Heavy Rain creator David Cage has sometimes over-promised and under delivered. Of course, he’s nowhere near the level of Molyneux in that regard. In fact, he doesn’t even want to say too much about Beyond: Two Souls because he wants people to experience the game with no preconceptions or ideas about what the game is going to be like.
Here’s a bit from Cage’s recent interview with Playstation EU:
I think there should be no preparation for Beyond. You must go into the game trying to learn as little as possible!
Like other game creators, I wish I could say nothing and show nothing, and put a plain black cover on the shelves so that players start the game completely blank, with no information from trailers. This is something that is obviously not possible, unfortunately!
It’s interesting to me how many game creators really desire this pure kind of experience — and how impossible of a dream it is in a day when video game marketing machines dictate everything in the industry. The funny thing is, as much as gamers want that same kind of secrecy, that same ability to play a game with no idea what they’re getting into, we also demand previews, trailers and details galore, in order to make sure our money is being well spent.
So what do you guys think about this issue? Do you wish more creators could release games with less information about them? I mean, sure, there’s always the argument that you could avoid trailers, stay away from previews, etc — but at a certain point it’s hard to avoid everything, particularly when so much information is available, and so much of it not even indicative of the final product. Give us your opinions in the comments. Go!
Source – Playstation EU