Today is a big day for EA Games as they not only drop Dead Space 2 on us, but also unleash the multiplayer demo for Crysis 2 on the Xbox 360 and Bulletstorm on both consoles (no PC, sorry fellas). Since there’s really not much else going on in the world of gaming (and I’ve got a lot of free time) I decided to check out both demos and report on them for you. Ain’t I thoughtful?
The first one that I tried was the multiplayer demo for Cyrsis 2. I played a lot of the original on the PC, including some very fun stints in the multiplayer mode. While the original version emphasized large-scale maps with vehicles a la Battlefield, the sequel drops you into small arenas like those found in Call of Duty. Both teams are equipped with the series’ iconic Nanosuit and there are several load-outs to choose from, unlocked via ranking up through the in-game progression system.
Gameplay wise, it’s exactly as I imagined Crysis would be if I played it with a gamepad as opposed to a mouse and keyboard system. As an old-school PC guy, the mouse and keyboard set up is far superior for fast-paced gameplay, so I ended up with more deaths than kills. Watching everyone else use their suit powers to leap around the map and absorb bullets was pretty wicked though, and the game definitely looks gorgeous. Crysis 2 on the 360 doesn’t look anything like the videos parading around on the Internet, but it is one of the better looking game I’ve played in recent memory. Suffice it to say that, while it was fun, I’d much prefer to get it on the PC come release day. One thing that did irk me about the graphics is that the level I was playing on, Skyline, features a lot of brown textures, and the opposing team was decked out in brown colored Nanosuits. Seeing as my team was wearing white, this struck me as a little unbalanced. Hit the jump for my thoughts on Bulletstorm!
First off, let me establish that I was pleasantly surprised by Bulletstorm, the FPS collaboration between Epic Games and People Can Fly, a Polish studio best known for Painkiller. Given the latter’s penchant for crazy awesome combat and the former’s creation of an engine that can produce some good looking games, Bulletstorm is one crazy gumbo of wacky kills and beautiful vistas. The gameplay is pretty much the standard FPS set-up, but the main hook of Bulletstorm is the ability to do Skill Shots, which is attempting to eliminate your enemies in creative ways to earn points. You get a small amount of points for the basics like head-shots and one-hit kills, but to really rack up the rewards you need to use you energy leash and your boots in interesting ways like lassoing an enemy into spikes or kicking them off ledges. Combat is quite frenetic and attempting to think up new and innovative ways to kill your adversaries while trying not to die at the same time adds an interesting twist to the old FPS format.
Bulletstorm left me impressed more than anything, but admittedly I went into the demo with low expectations. While I didn’t appreciate the game yelling at me to pre-order (and calling me dick-tits), I’m still tempted to check it out when the full version drops.
Did anyone else try either of these demos? Any thoughts if you have?