Some EVE Players Just Want to Watch the World Burn
Another month, another crazy thing to report from the insane realm that is EVE Online. We’ve talked about this startlingly player-directed space MMO on a couple of other occasions, and each time I hear these things I get a renewed interest in the game. Sure, the actual playing of it sounds boring, but it feels like it would almost be worth it to experience these epic scenarios.
If you’re unaware, the thing that makes EVE Online so unique is that developer CCP basically lets anything go down, as long as it doesn’t break the game’s terms of service. This means that some huge fluid narratives have taken place, from the take down of major in-game corporations to the loss of actual, real dollars in the form of ISK, which can be renewed for subscriptions or even other products.
The latest insane in-game caper? A player-organized movement to crash the whole game’s economy, which works just like an actual economy. This movement was called Burn Jita, with Jita being the major trading system, full of companies and frigates carrying anything from equipment to other ships or billions’ worth of ISK. The goal was to organize thousands of players in a huge ransack mission that would destroy/burn all these assets in order to upend the entire economy.
And apparently, the battle was glorious. Not only has CCP posted some crazy behind-the-scenes stats about the time dilation effect that they had to employ during the battle, but there’s also an enormous Freighter List of Shame, which details all the stuff that was obliterated during the raid, and all the supplies/money lost as a result. It was actually a crazy amount of real-world money that went down the tubes, which begs the question: if these people planned this thing openly for months, what were these ships doing carrying this kind of cargo on this particular day?
Anyway, I definitely suggest that you guys do some more reading about Burn Jita. It’s just one of those crazy instances that I wish happened in more video games as of late. There’s something about emergent gameplay that is truly fascinating, and I’m surprised we don’t have more games that present this kind of play.
What do you guys think of Burn Jita? Go!