It’s “What We’re Playing Monday”! Maximum video games!
I already talked a little bit about Crysis 3’s multiplayer during the beta, and for the full release my impressions are pretty much the same. Crytek fixed the aim-down-sight issue, but I still just can’t manage to get a good round in.
The single-player of Crysis 3, on the other hand, I’ve been enjoying quite a bit. Set twenty years after the events of Crysis 2, you journey back to a ruined New York as the nano-suited entity known as “Prophet”. A lot is made of what has become of your humanity during the twenty years you’ve been in the nano-suit and whether or not you’re human anymore. Prophet himself isn’t sure, either, constantly stating that he’s sacrificed a lot to battle the alien Ceph.
Shortly after the opening segments in which returning character Psycho busts you out of a CELL containment unit, you’re given Crysis 3’s new weapon, the one that all the pre-release materials made a big deal of: the Predator bow. While being able to stay cloaked even after shooting off an arrow is pretty cool, the bow unfortunately unbalances Crysis 3 a little too much in favor of the player.
While this might sound OK to some, using the bow extensively takes away a lot of the challenge, especially if you’re diligent in picking up spent arrows from your dispatched foes. It’s a one-hit kill against almost all enemies and comes with a variety of other arrows, like explosive and electric-tipped, to deal with other threats. With the appropriate nano-suit upgrades for enhanced stealth mode, you can basically become a hidden Grim Reaper, picking off one target after another.
I’ve found it more enjoyable to just engage enemies in straight-up firefights and use the other nano-suit modes to gain an advantage. I did the stealth route for a while, but after my third or fourth encounter of not being detected, I decided I needed a little bit of a challenge.
The game is, of course, absolutely stunning on the PC, although we kind of expect that from Crytek games by now. Fans of the original Crysis’ more open approach to level design will be pleased because Crysis 3 brings this back allowing players to find their own way around larger battlefields. Even though the bow throws the whole game’s balance out of whack, going back to the more traditional Crysis style with guns and suit modes is great fun.
Has anyone else been playing Crysis 3? What do you think?