Ryse: Son of Rome is an upcoming Xbox One third-person action title being worked on by Crytek, makers of Crysis, Far Cry and hopefully at some point in the future a Y: The Last Man video game because that fits with their motif.
Since the game has been in development for several years and changed direction a few times, it stands to reason that the team would have been through a crunch or two. According to the Ryse Twitter account, the team has been served some 11,500 crunch-time dinners during the game’s development.
Besides being a rather large number, it’s also an odd thing for a game’s Twitter account to bring up. Sure, crunch happens, but I don’t think it’s a stat the public needs to know about. People who are much better at math than me totaled that up to about 58 days of crunch during the game’s development time (assuming the Crytek team is about 200 people).
Crunch is an awful fact of working in the Triple-A games industry. You need to put in long hours and at the end of it, you’ll probably be laid off unless you’re a permanent employee. It’s symptomatic of an industry that’s working under poor management, making crunch not only a necessity but sometimes a part of the culture.
What do you guys think about this? Should the Ryse team have tweeted this fact? What are your thoughts on crunch? Necessary evil, or something that needs to be gotten rid of?
Soruce – Ryse Twitter account