FarCry3: Stealth with Style
I love stealth games, but they tend to stress me out. The idea of sneaking around without getting caught always tends to add a pile of burdens on top of me, like the game is judging me if I fail, and will punish me with extra waves of enemies should I find a way of royally fracking things up.
And while most stealth games do a poor job at making stealth just as fun as the shooting counterpart (or throw out a poor attempt at both), FarCry 3 makes sneaking around exciting, challenging and maybe even more fun than mowing down bands of pirates with an assault rifle or rocket launcher. This is mostly accomplished through an excellent skill system that rewards you for stealth kills and chaining takedowns together for some brutal, silent mayhem. It adds a dash of style to a mechanic that is normally slow and methodic, even in a (mostly traditional) first person shooter.
It’s always refreshing to play a new twist on a familiar game mechanic, and FarCry 3 does this in a number of ways. Because of this empowerment, FarCry 3 doesn’t make me nearly as nervous to play in a stealthy manner, and it’s making the game all the more fun for me. I’m not fretting about getting spotted, but rather, given just the right tools to adapt — and have a blast doing it.
How do you guys normally feel about stealthy gameplay mechanics? Do you tend to sneak around or come into a situation guns playing? What are some of your favorite stealth games? Go!