Dust: An Indie Programmer’s Tale
The world of making indie games is something that’s become a recent fascination for gamers. With wide open platforms and fewer barriers between a game creator and the consumer than ever, it’s certainly appealing for would be game-makers to take a stab at producing their own content.
This summer, one of XBox Live Arcade’s blockbuster releases was a game known as Dust: An Elysian Tail. Dust is a Metroidvania (or Castleroid if you’re nasty) style game with a bit of a cartoony flair, with a really interesting art direction and a wonderful setting. I’ve heard nothing but good things, and the gameplay videos are promising as well.
But the most interesting thing about Dust? It was created, essentially, by just one man, Dean Dodrill. In a fascinating Postmortem feature at Gamasutra, Dean walks through his solo development cycle for Dust, in which he quit his day job, taught himself how to code, built the game’s systems from scratch and struggled to get it out on time. He goes through the ups, the downs, the woes, the prayers, the deadlines and everything else, in what’s probably one of my favorite game articles I’ve ever read.
Seriously, if you’re interested in ever taking a stab at your own game or just admire the people who do, I highly recommend checking out this article. Has anybody played Dust? Anyone out there already dabbling in constructing your own video games? When do we get to play them? Go!
Source – Gamasutra