Required Reading: Designing Shadow of the Colossus

Shadow of the Colossus

Shadow of the Colossus is heralded as one of the greatest games of last generation, if not one of the greatest games of all time. That piece of information is of course nothing new to anybody here, or anybody that has played games, for that matter, but it’s still something that is understated due to the emotional impact that it had on so many. Part of what really made Shadow of the Colossus shine was its superior art design, which went above and beyond what many expected out of the PS2 hardware. It just goes to show that great art trumps a massive amount of polygons, and continues to be a stunning example of atmosphere and design to this day.

In some newly translated interviews with the creators found in the official guidebook to Shadow of the Colossus, Team Ico boss Fumito Ueda and the game’s artists discuss the creation of SotC’s world and the ideas behind its design. Both of these articles give a fascinating look into the minds of a truly remarkable video game, and what drove the decisions they made in development. Of particular note is a section where they talk about how the artists and the environmental guys had to work together to create the Colossi arenas, since the way the Colossi functioned hinged so tightly on the arenas themselves.

Anyway, it’s hard to do the damn things any kind of justice, but I know that so many of you are interested in game design. I’ve got a new kind of respect for Ueda after reading both of them. And this is also making me want to put in the Team Ico HD Collection in the worst possible way. So yeah, what are you guys waiting for? Go!

Source – Siliconera and Siliconera

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I write about samurai girls and space marines. Writer for Smooth Few Films. Rooster Teeth Freelancer. Author of Red vs. Blue, The Ultimate Fan Guide, out NOW!

3 thoughts on “Required Reading: Designing Shadow of the Colossus”

  1. Very interesting articles! It’s interesting to see the development of Shadow of the Colossus.

    I’d love to see more inside-looks into game design, whether about Shadow of the Colossus or other games.

  2. Right? It’s a shame that so much of these inside looks are controlled by PR/Marketing or whatever. I get that they don’t want to let people inside too much, but surely games (especially PS3 games with huge Blu-ray discs) can come with some menu options for more behind the scenes features and stuff? I know that the Uncharted series has done this, and I watched nearly all of those for Uncharted 2.

    So basically: more, plz.

  3. I agree with Eddy. I loved those behind the scenes videos. I feel that if they were included with HD collections that may add an extra incentive to buy them.

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