BioShock Infinite Steps Up the Difficulty with 1999 Mode

BioShock Infinite 1999 1

Some of the other writers here at GamerSushi may fall into the category of gamers who would agree that developers “just don’t make ‘em like they used to.” With plenty of respectably aging gamers out there who grew up on games that made today’s “Veteran” difficulty look like child’s play, it’s no wonder a change was bound to happen. The crew over at Irrational Games, makers of the BioShock series, is introducing a new level of difficulty in BioShock Infinite with “1999 Mode.” This mode is designed to “challenge players in a variety of ways – each requiring substantial commitment and skill development.” But what does this mean exactly?

I’m an old school gamer. We wanted to make sure we were taking into account the play styles of gamers like me. So we went straight to the horse’s mouth by asking them, on our website, a series of questions about how they play our games. 94.6 percent of respondents indicated that upgrade choices enhanced their BioShock gameplay experience; however, 56.8 percent indicated that being required to make permanent decisions about their character would have made the game even better.” – Kevin Levine, Creative Director

The idea behind 1999 Mode is to make players think much harder about the decisions they make while playing the game. Gone will be the day of rushing in like Rambo without thinking. Players will have to deal with each and every one of their choices – sometimes permanently. This new game mode will also force the player to pick specializations and focus on them. The new mode will also have “demanding” stat requirements including health, power and your weaponry. Respawning will also be much tougher, with players experiencing the old school “Game Over” screen if they don’t have sufficient resources to get back into the action.

So what do you guys think of this new game mode? With games like Call of Duty, where players can charge through recklessly, will BioShock Infinite’s new approach change the way we approach single player campaigns? I can certainly see this sticking with certain types of games. How about you guys? Will we see more of this in games, or can today’s youth not handle the challenge?

Source – Business Wire

3 thoughts on “BioShock Infinite Steps Up the Difficulty with 1999 Mode”

  1. Nothing wrong with more choices! I just start games on Medium, and then gauge from there. When I started Battlefield 3’s campaign, they had descriptions by each difficulty, and the only way to turn off Aim Assistance was to put it on the hardest difficulty… This is the f*cking PC version, please don’t put in aim assistance… Ever…

    I don’t know if that was just a mistake left on from the console when they ported over, but I was pretty surprised.

  2. @ Julez: Aim Assist. On PC. Yikes.

    I applaud Irrational Games for making a seriously challenging difficulty mode for Bioshock. I’d love to see more singleplayer games have a wide variety of difficulty modes that substantially change how one must play the game. Instead of Easy, Normal, and Hard mode, where enemies just get more health, games should have Casual difficulties for those who want to enjoy the story w/o having to sweat much, as well as Expert difficulties which make noticeable changes to gameplay features. Also, the best hard modes are the ones where you have to live with the consequences of your actions, as opposed to just dying more frequently.

  3. yI’m glad Irrational is doing this. It’s not something I’d hop into without doing an actual playthrough of the game, but I can’t wait to try it as a second new game.

    I think it would be cool to be able to set a custom difficulty. For example, Crysis 1 had four difficulty levels, but the features were spread out inconsistently. Easy and Medium were too similar, and you had to play on the hardest difficulty just to hear the enemies speak Korean and to have a minimalist HUD. If games allowed you a list of tick boxes and sliders so that you could mix and match to create an experience that’s right for you, I would eat that stuff up.

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