David Cage Talks Beyond: Two Souls and Release Hype

Beyond Two Souls

Heavy Rain creator David Cage has sometimes over-promised and under delivered. Of course, he’s nowhere near the level of Molyneux in that regard. In fact, he doesn’t even want to say too much about Beyond: Two Souls because he wants people to experience the game with no preconceptions or ideas about what the game is going to be like.

Here’s a bit from Cage’s recent interview with Playstation EU:

I think there should be no preparation for Beyond. You must go into the game trying to learn as little as possible!

Like other game creators, I wish I could say nothing and show nothing, and put a plain black cover on the shelves so that players start the game completely blank, with no information from trailers. This is something that is obviously not possible, unfortunately!

It’s interesting to me how many game creators really desire this pure kind of experience — and how impossible of a dream it is in a day when video game marketing machines dictate everything in the industry. The funny thing is, as much as gamers want that same kind of secrecy, that same ability to play a game with no idea what they’re getting into, we also demand previews, trailers and details galore, in order to make sure our money is being well spent.

So what do you guys think about this issue? Do you wish more creators could release games with less information about them? I mean, sure, there’s always the argument that you could avoid trailers, stay away from previews, etc — but at a certain point it’s hard to avoid everything, particularly when so much information is available, and so much of it not even indicative of the final product. Give us your opinions in the comments. Go!

Source – Playstation EU

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I write about samurai girls and space marines. Writer for Smooth Few Films. Rooster Teeth Freelancer. Author of Red vs. Blue, The Ultimate Fan Guide, out NOW!

One thought on “David Cage Talks Beyond: Two Souls and Release Hype”

  1. I think you would have gotten a lot more comments if you had titled this article “David Cage Talks Beyond Release Hype for Two Souls.”

    How much information you release about a game is a tricky thing, I think valve put out too
    many sneak peeks and previews for portal 2 and as a result it took me out of the game whenever I would get to a point that I had already seen covered in a preview or trailer. on the other side you have games that don’t put out enough and struggle to sell enough copies to pay for production costs. sometimes the few previews/trailers they have put out give the wrong impression of the game causing people to criticize it for not being something it wasn’t trying to be in the first place.

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