Brainstorming the Future of Game Design

Halo 4 Concept Art

Everyone’s got some kind of idea about where the future of videogames is heading. But beyond the kind of hardware we’re looking at or what kind of input players are using to interact with their screens, what really matters are the actual design trends set forth by developers. Whether it’s cover-based shooting, leveling up in multiplayer or a rush of side-scrolling platformers, every generation sees a number of these defining trends.

So where do the actual developers of today think they’ll be tomorrow? PopSci took a stab at finding out by interviewing some notable talent in the video game industry. In a cool piece that covers Epic’s Cliffy B, Super Giant’s, Greg Kasavin, 343’s Scott Warner and others, these developers talk about the innovations that they’re the most excited about exploring. This includes everything from the wacky — playing trackpad-based games with your nose — to making sure that everyone is connected via the Internet. Regardless of the methods, there are definitely some thought-provoking answers in the bunch.

It’s always cool to see what’s bouncing around in the heads of some of the creative leaders in the industry. I’m sure that a few years back, none of these same guys could have predicted where we’d be today, and what kinds of games we would be playing. Where do you guys think the future of game design is going? Do you agree/disagree with any of these developers? Go!

Source – PopSci

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I write about samurai girls and space marines. Writer for Smooth Few Films. Rooster Teeth Freelancer. Author of Red vs. Blue, The Ultimate Fan Guide, out NOW!

2 thoughts on “Brainstorming the Future of Game Design”

  1. I’m with Dr. Pippin Barr on this one. The controller/keyboard input is perfectly fine. Games need to focus on game design and story before making more gimmicks. Video games aren’t just about virtual reality or having HUD. They’re supposed to involve the player in a narrative and challenge them and force them to make decisions.

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