Everybody’s scrambling to get aboard the SS MMO these days, abandoning ship from traditional single player titles. Even franchises that are considered hallmarks of single player gaming such as Final Fantasy, KOTOR and Elder Scrolls have dropped their former identities, opting instead to join the seemingly lucrative temptations of the MMO genre. After the success of WoW in the mid-2000s, everybody’s been trying to recreate that same money-producing machine, with mostly mediocre results. Most end up going free to play eventually, which is something that even TOR is having to consider.
So here’s the burning question, then: why has nobody been able to follow in WoW’s footsteps? Because, GameSpy’s Leif Johnson argues, we’ve simply outgrown MMORPGs. In this article, Johnson does a nice job of laying out the state of the industry and digital connectivity in the past and now, and shows why trying to copy the WoW formula for modern games is just developers trying to turn the clock back on gamers. He believes that in an age of instant gratification, social media, mobile and more, it’s just going to take something more casual to be a runaway hit.
This is a question I’ve actually been wondering about myself. I think it’s so interesting that developers consider MMOs to be such a surefire hit that they’ll invest millions and millions into production, when so few have even done well to begin with. Yet new IPs are considered inherent risks? If only one MMO has had the kind of longevity that developers really want, then why does everyone keep trying to do this? What convinced everyone that the WoW formula was the way to go, even almost 10 years later? One glance at the paltry Elder Scrolls MMO shows that it’s just another WoW clone, even when that seems like a surefire way to fail. I guess dollar signs are hard to ignore.
What do you guys think about this? Have we simply outgrown the MMO? Do developers need to find a new way to make MMOs work for a new generation? What’s the new way to do MMOs right? Go!
Source – Gamespy