GamerSushi Asks: Rising to the Occasion?

Small Mario

I prefer being Small Mario.

I didn’t use to be this way. I used to love having Mario all powered-up, Mushrooms, Fire Flowers, Cape, what have you. But Mario’s time as a powerful plumber never lasted long. I always got careless and lost it.

But then something would happen. I would tense up, focus and suddenly become twice the gamer I was before. Being one hit away from death made me better. I enjoyed the tension, the finesse it required knowing I was skirting the precipice of doom. It got to the point that I would ignore power-ups and stay vulnerable because it made the game more exciting and made me a better player. Also, there is the fact that Small Mario is less of a target than Super Mario.

This happens with other games at times. For instance, there may be a section of the game that is built up to be very hard, so I go in very focused and end up beating it handily. This will occur on everything from RPG’s to FPS’s. I mentally psyche myself up and it translate to major pwnage of the game, sometimes leading myself to wonder what the big deal was about that section.

Am I alone in this phenomenon? Or does this happen anyone else out there? Let me know in the comments!

Written by

Age: 34 PSN ID: Starkiller81. I've played games since before I can remember, starting with my dad's Atari and I haven't stopped yet. Keep them coming and I will keep playing them.

2 thoughts on “GamerSushi Asks: Rising to the Occasion?”

  1. I, too have these kind of moments. I noticed it most when I first started playing borderlands. whenever I got to some part that was, my roommate, supposed to be hard, and every time, I would beat the area/boss without issue… interesting…

  2. I actually have moments like that a lot. Whenever I’d get to a section in a game, and everything would get dead silent, usually I knew that was when I needed to focus. I remember as a kid when I played Pokemon, the first time I got to the Elite Four was the make or break moment. Such intent concentration would happen, and a repetitive mashing of the left and A button occurred every time I got a hit on an attack.

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