BioShock Infinite Delayed to 2013, Begin Your Weeping

bioshock infinite delay

As much as it pains me to post this, GamerSushi’s preemptive Game of the Year 2012 BioShock Infinite has been delayed in 2013, Take Two Interactive revealed today. The new release date is February 26.

In addition to this sobering news, the game will be skipping all the major events for the remainder of the year including E3 and Gamescom. There’s no official reason behind Infinite’s delay, but Ken Levine did give a statement regarding the move:

When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing. Since then, we’ve uncovered opportunities to make Infinite into something even more extraordinary,” said Irrational Games Creative Director Ken Levine. “Therefore, to give our talented team the time they need to deliver the best Infinite possible, we’ve decided to move the game’s release to February. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February

Nothing too world-shaking there, but at least we know that Ken Levine is commited to giving us the best version of BioShock Infinite that he can, publisher pressure be damned.

What do you guys think of the delay? Has this changed your fall gaming plans?

Source – Joystiq

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mitch@gamersushi.com Twitter: @mi7ch Gamertag: Lubeius PSN ID: Lubeius SteamID: Lube182 Origin/EA:Lube182 Currently Playing: Stardew Valley, Mario & Luigi: Paper Jam, Knights of the Old Republic 2: The Sith Lords, Battlefield 4, Tom Clancy Double Feature: Rainbow Six Siege and The Division

7 thoughts on “BioShock Infinite Delayed to 2013, Begin Your Weeping”

  1. My weeping has already begun, but I feel better after Ken Levine’s statement about how if it wasn’t for Bioshock 1’s last minute delay, we wouldn’t have seen the Big Daddy’s as awesome as they were or the golf club scene with Andrew Ryan.

  2. Fine with me. As much as I want to play BI right now, I know that giving Irrational the extra time will only make their product so much better. I have confidence that they’ll produce a stellar product, and I want them to have as much breathing room as possible.

  3. I hope Drell is correct. But without seeing their current and final drafts of the game, we can’t qualitatively determine whether or not the delay was worthwhile.

    I hate having to make this point, but nobody else has.

    There is a dark cloud hovering over Take-Two’s past that I dread might actually be repeated.

    Three Letters: DNF (No, it’s not a drug.)

  4. [quote comment=”19280″]I hope Drell is correct. But without seeing their current and final drafts of the game, we can’t qualitatively determine whether or not the delay was worthwhile.

    I hate having to make this point, but nobody else has.

    There is a dark cloud hovering over Take-Two’s past that I dread might actually be repeated.

    Three Letters: DNF (No, it’s not a drug.)[/quote]
    That was 3D Realm’s fault, not Take Two

  5. I agree that it was 3D Realms’s fault for failing to deliver, but I also blame Take-Two for not publicly lighting a fire under the developer’s arses.

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