As you’ve no doubt heard by now, Myst, one of the most beloved and revered adventure game series of all time, has been optioned to be turned into a full length motion picture. While the content of the movie is no doubt up in the air at the moment, people have been taking shots at Myst and other video game properties for years now, hoping to stick some kind of tap into that overflowing font of money-making wizardry.
Here’s the problem: it’s no great secret that many video game movie adaptations are reviled by even some of their most beloved franchise fans. I’m not going to say that all video game movies are flat out bad by any stretch, but if we’re being honest, there is always plenty lost in translation between the monitor and the silver screen. Heck, just ask Mark Wahlberg. Or the Rock. Or Jake Try-To-Spell-My-Name-Without-Using-IMDB Gyllenhaal.
Looking around on the tubes, I’m seeing a considerable amount of concern out there for the Myst movie, with fans like myself wondering how it can even be portrayed in a way that works, and deservedly so. So, we thought we’d put together a list of things that will help Hollywood, and more specifically Mysteria Film Group, keep the Myst movie from suffering the fate of many other less than well-received adaptations.
Here are 5 tips to prevent a lame Myst movie:
1.) More Pirates
No, I don’t mean the actual skull-and-crossbones kind of pirates, buckling swashes all over the docks of Myst island or shivering somebody’s timbers across the huts of Channelwood. I’m actually referring to the Pirates of the Caribbean movies. Say what you will about the trilogy, but it took the idea of a Disney ride and managed to turn it into a semi-entertaining adventure flick. It’s a concept nobody saw working until it did.
Likewise, video game interactivity is hard to translate to the screen, so scrap the plots of the games proper and build a new story around the lore of Myst. The only direct references to any of the games should be as in-jokes and other nods to the fans. Fortunately, it sounds like this is already the direction that Mysteria is steering, so go us.
2.) Make It Scary
One of the things about video games is that there is no shortage of danger for players to face. Over the years, we’ve gotten used to being chased by zombies, hounded by goombas and around the time of Myst’s release, swarmed by the denizens of a Hell portal to Mars. The absence of all of these things is what made the first Myst game one of the more quietly frightening titles I’ve ever played.
Myst had a foreboding atmosphere that permeated its setting, and you could see it in the design of each new book and the way the puzzles were put together, oozing character and backstory and sinister power. So much of the lore behind the games is about that kind of corruption, so bringing that terror to the screen would serve the movie well.
3.) Populate It
I know, the Myst ages weren’t exactly brimming with citizens like little RPG towns, NPCs running around everywhere for you to hear everything from the latest Chocobo race results to which reporters got punched by which Spectres, but unless you can find an incredible A-list actor (you probably can’t), avoid giving Myst the Castaway treatment. Sure, some fans might argue that you’d lose something, but watching a guy by himself for an entire movie rarely works.
Discounting Myst Online, the other entries in the series started adding a few characters. Granted, many of them were trying to lie, trap or steal from you, but that’s what makes stories great. There is a wealth of material to explore here, including the origins and fall of the D’ni civilization, Atrus and his sons, and the art of writing. These are all stories filled with great potential for interesting characters and rotten villains.
4.) Puzzlers Gonna Puzzle
Give the characters some kind of mystery so solve. We don’t need to see them humming to correctly plunk in the keys on the piano in the rocketship or pulling levers or looking through telescopes constantly, but the spirit of the gameplay needs to be honored in some form. At its heart, Myst is a splendid puzzle game, and that needs to be reflected on screen.
What I’m saying is I would rather see the characters wrestling with huge enigmatic mysterious forces than shooting at Nazi zombies or dinosaurs or whatever else you might think could spruce it up with some action. Inflating airships or the coaster ride from Myst III seem like great set pieces to start from. On second thought, shooting at dinosaurs might not be so bad.
5.) Make It 15 Years Ago
Ouch. I know this one’s a bit of a low blow (and at present impossible without capacitors that flux), but Myst was at its peak of relevance back in the mid-90’s, when it was the game that helped shape and form the PC gaming landscape. It was unlike any game I had ever played at the time, and I would have paid top dollar to see it in theaters because Myst was on the mind. I get that it’s hard for developers and studios to find common ground when making these pictures, but penning a movie 10-15 years too late is exactly what happened to Doom and plenty of others.
Granted, one could argue that in that time frame Myst has also become one of the highest selling PC franchises of all time, so its fanbase has only had time to grow. I suppose we’ll find out when the movie releases, won’t we?
And there you have it. Our definitive list for how to make a good Myst movie. What else would you guys add to this list, or is there anything that you disagree with? Which other video games would make good movies, and what advice would you have for its producers?