The Gears of War 3 beta is coming out next Tuesday, and I get to partake in it thanks to my holding onto the Epic Edition of Bulletstorm. As I was checking out the Gears of War 3 Beta Featurette that Eddy posted a few days ago, I noticed that Epic Games has taken a cue from their fellow developers and added a bit of player customization into the game, namely the ability to paint your weapons with a variety of colors (and a few other treats as well, I’m sure).
In an age where the game trade in business cleans up and publishers are trying to get people to hang onto their games, player investment in multiplayer has become a predictable addition to any big budget title. While Battlefield 2 was the first game I can think of that pioneered this (and I’m holding to that), Call of Duty 4 brought this out in a huge way. Even Halo has had a bit of that with the different armor pieces in Halo 3, and went whole hog with it in Reach.
As nice as it is to bring your personality and tastes into your gaming and show everyone how creative, or immature, you can be, I ultimately lose interest in unlocking every little doodad and tchotchke sooner than later. Unless you have a lot of free time, leveling up in online games takes damn near forever, and very few titles have gotten the balance between progression and unlocking rewards exactly right.
For my money, Call of Duty: Black Ops has had the best implementation, but that’s because they made leveling up much easier and removed some of the unnecessary padding that Modern Warfare 2 had in regards to procuring attachments for your weapons.
While I can’t fathom the amount of time it takes to get some of the crazy rewards I’ve seen online, there’s obviously enough people out there doing it to justify this sort of thing in every damn game I play. What do you guys think? Is there too much of this going on? What’s the most time you’ve put into getting something?