The GamerSushi Show, Ep 52: Kick Reason to the Curb

the gamersushi show episode 52

Alright guys, we are finally releasing Episode 52, which gives a couple hints as to just how obsessed some of us are with Gurren Lagann. Like the teaser for this post says, this cast wraps up season 2 of The GamerSushi Show so we can take the dead news season off and come back swinging in September.

In this finale we talk about Sony nabbing Gaikai and what that could mean for gaming. We also discuss the Mass Effect 3 Extended Cut and how we feel about it and then we talk about good old Peter Molyneux and his thoughts on the never-ending dev cycle. Listen up, rate the podcast, and remember: don’t believe in yourself, believe in the me who believes in you!

0:00 – 5:40 Intro
5:41 – 21:50 Sony acquires Gaikai
21:51 – 34:29 Mass Effect 3 Extended Cut
34:30 – 42:23 Molyneux and the Never Ending Dev Cycle
42:24 – 47:36 Outro

Written by

mitch@gamersushi.com Twitter: @mi7ch Gamertag: Lubeius PSN ID: Lubeius SteamID: Lube182 Origin/EA:Lube182 Currently Playing: Stardew Valley, Mario & Luigi: Paper Jam, Knights of the Old Republic 2: The Sith Lords, Battlefield 4, Tom Clancy Double Feature: Rainbow Six Siege and The Division

20 thoughts on “The GamerSushi Show, Ep 52: Kick Reason to the Curb”

  1. So this is going to be the final GamerSushi Show then, since it is the season two finale? (Leet World and Web Zeroes *cough cough*)

  2. [quote comment=”19609″]So this is going to be the final GamerSushi Show then, since it is the season two finale? (Leet World and Web Zeroes *cough cough*)[/quote]

    I DETECT A COMEDIAN

  3. [quote comment=”19609″]So this is going to be the final GamerSushi Show then, since it is the season two finale? (Leet World and Web Zeroes *cough cough*)[/quote]

    Yes.

  4. I guess rather than being just a straight up dick, I should contribute something.

    With Sony purchasing Gaikai with the intent of using the cloud to stream older PlayStation games, it does seem like a good idea. Paying $20 a month for the service to play any of their old games and not need to purchase a disc or download it might encourage me to try some games that I might not have thought about before. Like with Netflix streaming, you see something and say, “Oh look, here is a movie that looks interesting.” You select it, and if it’s crap, you just turn it off and try something else. It’s not like you are loosing any money from trying something different. Not to mention, no need to have week long downloads, and then have it take up space on your hard drive, especially if it was “meh.”

    There are some questions I have with it though, such as what kind of problems will you have if you live in a remote area, or have a bad internet connection? Could you still play it? Would the resolution drop, or have it keep freezing up in the middle of play if your bandwidth is low? Not to mention you would need to have a constant internet connection in order to play anything. I know people have a problem with Ubisoft doing this on most of their games. And what about customers living outside of the US? Will we be able to play ALL of the games, or just a limited amount? Being a Canadian, I feel cheated that I cannot access most of the shows and movies that I want to watch on Netflix since I don’t live in America. For now, I think I will stick to regular old discs. I trust them more than this newfangled “cumulonimbus” storage.

    Now, when it comes to the “Never-Ending Dev Cycle,” Peter Molyneux makes a good point. Once a company ships a game out the door, they should not touch anything story-wise. If that is how the game is suppose to be, that is how it is. Companies should not buckle under pressure if customers were not satisfied with the narrative (like with Mass Effect 3). Box it, ship it, and move on to the next project.

    However, some support is still needed after the game is shipped. Multi-player always needs to be tweeked and adjusted. New maps, mods, and gametypes are always welcomed, especially if they are created well into a games life-cycle. Not to mention patches that bugs and glitches that were overlooked in development (could you imagine playing a Bethesda game without any patches at all?) But what I think (and what I think Molyneux is trying to say) is that companies should not use DLC as an excuse to finish a game after it has been launched. That they should not use DLC to fix all of the obvious bugs that will destroy your game because they “had to meet a deadline.” Or use it to finish their narrative since they were too lazy to come up with a proper ending, or try to cheat customers out of their hard-earned money.

  5. [quote comment=”19612″][quote comment=”19609″]So this is going to be the final GamerSushi Show then, since it is the season two finale? (Leet World and Web Zeroes *cough cough*)[/quote]

    Yes.[/quote]

    🙁

  6. I actually liked the part in the extended cut of ME where you ship off your squadmates, it gave me and Garrus one last bro moment so I could be biased. Also, someone on the GS staff needs to read the Final Hours of Mass Effect so you guys can discuss it sometime. It gives you a whole new perspective on the game’s development.[quote comment=”19617″]To be fair, TLW was made with a Valve Game so it makes sense that there isn’t a third season.[/quote]
    Oh snap!

  7. [quote comment=”19617″]To be fair, TLW was made with a Valve Game so it makes sense that there isn’t a third season.[/quote]

    Well, TLW was made in Counter-Strike, and with Global Offensive right around the corner, there should be no excuse for a third season (or even a reboot). I want this because of reasons.

  8. Having absolutely nothing to do with The Leet World, Web Zeroes or Smooth Few Films at all, I can confirm that The Leet World Season 3 is coming.

    In our hearts.

  9. [quote comment=”19620″]Having absolutely nothing to do with The Leet World, Web Zeroes or Smooth Few Films at all, I can confirm that The Leet World Season 3 is coming.

    In our hearts.[/quote]

    I was really excited for a moment, then you snatched my hopes and dreams right from in front of me. Why do I let this happen?

    God. And right after I was about to throw a LEET WORLD 3 THEMED BLOCK PARTY.

  10. The Mass Effect endings (with/without DLC) reminded me of when I saw the movie critics early showing of Wall-E and then the public theatrical release.

    In the original ending of Wall-E, the whole movie ended with the morbidly obese people stepping of their ship onto Earth, the ship captain planting the sprout and proclaiming, “It’s good to be home.” Every critic I had the honor to chat with after the movie felt that there was no hope for those humans; that they were all so out of shape that there was no chance they’d survive on Earth.

    The directors mentioned after the showing that there would be more clarity given in the credits sequence of Wall-E.

    So dragging this back to Mass Effect 3, I felt that the original endings (all 3) left that sense of hopelessness for the galaxy. All those species tied up on Earth and unable to return to their homes. Especially the dextro-DNA species that wouldn’t be able to find food on Earth. Blah-blah-blah. The Extended Cut DLC did a good job of ending things on a lighter note. I don’t feel it was necessary, but it was a nice touch.

  11. Actually the podcast is getting 6 seasons and a movie, but they’re replacing (friend of the show) Nick with Dan Harmon.

  12. [quote comment=”19624″]How make man Leet World?[/quote]

    Hahahahaha oh man I had forgotten about that comment!

  13. [quote comment=”19631″][quote comment=”19624″]How make man Leet World?[/quote]

    Hahahahaha oh man I had forgotten about that comment![/quote]
    And as the obsessive fan: I had not. B)

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