The above image may or may not have happened. It’s mostly for the lulz.
So I finally got to see a 3DS up close and personal. I’ve honestly been excited about this since the handheld was first announced last year. It’s kind of weird to me that Nintendo keeps putting out trailers for it, because it’s really one of those things that can only be evaluated firsthand. During my trip to Best Buy yesterday to purchase Evangelion 2.22 (woot), I got my chance.
The game on display was Pilotwings, of which I’ve heard varying reviews in regards to the 3D effect. To be honest, it was hard for me to figure out initially the angle/distance I needed to be in order to view it. I’m not sure how much of that was the fault of the kiosk, or that I am just an oaf. However, once I found the correct spot, I could tell that the 3DS definitely had some more meat behind its GPU than its predecessor.
Once Pilotwings started up, I had some mixed feelings about it. The 3D effect is simultaneously cool, a bit gimmicky and also disorienting. We’re used to looking at games as flat 2D images, where you can take in the entire picture in one look. However, 3D gaming allows us to actually look at the screen with some depth, and for a game like Pilotwings, focusing on objects in the distance is pretty crucial. While I liked the way the HUD displayed, trying to look at my main character actually hurt my eyes a bit. It was nice to have the 3D slider present, but I’m not sure how long I could have actually played on the thing.
And that about sums up my brief experience with the 3DS. I was able to play for about 10-15 minutes uninterrupted, but I’m still not sure how I feel about. Some are saying that Pilotwings really shows off its capabilities, and if that’s the case I might be a bit concerned. I’d like to see how it works on a more meaty game, though.
Have any of you gotten hands-on time with a 3DS yet? What are your thoughts? Go!
Image Source – Flickr