Unreal Engine 4 Walkthrough and Demo

The next generation is a notion we’ve been chasing for a while now, but after an absences from this year’s E3, it’s starting to look like it’s further off than previously thought. Even though we won’t be getting out hands on next gen consoles for at least another year, developers are certainly tooling around with the development kits of tomorrow. One of the biggest names in dev tools is Epic Game’s Unreal Engine, and GT.TV had a beefy look at its fourth iteration.

The Unreal Engine is really versatile and many games we play are powered by it so I’m really looking forward to seeing what it will back when the next generation hits. What do you guys think about the Unreal Engine 4?

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mitch@gamersushi.com Twitter: @mi7ch Gamertag: Lubeius PSN ID: Lubeius SteamID: Mister_L Origin/EA:Lube182 Currently Playing: PUBG, Rainbow 6: Siege, Assassin's Creed: Origins, Total War: Warhammer 2

6 thoughts on “Unreal Engine 4 Walkthrough and Demo”

  1. A JRPG developer would need an engine that can do individual hairs.

    I hear the real-time belt buckle light reflection is unparalleled.

  2. [quote comment=”19463″]A JRPG developer would need an engine that can do individual hairs.

    I hear the real-time belt buckle light reflection is unparalleled.[/quote]

    Each zipper must perfectly articulated.

  3. I feel like each major game engine has strengths and weaknesses (for example, Source has some of the best physics, but atrocious poly counts). In this case, UE4 has REALLY nice particle effects, especially in the lighting, physics, and volume. I also appreciate the real-time debugging and ease of access regarding the source code. Good work!

  4. To be honest, this just has me thinking about what I want to see when it comes to the lighting effects in Doom 4. Not really sure why though.

    Other than that I’m impressed with how far they’ve come once again with their engine. I can only hope they shell out *many* great games for it.

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