Hello, fine GamerSushi friends. In continuing with our summer schedule, today is “Did You See This”. Naturally, with another E3 come and gone, the industry is still buzzing and writing some fantastic pieces on the things they saw last week, so that’s where we’re headed — and more specifically, to Ryse.
For those that are unaware, Ryse is one of the games that was highlighted by Microsoft at the XBox One press event. Developed by Crytek, Ryse looks like God of War had a baby with Gladiator and Dynasty Warriors, offering historical-looking action and dozens of quick-time events.
Only the quicktime events play themselves.
In a new article, Mark Serials at Kotaku AU writes about his time with the game, which consisted of him purposefully missing the numerous quick-time events (it sounds like there’s one for nearly ever kill). And when he did miss them, going so far as to even set the controller down? The game still completed them, and kept on moving. When he asked the developer about this, he was told that they didn’t want gamers to feel frustrated — who wants to come home from work and feel like a failure?
Calling this an “interesting” design direction is being nice, I think. We’ve joked for some time that games are slowly starting to play themselves, and getting easier and easier, just a reason for developers to copy movies and strip gamers out of the experience. What’s really interesting to me is after spending the last week diving into old school games like MGS3 and Final Fantasy VI, is that these games are often times difficult slogs that can be frustrating, but give you a great sense of reward when you do overcome the challenges faced within them.
What do you guys think of certain games going in this direction? Fair or foul? What was the best looking game you saw at E3?
Source – Kotaku AU