Mega Man Creator Leaves Capcom, Calls for Changes in Japanese Video Game Industry
I’m getting a bit of an EA Louse flashback here, only with less tantrum.
For those who are not aware, Keiji Inafune is the creator of the popular Mega Man franchise, and has been a producer at Capcom for the better part of the last decade. Not only did he create the legendary character formerly known as Rockman, he also worked on Dead Rising, Onimusha, Lost Planet, Street Fighter 2, and Resident Evil 4 and 5. Needless to say, he’s been a staple at Capcom. Which is why it’s a shame to hear that he’s leaving the company, which he announced just last week.
Inafune has actually been critical of Capcom on numerous occasions in the past. He hasn’t always been happy with the direction of the company, and has been vocal about trying to change some of its culture. However, it seems he’s finally decided to part ways and take his talents elsewhere.
And for those of you who want the dirty details, he had some particularly biting things to say about both Capcom and the Japanese gaming industry as a whole.
Here are some quotes from a recent interview with 4Gamer.
The reason why I’m quitting is basically because I think that the game industry itself must change the way it goes about making games. You might think I’m being hypocritical, but the really big wall that the Japanese game industry is hitting is the changing of its creators into salarymen… My generation is, for better or worse, holding the game industry back.
There are a lot of people who take their company’s commitment for granted and don’t work as hard as they should. This could be said of the entire industry, and of course Capcom is no exception…
I was in the position of being a naysayer, and yet was assured a paycheck the next month. No matter how much one is late or skips work, or even no matter how lousy a game is made, the next month’s paycheck was always guaranteed… In short, it’s like a communist state. Working as hard as you can is your own loss. Not working hard becomes more advantageous. But doesn’t that get in the way of making games? You can’t make good games by just taking it easy.
Inafune goes on to elaborate that in the old days, making a mediocre game could still net you the sales you needed to continue in development and make money. These days, though, the competition has shifted into fierce territory, and he criticizes Japanese game makers for sitting on their laurels and letting it pass them by. I do think it’s interesting that more and more Japanese developers are calling out the system for the way it’s working (or not working, as it were). It does seem that there is an old school way of thought there that hasn’t caught up with the Western game development that’s rapidly outpacing it.
So what do you guys think of these quotes from Inafune? Does he have a point? Is he just whining? Is he a hypocrite for being part of it and not doing anything about it until now? Is this just another EA Louse but with a face?
Source – NeoGAF