One of my earliest memories of playing video games on my very own PC (as opposed to the old Macintosh machines at school), was sitting down late at night and wandering through several hours of Myst, one of the top selling adventure games of all time. It was a game unlike anything I had played before. I remember being simultaneously creeped out, enthralled and filled with a sense of awe as I explored the stunning visuals, solved the puzzles and pieced together a world by my own choices. Some of the puzzles still rank among my favorite in gaming history (the piano in the rocketship, for instance).
Given the game’s huge commercial success over time, it should be no surprise then that people in Hollywood have been interested in turning this point-and-click adventure game into even more cash. That’s right, everyone: Myst has been optioned for a movie by Mysteria Film Group along with producers Hunt Lowry (Last of the Mohicans) and Mark Johnson (Chronicles of Narnia).
The primary thing about the first game of Myst is that it is almost completely non-linear, contains virtually no dialogue, no action, no violence and no other direct contact with characters. So how is this going to work as a movie, exactly?
Apparently, the movie producers are going to focus more on the overall mythology of Myst rather than any of the specific games themselves. Specifically, they want to tap into the civilization of Myst built up in the novels created by the franchise’s leads, Robyn and Rand Miller. Here is what Mysteria said regarding this decision for the movie:
Our aim with this project is to stretch the genres it operated within, much like the source material did. It is such an innovative property and by utilizing the novels as our primary resource, we have the opportunity to offer audiences the essence of MYST without being limited only to the famous island of the first game. Our focus has always been on creating an entirely new visual experience driven by engaging characters and an epic narrative.
Well, call me skeptical, but then again I always am when it comes to these kinds of projects. It’s so hard to translate the interactivity, atmosphere and immersion level of video games to something that has to have a structured story and works on the big screen. In particular, a game like Myst would be much harder to translate in such a way, and really the only possible outcomes seem like they will be too faithful (and boring) or not faithful enough (and not Myst any longer).
What’s funny is, all this writing about Myst is making me want to go download it on my iPhone, or any of the other million platforms that it’s currently available on. Seriously, Myst and 7th Guest were a staple of my CD-ROM powered gaming in the early 90’s on my PC.
So what do you guys think of this? Who shares my love for Myst? Do you think it would make a good movie?
Source – Slashfilm