Assassin’s Creed IV: Black Flag Will Let You Rate Missions

assassins creed 4 rate mission feature

Shiver me timbers, potential Assassin’s Creed IV: Black Flag players! For the upcoming pirate-themed sequel, you will be able to rate missions on a five-star scale, helping Ubisoft build better content going forward.

This is a neat move by the company, and one that open-world games in general can greatly benefit from. While this system (like anything you give to gamers at large) is open to abuse, the fact that you can directly give developers feedback on what you thought about a given mission is an exciting prospect. This feature is entirely optional and at the end of a given mission a small box will pop up on the lower right of the stats screen, allowing you to assign a one-to-five star rating.

Open-world game mission design has gotten a lot better since the start of this generation, but for some reason we still have follow missions, or escort quests. Also, I would appreciate the ability to go back and give all of Assassin’s Creed 3 one out of five stars.

What do you guys think about this? Is it a good move for Ubisoft? Does it seem like we’re beta-testing mission design? Go!

Source – Polygon

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mitch@gamersushi.com Twitter: @mi7ch Gamertag: Lubeius PSN ID: Lubeius SteamID: Lube182 Origin/EA:Lube182 Currently Playing: Stardew Valley, Mario & Luigi: Paper Jam, Knights of the Old Republic 2: The Sith Lords, Battlefield 4, Tom Clancy Double Feature: Rainbow Six Siege and The Division

2 thoughts on “Assassin’s Creed IV: Black Flag Will Let You Rate Missions”

  1. Man as a future level designer, this scares the shit out of me. I could see a developer post-launch constantly looking at where his mission stands versus his co-workers.

  2. I think it would be a good idea if there was a way to weigh a certain players rating after proving they give reliable feedback. That would take years of analyzing feedback from all users. Because I think most of the feedback would be abused, or people giving all missions 100% / 0% if they love / hate the game. There would be a very small pocket of enthusiasts who think about it way too hard.

    Neat idea, hard to weigh the data.

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