If there’s any constant in this universe, it’s the fact that a new Nintendo console will get a Mario Kart game. True, Mario Kart 7 did release in 2011 and the Wii U hasn’t even had one teased yet, but I’m enjoying the 3DS version and I hope that a few of the new innovations that get carried over to the inevitable Wii U title.
Mario Kart 7 added a glider and submarine option to every kart so occasionally, if the race calls for it, you’ll either be high up in the sky or driving around underwater. It’s a neat way to break up the pace of a race, even if some of the gliding/submerged sections do feel a little gratuitous. Additionally, while a lot of the courses function on the tried and true 3-lap circle course, Mario Kart 7 introduces continuous courses where you don’t see the same section of the race twice. It’s a great new way to shake up the racing in the seventh iteration of this long running series.
Unfortunately the Download-Play is a little lacking; people using that functionlaity only get to play as Shy Guy and can’t upgrade their karts with the new coin system, and they only hear the same music on every track. That said, Mario Kart 7 proves that this old warhorse still has a few tricks up its sleeve and is a worthwhile addition to any 3DS owner’s lineup.
Has anyone else played Mario Kart 7? Did you enjoy it? Do you want to see some of these changes when Mario Kart Wii U comes out? Go!