I think it’s safe to say that the preferred gametype among the GamerSushi faithful would have to be that of the shooter. Whether we’re talking about some old school favorites like Counter-Strike or Goldeneye, or jumping to the present to wax philosophically about games like Brink and Crysis 2, we’ve all got our opinions. Best of all, everyone here is reasonably well-mannered and articulate enough to share their thoughts without everything turning into an all out flame fest. It’s one of the many reasons we love you guys.
Well, I figured that we all spend enough time talking about our favorite shooters that it would make for a fun (and informative) exercise for all of us to construct what we’d consider the perfect shooter. To really think about the kinds of features we would love to see, the kinds of maps we would like to play, and the way we would like to take down our foes. Great games have done any number of things over the years to capture our hearts and minds – so let’s put all of those to the test and put them against one another, grudge-match style.
I developed a list of things that you can quantify in shooters, and basically, I want you guys to vote on them. The list is by no means perfect or even comprehensive, so add whatever you want to it, or totally ignore something things as you see fit. Basically, I think it’d be cool to take what everyone votes for and do a write-up of all the features we really love. The whole thing is a bit out-of-the-box for what we normally do around here, but I thought it would make for a good time. So yeah, let’s do this.
Here are the categories and options I came up with. If you don’t like the options, feel free to add your own!
Weapons placed around the map
Weapon load-out determined before spawn
All on foot
Brink’s parkour-style navigation
Spawn on a squad leader
Set number of team spawns
One life to live
Realism: one shot, one kill
Wide open and sprawling
Small with insane firefights
Perks and attributes
Bonuses placed on the map (including power weapons)
Class-based characters with specific loadouts/roles (Battlefield)
Classes that don’t matter all that much but offer a bit of variety (Halo: Reach)
No classes (Counter-Strike)
Earn new weapons/abilities
No experience – everything accessible up front
Level playing field
Large separation between mediocre and good
Large separation between elite and good
Separation between skill levels but help for the little guy
Feel free to give examples of games that have done each of these things well, and each of these things terribly. There’s basically no format here, so comment as you will. If enough people come up with a category I might have overlooked, then I’ll add that to the list.