Scaring Up the Fun in Luigi’s Mansion: Dark Moon

luigis mansion dark moon

It seems to be the season of the 3DS here at GamerSushi as both Anthony and I are both enjoying Nintendo’s handheld. True, the 3DS did get off to a slow start, but the number of quality games for it are climbing steadily.

One such game is Luigi’s Mansion: Dark Moon, the sequel to the ghost-catching GameCube launch title. Instead of having one mansion to clear, the taller Mario brother now has several homes to go through, each with the sort of hidden collectibles and Boos that you would expect. The new Poltergust 5000 is your tool for battling the ghosts, which functions a lot like the vacuum in the original Luigi’s Mansion (surprise, surprise). You stun ghosts with your flashlight and then proceed to suck them up, holding on for dear life as they try to escape. Unlike the first game, once you’ve got a ghost on the line they can’t break free by themselves; you have to be hit by another ghost or object to lose your grip.

Luigi’s Mansion: Dark Moon also has an awesome multiplayer component where you and three other ghost-busters can play either Hunter, Rush or Polterpup in ScareScraper. True, having to make story progress to unlock multiplayer is a bit annoying, but Hunter is a ton of fun. You have five minutes to clear a floor of ghosts, so you have to work both independently of each other to cover as much ground as possible, but also together so you can tackle larger groups of enemies. Despite the limited communication options (the D-pad has four pre-determined call-outs and that’s it), Luigi’s Mansion: Dark Moon manages to deliver in a big way when it comes to co-op.

Has anyone else played Dark Moon? What do you think?

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mitch@gamersushi.com Twitter: @mi7ch Gamertag: Lubeius PSN ID: Lubeius SteamID: Lube182 Origin/EA:Lube182 Currently Playing: Stardew Valley, Mario & Luigi: Paper Jam, Knights of the Old Republic 2: The Sith Lords, Battlefield 4, Tom Clancy Double Feature: Rainbow Six Siege and The Division