After all, it was a free fall through a city of collapsing skyscrapers and buildings, so this was clearly a big set-piece in the game, one that the developers wanted gamers to see. So I tried again.
BAM. Face first into a building. BAM. Face first into a canyon. BAM. BAM. BAM. Over and over again. No matter what I tried to do, whether pulling back to decrease speed and gain altitude or pushing forward to increase speed and get lower, the result was the same. BAM. Instant death. The game sensed I was having issues and unhelpful tutorial messages appeared, but their advice was useless. I never died the same way twice. I could pull back and I would hit a building or I would pull back and hit a different building next time.
There was no rhyme or reason to it. My actions were futile. I was a puppet and my strings were tautly held by my masters. So I quit. And though I would have liked to have seen the end of Killzone Shadow Fall, I don’t regret it. The developers made a terrible, unplayable sequence and even though I heard they had to patch it, it was still insurmountable to me, a veteran gamer. I beat Dark Souls, people. But Killzone Shadow Fall has bested me this time. So play at your own risk and beware the free fall.
Because it sucked.